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Old 08-06-2009, 07:20 AM   #1
TL-Flames
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Default [AGI-SENT] Ryuujin Flamestout, Spirit of Fire







v.5.4


Spirit of Fire
Ryuujin Flamestout

Strength – 17 + [1.7]
Agility - 21 + [2.2]
Intelligence - 20 + [2.1]
______________
Affiliation:Sentinel
Role:Ganker, Nuker
Damage:52-57
Armor:4
Movespeed:295
Starting HP/MP:473/260
Attack Range:125


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Last edited by TL-Flames; 12-10-2011 at 08:43 AM.
Old 08-07-2009, 07:53 PM   #2
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Default Re: [Hero AGI-SENT] Spirit of Fire

I like the concept even though living bomb seems a little OP. but then again with hero magic resistance and all that the person would only be immobilized for like 1 second and will most likely take a little less than have the damage you posted.
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Old 08-07-2009, 11:29 PM   #3
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Default Re: [Hero AGI-SENT] Spirit of Fire

Quote:
Originally Posted by Averagedog View Post
I like the concept even though living bomb seems a little OP. but then again with hero magic resistance and all that the person would only be immobilized for like 1 second and will most likely take a little less than have the damage you posted.
Living Bomb would act sort of like Sven's current storm bolt, except that the damage is dealt after the stun duration is finished. Also, Living Bomb's immobilize (stun) is limited to one target at a time. I've tried to balance it in comparison to other non-ultimate stun skills such as LSA and Impale but it is a bit difficult given that Engulfing Flames acts sort of a mini-decrepify (you can still attack him though).

Still trying to think of a hero name so any suggestions are welcome!
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Old 08-07-2009, 11:49 PM   #4
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Default Re: [Hero AGI-SENT] Spirit of Fire

About the 2nd skill:
Quote:
Its used just like any other disable, except that damage is dealt at the end rather then straight away.
Exactly, that's the only difference. It changes absolutely nothing on how it's used, which makes it a bad skill.
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Old 08-07-2009, 11:55 PM   #5
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Default Re: [Hero AGI-SENT] Spirit of Fire

Very nice! I see you have thought this one trough. It gives sense, looks like fun to play with... very good.

I'm sorry, but I don't have anything to say right now, because I don't see any major flaws in your concept. Talking about numbers is ridiculous, every hero needs playtesting to fine tune numbers, so...

I'll just give you a t-up and hope to be able to see a testmap with him soon.

Edit:

Well, yeah, maybe the living bomb is a bit unoriginal. But, a stun is needed and you can't think of an unlimited ways to make a stun spell, can you?
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Old 08-08-2009, 12:40 AM   #6
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Default Re: [Hero AGI-SENT] Spirit of Fire

Quote:
Originally Posted by Lill View Post
About the 2nd skill:

Exactly, that's the only difference. It changes absolutely nothing on how it's used, which makes it a bad skill.
I was going to add a silence affect at the end of the stun period but i thought that might have been a bit too powerful. The only person that would be unaffected by the silence is the original target of living bomb. Might serve to add a little utility and survivability to a relatively sort AGI hero.

But this hero has 4 skills that are AoE and does a relatively high amount of damage because of Engulfing Flames debuff. This makes it quite hard to balance I think. I don't want to add to many effects to each skill as this would require nerfs in other areas.

Quote:
Very nice! I see you have thought this one trough. It gives sense, looks like fun to play with... very good.

I'm sorry, but I don't have anything to say right now, because I don't see any major flaws in your concept. Talking about numbers is ridiculous, every hero needs playtesting to fine tune numbers, so...

I'll just give you a t-up and hope to be able to see a testmap with him soon.

Edit:

Well, yeah, maybe the living bomb is a bit unoriginal. But, a stun is needed and you can't think of an unlimited ways to make a stun spell, can you?
Sorry i haven't done any programming at all in the wc3 editor so no test map ^^".

Thanks for the comments everyone, keep them coming! Suggestions for improvements are welcome.
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Old 08-08-2009, 12:44 AM   #7
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Default Re: [Hero AGI-SENT] Spirit of Fire

Oh shi-!

