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![]() Fallen Star Astrum (Latin - astrum : star, constellation) Strength - 17 + [1.7] Agility - 19 + [1.9] Intelligence - 27 + [2.7] ![]() ![]()
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#2 |
Member
Join Date: Dec 2009
Posts: 40
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Awesome another archer hero
.Skill 1: Reminds me of the ultimate i had made on my hero, but I removed it. I haven't seen this effect in DotA so it is original. Skill 2: This reminds me of Dark Seer but in a weaker form :/ Skill 3: Definatley a new kind of passive, I just don't see how it fits in with rest of skills? Ultimate: Kind of plain if it's just using the ability of a skill already, reminds me of luna. Skill 1: 3/3 Skill 2: 2/3 Skill 3: 2/3 Ultimate 0/1 Total 7/10 Not bad, but trying fixing up the passive and ult a bit. Also if you could check out my hero and rate her . http://www.playdota.com/forums/14616...ly-lost-rider/
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#3 |
Banned
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Weedle's Mini (Or Not) Review...
Astruma the Fallen Star Concept ~ Definitely like the concept. We don't see a lot of heroes from outer space in DotA, so I find it favorable. Hero Individuality ~ I didn't know where to put this first part but I felt it fit more in this section: The first thing I expected was she being a banished queen of the stars or something, since "fallen" is usually stated with a negative connotation. But forget about that, and let's proceed to my ramblings. Hero model is common, but a celestial Night Elf archer who is not really a Night Elf archer... Well, that's not at all very common, so kudos for that. Stats ~ AFAIK all stats are fine, nothing I have problems with except for damage. Since she is an archer whose arrows are probably imbued in some special star-dust or something (judging by her travels to lands unknown), I think you should improve it to the low to mid 50's. Give the star chick a break. Focal Eclipse Concept ~ The whole blindness thing isn't really used in DotA (yet) afaik, but a lot of suggestors are definitely using it, as it is a concept not yet introduced to the actual game. Nevertheless, I find favor in it and give it two thumbs up! Vortex Concept ~ It is a really complex spell which requires a lot of reading and going back to when you're a first timer. Some questions: Are only heroes affected by this? How does it affect allied heroes? Are grappled heroes attackable? Is this a cyclone-type skill? Am I asking too much questions? Overall concept is good, but please answer my questions. Astral Dismay Concept ~ I love the concept. It has not been suggested and I like the heal/damage at random. Supernova Concept ~ I expected more. It's really plain. Like what Taztingo said, it also really reminds me of Luna's ultimate. Nothing special though. Final Words I'm not gonna give a real number rating, because I do not believe in grading skills with numbers. Overall, the Hero Idea is excellent, the skills just need some adjustments. Good job with making her and thanks for reading my little (or not) hero review! |
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#4 | |
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Quote:
![]() Hero Individuality: I think thanks? Haha. Stats: I raised her minimum and maximum damage. I remembered when I saw your comment that quite a few of the INT heroes have pretty high base damage anyways. Focal Eclipse (Balance): I increased the cooldown to 45/40/35/30 and lowered casting range to 350/400/450/500. Vortex (Concept): Everything except buildings and Ancients are effected by this spell (so neutrals, lane creeps, heroes, summons are all effected). BUT this spell can ONLY be cast on heroes. This spell CAN be cast on yourself, but that isn't advised since it would pull your enemies to you. This skill has massive synergy with my new ultimate (sub-synergy with my new 3rd Skill). Vortex (Balance): I increased the damage on each level by 25. Astral Dismay (Concept/Balance): Last night I completely overhauled this skill into Astral Dust. I'm thinking of getting another effect (maybe add magic damage to the attack to let the skill be worth some just by itself). Supernova (Concept/Balance): Almost completely changed the ultimate, so a new review of the last two spells would be lovely.
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![]() [Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game? [Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling. [AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen. [STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN. [STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive. [INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero. [AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive. [INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy. |
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#5 |
Member
Join Date: Dec 2009
Posts: 40
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Skill 1: Seems the same (let me know if it's not)
Skill 2: Seems the same (let me know if it's not) Skill 3: It's definitely a lot better now that it is changed. The effect reminds me of AA though, so maybe there is a way to change it a little bit. Ultimate: This is a lot better, and it adds great synergy to her second skill. Plus if you can't see your allies that's a plus. Skill 1: 3/3 Skill 2: 2/3 Skill 3: 2/3 Ultimate 1/1 Total 8/10 - It is getting better and I can see your working hard on your hero. The only problem I can think of is that when you lose vision you can still see icons on minimap. Eitherway this hero is a lot better and synergizes a lot better. I would just fix up her 2nd and 3rd skill a bit .
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#6 | |
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Quote:
Second skill just does 25 more damage on each level. I understand the whole icons on the minimap thing, but you still can't see anything on your direct screen unless you scroll over the units individually. Anyways, thanks for the review.
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![]() [Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game? [Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling. [AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen. [STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN. [STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive. [INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero. [AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive. [INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy. |
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#7 |
Banned
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Ok here it goes,
Astral Dust Concept ~ Alright. Since she is an intelligence hero, an auto-cast spell does not really suit her very well, but I really like the minus magic restistance thing going on. It's nice, new, and unique. Good job. Supernova Concept ~ So it is an exploding star which you force into an opponent's body. Cool! The only thing I'm not very impressed with is the fact that it is a click-wait-and-own skill. No debuffs or anything? DotA players crave more challenge in new heroes, so I will be waiting for an improvement or added challenge in the skill. Overall concept is okay, but not the best ultimate I've seen. You can really make it better and I know it! |
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#8 | |
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Quote:
Supernova (Concept): The skill used to be like an old one I had on a different suggestion (corrupted paladin), but I basically just changed it to be completely the same now. If anyone has played World of Warcraft and has seen the Seed of Oblivion spell by warlock's, that is basically the same as my Ultimate now, except it doesn't have a damage over time component. Hope you like the "added challenge" to the ultimate.
