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Old 08-03-2009, 09:06 PM   #1
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Default [Scourge-Int] Hades, Lord of the Underworld


*TESTMAP NEEDED* (send me a msg if you wanna make one )
NEED FEEDBACK! T-up/ T-down at least so i know i'm moving towards the right direction!
Remember this is a true INT based tank, with low life and no disables when u review him.
Also DON'T READ SPOILERS if you are just a casual reader, its needless

We all know who Hades was, if not then you can learn here: Hades. Anyway this guy is in "town" and he means business!

Artwork!
Hades

Cerberus

Statue Photograph!


Changelog v3.0


4/30/2012
Death Nova
-Reduced passive part damage from 6/8/10/12 to 4/6/8/10
-Death nova static damage from 6/8/10/12 damage aura to 4/6/8/10
Cerberus:
-Removed immunity on magic effects
-Reduced Hades' Gift lifesteal from 20% to 15%
-Reduced Haunt range from 1450 to 1250
-Add 0.5seconds cast time on cerberus
-Increase Cerberus movespeed from 330+10% of hades to 330+12% of hades
20/10
Quote:
Death Nova
-Reduced Passive part Damage from 6/9/12/15 to 6/8/10/12
-Changed description a bit
Vampiric Touch
-Renamed to Soul Reach
-Changed initial damage from 60/80/100 to 60/90/120, removed the "+base damage" factor.
Underworld
-Added a condition: You can't die from this skill, when Hades have 10hp left the portal forcefully closes
Cerberus
-Reduced Hunt for Souls duration to 8seconds from 10seconds and added 8seconds cooldown
3/10
Quote:
Death Nova - no longer Heals caster by 50% of the damage stored
14/9
Quote:
Death Nova
-Passive Dmg Pauses when the skill is on Cooldown
- Minus 50 Active range
Cerberus
-Increased Cerberus Blink by 100
Underworld
-Added this explanations:
"Hp lost by str lose is not revert after the portal duration just the str. Its considered Str removal and wont heal Hades nor amplify the damage if target have vampiric touch on him, also the damage CAN'T be reduced by target's magic resistance."
12/9
Quote:
Models
-Changed models to wc3 models as default and let rest as optional, Some of the Icon skill will change in the future too.
Hades
-Increased str gain from 2 to 2.25
-Decrease Int gain from 3.2 to 3
Vampiric Touch
-Changed initial drain from 60/90/120+base damage to 60/80/100+base damage
-Change its mana cost from 90/120/180 to 80/120/160
9/9
Quote:
Old Death Nova
Death Nova

Passively deals damage at all enemies at 800 AoE per second, charging Death Nova, When Used Nova is discharged releasing all damage stored around the caster dealing as much damage as nova drained in 800 AoE and healing the caster for 50% of the damage stored

Level 1 - Deals damage equal to (Hp missing/55)+6, max damage stored (150+levelx4).
Level 2 - Deals damage equal to (Hp missing/50)+9, max damage stored (200+lvlx6).
Level 3 - Deals damage equal to (Hp missing/45)+12, max damage stored (250+lvlx8).
Level 4 - Deals damage equal to (Hp missing/40)+15, max damage stored (300+lvlx10).

Icon of Skill change color when max charged. (Turns Red)
Only damage dealt to Heroes is Stored. Passive will damage Heroes in the Fog.

Duration is 0
Casting Range is 0
Casting Time is 0


Cooldown: 16/12/8/4
Mana Cost: 80/120/160/200

New Death Nova

Death Nova

Passively deals damage at all enemies at 850 AoE per second, charging Death Nova, When Used Nova is discharged releasing all damage stored around the caster dealing as much damage as nova drained in 600 AoE and healing the caster for 50% of the damage stored

Level 1 - Deals damage equal to (Hp missing/55)+6, max damage stored (100+levelx10).
Level 2 - Deals damage equal to (Hp missing/50)+9, max damage stored (150+lvlx10).
Level 3 - Deals damage equal to (Hp missing/45)+12, max damage stored (200+lvlx10).
Level 4 - Deals damage equal to (Hp missing/40)+15, max damage stored (250+lvlx10).

Icon of Skill change color when max charged. (Turns Red)
Only damage dealt to Heroes is Stored. Passive will damage Heroes in the Fog, will damage invisible units.
Passive Damage pauses when the skill is on Cooldown

Duration is 0
Casting Range is 0
Casting Time is 0


Cooldown: 16/12/8/4
Mana Cost: 80/120/160/200
8/9
Quote:
Death Nova:
-Death Nova deals /40 hp missing per second. damaged stored -50
Cerberus:
-Lowered Cerberus mana demants from 425 at lvl4 to 350
-Increased move speed bonus of Cerberus that gain from Hades by 4%
-Lowered Cerberus cooldown by 5seconds (50-->45)
-Added effect on cast: The spell will look as an arcane orb tinted Purple or Red travels at 800move speed on a target, when missile reach target Cerberus is spawned, will deal 50 pure damage and 0.1ministun.
-Lowered Cerberus's drain from 25% to 20%.
Underworld:
-Added explantion: "Hp lost by str lose is not revert after the portal duration just the str."
-Increased % of current Hp lost from 2% to 3%, added that If Cerberus is summoned, 35% of the damage is transferred to Cerberus
Vampiric Touch:
-Nerfed initial drain from 200 to 120 at lvl3
-Changed amplified damage scaling from 5%/10%/15% to 4%/8%/12%
-Changed drained damage scaling from 15%/20%/25% to 12%/18%/24%
-Added further explanations to Vampiric.

Hades, Lord of the Underworld (version 3.0)
__________________________________________________

INTRODUCTION



Hades, Lord of the Underworld (version 3.0))

Known as the demigod of the underworld, Hades manifests the epitome of hatred and suffering to destroy his everlasting enemies, the debilitated and self-proclaimed cretinous Sentinel. As his blackened silhouette haunts mortality, his devastating aphotic powers yield his foes' soul, as his deathly novas of corruption will crumble the stoutest of men. As the lord of the underworld prevails, he can create voids of agony to his target's soul and call upon his behemoths of pets to aid him in the never-ending battle of mortal and immortality. But in his pursuit against the Sentinel, he solely looks for the right moment, to decimate his now mortal brother, to collect his soul to never see the light of day.

