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Old 08-05-2009, 06:51 PM   #181
Rawful
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Default 1.24 Situation


Quote:
Originally Posted by maxouw View Post
For "Teh Wun"

-> Battle.net - English Forums -> Patch 1.24 is Live!
1 st post.
Weird that blizzard doesnt care about others maps community.
Other map communities don't cause people to buy WC3. DotA is the only map that actually attracts more people to WC3 than WC3 itself, which is the only reason blizzard cares about it.

There is no sense in talking to other smaller map creators for blizzard.
 
Old 08-05-2009, 07:02 PM   #182
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Default Re: 1.24 Situation

you took a stone from my heart :P
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Old 08-05-2009, 07:20 PM   #183
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Default Re: 1.24 Situation

Quote:
Originally Posted by Perfect_Templar View Post
Yea but had you not protected the DOTA maps, imagine how many non-standard maps of DOTA we would have. It would be just like BattleShips, every time you join a game you would be downloading a new version. And who know what people would do to the game... It would just be a terrible idea...
that's why blizzard should implement a way for the legitimate map creators to have official versions of their maps. it would be like the word Official showing up instead of the word Blizzard showing up. Like if a map is as good as dota as being well made and a lot of people like it, blizzard should officialize icefrog's dota maps that he comes out with. that way people won't join non official versions.

as it is though, people are still able to break into his maps and make other maps anyway, and icefrog has no problem with the ai maps that come from this, he supports those, not sure how he feels about the omg maps but they also come about as non official versions of the dota map despite the map protection. that's why i think blizzard needs to make a system where map makers submit maps to them for officializing.

something that could work with map making is instead of the normal way of protecting maps, which encrypts the map script or something like that, and then there's no way to open the map anymore...why not implement a password system for the editor?? that way a map maker can let others play the map but only if they know the password. this would solve the problem really well. i would love a password system. actually with a password protection system you probably don't need "official" versions of maps i guess, now that i think about it, that's silly. lol. unless, of couse, it would be possible to break the passwords, if that were the case then yeah, you'd want that.
 
Old 08-05-2009, 07:41 PM   #184
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Default Re: 1.24 Situation

Quote:
Originally Posted by SanKakU View Post
that's why blizzard should implement a way for the legitimate map creators to have official versions of their maps. it would be like the word Official showing up instead of the word Blizzard showing up. Like if a map is as good as dota as being well made and a lot of people like it, blizzard should officialize icefrog's dota maps that he comes out with. that way people won't join non official versions.

as it is though, people are still able to break into his maps and make other maps anyway, and icefrog has no problem with the ai maps that come from this, he supports those, not sure how he feels about the omg maps but they also come about as non official versions of the dota map despite the map protection. that's why i think blizzard needs to make a system where map makers submit maps to them for officializing.

something that could work with map making is instead of the normal way of protecting maps, which encrypts the map script or something like that, and then there's no way to open the map anymore...why not implement a password system for the editor?? that way a map maker can let others play the map but only if they know the password. this would solve the problem really well. i would love a password system. actually with a password protection system you probably don't need "official" versions of maps i guess, now that i think about it, that's silly. lol. unless, of couse, it would be possible to break the passwords, if that were the case then yeah, you'd want that.
The creator of the OMG maps, BOB was given permission to make a thread abot them here, it got pinned, and i believe bob was actually made a part of the forum staff. So yeah, he supports them.
source

And a note on the password protection. The maps ARE currently protected. You cannot open dota in wc3 editor without some serious hacking. The current protection atm is i think a system that removes a few parts of the map making it unable to open it in the editor, but not wc3 (dont quote me on this). However this and the password system are tools created by humans, and there will always be another human with enough free time and will on his hands to crack whatever defenses exist and create unofficial maps.
 
Last edited by OMG_its_a_NAME; 08-05-2009 at 07:47 PM.
Old 08-05-2009, 07:49 PM   #185
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Default Re: 1.24 Situation

Quote:
Originally Posted by SanKakU View Post
imo icefrog probably lost his unprotected 6.61b version, and had his unprotected map have a lot of changes for 1.24...and when those changes didn't happen...he has to go and reverse all those changes...because only very little did they change, to make it 'easier' for map makers. it made it easier for people who waited for the patch like i did, to fix it in less than five minutes, but harder for people who had to reverse fix their maps who tried to fix it during beta, like icefrog. in the end, if he didn't use silly protected versions he wouldn't have to deal with this crap. but oh well, his choice.
Am I the only one who don't understand the meaning of his post?
 
Old 08-05-2009, 07:52 PM   #186
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Default Re: 1.24 Situation

Quote:
Originally Posted by OMG_its_a_NAME View Post
And a note on the password protection. The maps ARE currently protected. You cannot open dota in wc3 editor without some serious hacking. The current protection atm is i think a system that removes a few parts of the map making it unable to open it in the editor, but not wc3 (dont quote me on this). However this and the password system are tools created by humans, and there will always be another human with enough free time and will on his hands to crack whatever defenses exist and create unofficial maps.
Why need freetime when theres a program that does all the unprotecting work for you? Well it takes like 10 minutes to unprotect, and 95% of the others won't be able to do anything with the code since it looks all screwed up. Also the unprotected map is like 8mb big. But still, every map can be deprotected.
 
