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#1 | ||||||||||||
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Join Date: Oct 2009
Posts: 256
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Str: 18 + 1.8 Agi: 15 + 1.5 Int: 25 + 2.8 Damage: 40 - 45 Armor: 2 Movespeed: 290 Attack Range: 400 Missile Speed: 800 Sight Range: 1800/1500 |
Background Story Born from a virgin woman cursed by a highclass demon, Shepherd has the blood of a human and the brain of a demon. As he grew up, he became more aware of his identity and started to make contacts with the Demon World. As a pessimist, he naturally took Scourge's side to elinimate all the light in this World. He has the ability to summon his choice of demon from the Demon World, and gaining full control of it. |
Description Anti-Carry Int Hitter is the title for this hero. His skills mostly damage enemies by the percentage of their max HP. With a nuke and a slow, he can play a role of ganker, and later on, due to his second passive skill and his summon, he can play as a setter and a hitter. There are only a few int carries, and most of them are not anti-tank, or anti-carry. Obsidian, Enchantress, Necrolyte are some of them, and Shepherd will also be another great int carry. |
Demonic Curse Curses a unit using his demonic power. The cursed unit is damaged, slowed, and silenced. If the cursed unit dies, a minor demon will rise from its body. Level 1: Deals 100 damage, 15% slow and silence for 3 seconds. Level 2: Deals 150 damage, 20% slow and silence for 3 seconds. Level 3: Deals 200 damage, 25% slow and silence for 3 seconds. Level 4: Deals 250 damage, 30% slow and silence for 3 seconds. Manacost: 100/110/120/140 Cooldown: 10 Casting Range: 300 *Minor demon is only summoned when the target unit dies. *Can be casted on ally creeps. |
Minor Demon HP: 200 MP: 0 Armor: 0 Damage: 20 - 30 Duration: 10 seconds Movespeed: 522 Bounty: 10 Demonic Presence Damages all units in 500 aoe by 2% of their Max HP. *Demonic Presence STACKS with other Demonic Presence |
Cursed Blood Shepherd's mixed blood causes him to release a powerful attack by chance. Some of his attacks will deal pure damage. Passively increases attack speed. Level 1: 15% chance to deal pure damage. Increases attack speed by 10%. Level 2: 18% chance to deal pure damage. Increases attack speed by 15%. Level 3: 22% chance to deal pure damage. Increases attack speed by 20%. Level 4: 25% chance to deal pure damage. Increases attack speed by 25%. *Orb Effect |
Haunt Shepherd summons a minor demon to haunt a target hero. Haunted hero is slowed and affected by the minor demon. Level 1: Slowed by 10%. Summons minor demon beside the haunted hero. Level 2: Slowed by 12%. Summons minor demon beside the haunted hero. Level 3: Slowed by 15%. Summons minor demon beside the haunted hero. Level 4: Slowed by 18%. Summons minor demon beside the haunted hero. Manacost: 120/140/150/160 Cooldown: 20 Duration: 5/7/8/10 Casting Range: 600 |
Minor Demon HP: 100 MP: 0 Etheral Demonic Presence Damages all units in 500 aoe by 2% of their Max HP. Magic Resistance Grants 50% magic resistance. *Minor Demon will be attached to the haunted hero. *Can only be damaged by spells |
Demonic Pact Shepherd sacrifices 20% of his life to summon a powerful demon from the Demon World. Has 2 seconds cast time. Level 1: Summons Dreadlord Level 2: Summons Minister of Souls Level 3: Summons Archimond Manacost: 250/350/500 Cooldown: 120 |
Dreadlord ![]() HP: 1000 MP: 300 Duration: 30 Armor(Hero Type): 5 Attack: 70 - 80 Melee Movespeed: 350 Has 1% HP regen and no mana regen. Demonic Presence Damages all units in 500 aoe by 1% of their Max HP. Sleep Makes target hero fall asleep for 5 seconds. Manacost: 50 Cooldown: 5 Casting Range: 500 *Sleeping unit will be awakened when damaged. |
Minister of Souls ![]() HP: 1500 MP: 500 Duration: 30 Armor(Hero Type): 8 Attack(Hero Type): 100 - 110 Melee Movespeed: 350 Has 1% HP regen and no mana regen. Demonic Presence Damages all units in 500 aoe by 1% of their Max HP. Sleep Makes target hero fall asleep for 5 seconds. Manacost: 50 Cooldown: 5 Casting Range: 500 *Sleeping unit will be awakened when damaged. Pulse Release 3 waves of souls around him. Each wave deals 100 damage. 500 aoe. Manacost: 100 Cooldown: 10 *Has 1 second casting time. |
Archimond HP: 2200 MP: 800 Duration: 30 Armor(Hero Type): 12 Attack(Hero Type): 150 - 160 Melee Movespeed: 350 Has 1% HP regen and no mana regen. Demonic Presence Damages all units in 500 aoe by 1% of their Max HP. Sleep Makes target hero fall asleep for 5 seconds. Manacost: 50 Cooldown: 5 Casting Range: 500 *Sleeping unit will be awakened when damaged. Pulse Release 3 waves of souls around him. Each wave deals 100 damage. 500 aoe. Manacost: 100 Cooldown: 10 *Has 1 second casting time. Demonic Explosion Makes an invisible explosion of demonic power. Deals 300 damage and 1 second stun in 500 aoe around him. Manacost: 200 Cooldown: 20 |
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#2 |
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I think that it's a great idea but... The demonic presence... lvl 6 you can deal masive ammounts of damage with it, two minor demons 40% of Your max hp + dreadlord (60%) = 100% of your max health :/ (not considering the enemy's regen)
i love the idea not the numbers |
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| Last edited by Wurmple; 01-24-2010 at 05:15 PM. | |
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#3 |
Member
Join Date: Aug 2009
Posts: 4,435
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nice idea nice concept but overpowered
numbers need to tweak u can get %6 of heroes max hp per second and perma sleep someone how long does summoned demons live ? |
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#4 |
Member
Join Date: Jul 2009
Location: has been killed by neutral creeps in France
Posts: 2,212
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These summonings are imbalanced and infinite if i read well.
