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Old 08-03-2009, 09:57 PM   #1
Maw2
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Default [Agi/Neut] Phoenix, The Bird of Fire V3 (Test Map)



Phoenix, The Bird of Fire
Story: As the undead corpses move towards the rising sun, something flies out, heading for them. A blazingly intense sphere of fire envelops the being, so hot that even bone melts in its presence. Commanders pause, gaping in astonishment, as it hovers in mid air, seemingly challenging troops to attack. A mindless attack begins, without the hapless creeps knowing that they have engaged the attention of the Phoenix, and it is them who will face their burning doom under its wings. [By Crazy Sheep]

20 + 2.0

22 + 2.8

18 + 1.6

Model: Phoenix from Human Special in WE.
Affiliation: Neutral
Armor: 3
Movespeed: 300
Attack Range: 500
Role: Ganker, Carry


Quote:

Phoenix Fire
Ability type: Active
Targeting Type: Point

Phoenix's fire are the things of legend, burning so hot that enemies actually start to melt away.

Deals initial damage and leaves a stacking armor reduction. Stacks up to 3 times.


Level 1: 75 damage and reduces armor by 1.
Level 2: 150 damage and reduces armor by 1.
Level 3: 200 damage and reduces armor by 2.
Level 4: 250 damage and reduces armor by 3.

Manacost: 110
Cooldown: 7 Seconds
Casting Range: 700
Area of affect: 300
Damage Type: Physical


Note: Only the armor stacks, not the damage.
Quote:

Molten Fury
Ability type: Active
Targeting Type: Unit

Phoenix spits a ball of fire at his enemies. The intensity of the fire is based on how much life Phoenix has.

Level 1: Extra .20 damage
Level 2: Extra .40 damage
Level 3: Extra .60 damage
Level 4: Extra .80 damage

Mana Cost: 15/20/25/30
Cooldown: 3/2/1/0
Casting Range: 600
Damage Type: Physical

Notes: For every 1% of his max health that the Phoenix has, it deals extra damage (Damage is calculated as a real number) Props to Lill,
This works as a buff placer.

Examples: Does a minimum of an extra 1 damage.
At full HP at level 4, this skill gives +80 damage.
Quote:

Emberstorm
Ability Type: Active

Being made of fire, enemies get burned when they get close to Phoenix. The stronger Phoenix is, the hotter the fires burn.

Level 1: 15 damage per second
Level 2: 25 damage per second
Level 3: 35 damage per second
Level 4: 45 damage per second

Manacost: 100/115/130/145
Duration: 10 seconds
Cooldown: 10 seconds.
Area of Effect: 650
Damage Type: Physical


Notes: Damage is increased by .25 for every 1% HP Phoenix has. (It's the same as 1 damage per 4% HP.)

Max increase: 25 damage
Quote:

Immortality
Ability Type: Active
Targeting Type:Instant

When the Phoenix's life is about to end, it burns up in a puff of fire and regenerates in an egg. The egg has magic immunity. This lasts 5 seconds.

Level 1: Gains +5 armor and +2%HP (+3% HP/MP) regeneration per sec.
Level 2: Gains +10 armor and +3%HP (+4% HP/MP) regeneration per sec.
Level 3: Gains +15 armor and +4%HP (+5% HP/MP) regeneration per sec.

Scepter: Values are in parenthesis. Regains mana in addition to HP.

Mana Cost: 100/175/250
Cooldown: 75 seconds


Notes: The animation will be Phoenix turning into an egg, but he still has the same HP and mana as when this was cast (effectively just being a different model) However, Phoenix can't move nor cast spells.

Items cannot be used while in the egg.

*Important*: Emberstorm can be cast before this skill is used, and still work while using the ultimate, the damage will literally rise while Phoenix is in his egg!


Synergies:

Quote:

Phoenix Fire leaves a stacking armor reduction and Molten Fury deals increased physical damage.