Strength - 18 + 2.25
Agility - 17 + 1,8
Intelligence - 28 + 3 (Main Attribute)

Learns Death Nova, Call Cerberus, Underworld and Soul Reach

Attack Range of 400
Movement Speed of 295

__________________________________________________

HERO INFORMATION
Affiliation: Scourge
Role: Intelligence based tank mainly, semi-carry-davion style-ganker.
Theme: Undead Mage



Hades, Lord of the Underworld

Starting Hitpoints: 492
Starting Mana: 364
Starting Damage: 43 - 51
Starting Armor: 2,4

__________________________________________________

HERO ABILITIES

Skill Icon



Death Nova

Passively deals damage at all enemies at 850 AoE per second, charging Death Nova, When Used Nova is discharged releasing all damage stored around the caster dealing as much damage as nova drained in 600 AoE.

Level 1 - Deals damage equal to (Hades' Hp missing/55)+4, max damage stored (100+levelx10).
Level 2 - Deals damage equal to (Hades' Hp missing/50)+6, max damage stored (150+lvlx10).
Level 3 - Deals damage equal to (Hades' Hp missing/45)+8, max damage stored (200+lvlx10).
Level 4 - Deals damage equal to (Hades' Hp missing/40)+10, max damage stored (250+lvlx10).

Icon of Skill change color when max charged. (Turns Red)
More details
Only damage dealt to Heroes is Stored. Passive will only damage Heroes in the Fog, will damage invisible units.
Passive damage pauses when the skill is on Cooldown


Duration is 0
Casting Range is 0
Casting Time is 0


Cooldown: 16/12/8/4
Mana Cost: 80/120/160/200

Discharged Death Nova Model


__________________________________________________

Skill Icon



Call Cerberus

Summons Cerberus to hunt an enemy of Hades.
Cerberus Stats

Cerberus is considered a "Hero" with Hero armor and magic resistance
Cerberus stats
Armor: 2+(total agility of Hadesx0.23)
Life: 100+80% of Hades's max mana pool
Damage: melee/normal[range 150] 20-30 + Hades's max mana pool/15
Base Attack Time: 1.7
Total attack speed= Cerberus takes total agility of Hades in IAS
Move speed: 330 + 12% of Hades's move speed
Sight: 1800/ 800
"Cerberus's Stats are checked at the time of cast. Items and stats are taken into account"
Cerberus have Hero magic resistance(25%)
Cerberus CAN be controlled. Its a targetable skill against a hero, initially. If Hades dies Cerberus is Dispelled.

On Cast demon deals 50pure damage and a 0.1seconds ministun.

Level 1 - Master's Guardian


Passive
Cerberus absorb to his hp 35% of the dmg his master takes
More details
35% of the dmg master would take after armor reduction and magic resistance, is transferred as is to the Cerberus life pool, damaging the Cerberus instead of the Master.

Summons the Cerberus for 10seconds.
Level 2 - Hades's Gift


Passive
Cerberus gains 15% life steal per hit.
Summons Cerberus for 15seconds.
Level 3 - Hunt For Souls


Auto-Cast
Hunt an Enemy
More details
This skill is autocast optional. Cerberus summons with the ability on and it cast it initially at the first target. (The one Hades casted the Cerberus on) Cerberus locks on a target. Everytime target move at 650range from the Cerberus, the Cerberus will blink to the target stunning him for 0.5second, slowing him by 60% for 2second and deals (Max Cerberus dmg) bonus physical dmg). Cerberus will hunt the Hero till Hero or Cerberus dies.
Hunt have duration of 8seconds, only 1 target can be hunted at a time.

Max range that Cerberus will blink is 1250.

Casting time 0
Casting Range 800
Cooldown: 8seconds

Summons the Cerberus for 20seconds.
Level 4 - Cerberus's Eyes


Passive
Gain sight of the Hunted target regardless range(if invisible cant be seen from anyone else except Cerberus and Hades)
Summons the Cerberus for 25seconds.

Duration is 10/15/20/25
Casting Range is 800
Casting Time is 0.5seconds


Cooldown: 45/45/45/45
Mana Cost: 140/210/280/350

Skill's Notes
The spell will look as an arcane orb tinted Purple travels at 900move speed on a target, when missile reach target Cerberus is spawned.


Cerberus Model


__________________________________________________

Skill Icon



Underworld

Castable: Targetable Area 300AoE, Active Range 1000, Dispel(De-tag) range 1200.
Opens a Portal to the Underworld Releasing Souls. Souls hungry for life try to reach the bodies of enemy heroes in 1000 AoE and make them theirs. Heroes lose 2points of their Str, 1point Agi per second, and 2% mana of their max mana pool, replenishing mana of the Hades per second. Hp lost by str lose is not revert after the portal duration.

Hades use his own life force to keep the portal open losing 3% of current HP per second for 12 seconds

Level 1 - 2 Souls Released.
Level 2 - 3 Souls Released.
Level 3 - 4 Souls Released.
Level 4 - 5 Souls Released.

You can't die from this skill, when Hades have 10hp left the portal forcefully closes
More details

Souls are looking for individual heroes to tag on, when fail to find a "unique hero" they tag on the nearest enemy hero to the Portal for 25% of the effect. (-0.5str, -0.25agi, 0.5% mana).
Souls can't move more than 1200 away from the Portal if a hero moves further than that soul leave his body and searching for the next enemy hero to tag on, If no Souls are tagged portal close, and Hades stop losing HP.
Hp lost by str lose is not revert after the portal duration just the str. Its considered Str removal and wont heal Hades nor amplify the damage if target have vampiric touch on him, also the damage CAN'T be reduced by target's magic resistance.