Holy crap! This is awesome man! Maybe you should living bomb to.. Something else. Maybe a Damage over Time effect+ explode?
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Old 08-08-2009, 12:47 AM   #8
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Default Re: [Hero AGI-SENT] Spirit of Fire

Quote:
Sorry i haven't done any programming at all in the wc3 editor so no test map ^^".
Well, maybe someone else should do that instead. I think this hero has a great potential.
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Old 08-08-2009, 02:01 PM   #9
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Default Re: [Hero AGI-SENT] Spirit of Fire

Living bomb has been reworked. Adding synergies tomorrow hopefully unless i sprain my wrist at breaking class again.
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Old 08-08-2009, 02:56 PM   #10
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Default Re: [Hero AGI-SENT] Spirit of Fire

come to think of it, because the damage is dealt when immobilization is over. it can be used for last hitting in a team fight :P if everyone fails hard first. As for the Silence. I really fail to see how .5 second silence is useful in early game. If its not meant to be, I understand. Because usually it takes a person that long to react and click on one of their items to use them...
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Old 08-08-2009, 03:10 PM   #11
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Default Re: [Hero AGI-SENT] Spirit of Fire

Quote:
Because usually it takes a person that long to react and click on one of their items to use them...
Click on them...? You should really learn to use keyboard shortcuts, it's much better... ^^

Anyhoo, I think the Living Bomb should damage units around it. Silence isn't needed that much.
What if the LB wouldn't stun the target, but would just build up in the target and then explode after some time, stunning the target and damaging units around it. So that you could use some strategy and timing, because only you would know what unit did you plant LB on. Just a thought.
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Old 08-09-2009, 02:42 AM   #12
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Default Re: [Hero AGI-SENT] Spirit of Fire

what about Amaterasu?

"Amaterasu the Spirit of Fire" ftw!!
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Old 08-09-2009, 10:01 AM   #13
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Default Re: [Hero AGI-SENT] Spirit of Fire

OK, currently this is what i'm thinking. I'm thinking of removing Living Bomb completely and replacing it with Trace of Fire as an ordinary skill. For the new ultimate, i'm thinking of a time-delayed meteor storm type skill. If any of you has seen the Diablo 3 trailers for wizard, it'll be similar to that in terms of graphic. What you guys think?

Amaterasu was actually my first idea for a name but it seemed a little out of place to me ^^". If no-one comes up with anything else i'll use that name as a filler.
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Old 08-09-2009, 10:02 AM   #14
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Default Re: [Hero AGI-SENT] Spirit of Fire

Quote:
Originally Posted by juLizen View Post
what about Amaterasu?

"Amaterasu the Spirit of Fire" ftw!!
Amaterasu was actually my first idea for a name but it seemed a little out of place to me ^^". If no-one comes up with anything else i'll use that name as a filler.

OK, currently this is what i'm thinking. I'm thinking of removing Living Bomb completely and replacing it with Trace of Fire as an ordinary skill. For the new ultimate, i'm thinking of a time-delayed meteor storm type skill. If any of you has seen the Diablo 3 trailers for wizard, it'll be similar to that in terms of graphic. What you guys think?

Damn double-posted. Can a mod delete my above comment pls?
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Old 08-09-2009, 10:54 AM   #15
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Default Re: [Hero AGI-SENT] Spirit of Fire

Amaterasu is a really great name, but I don't think it fits well...

I mean, Storm Spirit is named Raijin Thunderkeg. It should also be a somewhat funny name.

Linfang Flamefur...?
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Richard the Numerologist
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Old 08-10-2009, 10:20 AM   #16
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Default Re: [Hero AGI-SENT] Spirit of Fire (REWORKED!!!)

Major rework in hero skills! Please read and leave your comments.
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Old 08-10-2009, 10:43 AM   #17
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Default Re: [Hero AGI-SENT] Spirit of Fire (REWORKED!!!)

I have noticed that your first skill is a bit inconsistent or more properly, unspecific. How long does the effect last and how long does the debuff last? And does the debuff include the DPS or is it only when staying near Spirit of Fire. Same goes with the debuff, does it work only while enemy is near Spirit of FIre or is it a real debuff that stays even if you're outside of that AoE?

2nd Skill is just great! I suggest you swap the main skill and the subskill because it makes much more sense that way. No comments; it's just great!

3rd Skill's a waste of space IMO. Remake it ASAP with something else. A slow probably but do it! I think it's the weakest skill in terms of quality in his set and it's too much of a waste.

Ultimate is great but it's similarities to Eclipse and Freezing Field is a bit of a let down. Worry not though. I suggest that you increase the AoE to around 800, then make the AoE of each falling meteor 300. Make it stun not not only for a pitiful 0.3 seconds. I think 0.8 seconds is good. And don't make the meteor land on hereoes specifically; instead make it really random in the given 800 Area. Damage wise, it's not all that bad but it might need an increase.

For the change for Skill 3, I suggest make something that might bind everything up. For example, a Fire Prison that slows everyone inside by a small percentage, and exiting that ring gives a high damaging nuke. It's your call of course. And do take note of balance, I'm not really good with numbers.
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Old 08-10-2009, 11:47 AM   #18
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Default Re: [Hero AGI-SENT] Spirit of Fire (REWORKED!!!)