Same as above, however, Emberstorm is a physical damage immolation aura, so less armor increases the damage.

More HP is more damage done, and Immortality is a way to restore HP.

Using Immortality does NOT remove Emberstorm, there will still be an immolation aura. Also, since Emberstorm scales with HP, it's damage will increase!

Thanks for reading, leave a review below! Also I'm open to suggestions on icons/animations!
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For my old version which I based Icarus off of can be found here
 
Last edited by Maw2; 08-15-2010 at 04:09 AM.
Old 08-03-2009, 10:13 PM   #2
Rheingod
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Default Re: [Agi - Neut] Phoenix, The Phoenix

Reviewed for a good reviewer:

Skill 1: I like it alot, you literally become Lina's Dragon Slave . You say you don't lose control, does that mean you can stop it short of the target? Can you change the direction of the Dash? Needs to be addressed. Overall, very good, balanced skill.

Skill 2: Again, good skill. Although it does Silence almost as long as Puck's Silence. My opinion, change the silence from
Level 1: 40 damage. Slowed by 10%. Silenced for .50 sec.
Level 2: 80 damage. Slowed by 15%. Silenced for 1.25 sec.
Level 3: 120 damage. Slowed by 20%. Silenced for 2.0 sec.
Level 4: 160 damage. Slowed by 25%. Silenced for 2.75 sec.

Level 1: 50 damage. Slowed by 10%. Silenced for .50 sec.
Level 2: 100 damage. Slowed by 20%. Silenced for 1.25 sec.
Level 3: 150 damage. Slowed by 30%. Silenced for 1.75 sec.
Level 4: 200 damage. Slowed by 40%. Silenced for 2.5 sec.

Makes it more unique than Puck's, but still has the effect of Puck's.

Overall, good. All numbers can be tweaked, but I think you should focus on the slow more than the silence.

Skill 3: As long as it doesn't stack with Bloodstone, it's fine. I like it cause it fits the Phoenix Theme. May need to tweak the numbers, losing 40% less gold is significant.

Skill 4: Alot of AOE :-\. I don't know about this one. The DoT is nice, but even for AOE, lots of damage. T-down.

Skill 1: Pass
Skill 2: Pass
Skill 3: Neutral
Skill 4: Fail

He's good, but he needs to be worked on. The ultimate should be something really Unique, that wows PlayDota. I like him, keep working on it!
 
Old 08-03-2009, 10:20 PM   #3
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Default Re: [Agi - Neut] Phoenix, The Phoenix

typo on 1. skill

2. skill aoe is 500? pucks is a lot smaller.

whats the point of the 3. skill? is phoenix a carry?

ulti needs a number nerf. 900 aoe and retardedly imba amounts of damage D:
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Old 08-03-2009, 10:21 PM   #4
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Default Re: [Agi - Neut] Phoenix, The Phoenix

Quote:
Skill 2: Again, good skill. Although it does Silence almost as long as Puck's Silence. My opinion, change the silence from
Level 1: 40 damage. Slowed by 10%. Silenced for .50 sec.
Level 2: 80 damage. Slowed by 15%. Silenced for 1.25 sec.
Level 3: 120 damage. Slowed by 20%. Silenced for 2.0 sec.
Level 4: 160 damage. Slowed by 25%. Silenced for 2.75 sec.

Level 1: 50 damage. Slowed by 10%. Silenced for .50 sec.
Level 2: 100 damage. Slowed by 20%. Silenced for 1.25 sec.
Level 3: 150 damage. Slowed by 30%. Silenced for 1.75 sec.
Level 4: 200 damage. Slowed by 40%. Silenced for 2.5 sec.
That slow rivals Vipers'. Plus this is in AoE, so it needs to be smaller. I like the 2.5 sec silence though, not sure about the damage.