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![]() [Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game? [Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling. [AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen. [STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN. [STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive. [INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero. [AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive. [INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy. |
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#9 |
Member
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Changed Astral Dust some.
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![]() [Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game? [Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling. [AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen. [STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN. [STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive. [INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero. [AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive. [INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy. |
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#10 |
Banned
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I seem to have forgot to comment on this one, but I will now:
First of all the theme is nice, different from the usual fire/hell/ice etc... First skill is nice, obviously the main point of this hero as everything relies here on keeping him out of commision and playing the other skills on him with the right timing, the concept of denying sight range has been suggested a lot so far, but still I think its not too bad in itself. Second skill is very very interesting, I like the legs idea, it works alone and it works better with skill 1 as the hero will unknowingly pull other heroes near him. However I suggest some small additions, first of all I suggest small impact damage to the target hero for every unit he pulls to him, that would expedite the ultimate happening, also I suggest making it lower the magic resistance of every unit it pulls, or maybe just matching their magic resistance to that of the targeted hero, to better synergize it with the 3rd skill. The 3rd skill is somewhat simplistic, but does its job fairly well I think, also adds to the damage aspect of this hero. Ultimate is of course good, synergizes well with everything, however I think everything should be increased, in ultimate level 1 its enough to cast it then cast the second skill and you already activate it (maybe before even grabbing any enemies, which lowers the potential of this skill). Start with 200 damage and 250 needed to activate, and increase the damage of the fragments accordingly, or else I am afraid even at level 3 the ultimate is very very underpowered! Overall its a very nice hero! good job! |
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#11 |
Member
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Made some modifications to Vortex and Focal Eclipse.
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![]() [Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game? [Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling. [AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen. [STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN. [STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive. [INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero. [AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive. [INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy. |
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#12 |
Member
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I really don't like to do this, but... bump.
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![]() [Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game? [Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling. [AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen. [STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN. [STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive. [INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero. [AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive. [INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy. |
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#13 |
Member
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Personally, I have NO problems with this hero.........except maybe the fact that screena go blank. With some balancing, she would be another perfect, yet unique, archer hero.
Amazing! Great job! I'll be making another post in about a week or so with some balance suggestions, role and item builds
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| Last edited by damN_Grave; 01-31-2010 at 06:07 PM. | |
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#14 |
Member
Join Date: Jan 2010
Location: Europe
Posts: 953
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Quite interesting and unique. Great job.
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#15 |
Member
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Its great seeing people say positive things about a suggestion, but it is even better to see something constructive that helps improve the suggestion.
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![]() [Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game? [Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling. [AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen. [STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN. [STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive. [INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero. [AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive. [INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy. |
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#16 |
Member
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True...
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#17 | |
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Will give a review when I'm free. Watch out for the EDIT.
Hope you understand.EDIT :
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| Last edited by eLiTe-LeMueL; 02-11-2010 at 10:33 AM. | ||
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#18 | |||
Member
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Quote:
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![]() [Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game? [Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling. [AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen. [STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN. [STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive. [INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero. [AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive. [INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy. |
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#19 |
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General Hero Idea: Theme is nice and original. But please, not another archer, get a new model.
14/15 Skill 1: Great skill, unique and powerful, but has some disadvantages as well for you, so I guess its pretty balanced. 9/10 Skill 2: Unique, fun to use, totally different from other pulling skills in dota. Well worked out and balanced, I like it. 8/10 Skill 3: Simple, but effective. Magic Resistance reduction is great, rest is okay. 7/10 Ult: 100% agreed with Dixing and Weedle. The Ult currently has two problems: Firstly, its too weak, for such a high CD and great MC, the dmage it deals is pretty negligible. It needs a buff. Secondly, it could be a bit more interesting, perhaps some debuff. The damage required must be constantly 300 imo. Perhaps some secondary effect and not only damage? Well, think about it. Concept is good, workout needs improvements imo. 6/10 Synergies: Pretty good synergies, nice combo. Overall I like it. 16/20 Gameplay: Concentrating on focus firing down one hero is pretty good imo. This hero could bring down a tank pretty fast and make some chain cast initiaters like ES useless and brought down very fast. Seems really good to me. 13/15 Stats: Balanced. 5/5 Model/Icons: Good icons, awful model for such a theme. Too many archers as well. Suggestions for new model: ![]() ![]() Or look here for more, there are enough great unused hero models: http://www.playdota.com/forums/12179...ft-iii-models/ 2/5 Overall: 80/100 = 80% Really good hero suggestion, but could still needs some improvements. Idk why not many people reviewed this up to now, its better than most of the average suggestions here ^^ Keep working
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#20 |
Member
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Thanks for the positive comments. I'm trying to think of a model that I would like to see this skill set on other than the archer.
(I sent you a PM about this) My favorites are so far: Night Elf Wisp Human Priest Human Priest (old) Night Elf Owl Scout Banshee Those are the only models I would like to fit this skill set onto. Wisp making the most sense in my opinion (outside of the archer, which I still like). For the ultimate rework, I was thinking of making it cause the hero afflicted get a damage amplification debuff on them so they will take more damage (also making it easier to hit the 300 threshold if I change it to that on all levels). When it explodes it would then afflict every unit hit by the explosion with a damage amplification debuff (with reduced effects from the original afflicted unit). Thoughts?
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![]() [Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game? [Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling. [AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen. [STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN. [STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive. [INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero. [AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive. [INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy. |
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