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#1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Join Date: Jul 2009
Posts: 99
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| Story: |
| He was working for the Horde, once. But they didn't care for him, didn't treat him with respect. Noone has ever appreciated his fine work. So he decided to join the Sentinels. He studied hard there and became a great capacity in his field. Crafty is a skilled mechanic. He can tune up a tower to be more efficient for a brief moment. He also likes to play with electricity, using it to stun or disable a tower, or creating an electric field that can hurt a lot, if one is not careful. Crafty's finest invention is the Cannon Tower, that can be very helpful in the battle. It's still a prototype, though - it looks like it's going to explode any second. |
| Side: Sentinel |
| Main attribute: INT |
| Role: Laner, defender, chaser, disabler |
| Stats: |
| STR - 22+1.4 |
| AGI - 18+1.8 |
| INT - 24+2.8 |
| Range - Melee |
| Damage - 45-49 |
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Short Circuit Tinkering with the power conduits is not a very bright idea, unless a massive jolt of electricity is what you're hoping to get.
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Electric Field Crafty splashes the ground with a very conductive fluid and releases a charge from his batteries into it. Whoever is trying to move on it will get badly hurt.
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Nuts'n'Bolts Crafty always carries his precious set of wires with him. He can manipulate towers with it or enchance his weapon with a long ranged magnetic attack.
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Cannon Tower Creates a fearsome cannon tower, that launches barrages of explosive shells. But be careful - it doesn't look too stable.
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#2 |
Member
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First of all. - I PM a lot of folks I know that cares about this place. Mostly people I see that has a lot of post read and are in a lot of topics.
You can easily make it all look better in the topic. It might not seems like much, but the more you give of yourself into the style, like sections, colors and such. The more people wants to look at it. Look at my topic or Chads Verus - http://www.playdota.com/forums/7355/...um-white-sage/ I personally don't look at a hero, if it doesn't have pic. Care more about it and people should do so as well. About the hero: First spell Like it seems alright, but has way to much cooldown and for having 4 active spells on a str hero they all have quite big mana costs as well. Second spell: Well the mana and cooldown for starters. Just make it a single damage and not damage over time. But I like the core idea of people that is standing still gets damage and people that runs get slowed. Maybe people that moves should be slowed and damage because you will never find a hero that stands still... Or mostly not. Third spell: To much mana and to much cooldown. This guy seems like a int hero. Lol last 4 sec and has at minimum 45 cd... I don't really like this spell... I really don't need it. Though repair would be way better.^^ maybe a channeling spell that repair, let the tower shoot faster and longer range for ally towers. Does the opposite for enemy towers. Just not a fan of the last. Rather have him setting up a brand new tower or something. |
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#3 | |||
Member
Join Date: Jul 2009
Posts: 99
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Ok, I have changed him to an INT hero. I really dunny why STR anyway... ^^'
Quote:
Also, you can use it along with the first spell, that stuns one or more targets. Yes, and the high CD is to avoid abuse. Creeps wouldn't evade this, they would just stand still and attack. It would be too imba on lanes. But I will try to think how to improve this one anyway. Quote:
Repair? Well, that would be too much of an advantage to one team and it would make the poor player run from one tower to another, because players would shout at him "Repair bot pls" "Repair mid pls"... Quote:
![]() Thanks a lot for ideas and suggestions ! I will definitely try to improve the look of the post... ^^'
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Crafty the Engineer
My main project right now. Tinkers with towers and electricity, summons a Cannon Tower Richard the Numerologist A crazy project that needs work, comments welcome. ![]() Therak the Wanderer Lonely, insane, with a frightening stare - you don't wanna meet him at night I try to help you and write comments on suggestions, please help me too.
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#4 |
Member
Join Date: Jul 2009
Posts: 3,824
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hmm, very nice concept and fairly original. Also numbers looks well balanced, altho will need to check into them more. A note, all ur skills have long good to long cooldowns u think u can tweak a bit on that?
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New Hero Suggestion: Hades, Lord of the Underworld <--- New Hero Idea: Tarvallon, The Ancient Healer Supportive item: Cross of Isis <--- Early game Item: Cape of Heroism Mid game Item: Demonic Orb Late game Item: Helphastus' Glory Click for a complete list of all my suggestions True-er words never have been spoken before! |
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#5 |
Member
Join Date: Jul 2009
Posts: 99
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Thanks for comment!
