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Old 01-10-2010, 02:17 PM   #1
melody10511
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Default [HERO]Shepherd The Demon Summoner


Updates
Feb. 7. 10

-Decreased the number of the Demonic Presence of Dreadlord, Minister of Souls, Archimond from 2% to 1%
-Decreased the HP of Dreadlord, Minister of Souls, and Archimond.
-Decreased the attack range of the hero from 500 to 400.
-Added several icons.

Feb. 25. 10
-Completely changed the format.

Mar. 5. 10
-Added some more informations.
-Made Demonic Curse able to target ally creeps.
-Minor demon can now attack and it has maximum movement speed.
-Made the minor demon etheral and having 50% magic resistance.
-Made Cursed Blood an Orb Effect and increased the chances.
-Added 1 second casting time for Pulse.


--------------------------------------------------------------------------

Shepherd
The Demon Summoner



Str: 18 + 1.8
Agi: 15 + 1.5
Int: 25 + 2.8

Damage: 40 - 45
Armor: 2
Movespeed: 290
Attack Range: 400
Missile Speed: 800
Sight Range: 1800/1500


Background Story

Born from a virgin woman cursed by a highclass demon, Shepherd has
the blood of a human and the brain of a demon. As he grew up, he became
more aware of his identity and started to make contacts with the Demon
World. As a pessimist, he naturally took Scourge's side to elinimate all
the light in this World. He has the ability to summon his choice of demon
from the Demon World, and gaining full control of it.


Description

Anti-Carry Int Hitter is the title for this hero. His skills mostly damage enemies by the percentage of their max HP. With a nuke and a slow, he can play a role of ganker, and later on, due to his second passive skill and his summon, he can play as a setter and a hitter. There are only a few int carries, and most of them are not anti-tank, or anti-carry. Obsidian, Enchantress, Necrolyte are some of them, and Shepherd will also be another great int carry.




Demonic Curse
Curses a unit using his demonic power. The cursed unit is damaged, slowed, and silenced. If the cursed unit dies, a minor demon will rise from its body.

Level 1: Deals 100 damage, 15% slow and silence for 3 seconds.
Level 2: Deals 150 damage, 20% slow and silence for 3 seconds.
Level 3: Deals 200 damage, 25% slow and silence for 3 seconds.
Level 4: Deals 250 damage, 30% slow and silence for 3 seconds.

Manacost: 100/110/120/140
Cooldown: 10
Casting Range: 300

*Minor demon is only summoned when the target unit dies.
*Can be casted on ally creeps.




Minor Demon

HP: 200
MP: 0
Armor: 0
Damage: 20 - 30
Duration: 10 seconds
Movespeed: 522
Bounty: 10

Demonic Presence
Damages all units in 500 aoe by 2% of their Max HP.

*Demonic Presence STACKS with other Demonic Presence




Cursed Blood
Shepherd's mixed blood causes him to release a powerful attack by chance.
Some of his attacks will deal pure damage. Passively increases attack speed.

Level 1: 15% chance to deal pure damage. Increases attack speed by 10%.
Level 2: 18% chance to deal pure damage. Increases attack speed by 15%.
Level 3: 22% chance to deal pure damage. Increases attack speed by 20%.
Level 4: 25% chance to deal pure damage. Increases attack speed by 25%.

*Orb Effect




Haunt
Shepherd summons a minor demon to haunt a target hero. Haunted hero is slowed and affected by the minor demon.

Level 1: Slowed by 10%. Summons minor demon beside the haunted hero.
Level 2: Slowed by 12%. Summons minor demon beside the haunted hero.
Level 3: Slowed by 15%. Summons minor demon beside the haunted hero.
Level 4: Slowed by 18%. Summons minor demon beside the haunted hero.

Manacost: 120/140/150/160
Cooldown: 20
Duration: 5/7/8/10
Casting Range: 600




Minor Demon
HP: 100
MP: 0
Etheral

Demonic Presence
Damages all units in 500 aoe by 2% of their Max HP.

Magic Resistance
Grants 50% magic resistance.

*Minor Demon will be attached to the haunted hero.
*Can only be damaged by spells




Demonic Pact
Shepherd sacrifices 20% of his life to summon a powerful demon from the
Demon World. Has 2 seconds cast time.

Level 1: Summons Dreadlord
Level 2: Summons Minister of Souls
Level 3: Summons Archimond

Manacost: 250/350/500
Cooldown: 120



Dreadlord

HP: 1000
MP: 300
Duration: 30
Armor(Hero Type): 5
Attack: 70 - 80
Melee
Movespeed: 350
Has 1% HP regen and no mana regen.

Demonic Presence
Damages all units in 500 aoe by 1% of their Max HP.

Sleep
Makes target hero fall asleep for 5 seconds.

Manacost: 50
Cooldown: 5
Casting Range: 500

*Sleeping unit will be awakened when damaged.