If Hades dies Underworld is Dispelled.

The model of old Nerubian Weaver 1st skill(Watcher) can be used as the souls, but maybe more transparent
--->
They move 522speed(700 if doable) and have 0collition size



Duration is 12 seconds
Casting Range is 600
Casting Time is 0.2sec


Cooldown: 40/35/30/25
Mana Cost: 50/70/90/110

Portal Model


It times 12seconds, the duration of the portal

Skill's Notes
-If Cerberus is summoned during the portal duration 35% of this damage is transferred to Cerberus(due Cerberus's first skill).
-You can't die from this skill.
-If you have 10hp left, portal forcefully closes.
-Souls are visible only during the tagging phase, then become a buff indicator at hero status
-Only visible units will be targeted
-AoE is 1000, But souls remain tagged to a target till 1200range


__________________________________________________



Soul Reach

The Hades uses his power over death to corrupt a targets soul, draining his life force and making him more susceptible to death. This causes all damage dealt to the target to be amplified and a portion of any damage dealt by the Hades to heal him.

Level 1 - Drains(100%) an initial 60 bonus damage. Affliction amplifies damage 4%, drains 12% of the Hades's damage and lasts 3 seconds
Level 2 - Drains(100%) an initial 90 bonus damage. Affliction amplifies damage 8%, drains 18% of the Hades's damage and lasts 4 seconds
Level 3 - Drains(100%) an initial 120 bonus damage. Affliction amplifies damage 12%, drains 24% of the Hades's damage and lasts 5 seconds.

Orb/buff effect, auto-cast optional.
Stucks 3 times.
More details
An arrow effect that drains health and applies a debuff that amplifies damage taken and gives health to the Hades when he deals physical or magic damage to the target.
Stuckable 3times, Initial drain DOESN'T stuck. "Initial drain" its a damage bonus and a 100%drain that will be reduced by targets magical resistance.


Duration is 3/4/5
Casting Range is Attack Range


Cooldown: 3/2/1
Mana Cost: 80/100/120

Skill's Notes
To make this skill more clear, any damage linked to the Hades caused on a target with this effect on him, will heal hades. Which includes damage aura and the AoE from 1st skill and Cerberus damage. If for example(poor example kinda but...) Hades have radiance on him, the damage from radiance will heal Hades too, if he have necronomicon summoned units damage will heal hades if they attack a target with vampiric touch on etc.
Also this part of the skill: "Drains an initial 100 damage". Its reduced by targets magic resistance


__________________________________________________

Models and options
People worrying about this Hero actual size in kb we can use this as Hades (wc3 model=0kb added to map):

or
<-- MAIN wc3 standard Model Alternative
or

And this as Charon (wc3 model=0kb added to map):

Charon as Chaos Orc
Units\Demon\ChaosOrcRange\ChaosOrcRange


or any of this

<-- if this is used i will rename Charon to Cerberus
or

or

or


Charon as Lucifer, will have to be changed a bit somehow...

Charon as Archimonde (It can even be used as Hades and use something else as Charon )
<--- Skill's Icon


Some of Charon Optional models can be used as hades too


If there isn't a big issue with the map size, this models can be used:
Hades

Hades as an "Undead Mage"

Hades as a "Hellish Creature"

Charon

Charon as a "Tankish Guardian"

Charon as the "Hellish Creature" instead of Hades

Synergy

+
Death Nova and Underworld: This is the most obvious of all multi-layered synergies on this Hero. Death Nova deal more damage as Hades lose HP, on the other hand Underworld weakens all enemy Heroes but also causes Hades to lose HP, procing more damage from Death Nova passive.

+
Death Nova and Soul Reach: Soul Reach amplifies damage, for a duration, amplified damage cause Death Nova to deal more damage but at the same time the life stealing effect works as a semi-constant regen for the Hades while fighting. Also Death Nova when released acts as an emergency heal enabling hades to last longer in the battle.

+
Cerberus and Soul Reach: Cerberus relatively low damage growth, gets boosted by Soul Reach amplified damage, making Cerberus more of a considerable threat that needs to be eliminated, therefor tanking some more of the damage taking direct Hits, also damage caused by Cerberus on a soul reached target gives some extra survivability to Hades, as it also partially heals him while he is disabled.

+
Cerberus and Underworld: As i mentioned before Cerberus lower damage growth get extra benefitted by the weakened enemies. Also the stun/slow effect on fleeing enemies keeps semi-pinned an enemy Hero into the underworld AoE, damaging him further. Also Cerberus Eyes enable a soul to tag an enemy Hero where in other case it would be possible, for example if he turned invisible.

+
Underworld and Soul Reach: While the amplified damage wont work with Underworld directly, while the Underworld AoE damage and weakens all enemies and causes Hades to lose HP in a high rate. Soul Reach helps Hades to maintain his HP at a healthy lvls while in combat.

+ +
Cerberus and Underworld and Soul Reach: By now the synergy between all this 3 skills should be obvious but i will explain further.
Cerberus pin points a target into Underworld range, Underworld weakens and damage target while Soul Reach amplify the damage of the Cerberus and Hades and healing Hades at the same time from Underworld damage and the damage of the enemy till all 3 skills kill him.

+ +
Death Nova and Underworld and Soul Reach: Soul Reach amplifies the damage from Death Nova passive and active, while Underworld weakens the enemies and cause Hades to lose more HP fast so Death nova proc even more damage. While at it Soul Reach maintain the Hades Hp enough so he wont die from disables or nukes. Also Soul reach in coordination with Death nova gives a mild "hp regen" during combat, even if Hades is disabled and "burst heal" to Hades while he is fighting and for when he is "out" of disables, acts as emergency heal/nuke.

+ +
Death Nova and Cerberus and Soul Reach: Cerberus pins a target in range of Hades, so Death Nova's passive and active can damage him, while at the same time Soul Reach amplifies the damage of Death nova and Cerberus.