Quote:
Skill 3: As long as it doesn't stack with Bloodstone, it's fine. I like it cause it fits the Phoenix Theme. May need to tweak the numbers, losing 40% less gold is significant.
Yes, it is significant, but you do get 40% less gold loss from having a charge with Bloodstone

Quote:
Skill 4: Alot of AOE :-\. I don't know about this one. The DoT is nice, but even for AOE, lots of damage. T-down.
SF's Ult has 1200-1350 Range, Veno's Ult is 950 range, and they deal a lot of damage too. Perhaps I'll lower it to 700 or so.
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For my old version which I based Icarus off of can be found here
 
Old 08-03-2009, 10:23 PM   #5
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Default Re: [Agi - Neut] Phoenix, The Phoenix

Quote:
Originally Posted by doomsheep View Post
typo on 1. skill

2. skill aoe is 500? pucks is a lot smaller.

whats the point of the 3. skill? is phoenix a carry?

ulti needs a number nerf. 900 aoe and retardedly imba amounts of damage D:
What is the typo?

True, it's an additional 100 units, but this deals less damage and slows.
Quote:
Originally Posted by Maw2
Role: Ganker, Semi-Carry
Yeah, I spose, nerfed range to 700.
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Last edited by Maw2; 08-03-2009 at 10:27 PM.
Old 08-03-2009, 10:30 PM   #6
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Default Re: [Agi - Neut] Phoenix, The Phoenix

First of all congrats on the creative name
now seriously, I dont like this hero, it lacks originality, 1st spell is the closest thing to original and its a blink somewhere then damage all around.
second skill is pucks waning rift, you even stated that the animation will look the same just red, dont you think its a copy paste skill from puck? the slow doesnt change that fact!
third skill - you said urself, bloodstone, so what if it fits the phoenix theme, make it more interesting, last I checked phoenixes revive from their own ashes, they dont just give the nearby enemies less gold

ultimate is horribly boring and unoriginal, do a lot of damage in aoe then burn some more.

synergies? are u kidding? yeah great one nuke goes well with another nuke! awesome!

Rethink this hero plz, its simply a nuke+nuke+nuke hero right now, no real thought behind it IMO, sorry if I sound a bit harsh!
 
Old 08-03-2009, 10:31 PM   #7
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Default Re: [Agi - Neut] Phoenix, The Phoenix

Level 1: 50 damage. Slowed by 20%. Silenced for .50 sec.
Level 2: 100 damage. Slowed by 25%. Silenced for 1.25 sec.
Level 3: 150 damage. Slowed by 30%. Silenced for 1.75 sec.
Level 4: 200 damage. Slowed by 35%. Silenced for 2.5 sec.
Quote:
Yes, it is significant, but you do get 40% less gold loss from having a charge with Bloodstone
You have to build that item for alot of gold. Maybe, see what other people's think.

Quote:
SF's Ult has 1200-1350 Range, Veno's Ult is 950 range, and they deal a lot of damage too. Perhaps I'll lower it to 700 or so.
SF has to earn the damage, Veno is a Poison-based Hero, You have 3 AOE damage spells. They each have 2 (Ult included).
 
Old 08-03-2009, 10:33 PM   #8
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Default Re: [Agi - Neut] Phoenix, The Phoenix

lol sorry i missed the role part.

Quote:
Originally Posted by Maw2 View Post
What is the typo?
"He zips towards the targeted area and unleashes his stored energy and unleashes it around him."

2 times unleashes?

Quote:
True, but this deals less damage and slows.
his (supposedly) better attack animation will make up to the smaller damage. nerf!

Quote:
Yeah, I spose, nerfed range to 700.
the damage is still a bit imba. your ganker seems a bit teamfight oriented to me.

overall ur hero seems like some puck/morph hybrid. hes okay i guess.
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Old 08-03-2009, 10:37 PM   #9
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Default Re: [Agi - Neut] Phoenix, The Phoenix

Quote:
second skill is pucks waning rift, you even stated that the animation will look the same just red, dont you think its a copy paste skill from puck? the slow doesnt change that fact!
That is the only point I'll give you, although I didn't think about that upon creation.