Well, I really like it! It's great, needs some skill to use right... very good. The Living Bomb now seems completely out of place, this gives sense as a whole much more.

Good work, no bad words for you. Keep it up.^^
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Crafty the Engineer
My main project right now. Tinkers with towers and electricity, summons a Cannon Tower
Richard the Numerologist
A crazy project that needs work, comments welcome.
Therak the Wanderer
Lonely, insane, with a frightening stare - you don't wanna meet him at night


I try to help you and write comments on suggestions, please help me too.
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Old 08-10-2009, 11:54 AM   #19
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Default Re: [Hero AGI-SENT] Spirit of Fire (REWORKED!!!)

Quote:
Originally Posted by chadpiety123 View Post
I have noticed that your first skill is a bit inconsistent or more properly, unspecific. How long does the effect last and how long does the debuff last? And does the debuff include the DPS or is it only when staying near Spirit of Fire. Same goes with the debuff, does it work only while enemy is near Spirit of FIre or is it a real debuff that stays even if you're outside of that AoE?

2nd Skill is just great! I suggest you swap the main skill and the subskill because it makes much more sense that way. No comments; it's just great!

3rd Skill's a waste of space IMO. Remake it ASAP with something else. A slow probably but do it! I think it's the weakest skill in terms of quality in his set and it's too much of a waste.

Ultimate is great but it's similarities to Eclipse and Freezing Field is a bit of a let down. Worry not though. I suggest that you increase the AoE to around 800, then make the AoE of each falling meteor 300. Make it stun not not only for a pitiful 0.3 seconds. I think 0.8 seconds is good. And don't make the meteor land on hereoes specifically; instead make it really random in the given 800 Area. Damage wise, it's not all that bad but it might need an increase.

For the change for Skill 3, I suggest make something that might bind everything up. For example, a Fire Prison that slows everyone inside by a small percentage, and exiting that ring gives a high damaging nuke. It's your call of course. And do take note of balance, I'm not really good with numbers.
Haha i thought the wording was pretty clear on Engulfing Flames but i'll change it to make it more specific i guess. When i first wrote up this hero, Heat Wave was replaced with a Fire Prison like skill coincidentally but i decided against it as a snare / hard disable that is original is hard to come up with. I put in Heat Wave instead as i believe it addresses the issue of melee heroes getting severely dominated most of the time in lane.

For the ultimate, i'm still unsure about the numbers. The numbers are just there as placeholders to showcase my idea. I agree with you that the damage and stun increment could do with a slight increase though. Oh and Meteor Storm affects all targets not just heroes. I'll add the allowed targets for each of the skill.

Thanks heaps for the review, much appreciated!

Quote:
Originally Posted by ElDoRado1239 View Post
Well, I really like it! It's great, needs some skill to use right... very good. The Living Bomb now seems completely out of place, this gives sense as a whole much more.

Good work, no bad words for you. Keep it up.^^
Thanks for the encouragement! Still a lot of tweaking to do.

Keep those comments coming!
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Last edited by TL-Flames; 08-10-2009 at 12:05 PM.
Old 08-11-2009, 06:32 AM   #20
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Default Re: [Hero AGI-SENT]Ryuujin Flamestout, Spirit of F

king_james review

Engulfing Flames: (8.5/10)
- Decent DPS skill. Something to pick up early game, i have no problems with this.

Trace of Fire: (9/10)
- Excellent skill. All i have to say is that its a good skill to pair up with Lanaya's traps. As soon as she activates, you can activate Trace of Fire to teleport to your Trap. Good skill.

Heat Wave: (6.5/10)
- I really don't like skills that deal damage based on their Attributes. I'd actually prefer a skill that traps your enemy in an AOE so you can maximize Trace of Fire and Meteor storm. Needs reworking, i don't see synergy in this.

Meteor Strike: (8/10)
- Decent skill. I just think the AOE is a little small, 170? WTF? That's really small, IMO. Good DPS skill, yet again.

Overall: (8/10)
- Potentially DotA-playable. He's a hero i can pick up and play with, good skills, but there's just something wrong with the synergy. So let's say i plant in Trace of Fire and Tracing Spirit towards an AOE where there is an enemy hero. You cast in Engulfing Flames, Heat Wave and Meteor Strike. By the time you start casting Meteor Strike, the enemy would have gone out of the AOE you casted in, that's why i suggest an entangling, stun, or trapping skill to make use of the ultimate's potential damage. Good hero, PM me if you have changes or if you think i thought i misunderstood. Good luck.
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