Well, yeah, I could. You know... all I'm afraid of is abuse of tower altering skills. When it comes to buildings, you have to be very careful in DotA, because it's all about towers and raxes all in all. Tower affecting skills can very easilly become imba for pushing... I will try to make a testmap, when given enough comments. Even if I try, seeing my own flaws in logic, synergies or whole concept is hard. Thanks for help!
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Crafty the Engineer
My main project right now. Tinkers with towers and electricity, summons a Cannon Tower Richard the Numerologist A crazy project that needs work, comments welcome. ![]() Therak the Wanderer Lonely, insane, with a frightening stare - you don't wanna meet him at night I try to help you and write comments on suggestions, please help me too.
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#6 |
Banned
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Short Circuit looks okay. Just lower the cooldown and I think it'll be good...also what does it do after the stun? Cancel attacking ability?
I also agree that Electric Field should deal damage upon moving as well as slowing. Damage should be dealt per second or less for every time enemy units continue to move. With Electric Field, it somewhat synergizes with nuts and bolts as towers can pound on them if they decide to stay. Though I'm not really a fan of this spell since it won't be giving me any kills...perhaps you can also implement this skill on the ultimate as well? Doubling damage sounds cool. Ultimate is eh. Damaging allies nearby isn't cool so take that off despite going for a realistic approach. I say buff splash to 100% since it's only dealing 100 dmg. Overall interesting hero you've designed. Seems to be an annoying little bugger. |
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#7 | |
Member
Join Date: Jul 2009
Posts: 99
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Mkey, I have made some changes based on your suggestions.
Now the Nuts'n'Bolts GIVE you kills, because you can actually control the tower during those 4s. You can even be so quick to make it kill whatever you want - but basically, it gives you the kill. The EF now damages moving targets, making them more likely to stay still and get killed by the buffed tower. Quote:
Again, thanks for all the suggestions, they are very helpful to me.
__________________
Crafty the Engineer
My main project right now. Tinkers with towers and electricity, summons a Cannon Tower Richard the Numerologist A crazy project that needs work, comments welcome. ![]() Therak the Wanderer Lonely, insane, with a frightening stare - you don't wanna meet him at night I try to help you and write comments on suggestions, please help me too.
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#8 |
Member
Join Date: Aug 2009
Posts: 48
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1st skill is slightly overpowered if I read it correctly. Being able to stop two heroes from attacking for 8 seconds is too strong. Maybe bring it down to 5 seconds, but increase the bounce chance.
2nd skill is good. I would increase the AOE but remove the slow. If you have a stun and a disable there is no need for a slow whatsoever. 3rd skill is unique and very skillful. To make it more useful maybe make it summon a replica tower, like tombstone with undying. This stacks better with your other moves. But nice idea ![]() Ulti is cool. Maybe make it do a short stun too, and let it only do explosive damage. This is more useful in gangs and stacks better with your other moves. You already have two AOE damage effects remember. Nice idea, bit like techies so it would be interesting to see him in action. definitely a nuker and an initiator/finisher. Please comment constructively on Kogel the Enraged Falcon *http://www.playdota.com/forums/15819...raged-falcon/* |
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#9 |
Member
Join Date: Jul 2009
Posts: 99
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Ok, I have thought about the ulti and made some changes to it. Instead of another AOE dmg, it has a slight chance of minor stun (to help you keep enemies inside the Electric Field or just for chasing) and it pushes the target towards the Electric Field. Hopefully, this has a better synergy with his other skills.
I dunno about the first skill, though... It's just a stun, no damage - and don't forget that it doesn't disarm a hero for 8 seconds - only for 6, because 2 seconds are already taken by the time spent stunned. Also it costs a lot of mana and has a big cooldown for a stun without damage. Electricity jumping on another target also sounds logical to me.
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Crafty the Engineer
My main project right now. Tinkers with towers and electricity, summons a Cannon Tower Richard the Numerologist A crazy project that needs work, comments welcome. ![]() Therak the Wanderer Lonely, insane, with a frightening stare - you don't wanna meet him at night I try to help you and write comments on suggestions, please help me too.
