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#1 |
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Join Date: Sep 2009
Posts: 176
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| Last edited by Emzed; 01-12-2010 at 08:13 PM. | |
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#2 |
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T-Up. Furion does need a buff ^^
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#3 |
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This is fine by me.
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Dynes: I don't believe you. /care
I'll hand it over to DotA 2... for now. |
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#6 |
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Join Date: Oct 2009
Location: Srbija
Posts: 376
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Codeable by making them have 0 coillision, but then you will get treants who could walk through anything, not being able to get anything stuck.Maybe just give them a bit of range.
And I have another suggestion for Furion. Make it so that you are able to cast sprout on self/ally(if its not already psooible), and make enemy vision obstructed by the trees.Maybe also add a truesight inside sprout(discussable). |
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#7 |
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Enemy vision is obstructed by trees.
When you attack them, you get revealed, when their allies/friendly units are near you, you get revealed as well.
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Dynes: I don't believe you. /care
I'll hand it over to DotA 2... for now. |
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#8 | |
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Join Date: Sep 2009
Posts: 176
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Quote:
U can cast Sprout on any unit (-disablehelp to stop allies disabling u). Sprout trees block enemies' vision. True sight - why? Would counter Roof too perfectly but does not fit the hero and the spell.About the coding problem: Maybe Sprout could be changed to create trees without collision and every unit trying to pass the trees is blocked (same effect like Murloc's Pounce, no disable just block) except the Treants and maybe Furion himself.
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#9 |
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How about making treant's have zero collision for the duration of sprout? I'm sure that would work out.
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#10 | |
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Join Date: Sep 2009
Posts: 176
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Quote:
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#11 | |
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Join Date: Jul 2009
Posts: 836
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I like your idea, it sounds very good!
But now talking about range, why not adding a secondary skill that levels with FoN to make treants use their roots to attack enemies at a short range, like 400? They would be unable to move while they attack, and maybe even have a secondary effect to make treants more effective by mid game.
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#12 |
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Join Date: Jun 2009
Posts: 5,591
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removing their collision near the sprouts is indeed codable.
it could also be coded that the treants could somehow get in and out of the trees. the whole skill could be remade so they could effectively attack units inside (such as making them attack with some spell or a ranged attack) balance-wise this is an excellent suggestion. thumbs up from me.
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#13 |
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Join Date: Aug 2009
Posts: 123
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No synergy?
He's got all the synergy he needs, pusher+disabler+ganker=imba Seriously, his combo would be sprout then treants, lucky if you get your enemy surrounded by treants. |
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#14 |
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Join Date: Sep 2009
Posts: 176
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U dont get my point I guess. I dont say the hero itself is bad or has no synergy at all, I say these two spells do not rly synergize. Ofc u do Sprout then FoN, because the Trees cannot attack during Sprout. Thats why i suggest this, to give the hero more possibilities.
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