Minister of Souls

HP: 1500
MP: 500
Duration: 30
Armor(Hero Type): 8
Attack(Hero Type): 100 - 110
Melee
Movespeed: 350
Has 1% HP regen and no mana regen.

Demonic Presence
Damages all units in 500 aoe by 1% of their Max HP.

Sleep
Makes target hero fall asleep for 5 seconds.

Manacost: 50
Cooldown: 5
Casting Range: 500

*Sleeping unit will be awakened when damaged.

Pulse
Release 3 waves of souls around him. Each wave deals 100 damage. 500 aoe.

Manacost: 100
Cooldown: 10

*Has 1 second casting time.



Archimond
HP: 2200
MP: 800
Duration: 30
Armor(Hero Type): 12
Attack(Hero Type): 150 - 160
Melee
Movespeed: 350
Has 1% HP regen and no mana regen.

Demonic Presence
Damages all units in 500 aoe by 1% of their Max HP.

Sleep
Makes target hero fall asleep for 5 seconds.

Manacost: 50
Cooldown: 5
Casting Range: 500

*Sleeping unit will be awakened when damaged.

Pulse
Release 3 waves of souls around him. Each wave deals 100 damage. 500 aoe.

Manacost: 100
Cooldown: 10

*Has 1 second casting time.

Demonic Explosion
Makes an invisible explosion of demonic power. Deals 300 damage and 1 second stun in 500 aoe around him.

Manacost: 200
Cooldown: 20


--------------------------------------------------------------------------

Please suggest icons for each skills.
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Last edited by melody10511; 03-05-2010 at 03:07 AM.
Old 01-24-2010, 04:57 PM   #2
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Default Re: [HERO]Shepherd The Demon Summoner

I think that it's a great idea but... The demonic presence... lvl 6 you can deal masive ammounts of damage with it, two minor demons 40% of Your max hp + dreadlord (60%) = 100% of your max health :/ (not considering the enemy's regen)

i love the idea not the numbers
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Last edited by Wurmple; 01-24-2010 at 05:15 PM.
Old 01-24-2010, 05:36 PM   #3
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Default Re: [HERO]Shepherd The Demon Summoner

nice idea nice concept but overpowered
numbers need to tweak
u can get %6 of heroes max hp per second
and perma sleep someone
how long does summoned demons live ?
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Old 01-24-2010, 09:04 PM   #4
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Default Re: [HERO]Shepherd The Demon Summoner

These summonings are imbalanced and infinite if i read well.
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Old 01-25-2010, 01:35 PM   #5
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Default Re: [HERO]Shepherd The Demon Summoner

Is 1% damage enough then? I think it's gonna be too small that way.
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Old 01-26-2010, 11:32 AM   #6
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Default Re: [HERO]Shepherd The Demon Summoner

First of all, I think that you should add some icons to those spells and summons. I strongly recommend you this website: Warcraft 3 Icons as there are many useful icons and models, so you may find something interesting there.

However, background story is really good and fit very well.

I think that you should boost his agility and/or strenght as he would have low agility (low armor) and low strenght (low hp). You can increase his attack range from 500 to 550 or even 600.

Spell 1 - Interesting conception, everything is really balanced except summon. You can change it to normal summon, a little bit stronger, can attack and is upgraded each 5 minutes (but without this passive).

Skill 2 - Pure damage doesn't seems to be good idea, because everyone will focus on Shepherd to take him down as soon as possible (if not, they would probably loose). Pure damage you can change into chance of dealing bonus magical damage (10/15/20/25% to deal 15/30/45/60 magical damage).

Spell 3 - I would change summoning demon into dealing % of max hp or enemy lvl*3 over several seconds, keep slow.

Ultimate - Nice conception, but I think that summon should have also passive ability "linked soul', which would cause that if he die, he heal hero for 25 % max hp of hero (can be active, your choice). Summons wouldn't have 'Demonic Presence'

Summing up, hero is a little bit too powerful and that would cause most people focusing on him instead of tank. You you change spells like I wrote or just nerf them, hero would be ok

Overall mark: 5- (conception)
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Last edited by 4d4m3k; 01-31-2010 at 07:11 PM.
Old 02-01-2010, 04:39 PM   #7
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Default Re: [HERO]Shepherd The Demon Summoner

Sounds interesting but needs some tweaks on the numbers especially on &Hp loss. 2% is huge.
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Old 02-03-2010, 03:23 PM   #8
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Default Re: [HERO]Shepherd The Demon Summoner

BTNrage - Warcraft 3 Icons - Cursed Blood (would need changing spell name, but icon is awesome)