+ +
Death Nova and Cerberus and Underworld: Cerberus "forces" a target to stay in range of Death nova and Underworld. Meanwhile Underworld weakens and damage the enemy Heroes so Hades can live longer and damage them. Underworld cause Hades to lose fast Hp when he needs to, so his Death nova proc more damage, while Cerberus Master Guardian skill helps hades to actually stay alive from sudden burst-nuke damage.

+ + +
Death Nova and Cerberus and Underworld and Soul Reach: And now for the whole package
Cerberus keep a Hero in range of Death Nova and Underworld. While underworld active it damage all enemies Heroes, but also procs more damage if less enemy Heroes are its in AoE. Therefor causes enemy team to make a choice. Either all stay and fight, or come the rescue of their team member as is almost surely dead by Hades+Cerberus+rest of Hades team, as Cerberus will blink and stun/slow the target every time he moves i certain range, but also will give vision to Hades of this hero even if he turns invisible with his Cerberus eyes skill. If they do come to fight the damage their teamster receives is less but its spread among them. Underworld after have weaken the enemy team allow Cerberus to live longer and still keep in range the primary target. Being tho in range, Hades Death Nova massively deals damage to all of them as Hades HP also started to going down by Underworld and enemy Hits. Cerberus partially protect Hades low Hp from massive damage nukes, with His Master Guardian skill.
Finally Hades ulti, Soul Reach, gives a constant regen rate to Hades in co-operation with Cerberus and Death Nova damage, even if he is disabled, while allowing Hades Cerberus, Death nova skills and teammates to deal more damage to the primary target with the amplified damage. Also the amplified damage causes more damage from Hades skills therefor enhancing their healing effect to Hades.


Servant of Evil (version 2.1)

__________________________________________________

INTRODUCTION

[img]No Image yet[/img]

Servant of Evil (version 2.1)

Don't have a good story yet

Strength - 18 + 2
Agility - 17 + 1,8
Intelligence - 28 + 3,2 (Main Attribute)

Learns Death Nova, Demon Hunt, Pressence of Evil and Vampiric Touch of Death

Attack Range of 400
Movement Speed of 295

__________________________________________________

HERO INFORMATION
Affiliation: Scourge
Role: Intelligence based tank mainly, semi-carry-davion style-ganker.
Theme: No theme yet

[img]Model Animation[/img]
Servant of Evil

Starting Hitpoints: 492
Starting Mana: 364
Starting Damage: 43 - 51
Starting Armor: 2,4

__________________________________________________

HERO ABILITIES

[img]<Skill Image>[/img]

Death Nova

Damage all enemies in 450 AoE around the Servant of Evil.

Level 1 - Deals 120+(Servant's levelx5), It consumes 16% of Current Servant's health.
Level 2 - Deals 140+(Servant's levelx6), It consumes 14% of Current Servant's health.
Level 3 - Deals 160+(Servant's levelx7), It consumes 12% of Current Servant's health.
Level 4 - Deals 180+(Servant's levelx8), It consumes 10% of Current Servant's health.


Duration is 0
Casting Range is 0
Casting Time is 0


Cooldown: 16/12/8/4
Mana Cost: 60/90/120/150
__________________________________________________

[img]<Skill Image>[/img]

Demon Haunt

Summons a Demon to possess an enemy of the Servant.

Demon stats
Armor: 4+(Servant of Evil base armor)
Life: 300+75% of Servant's max mana pool
Damage: melee/normal 30-40 + Servant's mana pool/15
Base Attack Time: 1.6 x base agility of servant of evil as attack speed bonus in percentage of attack speed
Move speed: 320 + 5% of Servant of Evil's move speed
"Demon's Stats are checked at the time of cast."
Demon is magically immune

Level 1 - Demon's Eyes
Gain sight of the target regardless range(if invisible cant be seen from anyone else except the demon and his master)
Summons the Demon for 10seconds.
Level 2 - Master's Guardian
Demon absorb to his hp 35% of the dmg his master takes (35% of the dmg master would take after armor reduction and magic resistance, is transferred as is to the Demon life pool, damaging the Demon instead of the Master)
Summons the Demon for 15seconds.
Level 3 - Satan's Gift
Demon gains 40% life steal per hit
Summons the Demon for 20seconds.
Level 4 - Haunt
Everytime target move at 700range from the Demon, the Demon will blink to the target stunning him for 0.5second, slowing him by 60% for 1.5second and deals (Max demon dmg)bonus physical dmg)
Summons the Demon for 25seconds.

Max range that demon will blink is 1800, else it dispells after 5seconds of being idle, Demon's Eyes will be at effect during the 5seconds)
Demon CAN'T be controlled. Its a targetable skill against a hero. Demon will hunt the Hero till Hero or Demon dies or up to 10/15/20/25seconds. If Servant of Evil dies demon is Dispelled.

Duration is 10/15/20/25
Casting Range is 700
Casting Time is 0


Cooldown: 40/40/40/40
Mana Cost: 170/225/340/425
__________________________________________________

[img]<Skill Image>[/img]

Pressence of Evil

Passive: Aura
Deals dmg per 2 seconds in AoE 800 to enemy heroes and then heals 100% of it back to the Servant. Skill is activated only when Servant is missing hp, first tick is at 0seconds.

Level 1 - Deals Hp missing/50 +5 dmg
Level 2 - Deals Hp missing/45 +10dmg
Level 3 - Deals Hp missing/40 +15dmg
Level 4 - Deals Hp missing/35 +20dmg


Duration is Infinite
Casting Range is 0
Casting Time is 0


Cooldown: 0/0/0/0
Mana Cost: 0/0/0/0
__________________________________________________

[img]<Skill Image>[/img]

Vampiric Touch of Death

The Servant of Evil uses his strange affiliation of life and death to corrupt a targets soul, draining his life force and making him more susceptible to Death. This causes all damage dealt to the target to be amplified and a portion of any damage dealt by the Servant of Evil to heal him.