Old 08-05-2009, 07:53 PM   #187
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Default Re: 1.24 Situation

Okay guys, you guys tempted me to make a forum account here.

For one, I know we all love DotA (including me) but it's only about a 1-2 day wait, plus IceFrog is working hard on this.

Second, theres still more games then DotA, plus theres a version of DotA out that works (i finally realize how much I miss .61 :P)

Lastly, theres a new game out, Heros Of Newerth(HoN), and it's still in beta, but its pretty much the same thing as DotA.

Quote:
You are about to play a stand alone DotA based game. We have asked IceFrog if he had any objections to this and he did not, he is ok with it. Heroes of Newerth contains both content very similiar to DOTA and brand new content of S2 Games' creation.
Keep up the good work IceFrog.
 
Old 08-05-2009, 08:05 PM   #188
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Default Re: 1.24 Situation

ATTENTION: We need players for a full test game of 6.61c, if you're available to play, please report to channel 661c on USEast or contact me on AIM <rukoyua> or MSN <rukoyua@hotmail.com>

Please be at least decent at DotA, like able to hold your own in a TDA

edit: Game full, thanks to those of you who joined
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Last edited by Otter; 08-05-2009 at 08:20 PM.
Old 08-05-2009, 08:12 PM   #189
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Default Re: 1.24 Situation

Quote:
Originally Posted by Otter View Post
ATTENTION: We need players for a full test game of 6.61c, if you're available to play, please report to channel 661c on USEast or contact me on AIM <rukoyua> or MSN <rukoyua@hotmail.com>

Please be at least decent at DotA, like able to hold your own in a TDA
On my way.
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Old 08-05-2009, 08:14 PM   #190
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Default Re: 1.24 Situation

Hey guys, I hadn't even looking into this "Return bug" thing until now, and it's kinda ironic for me. I always wondered if something like that were possible, but shrugged it off until now thinking it was probably just ridiculous.

What maps were infected with this type of thing/was it just hacked maps and so we don't know really?

Do bots that host games affect this at all? And what's the deal with bots anyways, are those against the rules?

Sorry, just never looked into this before.


Thanks for doing a good job, Ice Frog and trying hard.
 
Old 08-05-2009, 08:32 PM   #191
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Default Re: 1.24 Situation

Quote:
Originally Posted by OMG_its_a_NAME View Post
The creator of the OMG maps, BOB was given permission to make a thread abot them here, it got pinned, and i believe bob was actually made a part of the forum staff. So yeah, he supports them.
source

And a note on the password protection. The maps ARE currently protected. You cannot open dota in wc3 editor without some serious hacking. The current protection atm is i think a system that removes a few parts of the map making it unable to open it in the editor, but not wc3 (dont quote me on this). However this and the password system are tools created by humans, and there will always be another human with enough free time and will on his hands to crack whatever defenses exist and create unofficial maps.
The current protection scheme involves optimizing all the data that the map uses, it then puts much of the data about units into the scripting. It then just about rips everything out that the editor needs only leaving what WC3 needs. People can deprotect the map and get all the data, it's very hard for ordinary people to mess with the scripting even harder to recreate the map. It gets the job done to be honest.
 
Old 08-05-2009, 08:55 PM   #192
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Default Re: 1.24 Situation

I find that confusing Icefrog said that 1.24 will be compatible with his map and not the other way around. Does this mean they will change the code to be compatible with the map which might save other mapmakers time as well. (hoping they use same functionality that is used in DotA)

Just a slip in his words or did he really mean what he said there?
 
Old 08-05-2009, 09:09 PM   #193
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Default Re: 1.24 Situation

6.61c is now out.
 
Old 08-05-2009, 10:01 PM   #194
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Default Re: 1.24 Situation

6.61c ist so good and it served to perfection
 
Old 08-05-2009, 10:33 PM   #195
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Default Re: 1.24 Situation

Quote:
Originally Posted by Ghost2311 View Post
6.61c ist so good and it served to perfection
6.61b and 6.61c is exactly the same with just version change :P

i'm sticking to 6.61b since is the same to 6.61c to avoid update to 1.24 wc3 patch! when 6.62 comes out i will do it :P
 
Last edited by HELLRAISER; 08-05-2009 at 10:36 PM.
Old 08-06-2009, 12:16 AM   #196
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Default Re: 1.24 Situation

Thank you for being so dedicated.
 
Old 08-06-2009, 12:31 AM   #197
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Default Re: 1.24 Situation

Thank you for the quick release!
 
Old 08-06-2009, 01:54 AM   #198
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Default Re: 1.24 Situation

pls do your best for your fans~!
heh~
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Old 08-06-2009, 06:33 AM   #199
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Default Re: 1.24 Situation

Anyone else think joining games is a little faster now? Or is that just my imagination.
 
Old 08-06-2009, 06:41 AM   #200
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Default Re: 1.24 Situation

Quote:
Originally Posted by tlk View Post
Anyone else think joining games is a little faster now? Or is that just my imagination.


You mean like games are filling a ton faster than just a few days ago? I am totally feeling that myself.

Does anyone know what the deal is?
 
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