Quote:
third skill - you said urself, bloodstone, so what if it fits the phoenix theme, make it more interesting, last I checked phoenixes revive from their own ashes, they dont just give the nearby enemies less gold
It does come up from the ashes, in your own base. (: And as I said before, if you create an egg it's Leoric's Ult v2.

Quote:
ultimate is horribly boring and unoriginal, do a lot of damage in aoe then burn some more.
A lot of things can be described this way.

Quote:
Rethink this hero plz, its simply a nuke+nuke+nuke hero right now, no real thought behind it IMO, sorry if I sound a bit harsh!
Again, A lot of heroes are like this. Puck is what? Zues is what? Lion is what? Rhasta is what? Morph is what? SF is what? Lina is what? CM is what?
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Old 08-03-2009, 10:41 PM   #10
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Default Re: [Agi - Neut] Phoenix, The Phoenix

Reserving a spot for a full review. Can't do one straight away due to classes calling

Attributes: DPS semi tank, if I read it properly. Good Str growth for an Agi hero.

I'll be back. Just watch this post later.

Living Bomb: I quite like the idea of doing that. DPS and AoE damage combo sounds decent enough. Maybe lower the cast range? If you do that it's a definite T-up, otherwise for now it's hovering between null and T-up.

Molten Fury: AoE slow, hmm. I don't mind this idea. Stun + damage to primary target, AoE slow, hmm, it's decent enough for current purposes. T-up.

Immortality: Anti gank tool methinks. Max it out at lvl 7 and watch your enemies cry as they can't kill you easily yet It's a good idea, befitting the phoenix theme. T-up.

Blazing Phoenix: T-up. Just reading the description is enough to convince me that it's worthy of its originality.

Overall: You don't die if you have enough mana, you can burn everyone in range, you can stun and slow, and you can deal AoE damage. Hmm. Decent synergy here.

Verdict: T-up for the entire hero suggestion.

And now for a story:
Quote:
As the undead corpses move towards the rising sun, something flies out, heading for them. A blazingly intense sphere of fire envelops the being, so hot that even bone melts in its presence. Commanders pause, gaping in astonishment, as it hovers in mid air, seemingly challenging troops to attack. A mindless attack begins, without the hapless creeps knowing that they have engaged the attention of the Phoenix, and it is them who will face their burning doom under its wings.
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Last edited by crazy sheep; 08-04-2009 at 08:34 AM.
Old 08-03-2009, 10:41 PM   #11
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Default Re: [Agi - Neut] Phoenix, The Phoenix

Rethinking Skill 2 and Ultimate at the moment.
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Old 08-03-2009, 10:42 PM   #12
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Default Re: [Agi - Neut] Phoenix, The Phoenix

Quote:
Again, A lot of heroes are like this. Puck is what? Zues is what? Lion is what? Rhasta is what? Morph is what? SF is what? Lina is what? CM is what?
puck has his own undescribable role.
zeus is a non-mobile hardcore nuker.
lion is a disabler and weakling slayer.
rasta is a disabler/pusher with paper hp.
morph is a nuker/blinker who turns into a carry.
sf is the most awesome hero in dota.
lina is ganking nuker.
cm is global mana aura.
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Old 08-03-2009, 11:14 PM   #13
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Default Re: [Agi - Neut] Phoenix, The Phoenix

Redid skills 2,3,4. Hopefully this makes him more interesting, not grab so much off of Puck/Bloodstone. Since using Ultimate kills Phoenix, the range went back up to 900. Also, this helps if he needs to fit a ganking role.
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Last edited by Maw2; 08-03-2009 at 11:24 PM.
Old 08-03-2009, 11:35 PM   #14
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Default Re: [Agi - Neut] Phoenix, The Phoenix

ok, some new stuff, lets see.
Second skill is more original now no doubt about that, IMO a better effect would be reduced % spell resistance in aoe since it synergizes better!
The egg is not a real original idea but it does do better then the last one I think, numbers should be nerfed a bit at level 4 but still.
The only change that was made to ultimate is that it now kills him right? well it makes it a bit forced for him to pick at least 1 level of the third skill before level 6. also if it kills him I believe you should drop the mana cost, or else it will make it so hard for him to do a combo of spells and survive at early game.
Definitely a better version this time, I still think the egg is a bit forced and something else should be thought of, but its a progress!
 
