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#1 |
Member
Join Date: Jun 2009
Posts: 68
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| Last edited by Scizornl; 02-09-2010 at 10:53 PM. Reason: Change ability hotkey and add notes | |
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#2 |
Member
Join Date: Jun 2009
Posts: 980
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Manacost is high, but I like your idea. I really don't use EMP because it is only effective late game when most of the heroes have great manapools.
Ah, change the hotkey please. "L" just made me lol. Try to keep the hotkey as "C". I have a question: will he also be able to change his reagents and use invoke while levitating? The answer should be affirmative. |
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| Last edited by Hero Hunter; 01-05-2010 at 11:48 AM. | |
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#3 |
Member
Join Date: Jun 2009
Posts: 68
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Hero Hunter,
Thank you for your your opinion, manacoast of Levitation was moved to 145 and 150 just by the time of levitation. Ghost Walk uses 200 or 300 mana think it's absurd, but is a necessary evil at the beginning of the game. But anyway I believe there is much lower but much over. The shortcut I realized that is absurd, to alter "C", wanted "T" or "V", but the skills are utlizados Sun Strike and Ghost Walk. I will add the notes that will be possible to change the reagents and carry out the exchange of skills (using the ability Invoke). I wonder if it would be interesting for levitation and, after using invoke the second time stops the levitation just to replace this skill with another or possibly replace that ability to continue the ability levitation. Again, thank you. |
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#4 |
Member
Join Date: Jun 2009
Location: Greece.Μακεδονία
Posts: 8,185
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You want to remove the single spell that gives Invoker support potential?Why not remove the useless Tornado?What does tornado offer aside from interrupting channeling spells (a COMMON sub-ability of most skills) and a de-buffing potential?
Plus it doesn't synergize anyhow with the rest skillset.What are you going to use a standing skill for? |
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#5 | |
Member
Join Date: Jun 2009
Posts: 68
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Kasad,
Thanks for your opinion. Well I partially disagree with what you said because if you think EMP is not "ability to support" but to wreak havoc on mana and life of the opponent. The time it takes to happen the damage is easy to be "shunned" as teleporters (blinks, invisibility, etc.) that EMP is really effective requires three cases. 1. The opponent is extremely inexperienced. 2. Use EMP in fogs (if you're lucky that the enemy does not see the ball of energy) 3. Use with other skills (Defeated Blast, Tornado, Cold Snap, Ice Wall) Spells that really lend support to the Invoker or any ally are: - Tornado (Replaces EULs and still cause damage). - Cold Snap (Stun) - Aclarity (Speed Farm) - Forge Spirit (Combating and Push) - Ghost Walk (Escape) - Glaciel Wall ( "Freeze" enemies who run rapids. Ex: Nightcrawler, clockwerk, Axe, Viper). Quote:
Thanks again for your opinion. |
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| Last edited by Scizornl; 01-05-2010 at 02:15 PM. Reason: Correction translator portuguese for english. | ||
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#6 | |
Member
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Quote:
OT:t-up as EMP is so damn easy to avoid
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#7 |
Member
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Are you all insane ?
EMP IS A NICE SKILL. Dmg output of it was great and AoE was insane. Anyway, you have defeaning blast and tornado. So, this remake is unneeded. Ps : i think this "levitation" is old skill of Invoker.
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#8 |
Member
Join Date: Jun 2009
Posts: 68
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xy4kuz4x
Thank you for your opinion. I'm insane, but when it comes to matters more comical and really see no reason for this question. Yes you have skills that helps the correct action in the EMP, if it really does not accomplish any case too late in the game. I am convinced that levitation is more than EMP. Since the beginning of the game until the end. Relying on ghost walker at the beginning is almost failure. Again thanks for the opinion. |
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#9 |
Member
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[Small Remake] Invoke
See what I did thar? Anyways, I'd have to T-Down. Early/mid game, a well-placed EMP gives Invoker lane control that he really needs. When, on level 7 you get Tornado along with EMP, your opponent is really going to struggle, especially when you have a good ganker on your team. Moreover, EMP is very useful in team clashes. Place it at the beginning of the clash, and quickly change to a meteor or alacrity, and your chance of coming out victorious will go way up. |
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#10 |
Banned
Join Date: Jun 2009
Posts: 2,186
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I very much like this remake.