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#10 |
Member
Join Date: Aug 2009
Posts: 48
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I think the bounce is a good idea, dont get me wrong, but just think about how imba witch doctors chain stun in. Think about how long 8 seconds, or 2 and 6 of disable is. Sure you can run, but in a gang, you can offer no use. Most gangs last say 10 seconds....
Keep it up though
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I am willing to comment on anyones suggestions just pm me.
So far please comment on: Kogel the Enraged Falcon - A true initiator http://www.playdota.com/forums/15819...nraged-falcon/ "Human history begins with man's act of disobedience which is at the very same time the beginning of his freedom and development of his reason" |
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#11 |
Member
Join Date: Jul 2009
Posts: 99
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Well, I could nerf the cooldown, maybe even manacost... and then shorten the duration. But I'm not sure if it is so much powerul right now. If used in a gank, the stun is the main important thing - because a ganked hero will try to run away, not fight againts a stronger group. Also, you do know that he isn't silenced, do you...? It only disables the conventional attack.
But I thought the disarm is more of a defensive aspect. Are you being ganked? Stun one of the gankers, hopefully two, and disarm them so you could get away. This lowers the chance that they will run after you - but they will still probably do. If you're close to a tower or your creeps, you have a higher chance to escape, though.
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Crafty the Engineer
My main project right now. Tinkers with towers and electricity, summons a Cannon Tower Richard the Numerologist A crazy project that needs work, comments welcome. ![]() Therak the Wanderer Lonely, insane, with a frightening stare - you don't wanna meet him at night I try to help you and write comments on suggestions, please help me too.
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#12 |
Member
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General Hero Idea: Engineer is a nice idea, but imo better make it something else than an orc, orcs are not really known as good engineers.
13/15 Skill 1: What does disarm exactly do? Making it unable to attack at all? This would be totally oped with such a long duration and a stun before. The jump isnt really needed, could be removed. The idea with the tower not attacking is pretty good. A bit too long CD, 30 seconds would be better. 6/10 Skill 2: AoE slow combined with Rupture. Very small aoe for such a skill which requires staying inside the aoe. Overall not that good. Way too long CD. 4/10 Skill 3: Too situational, only works on towers, so that its a very weak skill imo, pretty much worthless. Needs a different workout and more usages. Cd is pretty long. 3/10 Ult: Summoned unit is ok, nothing that special, lacks some originality, but its okay. 6/10 Synergies: Skill 1 and 2 are pretty much the only skilsl which synergize really good. Skill 1 and skill 3 anti-synergize, because a disabled tower doesnt deal damage at all. 8/25 Gameplay: Too much towers involved imo, gameplay doesnt really have something new and innovative. 5/10 Stats: balanced. 5/5 Model/Icons: good. 5/5 Overall: 55/100 = 55% Needs a lot of improvements. |
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#13 |
Member
Join Date: Aug 2009
Posts: 1,140
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i think its a really good idea.. the towers idea is also very cool and original all in all 4/5
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#14 |
Banned
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Nuts and bolts is a pretty cool concept however...maybe it should be used on more things than towers? Like maybe give it 40% increase damage buff on any ally or a 40% decrease damage debuff on any enemy? Description could be like..
Crafty likes tinkering with anything that moves, giving him the ability to either improve his ally's attack power or hinder his enemy's instead. Of course control would be turned off though, however it would synergize nicely with his ultimate since it is a summoned unit. The downside is that it resembles empower except that it can be used on towers and enemies. So maybe give an attack speed increase or an attack speed decrease? Perhaps increase or slow movement instead? Meh, I'll try think of something better... |
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#15 |
Member
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I'm sorry I took so long!! I've been extremely busy.