BTNHourglassOfLife - Warcraft 3 Icons - Demonic Curse

BTNCRHeartstrikeTWO - Warcraft 3 Icons - Cursed Blood or Demonic Curse

BTNWeredragonRed - Warcraft 3 Icons - Summons

BTNWoomanGhost - Warcraft 3 Icons - Haunt

BTNSacrifice - Warcraft 3 Icons - Ultimate (I'm not sure if this icon would be the most suitable, but ok is for 100%)

BTNDarkRitual- Warcraft 3 Icons - Demonic Curse

Here you got links with icons, which will fit well too, so check them (some of them are better than yours, for me). I gave you links, because those icons have several versions on website.
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Last edited by 4d4m3k; 09-03-2010 at 07:34 AM.
Old 03-04-2010, 03:38 PM   #9
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Default Re: [HERO]Shepherd The Demon Summoner

More comments, please.
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Last edited by 4d4m3k; 09-03-2010 at 07:36 AM.
Old 03-04-2010, 08:29 PM   #10
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Default Re: [HERO]Shepherd The Demon Summoner

Overal: I expected him to summon a lot of minor demons, not just one here and there.

First: Keep the slow and silence, lose the damage, and make it so it always summons 1/2/3/4 minor demons around the target. And let's change the minor demons:

Minor Demons:
-Uncontrollable, they attack the nearest unit and change targets.
-High movespeed and low HP -OR- high HP and low movespeed
-They boom for damage when they die.
-Low damage.
-Lasts the same as cooldown of skill.

Second, third: I don't like them, but have no ideas, so yeah.

Ulti: No need to change the model for each level; just make it bigger or something.
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Old 03-04-2010, 09:25 PM   #11
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Default Re: [HERO]Shepherd The Demon Summoner

Skill 1:
Interesting skill, that disables the enemy hard instead of stunning, with an aftereffect. Damage, silence and slow seems at first a little high, but the very low castrange makes up for it.

Subskill:
Firstly 2 questions.
When does the damage apply? when the demon is spawned? When it dies? Per sec? When someone casually ask it what time it is?
Second, what is the goldgain from killing it?
I will from now on assume that your damage is dealt as per sec, which makes a bit high for a subskill as f.ex. necrolyte got it as a mainskill and that is only 1% per sec. Of course his range is higher but still, subskill vs. mainskill.

Skill 2:
An attackboost which uses pure damage, something DotA havent seen in a long time. But i believe it wouldt hurt if you made the pure-damage into an orb-effect as it is quite powerfull overruling armor and whatnot.

Skill 3:
So a spell that slows by 18% for 10 sec and makes you lose 20% of max hp, with no way to avoid it... Atleast make the demon that spawns etheral instead of invulnerable so it is killable, but only by using a spell. Also, now you're up at 4% max hp lost per sec with 2 subskills.

Skill 4:
Hmm a summoning skill for a ultimate, exciting.
Ok just a few questions about it.
Quote:
1. Skill:
They all got a sleep that potential can keep a hero out of combat for full 30 sec, without much effort.
Also does this sleep make the hero invulnerable? Do they wake up if attacked? What is the range of the skill?
2. Skill:
How fast does a pulse move, is it instant or does it have casttime and if it doesnt have a casttime will the demon stop while casting it or keep running?
3. Skill:
I find the words invisible and explosion quite contradicting, also what is the purpose of making the explosion invisible?

And again the life drain. This time it is quite a bit lower, but then why does the ultimate have a lower hp drain than the minions? Shouldnt it be the other way around?
All in all a exciting hero that definitly would bring something new to DotA, but I think some clearing up on my questions would help everyone evaluate him easier.

Keep up the good work

/h0vSa
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Old 03-05-2010, 02:45 AM   #12
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Default Re: [HERO]Shepherd The Demon Summoner

Quote:
Originally Posted by h0vSa View Post
Skill 1:
Interesting skill, that disables the enemy hard instead of stunning, with an aftereffect. Damage, silence and slow seems at first a little high, but the very low castrange makes up for it.

Subskill:
Firstly 2 questions.
When does the damage apply? when the demon is spawned? When it dies? Per sec? When someone casually ask it what time it is?
Second, what is the goldgain from killing it?
I will from now on assume that your damage is dealt as per sec, which makes a bit high for a subskill as f.ex. necrolyte got it as a mainskill and that is only 1% per sec. Of course his range is higher but still, subskill vs. mainskill.

Skill 2:
An attackboost which uses pure damage, something DotA havent seen in a long time. But i believe it wouldt hurt if you made the pure-damage into an orb-effect as it is quite powerfull overruling armor and whatnot.

Skill 3:
So a spell that slows by 18% for 10 sec and makes you lose 20% of max hp, with no way to avoid it... Atleast make the demon that spawns etheral instead of invulnerable so it is killable, but only by using a spell. Also, now you're up at 4% max hp lost per sec with 2 subskills.

Skill 4:
Hmm a summoning skill for a ultimate, exciting.
Ok just a few questions about it.