However, I think it is misplaced. You should be replacing alacrity, and keeping EMP in there. EMP should be shifted back to alacrity's spot as WWE, with levitation as WWW. Then this would be perfectly spot on as a T-Up. (alacrity is a dumb mechanic that can only be made useful by giving it ridiculous numbers, whereas EMP does something cool and unique- and useful) I believe you should lower the mana cost to 100 at all levels, and change the duration scaling. 0.7 second seconds is completely utterly useless, whereas 3 seconds at max is not enough. It should be: 1.6 2.0 2.4 2.8 3.2 3.6 4.0 Cooldown seems fine |
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#11 | |
Member
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Quote:
) I laughed, because those were my thoughts too, EMP is a nice skill and it can't be avoided that easily.And yes, you are right, Levitation is one of the Invoker's old skills. |
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#12 | |
Member
Join Date: Jun 2009
Location: Not-doing-hero-reviews-requests land. Been there a while.
Posts: 5,439
Blog Entries: 20
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Quote:
also: has anyone noticed that nado never seems to do any damage despite having a gigantic damage cap of ~400? |
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#13 | ||
Banned
Join Date: Jun 2009
Posts: 2,186
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Quote:
All it does is provide a dull blank +IAS/Damage boost to a single unit It makes kael look like an overstuffed ladder shaman or necromancer Kael has all these flashy big effects like rolling down a hell meteor, or blasting everyone with a giant nado, or summoning fissure-sized walls of ice. Yet alacrity is a dinky pathetic single target buff effect. Its completely out of place on kael. Sure, it can be made balanced and useful by boosting the numbers like has been done, but this doesn't change the fact that mechanically, its atrociously poor design. EMP though is pretty sweet, so major T-D for removing that. It simply takes finesse to pull off (hint: aim it behind the trees) Quote:
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#14 | |||
Member
Join Date: Jun 2009
Location: Not-doing-hero-reviews-requests land. Been there a while.
Posts: 5,439
Blog Entries: 20
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#15 | |
Banned
Join Date: Jun 2009
Posts: 2,186
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Quote:
One possible idea is that it could be made to be a targetable spell. But then it becomes a little harder to cast on yourself, but you could use it to support. But then of course, its numbers would need to be nerfed a fair bit, since making your ally invulnerable for 3-4 seconds while casting spells, well, hrmm.. |
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#16 |
Member
Join Date: Oct 2009
Location: Srbija
Posts: 376
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EMP is very useful spell, especially if you know how to land it... for example use tornado with it and your enemy takes a bunch of damage, has his mana drained, and is disabled.Hide EMP, I commonly use it in the areas without sight, like forest, or cliffs, the enemy wont know what hit 'em
. Sorry but t-d, as mush as I would like to have it back, its just plain Eul's with huge mana cost....
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#17 | |
Member
Join Date: Jun 2009
Location: Not-doing-hero-reviews-requests land. Been there a while.
Posts: 5,439
Blog Entries: 20
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#18 |
Member
Join Date: Jun 2009
Posts: 68
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CrucialMistake,
Yes, I have to make comments about your topic. It was something that was needing. The EMP as I said is even somewhat good in the mid-early game. But it has benefits drastically repercussions at stake. The EMP is one of the easiest skills to get rid of. And sadly I have no ideas to make this recycling ability. For this reason I suggested the return of levitation. Thank you for the comments. clan_iraq Thanks for your opinion, really the mana cost is slightly above the cost / benefit. 'll Lower it to 100 ~ 120 mana. This interval you proposed is very complex since 4 seconds makes a huge difference in battle ie: IMBA. I believe that up to 3.5 seconds would be plausible, but I think in a more coherent mechanism such as the use of instances WEX. About Aclarity I do not think it feasible to remove as it is a skill that increases support MS and atck you and your ally (depends on target). Still could remove or made (which for my part I find it very useful) or EMP (which for me is really hard to be 100% effective. Thanks for the comments.
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#19 |
Member
Join Date: Aug 2009
Location: SC, Brazil
Posts: 86
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EMP is not for deal dmg, it's for draining mana from targets, some heros late game will have mana regen instead of high mana pool (Ex: BF STR Heroes). Wanna deal damage go for meteor/blast combo. t-down
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