Level 1 - Drains an initial 100 damage plus base damage. Affliction amplifies damage 18%, drains 30% of the Servant of Evil's damage and lasts 3 seconds
Level 2 - Drains an initial 150 damage plus base damage. Affliction amplifies damage 24%, drains 45% of the Servant of Evil's damage and lasts 4 seconds
Level 3 - Drains an initial 200 damage plus base damage. Affliction amplifies damage 30%, drains 60% of the Servant of Evil's damage and lasts 5 seconds.

Orb effect, auto-cast optional.
An arrow effect that drains health and applies a debuff that amplifies damage taken and gives health to the Servant of Evil when he deals physical or magic damage to the target.

Duration is 3/4/5
Casting Range is Attack Range


Cooldown: 15/10/5
Mana Cost: 90/135/180

Special thanks to Zirath for helping modifying the skills
__________________________________________________


CHANGELOG:
Servant of Evil: version 1 (old) DARK ARTS EXPERTISE(more details for this skill in the spoiler below.)
Quote:
Increase Intelligence from 26+3 to 28+3.2

Lower Vampiric Nova Mana cost and dmg
From Magic dmg: 120/180/240/300 to Magic dmg: 110/165/220/275
And from Mana cost: 110/165/220/275 to Mana Cost: 80/120/160/200

Change TOUCH OF DEATH mana cost
From 200 Constant to 90/135/180
Servant of Evil:
Role: Intelligence based tank mainly, semi-carry-davion style-ganker.

STATS
Quote:
Main Attribute: Intelligence
Strength: 18 + 1.6
Agility: 17 + 1.8
Intelligence: 28 + 3.2
THIS HERO HAVE NO STATS SKILL.
ADVANCED STATS
Quote:
Affiliation: Scourge
Attack Animation: 0.4 / 0.4
Damage: 40 - 44
Casting Animation: 0.4 / 0.4
Armor: 2
Base Attack Time: 1.7
Movespeed: 295
Missile Speed: Instant
Attack Range: 350
Sight Range: 1800 / 800
SKILLS:
1st skill:
VAMPIRIC NOVA
Quote:
Magic dmg: 110/165/220/275
AoE: 400 around the caster (400 to each direction)
Heals Servant of Evil by 4%/6%/8%/10% of the dmg dealt
Cooldown 30/25/20/15
Mana Cost: 80/120/160/200
2nd skill
DEMON HAUNT
Summon a Demon to possess an enemy of the Servant

Demon stats
Quote:
Armor 4/6/8/10
life: 600/900/1200/1500
Dmg: melee/normal 40-50/60-75/85-105/115-140
Base Attack Time: 1.5
Move speed 340
Demon is magically immune
Demon Skills
Quote:
lvl1 demon skill: Demon's Eyes
Gain sight of the target regardless range(if invisible cant be seen from anyone else except the demon and his master)
lvl2 demon skill: Master's guardian
Demon absorb to his hp 35% of the dmg his master takes (35% of the dmg master would take after armor reduction etc etc, is transferred as is to the Demon life pool, dmging the Demon instead of the Master)
lvl3 demon skill: Satan's gift
Gain 45% life drain per hit
lvl4 demon skill: Haunt
Everytime target move at 700range from the Demon, the Demon will blink to the target stunning him for 0.5second, slowing him by 60% for 1.5second and deals 140bonus physical dmg)
Notes on Demon
Quote:
*note: max range that demon will blink is 1800, else it dispells after 5seconds of being idle, Demon's Eyes will be at effect during the 5seconds)
Demon CAN'T be controlled. Its a targetable skill against a hero. Demon will hunt the Hero till Hero or Demon dies or up to 5/10/15/20seconds. If Servant of Evil dies demon is Dispelled.
Cooldown 40seconds.
Cast range 700
Mana Cost: 180/270/360/450
3rd skill
PRESSENCE OF EVIL
Quote:
Passive: Aura
All enemy Heroes in 700AoE will have 0.4%/0.6%/0.8%/1% per sec of their max hp stolen by the Servant of Evil, healing him, if Servant of Evil is at full health this skill will do no dmg at all.
4th skill
TOUCH OF DEATH(Ultimate)
Quote:
Cast(auto-cast optional) orb effect/buff effect
Servant of Evil use his strange affiliation of life and death to corrupt a targets soul, draining his life force and making him susceptible to his own Death
Effect: increases dmg taken by the target from all source (physical and magical) by 15%/20%/25%. In addition, any physical or magical dmg caused by the Servant of Evil(only, skill or by items) to the enemy will heal the Servant of Evil by 40%/60%/80% of the dmg he did. Effect duration 3/4/5seconds
Cooldown 25/20/15seconds
Mana Cost: 90/135/180
This hero instead of stats gets a 5th skill:

5th Skill
DARK ARTS EXPERTISE
Quote:
This skill go up to lvl10,
Each lvl reduce cooldown by 1 second of Vampiric Nova, Demon Haunt and Touch of Death, while increasing by 0.1% and 30range each lvl the effects of Pressence of Evil
Aghanims Scepter upgrade for ulti(optional):
Quote:
Adds +15% dmg increase to the dmg increase effect , +10% life drain from dmg done to the target and lowers the mana cost of the spell by 30mana.
I think to totally remove the Aghanims stuff as i'm not sure if its needed or not. I also consider making Demon Haunt the Ulti and Touch of Death the 2nd skill, therefore making Aghanims to reduce cooldown of Demon Haunt by 10seconds. Let me know ur opinions on this matters too


Support Links
here the links:

1 of those 2 can be Charon Models
Demon Knight - Wc3C.net (maybe this is better for a warrior-protector)
Shadow Efreet - Wc3C.net


This is a pack, the skeleton mage with the robe will be Hades, much better than the one i initially found.
Undead Model Pack - Wc3C.net
skeleton mage - Wc3C.net <--- this is the one i initially found, model for Hades (use it if any problem with the previous one)
If nothing do properly use this:
Shadow Efreet - Wc3C.net