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#5 |
Member
Join Date: Oct 2009
Posts: 256
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Is 1% damage enough then? I think it's gonna be too small that way.
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[Item]Thunderfury Recipe using Sange!
[Int-Sent]Medivh, the Master Manipulator Most mobile hero ever created! [Skill]Displacement Cool skill that needs suggestions! [Remake]Headshot Buff to Sniper! [Item]Blade of Tree Eating Recipe using Quelling Blade and Tango! [Rework]Unstable Concoction Fun rework to a fun skill! [Int-Scrg]Shepherd, The Demon Summoner Anti-Carry intelligence hero! |
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#6 |
Member
Join Date: Nov 2009
Posts: 539
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First of all, I think that you should add some icons to those spells and summons. I strongly recommend you this website: Warcraft 3 Icons as there are many useful icons and models, so you may find something interesting there.
However, background story is really good and fit very well. I think that you should boost his agility and/or strenght as he would have low agility (low armor) and low strenght (low hp). You can increase his attack range from 500 to 550 or even 600. Spell 1 - Interesting conception, everything is really balanced except summon. You can change it to normal summon, a little bit stronger, can attack and is upgraded each 5 minutes (but without this passive). Skill 2 - Pure damage doesn't seems to be good idea, because everyone will focus on Shepherd to take him down as soon as possible (if not, they would probably loose). Pure damage you can change into chance of dealing bonus magical damage (10/15/20/25% to deal 15/30/45/60 magical damage). Spell 3 - I would change summoning demon into dealing % of max hp or enemy lvl*3 over several seconds, keep slow. Ultimate - Nice conception, but I think that summon should have also passive ability "linked soul', which would cause that if he die, he heal hero for 25 % max hp of hero (can be active, your choice). Summons wouldn't have 'Demonic Presence' Summing up, hero is a little bit too powerful and that would cause most people focusing on him instead of tank. You you change spells like I wrote or just nerf them, hero would be ok Overall mark: 5- (conception) |
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| Last edited by 4d4m3k; 01-31-2010 at 07:11 PM. | |
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#7 |
Member
Join Date: Jan 2010
Posts: 255
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Sounds interesting but needs some tweaks on the numbers especially on &Hp loss. 2% is huge.
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#8 |
Member
Join Date: Nov 2009
Posts: 539
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BTNrage - Warcraft 3 Icons - Cursed Blood (would need changing spell name, but icon is awesome)
BTNHourglassOfLife - Warcraft 3 Icons - Demonic Curse BTNCRHeartstrikeTWO - Warcraft 3 Icons - Cursed Blood or Demonic Curse BTNWeredragonRed - Warcraft 3 Icons - Summons BTNWoomanGhost - Warcraft 3 Icons - Haunt BTNSacrifice - Warcraft 3 Icons - Ultimate (I'm not sure if this icon would be the most suitable, but ok is for 100%) BTNDarkRitual- Warcraft 3 Icons - Demonic Curse Here you got links with icons, which will fit well too, so check them (some of them are better than yours, for me). I gave you links, because those icons have several versions on website. |
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| Last edited by 4d4m3k; 09-03-2010 at 07:34 AM. | |
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#9 |
Member
Join Date: Nov 2009
Posts: 539
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More comments, please.
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| Last edited by 4d4m3k; 09-03-2010 at 07:36 AM. | |
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#10 |
Member
Join Date: Oct 2009
Posts: 130
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Overal: I expected him to summon a lot of minor demons, not just one here and there.
