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#1 |
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| Last edited by thoby123; 03-01-2010 at 10:24 AM. | |
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#2 |
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This with WW making more spammable (15/20/25/30 sec duration + 15 sec cd -> 15 sec duration + 15/12/9/6 sec cd) and you have my full support.
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![]() ![]() ![]() *DotA player since 6.27b [2006]
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#3 |
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Join Date: Jun 2009
Posts: 248
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If you are suggesting +100-ish damage to first attack instead of backstab on first attack you have my support...
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#4 | |
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#6 | ||
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Quote:
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And that would be? Nah that's not what I'm aiming for.
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Currently trapped in study limbo, spastic activity for now ![]() SUGGESTIONS: Give Lich jazzhands! Alchie needs a new Greed! Pit o' Malice needs more pizzaz! Flesh Golem/Tombstone makeover anyone? Upgrade Complete! Newbie-friendly commands! Make BH's Wind Walk synergise! Make Gnoll a Gnoll! IMPLEMENTED: Give Dirge some real disease! |
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#7 |
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Disagree with teStud0's suggestion (it would make Shuriken Toss a crap kill since spammable WW = less mana for his other skills).
Agree with OP's suggestion. It would make his synergy much more stronger.
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![]() Suggestion Review Status: CLOSED |
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#8 |
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Join Date: Sep 2009
Location: Philippines
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#9 | |
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Join Date: Sep 2009
Posts: 5,837
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#10 |
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Join Date: Jul 2009
Posts: 5,655
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Well, I have a test-map with something like this done.But it deals agility+initial damage, apart from base damage.
And the damage is triggered, so it will not add to lifesteal or stack with buriza. I can give the map if you want me to. Edit: And I just realized how to make your idea.Will upload a test-map in a minute. |
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#11 |
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Thanks, still waiting
![]() Any more comments?
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Currently trapped in study limbo, spastic activity for now ![]() SUGGESTIONS: Give Lich jazzhands! Alchie needs a new Greed! Pit o' Malice needs more pizzaz! Flesh Golem/Tombstone makeover anyone? Upgrade Complete! Newbie-friendly commands! Make BH's Wind Walk synergise! Make Gnoll a Gnoll! IMPLEMENTED: Give Dirge some real disease! |
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#13 |
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nice! t-up
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#14 |
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Join Date: Jul 2009
Posts: 5,655
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Something came up.
So, it works as intended, but it isn't as optimized as people would want it to be, because I only used normal GUI triggers(because I don't use JASS) |
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#15 |
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tested...maybe u should add Jinada to see how it works...
OT:wtf that grunt is so hard to kill ^^
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#16 |
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Join Date: Jul 2009
Posts: 5,655
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I doubt you killed it, because it's hp is set to full every 2 seconds, and you simply can't kill it, except with whosyourdaddy.
Regarding Jinada, there is a simple thing that needs to be done so it will add the maim and critical on the 1st hit: You need to remove the backstab damage from the windwalk.This is done by setting the targets of the windwalk to none (remove all ticks).Then the attack you make will not have any backstab. Doing this, you will critical the 30/60/90/120 damage from the windwalk, so this is a good buff. Final score - I approve the remake. |
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| Last edited by Unnamed_; 01-09-2010 at 11:14 AM. | |
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#17 | |
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> For a ganker hero such as Gondar = bad > An intiating skill which is easily countered = bad With my suggestion, all it's cons can be nullified by making WW more spammable hence more utilizing the backstab damage -> more burst damage = better ganker. Toss manacost needs a buff anyway. EDIT: It's easily codable AFAIK.
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![]() ![]() ![]() *DotA player since 6.27b [2006]
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| Last edited by teStud0; 01-09-2010 at 01:23 PM. | ||
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#18 |
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Join Date: Sep 2009
Location: Guadeloupe
Posts: 13
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I really like the idea but it would be imba if it stacked with jinada.. imagine at lvl 9 => +120 damage +100% chance 2x crit + maim , it's already 240 damage and 30% maim for just 50 mana (and without counting base damage + bonus from items)
IMO if jinada is up he shouldnt get the +damage from backstab or lowered bonus |
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#19 |
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Join Date: Sep 2009
Posts: 102
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I had the same idea,T-UP.
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Sorry the spelling mistakes, English is not my first Lenguaje, IM FROM ARGENTINA
Take a look to my unic HERO, Geo, The ShapeShifter http://www.playdota.com/forums/92665...er/#post462219 Look at my unic heroe, Epivirus, The Plaguelord (with test map) NEEDS REVIEW http://www.playdota.com/forums/10523...d-test-map-me/ Take a look to my unic item, Guardian of the defenseless http://www.playdota.com/forums/95099...tion-guardian/ |
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#20 | ||
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![]() I tweaked the test map to... 1) Add the +damage buff to appear before striking: --> Since the "WW a" buff is specific to a Gondar WW. --> No need for the variables since the bonus damage is connected to the WW duration. 2) Set the duration of the +damage buff from .5s to .2s: --> To counter high AS bonus (from possibly making the buff last for 2 attacks). --> Long enough to last if a no AS bonus Gondar did a 180 degree turn, take a little step, then strike. Quote:
- Compatible with samehero - LOL msi Cons: - Probably issues with Untouchable/Corrosive Skin/Freezing aura (if they take effect as SOON as you break out of invisibility at low levels). ![]() But of course the wait time before buff removal can be easily adjusted to last longer when attacking guys like them. On topic: T-Up for synergy, though standing by for more replies.
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Dynes: I don't believe you. /care
I'll hand it over to DotA 2... for now. |
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| Last edited by Dynes; 01-09-2010 at 09:48 PM. | |||