All in all a exciting hero that definitly would bring something new to DotA, but I think some clearing up on my questions would help everyone evaluate him easier.

Keep up the good work

/h0vSa
First of all, thanks for your criticism. I can see a few of my errors there.

The damage from demon is per second. But the demon is only spawned when the target unit is killed. Gold gain is 10. I'll add it soon. You shouldn't compare it to Necrolyte's since the demon can only be spawned when you kill something. Also, this demon has duration and very low life.

I'll be adding denying ability to the first skill.

Hmm, orb effect. May work. I'll add it soon. Thanks for the suggestion.

Once again, the minor demon is not a subskill. It's just spawned. Well making it etheral is good idea, but I'll have to add it 50% magic resistance just to make it real tough.

Sleep can be awakened by damage. Just like TC's. Casting range is 500.

I'll be adding 1 second casting time, and the speed is instant.

Not much. Since it's "demonic". The effect is something like Blinding Light, only this one doesn't push.
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Old 03-06-2010, 02:40 AM   #13
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Default Re: [HERO]Shepherd The Demon Summoner

1st Skill : More like spawn spiderlings with some bonus debuff. Not that original IMO. Only the minor demon's skill sounds good.

2nd Skill : Quite acceptable but still quite plain.

3rd Skill : Change the name since the name is already taken by Spectre. Not that unique IMO...

Ultimate : I never liked summoning different units every time leveled up. I hope it will summon same units.

Synergy : 1,3,4 are just combo summoning skills. So, what's 2nd skill doing inside here??
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Old 03-06-2010, 04:53 AM   #14
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Default Re: [HERO]Shepherd The Demon Summoner

I like the concept i just have a couple of suggestions.

I suggest lowering the demonic presence damage to just 1% cause it can stack with other demonic presence. and at least increase the duration of the minor demons with skill level. Make a different buff and name for 3rd skill. this you can keep to 2% or even increase and give duration and link to hero(link cause any damage dealt to demon to apply to hero as pure or whatever suits nest). give 2% demonic presence to ultimate skill.

This are just suggestions. I already like the hero as it is. but with all suggestions, tweaks can't do any harm. Good job.
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Old 03-06-2010, 04:57 AM   #15
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Default Re: [HERO]Shepherd The Demon Summoner

Quote:
Originally Posted by NoThlnG View Post
1st Skill : More like spawn spiderlings with some bonus debuff. Not that original IMO. Only the minor demon's skill sounds good.

2nd Skill : Quite acceptable but still quite plain.

3rd Skill : Change the name since the name is already taken by Spectre. Not that unique IMO...

Ultimate : I never liked summoning different units every time leveled up. I hope it will summon same units.

Synergy : 1,3,4 are just combo summoning skills. So, what's 2nd skill doing inside here??
Well the main theme of this hero is "Anti-Carry Int Hero". All his summonings deals damage by percentage. The 2nd skill is the main skill that makes this hero nice DPS-er in late game. Use the summonings for distraction and additional damge, while the hero himself deals some serious damage.

This hero wasn't created for uniqueness, but effectiveness. Thnx for your review anyway.
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[Item]Blade of Tree Eating Recipe using Quelling Blade and Tango!
[Rework]Unstable Concoction Fun rework to a fun skill!
[Int-Scrg]Shepherd, The Demon Summoner Anti-Carry intelligence hero!
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Old 03-06-2010, 07:03 AM   #16
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Default Re: [HERO]Shepherd The Demon Summoner

Quote:
Originally Posted by melody10511 View Post
Well the main theme of this hero is "Anti-Carry Int Hero". All his summonings deals damage by percentage. The 2nd skill is the main skill that makes this hero nice DPS-er in late game. Use the summonings for distraction and additional damge, while the hero himself deals some serious damage.

This hero wasn't created for uniqueness, but effectiveness. Thnx for your review anyway.
Maybe this hero wasn't created for uniqueness but DotA needs uniqueness. If you can make a effective unique hero, why do you only make effective plain hero?
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Old 03-06-2010, 04:21 PM   #17
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Default Re: [HERO]Shepherd The Demon Summoner

I stopped reading when I saw the model.
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Old 03-06-2010, 07:25 PM   #18
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Default Re: [HERO]Shepherd The Demon Summoner

Then you're idiot and don't spam your senseless ideas. GJ melody10511, keep developing this hero.
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Old 03-06-2010, 07:59 PM   #19
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Default Re: [HERO]Shepherd The Demon Summoner

I still feel this doesn't really has a "summoner" feeling to him. Plus, the percentual life loss CAN BE DONE without using units.

Let's make him a summoner, by giving him an spammable summon. Just as that.
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Old 03-06-2010, 08:23 PM   #20
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Default Re: [HERO]Shepherd The Demon Summoner

his ulti needs to summon me at level three.
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