Skill icons are mostly taken from Crazyrussian
ABILITY pack - Wc3C.net
CUSTOM ICON PACK - Wc3C.net
EvilAbility Pack - Wc3C.net
This can be tricky so, if a problem is there use w/e u think more suitable, feel free to modify anything, you are the artist

Death Nova Model
Skullwave - Wc3C.net
Underworld Portal model
Time Aura - Wc3C.net <-- Dont know if this can get a bit smaller... tell me

All guide links for icons

http://www.playdota.com/forums/14571...tar19030_1.gif
http://img200.imageshack.us/img200/8295/hades1.jpg
http://img11.imageshack.us/img11/3421/nova2t.jpg
http://img40.imageshack.us/img40/1482/guardianq.jpg
http://img40.imageshack.us/img40/7314/lifedrain.jpg
http://img20.imageshack.us/img20/158/haunti.jpg
http://img11.imageshack.us/img11/3807/eyesxub.jpg
http://img32.imageshack.us/img32/4567/underworldi.jpg
http://img35.imageshack.us/img35/4953/touch1c.jpg
Hades old Story:
Long the rivalry between Hades and his brother Zeus have torment mortal souls. Hades bitter with Olympus God's that have forsaken him, couldn't pass at this opportunity to ally with Scourge. With their common hate for everything living, Hades aim to feed his Underworld Kingdom with souls, growing his power to take Zeus place as Olympus Supreme God.


Credits

King_James for the story
Zirath, for all the support and advice on skills
JonhyBalboa for helping me fine tweaking skills
Crazyrussian for skill's icons
Rest credits for when the hero is complete
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New Hero Suggestion: Hades, Lord of the Underworld <---
New Hero Idea: Tarvallon, The Ancient Healer
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Early game Item: Cape of Heroism
Mid game Item: Demonic Orb
Late game Item: Helphastus' Glory
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Old 08-03-2009, 09:09 PM   #2
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Default Re: Help! A New Hero Idea (very cool, promise!)

you should give some info what role u want him to fill..
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Old 08-03-2009, 09:24 PM   #3
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Default Re: Help! A New Hero Idea (very cool, promise!)

Well, Intelligence based tank, but to be able to have some alternative roles if that possition is filled at the team,
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Old 08-03-2009, 10:23 PM   #4
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Default Re: Help! A New Hero Idea (very cool, promise!)

baneeee
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Old 08-03-2009, 10:26 PM   #5
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Default Re: Help! A New Hero Idea (very cool, promise!)

Did u even read my post? thats ur comment? that bane is a tank? what if told u he is a pusher? or hero killer? you would list all pushers and hero killers here? Anyway If bane is a tank then, this is a second one with much different unique skills and play style.
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Old 08-03-2009, 10:50 PM   #6
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Default Re: Help! A New Hero Idea (very cool, promise!)

meh, i just dont like him. the skills have weak synergy, wont work for gameplay (like the demon thing...) and his role is very similiar to bane.

im sorry, i just dont think there is any potential here.
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Old 08-03-2009, 11:18 PM   #7
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Default Re: Help! A New Hero Idea (very cool, promise!)

You serious? His skills have weak synergy? funny.

His skills have perfect synergy every single one of them, SPECIALLY demon, heck 2 out of the 3 other skills was made around the demon! I'm surprised you didnt spot that, maybe u need to me to explain how all skills synergy perfectly to each other?

His role is similar as many others, be a tank. Bane is a disabler tank, very different role than the one i suggest here.
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Old 08-04-2009, 12:30 AM   #8
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Default Re: Help! A New Hero Idea (very cool, promise!)

At least use the template for easier reading....

Use Dark Kenshi's template I suggest...
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Old 08-04-2009, 12:52 AM   #9
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Default Re: Help! A New Hero Idea (very cool, promise!)

will do it at some point later, what u think about the hero?
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Old 08-04-2009, 03:40 AM   #10
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Default Re: Help! A New Hero Idea (very cool, promise!)

Hmm.. Ok I briefly read your hero...

First, I don't like any changing stats suggestion. Invoker is exception I think because it works completely different with others.

1st Skill : Nice skill but reduce the number to about 270. 300 damage for easy to hit skill is too much.

2nd SKill : Is this a simple summoning skill? If is it so, this is very imba. Infernal is still weaker than this

3rd Skill : This is basically Heartstopper Aura with hp draining. T-Down. Find better skill

Ulti : Original but it works quite similar to first skill. I think you should consider changing it.


Again, don't change stats to other skill. I won't give T-Up for it.
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Old 08-04-2009, 09:01 AM   #11
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Default Re: Help! A New Hero Idea (very cool, promise!)

First, a simple review.

Attributes: You want an Int tank, but you've got yourself something else. Your Agi gain is higher than your Str gain, so that's the major disadvantage in trying to tank. But maybe your skills will explain your stats growth, so I won't pass judgment so fast.

Quote:
Sight Range: 1800 / 1800
I suppose you've made a typo there, normal sight range is 1800/800.

Vampiric Nova: What you mean is 400 AoE. AoE is described by the radius, not diameter. And I have no clue what you're trying to say here. What damage dealt? Null until full explanation is given.

Demon Haunt: Too many abilities on one Demon, you could just make the Demon a separate hero. T-down.

Presence of Evil: Too much like Heartstopper Aura, and this heals you? Imba. Number tweaking please. Null for now.

Touch of Death: Do you know someone called Broodmother? So do you realise that you've made an even more imba version of her, especially with the autocast? T-down instantly.

Dark Arts Expertise: Phantom Edge. NO. T-down.

Overall: Broken skills.

Verdict: Remake.
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Old 08-04-2009, 09:02 AM   #12
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Default Re: Help! A New Hero Idea (very cool, promise!)

Verdict: Death sentence, you LIED to me. :C
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Old 08-04-2009, 10:34 AM   #13
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Default Re: Help! A New Hero Idea (very cool, promise!)

