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Phoenix Fire Ability type: Active Targeting Type: Point Phoenix's fire are the things of legend, burning so hot that enemies actually start to melt away. Deals initial damage and leaves a stacking armor reduction. Stacks up to 3 times. Level 1: 75 damage and reduces armor by 1. Level 2: 150 damage and reduces armor by 1. Level 3: 200 damage and reduces armor by 2. Level 4: 250 damage and reduces armor by 3. Manacost: 110 Cooldown: 7 Seconds Casting Range: 700 Area of affect: 300 Damage Type: Physical Note: Only the armor stacks, not the damage. |
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Molten Fury Ability type: Active Targeting Type: Unit Phoenix spits a ball of fire at his enemies. The intensity of the fire is based on how much life Phoenix has. Level 1: Extra .20 damage Level 2: Extra .40 damage Level 3: Extra .60 damage Level 4: Extra .80 damage Mana Cost: 15/20/25/30 Cooldown: 3/2/1/0 Casting Range: 600 Damage Type: Physical Notes: For every 1% of his max health that the Phoenix has, it deals extra damage (Damage is calculated as a real number) Props to Lill, This works as a buff placer. Examples: Does a minimum of an extra 1 damage. At full HP at level 4, this skill gives +80 damage. |
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Emberstorm Ability Type: Active Being made of fire, enemies get burned when they get close to Phoenix. The stronger Phoenix is, the hotter the fires burn. Level 1: 15 damage per second Level 2: 25 damage per second Level 3: 35 damage per second Level 4: 45 damage per second Manacost: 100/115/130/145 Duration: 10 seconds Cooldown: 10 seconds. Area of Effect: 650 Damage Type: Physical Notes: Damage is increased by .25 for every 1% HP Phoenix has. (It's the same as 1 damage per 4% HP.) Max increase: 25 damage |
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Immortality Ability Type: Active Targeting Type:Instant When the Phoenix's life is about to end, it burns up in a puff of fire and regenerates in an egg. The egg has magic immunity. This lasts 5 seconds. Level 1: Gains +5 armor and +2%HP (+3% HP/MP) regeneration per sec. Level 2: Gains +10 armor and +3%HP (+4% HP/MP) regeneration per sec. Level 3: Gains +15 armor and +4%HP (+5% HP/MP) regeneration per sec. Scepter: Values are in parenthesis. Regains mana in addition to HP. Mana Cost: 100/175/250 Cooldown: 75 seconds Notes: The animation will be Phoenix turning into an egg, but he still has the same HP and mana as when this was cast (effectively just being a different model) However, Phoenix can't move nor cast spells. Items cannot be used while in the egg. *Important*: Emberstorm can be cast before this skill is used, and still work while using the ultimate, the damage will literally rise while Phoenix is in his egg! |
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#2 |
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Join Date: Jun 2009
Location: RI
Posts: 374
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Reviewed for a good reviewer:
Skill 1: I like it alot, you literally become Lina's Dragon Slave . You say you don't lose control, does that mean you can stop it short of the target? Can you change the direction of the Dash? Needs to be addressed. Overall, very good, balanced skill.Skill 2: Again, good skill. Although it does Silence almost as long as Puck's Silence. My opinion, change the silence from Level 1: 40 damage. Slowed by 10%. Silenced for .50 sec. Level 2: 80 damage. Slowed by 15%. Silenced for 1.25 sec. Level 3: 120 damage. Slowed by 20%. Silenced for 2.0 sec. Level 4: 160 damage. Slowed by 25%. Silenced for 2.75 sec. Level 1: 50 damage. Slowed by 10%. Silenced for .50 sec. Level 2: 100 damage. Slowed by 20%. Silenced for 1.25 sec. Level 3: 150 damage. Slowed by 30%. Silenced for 1.75 sec. Level 4: 200 damage. Slowed by 40%. Silenced for 2.5 sec. Makes it more unique than Puck's, but still has the effect of Puck's. Overall, good. All numbers can be tweaked, but I think you should focus on the slow more than the silence. Skill 3: As long as it doesn't stack with Bloodstone, it's fine. I like it cause it fits the Phoenix Theme. May need to tweak the numbers, losing 40% less gold is significant. Skill 4: Alot of AOE :-\. I don't know about this one. The DoT is nice, but even for AOE, lots of damage. T-down. Skill 1: Pass Skill 2: Pass Skill 3: Neutral Skill 4: Fail He's good, but he needs to be worked on. The ultimate should be something really Unique, that wows PlayDota. I like him, keep working on it!
