|
|
#1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Member
Join Date: Jun 2009
Location: Sweden
Posts: 1,717
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() Runemage Kharl Darksoul Strength - 18 + [1.7] Agility - 18 + [1.7] Intelligence - 25 + [3] ![]() ![]()
Rune of Fire - (Nuke, DoT, AoE)
![]()
Rune of Water - (Disable, Psuedo-Nuke, Psuedo-Channeling)
![]()
Rune of Earth - (Nuke, Pseudo-disable)
![]()
Rune of Power - (Single Target, Nuke, Random)
![]()
Combos |
|
|
#2 |
Member
|
So.. subtitling it... "James favorite" will get it attention eh?
![]() RoF was simply the better fire skills in the contest. It was a simple DPS presented in a sophisticated manner. Although It sounded like Pit Lord's skill with a little addition of mechanics, I gave it a solid 8. Off-topic note: I was actually one of the more rewarding judge. I gave really high scores to contestants, but the other judges didn't do the same thing, haha. On-topic: RoW was a bit funny to me. There was the debuff Freeze, only to see you really don't get frozen. But that's not the basis that I rated it on, it was the great synergy with the first skill. RoE had the technicality I liked. Armor in damage and all units in the AoE are sucked to the target won my vote on this one. And obviously I can't comment on how great (haha) Rune of Power is. It is. Just one thing though, I liked your variant of it, renaming it and fixing it up. Kudos on that one as well. I personally would like to see Kharl in-game. This hero was one of the better mage heroes in the contest, for one thing, I liked the organization of things, using just one style, which are the runes, this made it seem a lot better. |
|
|
|
#3 |
Member
Join Date: Jun 2009
Posts: 2,616
|
First of all, I really suggest that since the contest's done now, then it'd be proper to tone down the numbers already to make them more realistic. As a hero maker myself, this is one critical aspect that I think shouldn't be ignored-- though it's true that numbers CAN be changed, let's just not be absurd. XD
__________________
Hi, I'm new here. Hope people could help me out start a new suggestion!
|
|
|
|
#4 |
Banned
|
lolz i did the samething that you did! :P
Anyways... Skill 1: Interesting! This could prove to be very helpful for mages early game to late game with the -20% magic resistance it provides. Very helpful! Skill 2: I'm guessing it works similar to Spider's Web however since it depends on mana to activate it, having 10 of them seems pretty reasonable. Ability to cancel it is another plus so you can have better control over your mana. Kind of puzzled on how big whirlpool is and how it works...cause it sounds like this guy is in a huge pool of water and in that pool are a bunch of whirlpools or something. Elaborate more on this please. Skill 3: No cd? wtf? Is this suppose to be some kind of perma attacking/silencing skill or something? That's kind of crazy...elaborate on this reasoning please. Ultimate: Nerf numbers and it will be good. ![]() Overall: Pretty good concept that works brilliantly with whirlpool despite the other 2 skills small AoE. Synergy is kind of hard to see, but there are definitely some (or more since I can't fully understand some of the skills). |
|
|
|
#5 | |||
Member
Join Date: Jun 2009
Location: Sweden
Posts: 1,717
|
Quote:
So ofcourse it is to get attention, to this hero who i personally is one of the better i've done. I gotta thank you for the scores, and can i ask for a detailed score PM from all judges total? Unless it is to much work/you have deleted them I will not comment your reviews on skills, but i am thankful for someone atleast get my ideas for once. Quote:
Quote:
AoE: On whirpoll, they have a around 150 AoE visual, while they damage any enemies in 200 around them. When drag is triggered, they serach within 400 AoE for enemies, first created whirpools have priority. Nerfed numbers and added cooldown |
|||
|
|
|
#6 |
Member
|
I really like this hero... The most thing i like is his cosmetics
. Since it's FAVORITE OF King_James T-up!
|
|
|
|
#7 |
Member
|
I've deleted them... sorry. Haha, whenever after a contest, I get a migraine and delete the scores. Sorry again, I think in the next contests I'll just keep an archive.
|
|
|
|
#8 |
Member
Join Date: Jun 2009
Location: Sweden
Posts: 1,717
|
oh.... ok
|
|
|
|
#9 |
Member
|
General Hero Idea: Firstly I have to say, that your BS is really nice, it was my favourite
![]() Well, I like the idea of a runemage, its fun and unique. 15/15 Skill 1: This was my least favourite skill of your hero, it sounds a bit too plain to me and resembles some other skills in dota. It doesnt have some great effect either. It could be a solid skill, but it lacks some originality. About numbers, the CD is way too low, even for the low AoE. Make it something like 12/10/8/6 or so. 5/10 Skill 2: The concept of this skill is pretty good, I like the idea with the Whirlpools. But there are too many effects. You have a Black Hole style suck, it freezes enemies, it applies the freeze debuff and furthermore deals damage based on enemy's HP. Thats simply too much. Skill is quite balanced due to Mana Drain, so I guess this is fine. 6/10 Skill 3: I like the effects of damage based on armor and the paralyse debuff. My problem is following: The paralyse debuff could be really cool, enemies could waste their spells if they dont realize it. But since they are unable to attack and cast spells at first, the paralyse debuff will be wasted on movement orders. Imo better remove the disable of attacks and spells, its unnecessary and makes the skill more complicated. Id prefer the skill without it. 6 seconds CD is a bit too low atm as well imo. 7/10 Ult: My least favourite one of the ultimates suggested by king_james. Firstly, he made it completely overpowered ^^ And you didnt change that yet... 6 seconds CD with 400 dmg and only 160 MC. HELLO?!? I couldnt rate this at the contest, because it was the head himself who made this skill as it is, but now Im allowed to rate it and beleive me, I will ^^ Okay, what I like at your workout is that you didnt make the synergy forced, but you made the skill independent of the other ones. What is still confusing to me, is that it says, the effects would be the same as level 2/3/4 Runes, but the description has sometimes different numbers (Fire). Furthermore, water is somehow different from the other effects. At the other effects, you took the Burn or Paralyse debuff. At water, you didnt take the Freeze debuff (slow), but you took the Freeze. This skill still needs changes imo. 6/10 Synergies: You have some good synergies imo, I like them overall. But the best idea is definitely the different combos. Problem with them is, that they are overcomplicated, though, there are way too many different effects and so on. Simplify this and your hero will improve. What you have atm is imo even more complicated than Invoker, most players would just rely on random effects, because they cant keep that much in their minds. So overall, idea is good, workout needs changes. 13/20 Gameplay: Overall too complicated, you need some simplifications and clarifications. But still, the gameplay is pretty unique and fun, I overall really like it. 10/15 Stats: Fine. 5/5 Models/Icons: Perfectly fine ^^ 5/5 Overall: 72/100 = 72% So, I have to admit that your concept is pretty good, the only thing you need is to work some things out in a better way. Keep working on this hero ![]() If you wonder, in the contest you received 83 points from me. But keep in mind that you had 9 bonus points and my template is a bit different ^^ |
|
|
|
#10 |
Member
Join Date: Feb 2010
Posts: 9
|
So like Invoker I think. Nice))
|
|
|
|
#11 |
Member
Join Date: Jun 2009
Location: Sweden
Posts: 1,717
|
Bump
|
|