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#1 | |||||
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Level 1: Blasts an enemy unit with a wave of fire. Deals 75 damage and stuns for 1.5 seconds. Level 2: Blasts an enemy unit with a wave of fire. Deals 125 damage and stuns for 1.5 seconds. Level 3: Blasts an enemy unit with a wave of fire. Deals 175 damage and stuns for 1.5 seconds. Level 4: Blasts an enemy unit with a wave of fire. Deals 275 damage and stuns for 1.5 seconds. |
Level 1: Blasts an enemy unit with a wave of fire. Deals 80 damage and stuns for 1.5 seconds. Level 2: Blasts an enemy unit with a wave of fire. Deals 145 damage and stuns for 1.5 seconds. Level 3: Blasts an enemy unit with a wave of fire. Deals 210 damage and stuns for 1.5 seconds. Level 4: Blasts an enemy unit with a wave of fire. Deals 275 damage and stuns for 1.5 seconds. |
- Current Level 1: Increases Fireblast cost by 30. Level 2: Increases Fireblast cost by 80. Level 3: Increases Fireblast cost by 110. |
- Suggestion - Changes in green.Level 1: Increases Fireblast cost by 30. Level 2: Increases Fireblast cost by 70. Level 3: Increases Fireblast cost by 110. |
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#2 |
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Nice
![]() Makes sense. I go for it. Although there are some other skills that need 'rescaling' too (I think there are).
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#3 |
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True but fireblast needs it the most IMO. Thanks for the support btw!
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| Last edited by SuperSheep; 01-10-2010 at 11:35 PM. | |
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#4 |
Banned
Join Date: Sep 2009
Posts: 5,835
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It could do with a little buff actually, it's a terrible nuke until late game, when nukes stop mattering anyways.
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#5 |
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True but you can't buff the damage it does at level 4. The forums general opinion (after I did some thread searching) was that fireblast was too weak early game but buffing it would make a 4X multicast too strong. This will make it strong early game without re-instilling there fear of an imba multicast.
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#6 | |
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Join Date: Aug 2009
Location: Denmark
Posts: 520
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Thumps-up
It's way to weak in the first levels etc venges stun gives 100, 175 (at level 2 it deals the damage of a level 3 fireblast).
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#8 |
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You know I just might! Thanks for the support. Same to you Chewy ^^.
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#9 |
Member
Join Date: Jun 2009
Posts: 2,267
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This makes a lot more sense, for some reason it was always like the weakest nuke stun in game at lv 5 =/. T-Up
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#10 |
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Join Date: Jun 2009
Posts: 56
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Complete T-up.
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#11 |
Member
Join Date: Dec 2009
Location: Benzkulu
Posts: 575
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Yes, Nice idea.. but Ignite can be buffed also from 95-105-115-125 MP to 95 at all levels since this Ogre need big help in farming.
Note: Ignite only viable as a farming tool when already AoE (means after Ultimate choosen)
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| Last edited by centaminatOr; 01-08-2010 at 09:05 AM. | |
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#12 |
Banned
Join Date: Jun 2009
Posts: 2,038
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Very nice sugg for OM.T-up this is needed.
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#13 |
Member
Join Date: Oct 2009
Posts: 561
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yes.
T-UP its very great Because it sux at level 3 at 175 damage (the older one). Then 275 on 4th. This is much better . T-up again |
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#15 |
Member
Join Date: Oct 2009
Posts: 1,238
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Makes sense. Ogre needs some love, better scaling on his skills is a start. Ignite would need some tweaking too, imo. T-UP.
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#16 |
Member
Join Date: Jun 2009
Location: Greece.Μακεδονία
Posts: 8,675
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t-up for obvious reassons.
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#17 |
Member
Join Date: Jul 2009
Location: Poland
Posts: 992
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Suggested scaling is really better.
Just T-up. There's nothing to add.
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#18 | |
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Join Date: Jun 2009
Posts: 2,478
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Quote:
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G.ZZZ on dota2.
Look my reorganization of the weapon shop for: • Organized shop layout (ala Sena the Accesorizer) • More unique +dmg items (BoA ,Broadswoard & Claymore) • Items and recipes are more logical and intuitive • Hammer is the old Javelin (the %chance fits naturaly in Basher + Mael) • Desolator is now made from swords and more! |
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| Last edited by Gheizen64; 01-08-2010 at 03:10 PM. | ||
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#20 |
Member
Join Date: Jul 2009
Posts: 127
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Not a big change. T-Up for sure.
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