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#3 |
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Join Date: Jun 2009
Posts: 5,591
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typo on 1. skill
2. skill aoe is 500? pucks is a lot smaller. whats the point of the 3. skill? is phoenix a carry? ulti needs a number nerf. 900 aoe and retardedly imba amounts of damage D:
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#4 | |||
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#5 | ||
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True, it's an additional 100 units, but this deals less damage and slows. Quote:
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Come take a look at the new Icarus, The Phoenix
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| Last edited by Maw2; 08-03-2009 at 10:27 PM. | |||
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#6 |
Banned
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First of all congrats on the creative name
![]() now seriously, I dont like this hero, it lacks originality, 1st spell is the closest thing to original and its a blink somewhere then damage all around. second skill is pucks waning rift, you even stated that the animation will look the same just red, dont you think its a copy paste skill from puck? the slow doesnt change that fact! third skill - you said urself, bloodstone, so what if it fits the phoenix theme, make it more interesting, last I checked phoenixes revive from their own ashes, they dont just give the nearby enemies less gold ![]() ultimate is horribly boring and unoriginal, do a lot of damage in aoe then burn some more. synergies? are u kidding? yeah great one nuke goes well with another nuke! awesome! Rethink this hero plz, its simply a nuke+nuke+nuke hero right now, no real thought behind it IMO, sorry if I sound a bit harsh! |
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#7 | ||
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Join Date: Jun 2009
Location: RI
Posts: 374
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Level 1: 50 damage. Slowed by 20%. Silenced for .50 sec.
Level 2: 100 damage. Slowed by 25%. Silenced for 1.25 sec. Level 3: 150 damage. Slowed by 30%. Silenced for 1.75 sec. Level 4: 200 damage. Slowed by 35%. Silenced for 2.5 sec. Quote:
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#8 | ||
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Join Date: Jun 2009
Posts: 5,591
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lol sorry i missed the role part.
"He zips towards the targeted area and unleashes his stored energy and unleashes it around him." 2 times unleashes? Quote:
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overall ur hero seems like some puck/morph hybrid. hes okay i guess.
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#9 | ||||
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Come take a look at the new Icarus, The Phoenix
Perfect Carry!! GO BEYOND GODLIKE For my old version which I based Icarus off of can be found here |
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#10 | |
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Reserving a spot for a full review. Can't do one straight away due to classes calling
![]() Attributes: DPS semi tank, if I read it properly. Good Str growth for an Agi hero. Living Bomb: I quite like the idea of doing that. DPS and AoE damage combo sounds decent enough. Maybe lower the cast range? If you do that it's a definite T-up, otherwise for now it's hovering between null and T-up. Molten Fury: AoE slow, hmm. I don't mind this idea. Stun + damage to primary target, AoE slow, hmm, it's decent enough for current purposes. T-up. Immortality: Anti gank tool methinks. Max it out at lvl 7 and watch your enemies cry as they can't kill you easily yet It's a good idea, befitting the phoenix theme. T-up.Blazing Phoenix: T-up. Just reading the description is enough to convince me that it's worthy of its originality. Overall: You don't die if you have enough mana, you can burn everyone in range, you can stun and slow, and you can deal AoE damage. Hmm. Decent synergy here. Verdict: T-up for the entire hero suggestion. And now for a story: Quote:
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Hero/Item suggestions, they're where I stay nowadays.
Don't PM me if you want stories/reviews for your hero/item, currently busy IRL. Click here if you like: DBSK/Super Junior/SS501/SNSD/any other Korean artistes Suggestions needing comments so far: ![]() Gauntlets of Doom | Blade of the Elders | Battle Axe My fanfic: Legend of the Soul Linker Two guides under construction: Orb Walking miniguide and Hero Balance miniguide. |
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| Last edited by crazy sheep; 08-04-2009 at 08:34 AM. | ||
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#11 |
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Rethinking Skill 2 and Ultimate at the moment.