Quote:
Originally Posted by crazy sheep View Post
First, a simple review.

Attributes: You want an Int tank, but you've got yourself something else. Your Agi gain is higher than your Str gain, so that's the major disadvantage in trying to tank. But maybe your skills will explain your stats growth, so I won't pass judgment so fast.
His main attribute is Intelligence and his Str is really low. Also he don't have the +20 to all stats skill to compliment his low stats gain. While he can compliment his low HP in other ways, he dont have any way to increase his agi therefore he have some higher agi gain but not really that much, if u still think his agi is too much i was dwelling between 1.6 and 1.8 agi gain, maybe i can change that.


Quote:
Originally Posted by crazy sheep View Post
I suppose you've made a typo there, normal sight range is 1800/800.
yeah sorry, typo.

Quote:
Originally Posted by crazy sheep View Post
Vampiric Nova: What you mean is 400 AoE. AoE is described by the radius, not diameter. And I have no clue what you're trying to say here. What damage dealt? Null until full explanation is given.
Its 400aoe around the caster.

Quote:
Originally Posted by crazy sheep View Post
Demon Haunt: Too many abilities on one Demon, you could just make the Demon a separate hero. T-down.
I can merge 2nd and 3rd skill, but i don't think there is a thing as too many abilities if their numbers are balanced.... The demon is what make this guy a tank by indirectly giving to the Servant some extra HP pool with Master's guardian, so the demons needs to have some hp and survivability to last 3-4seconds into a gank. Remember demon is not controlled it can target only 1 hero but all enemy heroes, creeps even towers can target him not to mention after demon gets its target, if not get killed before, it will instantly dispel causing Servant to lose effectiveness as tank.

Quote:
Originally Posted by crazy sheep View Post
Presence of Evil: Too much like Heartstopper Aura, and this heals you? Imba. Number tweaking please. Null for now.
Hmm the numbers 0.4/0.6/0.8/1 reminded you the Heartstopper Aura, but this skill is different and is there for 2reasons.
1st You have close to none HP regen, while u do get some HP bonus from the demon you still have no HP regen and a heart wont help you that much as u are Int based with expensive skills.
2nd This can potentially be the reason why u get targeted as the tank, since its faction is similar to radiance, but with a catch as u will not do ANY DAMAGE if you dont get targeted at the first place

Quote:
Originally Posted by crazy sheep View Post
Touch of Death: Do you know someone called Broodmother? So do you realise that you've made an even more imba version of her, especially with the autocast? T-down instantly.
Broodmother have life drain too, just that. Broodmother its Agility based, therefor broodmother's dps is by default MUCH higher. Overall ulti is really different from Broodmother and u didnt bother to read it all the way. I can lower its drain, but have in mind that his dps is not that great at the first place and Servant have no escape mechanism at all.

Quote:
Originally Posted by crazy sheep View Post
Dark Arts Expertise: Phantom Edge. NO. T-down.
This, i didnt understand. It have nothing to do with Phantom Edge, but will enable Servant to be a good tank late game too.
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Last edited by HELLRAISER; 08-04-2009 at 12:35 PM.
Old 08-04-2009, 10:47 AM   #14
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Default Re: Help! A New Hero Idea (very cool, promise!)

Quote:
Originally Posted by NoThlnG View Post
1st Skill : Nice skill but reduce the number to about 270. 300 damage for easy to hit skill is too much.
I had this at 250 initially. Have in mind tho this have really low AoE and a good cooldown till really late game and Servant moves quite slow, if u still think this needs a nerf let me know and i will fix skill numbers to its manacost
Quote:
Originally Posted by NoThlnG View Post
2nd SKill : Is this a simple summoning skill? If is it so, this is very imba. Infernal is still weaker than this
Well its summoned next to the targeted hero therefore a summon, but it can only target the hero it was casted on while he can be targeted by all heroes, creeps and towers. The thing with the demon is that he can be used to chase a low hp running hero but mainly to compliment his master's low HP pool. The demon can die or dispel if get the target making Servant lose some tanking capacity. You think i should lower his dps?

Quote:
Originally Posted by NoThlnG View Post
3rd Skill : This is basically Heartstopper Aura with hp draining. T-Down. Find better skill
Well they are both an aura if thats what u mean and they have similar gain growth. In fact they are much different as this is life drain that its activated ONLY if the Servant is not at full HP.

Quote:
Originally Posted by NoThlnG View Post
Ulti : Original but it works quite similar to first skill. I think you should consider changing it.
Gives extra survivability to the tank(again very low hp and agi therefore dps from the stats) and makes him be wanted to a gank for the team damage boost.

Quote:
Originally Posted by NoThlnG View Post
Again, don't change stats to other skill. I won't give T-Up for it.
I respect ur opinion on this, but we all know that intelligence heroes lose all their effectiveness late game cause of their power stop growing at lvl16 since they got all their skills already. This is not really acceptable for a tank, therefore i stand at my position on this. If you think Dark Arts Expertise is too powerfull skill even for late game skill, i can tweak the numbers
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Old 08-04-2009, 11:31 AM   #15
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Default Re: Help! A New Hero Idea (very cool, promise!)

It's not that. He just doesn't like the fact that your suggestion has no stats. Invoker fails, so I agree with him.

Only decent skill there is the first one because the others are either unoriginal or gamebreaking.

EDIT: Don't ignore our criticism. If more then two people say something is broken, it's probably because it is.
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Old 08-04-2009, 11:43 AM   #16
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Default Re: Help! A New Hero Idea (very cool, promise!)

Quote:
Originally Posted by HELLRAISER View Post
This hero instead of stats gets a 5th skill called:
DARK ARTS EXPERTISE
This skill go up to lvl10,
Each lvl reduce cooldown by 1 second of Vampiric Nova, Demon Haunt and Touch of Death, while increasing by 0.1% and 30range each lvl the effects of Pressence of Evil
Are you sure its allowed to have a 5th skill? I know its possible to code, but the maximum amount of REAL SKILLS are only at a max 4, not 5. There will always have to be Attribute Bonuses.
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Old 08-04-2009, 11:48 AM   #17
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Default Re: Help! A New Hero Idea (very cool, promise!)