Old 08-03-2009, 11:43 PM   #15
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Default Re: [Agi - Neut] Phoenix, The Phoenix

I found a nice synergy between his resurrection and and ultimate. You can kill yourself, but if enemies die or are scared away you can still resurrect. But egg has too much hp. How about 400/600/800/1000 hp? 2k hp, it can take a while to kill I think...

Since ultimate is channeling he can channel it for 0.5 seconds to just to scare enemies.
 
Old 08-04-2009, 12:13 AM   #16
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Default Re: [Agi - Neut] Phoenix, The Phoenix

My review :

Stats : Very high agility gain for hard to kill hero. It's imba in my opinion. You'd better reduce it to about 2.2.

1st Skill : It is just a slower waveform in my opinion. Similar damage, blinkings (or movings or whatever) and invulnerablity. T-Down

2nd Skill : You have damage, stun and armor reduction. So I think you should reduce the stun duration (1.75 seconds maybe?). Skill is good but not that original. Null Vote

3rd Skill : Unique and original. Number balance needed. You'd better to give it a magic immune and 10 armor (30 armor is ridiculous). And make the hp about 600 at lv 4. Anyway, T-Up for concept

Ulti : Suicide with casting time and DPS. Nothing new to me. T-Down

Others : Give a name. Phoenix, the Phoenix???
 
Old 08-04-2009, 12:24 AM   #17
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Default Re: [Agi - Neut] Phoenix, The Phoenix

Re-reviewing:

Skill 1: People have brought up similarity to Morphling's Waveform. It's very similar, different damage effects. It's pretty good.

Skill 2: Stun should not be 2.25 at all levels, scale it.

Skill 3: No cooldown? So he can never die? T-Down.

Skill 4: I can see this being used as only as last resort before he dies. Even if skill 3 is active, I don't like that he dies. T-down.

Changes that have been made have not improved the hero. Keep on thinking, it's hard using a model/theme that everyone wants to do something similar. I'm here for feedback/advice. Keep working.
 
Old 08-04-2009, 01:54 AM   #18
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Default Re: [Agi - Neut] Phoenix, The Phoenix

Quote:
Originally Posted by NoThlnG View Post
My review :

Stats : Very high agility gain for hard to kill hero. It's imba in my opinion. You'd better reduce it to about 2.2.

2nd Skill : You have damage, stun and armor reduction. So I think you should reduce the stun duration (1.75 seconds maybe?). Skill is good but not that original. Null Vote
Its stats are fine. How is it not original?

Quote:
Skill 3: No cooldown? So he can never die? T-Down.
Don't forget it has a huge mana cost for low INT/Int gain. Nerfing numbers.

I actually have another idea for his ultimate. Check back tomorrow.
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Old 08-04-2009, 01:58 AM   #19
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Default Re: [Agi - Neut] Phoenix, The Phoenix

Quote:
Originally Posted by Maw2 View Post
Don't forget it has a huge mana cost for low INT/Int gain. Nerfing numbers.

I actually have another idea for his ultimate. Check back tomorrow.
Okay, even so. I'll be checking in tomorrow
 
Old 08-04-2009, 03:05 AM   #20
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Default Re: [Agi - Neut] Phoenix, The Phoenix

I mean it is not original since it's just combining several skills. It just do damage, stun and armor reduction which is just like combining several skills.... But I don't say it is 100% no original so I gave a null vote. It means I want something else rather than simple combining of effects
 
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