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Come take a look at the new Icarus, The Phoenix
Perfect Carry!! GO BEYOND GODLIKE For my old version which I based Icarus off of can be found here |
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#12 | |
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Join Date: Jun 2009
Posts: 5,591
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zeus is a non-mobile hardcore nuker. lion is a disabler and weakling slayer. rasta is a disabler/pusher with paper hp. morph is a nuker/blinker who turns into a carry. sf is the most awesome hero in dota. lina is ganking nuker. cm is global mana aura.
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#13 |
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Redid skills 2,3,4. Hopefully this makes him more interesting, not grab so much off of Puck/Bloodstone. Since using Ultimate kills Phoenix, the range went back up to 900. Also, this helps if he needs to fit a ganking role.
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Come take a look at the new Icarus, The Phoenix
Perfect Carry!! GO BEYOND GODLIKE For my old version which I based Icarus off of can be found here |
| Last edited by Maw2; 08-03-2009 at 11:24 PM. | |
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#14 |
Banned
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ok, some new stuff, lets see.
Second skill is more original now no doubt about that, IMO a better effect would be reduced % spell resistance in aoe since it synergizes better! The egg is not a real original idea but it does do better then the last one I think, numbers should be nerfed a bit at level 4 but still. The only change that was made to ultimate is that it now kills him right? well it makes it a bit forced for him to pick at least 1 level of the third skill before level 6. also if it kills him I believe you should drop the mana cost, or else it will make it so hard for him to do a combo of spells and survive at early game. Definitely a better version this time, I still think the egg is a bit forced and something else should be thought of, but its a progress! |
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#15 |
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Join Date: Aug 2009
Location: Finland
Posts: 2,504
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I found a nice synergy between his resurrection and and ultimate. You can kill yourself, but if enemies die or are scared away you can still resurrect. But egg has too much hp. How about 400/600/800/1000 hp? 2k hp, it can take a while to kill I think...
Since ultimate is channeling he can channel it for 0.5 seconds to just to scare enemies. |
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#16 |
Forum Staff
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My review :
Stats : Very high agility gain for hard to kill hero. It's imba in my opinion. You'd better reduce it to about 2.2. 1st Skill : It is just a slower waveform in my opinion. Similar damage, blinkings (or movings or whatever) and invulnerablity. T-Down 2nd Skill : You have damage, stun and armor reduction. So I think you should reduce the stun duration (1.75 seconds maybe?). Skill is good but not that original. Null Vote 3rd Skill : Unique and original. Number balance needed. You'd better to give it a magic immune and 10 armor (30 armor is ridiculous). And make the hp about 600 at lv 4. Anyway, T-Up for concept Ulti : Suicide with casting time and DPS. Nothing new to me. T-Down Others : Give a name. Phoenix, the Phoenix???
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#17 |
Member
Join Date: Jun 2009
Location: RI
Posts: 374
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Re-reviewing:
Skill 1: People have brought up similarity to Morphling's Waveform. It's very similar, different damage effects. It's pretty good. Skill 2: Stun should not be 2.25 at all levels, scale it. Skill 3: No cooldown? So he can never die? T-Down. Skill 4: I can see this being used as only as last resort before he dies. Even if skill 3 is active, I don't like that he dies. T-down. Changes that have been made have not improved the hero. Keep on thinking, it's hard using a model/theme that everyone wants to do something similar. I'm here for feedback/advice. Keep working.
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#18 | ||
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I actually have another idea for his ultimate. Check back tomorrow.
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Come take a look at the new Icarus, The Phoenix
Perfect Carry!! GO BEYOND GODLIKE For my old version which I based Icarus off of can be found here |
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#19 | |
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Join Date: Jun 2009
Location: RI
Posts: 374
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#20 |
Forum Staff
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I mean it is not original since it's just combining several skills. It just do damage, stun and armor reduction which is just like combining several skills.... But I don't say it is 100% no original so I gave a null vote. It means I want something else rather than simple combining of effects
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