Skill 1: Hmm, few things you need to specify: Does it jump to creeps? Or heroes only? Also, it has a very LOW chance to jump, and I'd prefer it definitely jumped. If you were going to do this stun duration would need to be reduced, plus it might be a bit like Cast from Witch Doctor. Also, I don't like the tower being disabled for that long, it makes it too easy to tower dive with this. Skill 2: Um what? 80 second cool down?? Wtf? This would be fine with a 15 second cool down. However there is one problem, this is almost the exact same as Sniper's Shrapnel, but Shrapnel is a much better since with a larger AoE, lesser mana cost, and a 10 second duration on all levels. This need reworked. Skill 3: Well this is original. Again a very long cool down. I'm not sure how controlling a tower would affect gameplay, so no opinion on this one. Skill 4: Alright, first you need to explain somethings: How often does it attack? Can it move? 35 sec duration is a hell of a long time, I'd rather it have like a 15 sec duration and a shorter cooldown. 15% chance to do a .5 sec stun is terrible. Magnetic Round is okay I suppose. Overall: This hero has no good synergies. To me it all revolves around you being close to a tower to deal your damage, but team fights rarely happen near towers, which means you will be quite useless in a team fight. Also Skill 2 needs to be remade into something more original, perhaps a minitower that you can control? Up to you. I think this hero is supposed to be a pusher, but he's a very weak one at that. Needs some concept changes to make him less reliant on buildings. Summary: Skill 1: Fail Skill 2: Fail Skill 3: Null Skill 4: Null Overall: T-DOWN.
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#16 |
Member
Join Date: Aug 2009
Posts: 359
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Ok rewievin to this also... looks interesting
![]() Hero: + I would like this model in dota - it would be adifference to other heros but i see the point of JJ - humen-builder model would be maybe better Stats + High start str thats good, cuz hes melee int, han he needs it. + gain looks ok + low startin int, funny not all engineers are stupid but yes thats a stereotype1st skill + original (thers no disarm yet) + ye tower disable ![]() - too high numbers rather 2 stun and disarm up to 4 secs after the stun T-up 4 concept 2nd skill + synerizes well with the ulti (lvl2/3) + idea is ok T-up fully 3rd skill + yeea i can imagine that one: hero chasin me, i have low hp runnin' 'round the stronger tower wich is beating the crap out of him + good pushin abillity - do not really sinergize with other skill (you already have a anti-towe ability which is completely takin out this one) 0 vote Suggestion: Make it work on other mechanicals (such as glyphe thrower or Fleshweagon, also your ultimate) for the half amount of dmg+ (also mak first skill work on glyphe&weagon, sounds logical) Ultimate + A stationary ulti cool idea + Sinergize is ok, good Laning ability maybe incrase range a bit on lvl up? T-UP for this Overall: T-Up definately Ok, nd now goodnight |
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| Last edited by TribunXIII; 08-11-2009 at 10:00 PM. Reason: Forgot final vote | |
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#17 |
Member
Join Date: Aug 2009
Posts: 3
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Only problem I see with this is the fact Orc Peons have basically no animations for spells.
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#18 |
Member
Join Date: Aug 2009
Posts: 20
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maybe you should balance some of its skill...
just a few addition and subtraction would do..... |
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| Last edited by ewich01; 08-12-2009 at 08:04 AM. Reason: misspellwd words | |
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#19 | |
Member
Join Date: Jul 2009
Posts: 99
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First of all, thank you all for comments, they are very helpful to me!
Based on your thoughts, I have changed the first skill : It now has a high chance it will jump to another target and stun it too, and I have tossed the disarm thing away completely. Also nerfed the duration, of course. The second skill now works differently too. Nuts'n'Bolts gained an ability to buff yourself, so it won't be so tower-dependant. And the ulti... I have replaced the cannon with a Cannon Tower. First, you have the synergy with Electric Field, second you can buff your own tower with Nuts'n'Bolts. I hope this works now... Also, it is not controllable or mobile anymore, and attacks random target in fast succession (like the Death Ward). I hope I have made the best of your suggestions, I will think about them some more, anyway. I think he has enough synergy now, he isn't so tower-dependant anymore, the cooldowns have been reduced (sometimes along with the power of the skill) and I hope that makes him a better hero. ![]() Quote:
__________________
Crafty the Engineer
My main project right now. Tinkers with towers and electricity, summons a Cannon Tower Richard the Numerologist A crazy project that needs work, comments welcome. ![]() Therak the Wanderer Lonely, insane, with a frightening stare - you don't wanna meet him at night I try to help you and write comments on suggestions, please help me too.
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#20 |
Member
Join Date: Jun 2009
Posts: 3,280
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Cool idea, I'd add some minor damage to the first skill though. It's on a 20 second cd which makes the skill kinda weak. And it doesn't matter if he doesn't have a casting animation, you can use his attack animation or just pause the unit like tech.
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