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#1 | ||
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Changelog: August 11 • Assists now give charges as kills do. August 8 • Using Energy Burst will reset charges to 0. • If Dagon bearer dies, all charges are lost. |
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Dagon Bought From: Arcane Sanctum A mysterious scepter that increasingly boosts its bearer's offensive magic as it claims more lives. Bonus +200 health +150 mana +60% mana regeneration Energy Burst (active) Recipe Point Booster (1200) Sobi Mask (325) Dagon recipe (1350) Additional Information Energy Burst • Energy Burst gains 1 charge each time the bearer scores a KILL or an ASSIST, up to a maximum of 4 charges. • Each charge gives 25 Max HP, 25 Max mana and 10% mana regeneration per second • When the bearer dies, Energy Burst loses ALL charges. • When Energy Burst is used, Energy Burst loses ALL charges. In order to acquire 4 charges, player would require not just to kill with Dagon, but to kill without Dagon as well. • Deals 400 + (100 x charge) damage to a target unit • Costs 245/225/205/185/165 mana, has a 40/36/32/28/24 second cooldown, and a 600/650/700/750/800 cast range depending on the amount of charge Energy Burst has, starting at 0 charge. *Changes from current Dagon are highlighted in yellow. |
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#2 |
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Join Date: Jun 2009
Posts: 49
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I was hoping to see something more like diffusal blade's charges concept than bloodstone's charges concept
Like: dagon 1 has 3 charges. everytime you buy dagon recipe you get +3 charges. Dagon 5 has unlimited amount of charges. Then reduce recipe gold cost from 1350 to 1150 or so...
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#3 | |
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Quote:
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#4 |
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Join Date: Jun 2009
Location: Singapore!
Posts: 1,259
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It sounds too much like Bloodstone.
Also, you do realise that you just made "Dagon 5" so much cheaper? It now costs 2.8k and 4 kills. Not that difficult for the heroes who get this (killers, mainly). Wouldn't this be kinda Rigged? Null for now. |
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#5 |
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Numbers can be changed. If 4 kills are too little, it can be scaled to 8 kills, or even more. The bonuses,mana cost, cooldown and cast range can be rescaled accordingly. How do you find the concept?
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#6 |
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Join Date: Jun 2009
Location: Malaysia
Posts: 1,630
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Hey Eethn, I suggest you use energy booster instead of point booster, it is overuse too.
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#7 |
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Join Date: Jun 2009
Location: Malaysia
Posts: 1,630
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Hey Eethn, I suggest you use energy booster instead of point booster, it is overuse too.
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#8 |
Member
Join Date: Jun 2009
Location: Greece.Μακεδονία
Posts: 8,185
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I am not sure if I like this or not.
From one point of view,the recipe change is indeed clever and useful. From the other hand you indeed made level 5 dagon cheaper ,but also more situational.. ... I like it,t-up XD |
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#9 |
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I think it's a nice concept, a semi-bloodstone that keeps it's dagonish nature.
t-up
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| Last edited by dresmasher; 08-07-2009 at 12:46 PM. | |
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#10 |
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Dagon rush. Mages rocks early game anyway, so couple of kills at early-mid game is a piece of cake with heroes such as Crystal Maiden, Lich, Tinker, et cetera. You'd pump them up into a monsterwhackingspree before latemid-game, since they'd have this dagon maxed up in no time.
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#11 |
Forum Staff
Join Date: Jun 2009
Location: Beijing, China
Posts: 106
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I think this could be too overpowered just as Light-Coke described above. Multiple ways to nerf this item:
1. On death all charges are lost, instead of only 1. This could make it a challenge to use the item for heroes like CM. 2. When you use the item all charges are used, resetting the item's charge to 0. This gives the feeling of the charges building up and being released in a burst, which IMO fits conceptually. 3. Or if 2. nerfed it too much, just make it the normal way - one use, one charge. 4. If the item is not used for 2 minutes or so, one charge is lost. This is somewhat like bottle holding runes. The above are just ideas.
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Nous sommes dans des mondes différents.
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#12 |
Member
Join Date: Jun 2009
Posts: 5,591
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its good, except charges going when u die, or charges giving stats. just have it get charges per every kill and lose per every cast and i t-up.
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#13 |
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Join Date: Jul 2009
Posts: 430
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wait wait wait wait.
has anyone realized that this would take out current dagon away? Huge t-down, keep your filthy hands off my dagon.
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My common responces:
1) Another pointless suggestion. 2) Cool story, bro. 3) Obvious troll is... well you know. |
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#14 |
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Join Date: Jun 2009
Posts: 980
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I like your concept, the numbers are a bit overpowered, but they can be changed.
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#15 | |
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It's good at early-mid game, but the damage loses the potentiality pretty fast as everyone gains more HP. To make it more potential, you need to level it up with huge amount of money. And eventually you've spent more money into it than you would if you had gotten skadi. It's waste of money, and very situational item that doesn't fit more than couple of heroes. This change makes it less int-item and more nuke-booster item. Component-wise. I still hesitate with the add. |
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#16 | |
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Join Date: Jul 2009
Posts: 430
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Quote:
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My common responces:
1) Another pointless suggestion. 2) Cool story, bro. 3) Obvious troll is... well you know. |
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| Last edited by savorxit; 08-07-2009 at 02:13 PM. | ||
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#17 | |
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Though when I heard charges I thought Magic Stick. Now that would have been interesting.
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While I have partially returned to the forums, I am still not making test maps. If you have a small request, you can PM and I will try to work something out, but I do not have the time to make full test maps.
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#18 | |
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Join Date: Jul 2009
Location: Canada
Posts: 1,893
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#19 |
Member
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Ohh. I didn't get that part where you must kill with the dagon.
I can already see more dagon-stealers in publics than there already is. It's not like your carry is present all the time. Sometimes other people must kill as well. And as you mentioned, in publics this would rape assholes. |
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#20 |
Member
Join Date: Jul 2009
Location: Canada
Posts: 1,893
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I like it for higher games, but this is disgusting for pubs and would even ruin pub games. It should be balanced for both but I can't think of anything while still remaining with the theme.
Remember you lose charges with death though. Even if you charge it +1 or +2, you'll probably also die unless your team is dominating. Even if you charge it up, you'll probably lose charges.
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