First: Keep the slow and silence, lose the damage, and make it so it always summons 1/2/3/4 minor demons around the target. And let's change the minor demons: Minor Demons: -Uncontrollable, they attack the nearest unit and change targets. -High movespeed and low HP -OR- high HP and low movespeed -They boom for damage when they die. -Low damage. -Lasts the same as cooldown of skill. Second, third: I don't like them, but have no ideas, so yeah. Ulti: No need to change the model for each level; just make it bigger or something. |
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#11 | |
Member
Join Date: Sep 2009
Posts: 36
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Skill 1:
Interesting skill, that disables the enemy hard instead of stunning, with an aftereffect. Damage, silence and slow seems at first a little high, but the very low castrange makes up for it. Subskill: Firstly 2 questions. When does the damage apply? when the demon is spawned? When it dies? Per sec? When someone casually ask it what time it is? Second, what is the goldgain from killing it? I will from now on assume that your damage is dealt as per sec, which makes a bit high for a subskill as f.ex. necrolyte got it as a mainskill and that is only 1% per sec. Of course his range is higher but still, subskill vs. mainskill. Skill 2: An attackboost which uses pure damage, something DotA havent seen in a long time. But i believe it wouldt hurt if you made the pure-damage into an orb-effect as it is quite powerfull overruling armor and whatnot. Skill 3: So a spell that slows by 18% for 10 sec and makes you lose 20% of max hp, with no way to avoid it... Atleast make the demon that spawns etheral instead of invulnerable so it is killable, but only by using a spell. Also, now you're up at 4% max hp lost per sec with 2 subskills. Skill 4: Hmm a summoning skill for a ultimate, exciting. Ok just a few questions about it. Quote:
Keep up the good work /h0vSa
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#12 | |
Member
Join Date: Oct 2009
Posts: 256
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Quote:
The damage from demon is per second. But the demon is only spawned when the target unit is killed. Gold gain is 10. I'll add it soon. You shouldn't compare it to Necrolyte's since the demon can only be spawned when you kill something. Also, this demon has duration and very low life. I'll be adding denying ability to the first skill. Hmm, orb effect. May work. I'll add it soon. Thanks for the suggestion. Once again, the minor demon is not a subskill. It's just spawned. Well making it etheral is good idea, but I'll have to add it 50% magic resistance just to make it real tough. Sleep can be awakened by damage. Just like TC's. Casting range is 500. I'll be adding 1 second casting time, and the speed is instant. Not much. Since it's "demonic". The effect is something like Blinding Light, only this one doesn't push.
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[Item]Thunderfury Recipe using Sange!
[Int-Sent]Medivh, the Master Manipulator Most mobile hero ever created! [Skill]Displacement Cool skill that needs suggestions! [Remake]Headshot Buff to Sniper! [Item]Blade of Tree Eating Recipe using Quelling Blade and Tango! [Rework]Unstable Concoction Fun rework to a fun skill! [Int-Scrg]Shepherd, The Demon Summoner Anti-Carry intelligence hero! |
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#13 |
Forum Staff
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1st Skill : More like spawn spiderlings with some bonus debuff. Not that original IMO. Only the minor demon's skill sounds good.
2nd Skill : Quite acceptable but still quite plain. 3rd Skill : Change the name since the name is already taken by Spectre. Not that unique IMO... Ultimate : I never liked summoning different units every time leveled up. I hope it will summon same units. Synergy : 1,3,4 are just combo summoning skills. So, what's 2nd skill doing inside here??
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#14 |
Member
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I like the concept i just have a couple of suggestions.
I suggest lowering the demonic presence damage to just 1% cause it can stack with other demonic presence. and at least increase the duration of the minor demons with skill level. Make a different buff and name for 3rd skill. this you can keep to 2% or even increase and give duration and link to hero(link cause any damage dealt to demon to apply to hero as pure or whatever suits nest). give 2% demonic presence to ultimate skill. This are just suggestions. I already like the hero as it is. but with all suggestions, tweaks can't do any harm. Good job. |
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#15 | |
Member
Join Date: Oct 2009
Posts: 256
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Quote:
This hero wasn't created for uniqueness, but effectiveness. Thnx for your review anyway.
__________________
[Item]Thunderfury Recipe using Sange!
[Int-Sent]Medivh, the Master Manipulator Most mobile hero ever created! [Skill]Displacement Cool skill that needs suggestions! [Remake]Headshot Buff to Sniper! [Item]Blade of Tree Eating Recipe using Quelling Blade and Tango! [Rework]Unstable Concoction Fun rework to a fun skill! [Int-Scrg]Shepherd, The Demon Summoner Anti-Carry intelligence hero! |
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#16 | |
Forum Staff
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Quote:
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#18 |
Member
Join Date: Nov 2009
Posts: 539
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Then you're idiot and don't spam your senseless ideas. GJ melody10511, keep developing this hero.
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#19 |
Member
Join Date: Oct 2009
Posts: 130
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I still feel this doesn't really has a "summoner" feeling to him. Plus, the percentual life loss CAN BE DONE without using units.
Let's make him a summoner, by giving him an spammable summon. Just as that. |
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#20 |
Member
Join Date: Jun 2009
Posts: 5,591
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his ulti needs to summon me at level three.
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