Quote:
Originally Posted by king_james View Post
Are you sure its allowed to have a 5th skill? I know its possible to code, but the maximum amount of REAL SKILLS are only at a max 4, not 5. There will always have to be Attribute Bonuses.
I see ur point, i was thinking of the Invoker but he still have 4 skills indeed, if thats the case, i will make him invoker style by tweaking the numbers, 7lvls for 1st, 2nd, 3rd skill and 4 lvls for ulti.

If anyone knows if what i suggest is impossible for Dota let me know to get on fixing it
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Old 08-04-2009, 11:53 AM   #18
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Default Re: Help! A New Hero Idea (very cool, promise!)

Quote:
Originally Posted by notveryclever View Post
It's not that. He just doesn't like the fact that your suggestion has no stats. Invoker fails, so I agree with him.

Only decent skill there is the first one because the others are either unoriginal or gamebreaking.

EDIT: Don't ignore our criticism. If more then two people say something is broken, it's probably because it is.
How is my skills unoriginal? where you saw my skills before? If you think my hero sucks then i guess he wont be created for Dota, i play Dota 7-8hours a day :P thats what i like do, not really in designing Heroes. This hero idea was just an idea that i came up out of my experience in playing this game. If you guys don't like, it's ok, i will go back playing Dota and give up suggesting, still think is cool with original skills, that synergy only to the complex mind :P

EDIT: If you say is broken, in what way? Tell me what needs fixing. Except from totally removing or changing skills ofc I can make 0.0001% for Presence of Evil or make 1%/2%/3% life drain for ulti if thats makes it balanced :P
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Last edited by HELLRAISER; 08-04-2009 at 12:40 PM.
Old 08-04-2009, 01:16 PM   #19
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Default Re: Help! A New Hero Idea (very cool, promise!)

Actually, you can have 5 skills. Attribute Bonus is chosen by our engine, not built in.

However, your hero has some major problems.

The high mana of his normal skills prevents him from having any effect until he has Bloodstone with exception of his passive. In order for him to get kills, he needs Bloodstone. But to get Bloodstone he will need kills because he doesn't have high farming potential.

He has 3 skills that drain health and the demon does not have synergy with his tanking potential by just chasing around a hero. This hero seems to really be constructed from other heroes (Necrolyte mostly). He really needs a major rethink in his skills. There's some potential here but the all skills need to be partially remade.

You need to stop being so defensive about your hero and assume things need "fixing". Numbers are the last step for a hero and the concept is first. We aren't perfect here and we can't help you if you aren't will to drop some of your skills. Just because you believe your idea is good, doesn't mean that it is. Most of us are willing to help you but you immediately showed that you are unwilling to cooperate with any of us so your suggestion might be beyond. I'm willing to give suggestions but not if you fight with me about it.
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Old 08-04-2009, 01:55 PM   #20
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Default Re: Help! A New Hero Idea (very cool, promise!)

Quote:
Originally Posted by HELLRAISER View Post
His main attribute is Intelligence and his Str is really low. Also he don't have the +20 to all stats skill to compliment his low stats gain. While he can compliment his low HP in other ways, he dont have any way to increase his agi therefore he have some higher agi gain but not really that much, if u still think his agi is too much i was dwelling between 1.6 and 1.8 agi gain, maybe i can change that.
What I meant is that your numbers don't match the role. Overall, if the hero can tank, it's because either they have the HP to tank [natural tanks, eg Centaur] or they have the skills to draw attention to themselves [forced tanks, eg Necro]. Your hero here doesn't seem to fall into either category when I first read through, hence the comment. In this case here, after reading through his skillset, I see that he's a forced tank.

Quote:
Originally Posted by HELLRAISER View Post
I can merge 2nd and 3rd skill, but i don't think there is a thing as too many abilities if their numbers are balanced.... The demon is what make this guy a tank by indirectly giving to the Servant some extra HP pool with Master's guardian, so the demons needs to have some hp and survivability to last 3-4seconds into a gank. Remember demon is not controlled it can target only 1 hero but all enemy heroes, creeps even towers can target him not to mention after demon gets its target, if not get killed before, it will instantly dispel causing Servant to lose effectiveness as tank.
It's not a matter of merging the skills. In fact I would encourage you to separate the skills out to avoid overcrowding.

Quote:
Originally Posted by HELLRAISER View Post
Hmm the numbers 0.4/0.6/0.8/1 reminded you the Heartstopper Aura, but this skill is different and is there for 2reasons.
1st You have close to none HP regen, while u do get some HP bonus from the demon you still have no HP regen and a heart wont help you that much as u are Int based with expensive skills.
2nd This can potentially be the reason why u get targeted as the tank, since its faction is similar to radiance, but with a catch as u will not do ANY DAMAGE if you dont get targeted at the first place
HP regen is mainly from Str, which you tend to have. Otherwise get a Hood or Vanguard. And as you put it, if they don't focus you, you don't get targeted, and thus you've just failed at your tank role. Good synergy there. [/sarcasm]

Quote:
Originally Posted by HELLRAISER View Post
Broodmother have life drain too, just that. Broodmother its Agility based, therefor broodmother's dps is by default MUCH higher. Overall ulti is really different from Broodmother and u didnt bother to read it all the way. I can lower its drain, but have in mind that his dps is not that great at the first place and Servant have no escape mechanism at all.
"Heal for damage dealt" has the same meaning and effect as lifesteal. You have an autocastable orb which is more imba than Brood's lifesteal, and her nukes don't heal her.

Quote:
Originally Posted by HELLRAISER View Post
This, i didnt understand. It have nothing to do with Phantom Edge, but will enable Servant to be a good tank late game too.
It has the same uses as Phantom Edge - also known as forced synergy.
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