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Old 01-16-2010, 04:23 AM   #1
kings.empire
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Default [INT-Scourge]:Dar'Kurosky, Dark Sage


Changelog:
Version 1.0: Orignal
Version 1.1: Nerfed initial damage of ultimate from 200/300/400 to 100/200/300 and rescaled duration to a solid 4 seconds from 3/4/5 seconds.
Version 2.0: Changed his ultimate and buffed him
  • Gave him base damage and range
  • Lowered Inteligence from 20 to 30 and lowered growth from + 5 to 3.2 and lowered Strength growth from 1.1 to 1.0
  • Static Bolt now has global casting range and damage was nerfed from 125 to 50
  • Frigid Nova max AoE scales 200/400/600/1000 instead of being capped at 600. Silence duration is based on how long this skill was casted.
  • Ultimate changed from Chromatic Blast to Tectonic Shift





Dark Sage
Dar Kurosky

Background Story:
A sage mastered in the elements, he has harnessed such immense power to bring upon the peaceful world of Azeroth. His power is beyond those and relies solely on his magic to strike his foes, burning, freezing, and overall shocking them to cinders. His arrogance will be the key to his downfall one day as he scoffs at those who oppose him, however wielding such immense power he worries not at all!

Strength - 15 + [1.0]
Agility - 10 + [1.1]
Intelligence - 20 + [3.2]




Affiliation:Scourge
Damage:40-44
Armor:0
Movespeed:290
Role: Ganker, Harasser, Anti-pusher
Starting HP/MP:435/260
Attack Range:600

Static Bolt - (AoE, Purge)
____________________Dar launches a bolt of lightning at a targetted spot. The instant the bolt lands, units in the area will feel Dar's wrath. Dar's very essence can also teleport to that spot showing his mastery over lightning.


______.________._______.___._______.__________________________.
 
Mana
Cooldown
Cast Range
Area of Effect
Duration
Effects
1
95
5
Global
150
Purge lasts 0.25 second
Deals 50 damage and purges those in the area. Summoned units are dealt additional 100 bonus damage. Takes 3 seconds for the bolt to strike. If One with Lightning was/is activated when he used static bolt, Dar teleports to that casted static bolt. Max charges: 2
2
95
5
Global
150
Purge lasts 0.5 second
Deals 50 damage and purges those in the area. Summoned units are dealt additional 200 bonus damage. Takes 3 seconds for the bolt to strike. If One with Lightning was/is activated when he used static bolt, Dar teleports to that casted static bolt. Max charges: 3
3
95
5
Global
150
Purge lasts 0.75 second
Deals 50 damage and purges those in the area. Summoned units are dealt additional 300 bonus damage. Takes 3 seconds for the bolt to strike. If One with Lightning was/is activated when he used static bolt, Dar teleports to that casted static bolt. Max charges: 4
4
95
5
Global
150
Purge lasts 1 second
Deals 50 damage and purges those in the area. Summoned units are dealt additional 400 bonus damage. Takes 3 seconds for the bolt to strike. If One with Lightning was/is activated when he used static bolt, Dar teleports to that casted static bolt. Max charges: 5
Notes:
  • Quote:
  • Sub-skill: One with Lightning/Wielder of Lightning
    One with Lightning: With this sub-skill activated, allows Dar'Kurosky to teleport to where that lightning bolt will strike.
    Wielder of Lightning: Dar'Kursosky fire lightning bolts, but doesn't teleport to them.

    Mana Cost: 25
    Cooldown: 5 seconds
  • There will be an indicator of where the lightning bolt will strike, similar to Io's Relocate where Dar can still move after casting Static Bolt.
  • A charge is how many times you can cast this spell in one go, think of it as a limited WTF mode spell enabling Dar to cast this skill up to 2/3/4/5 consecutive times.
  • Charges are regained every 5 seconds so if Dar uses up all his charges, he'll literally have to wait every 5 seconds to get them back giving this skill a semi-25 second cooldown spell if the player wishes to cast all 5 again. Cooldown starts when a charge is used.
  • Target only the ground
  • 150 AoE is pretty small, but with a global casting range will force opponents to be on their toes constantly.
  • Cancels Frigid Nova if Dar was casting it and he teleports away.
  • Can be used for mind games as Dar has the will to teleport to a lightning bolt or not.

Frigid Nova - (Channeling, AoE, Silence, Slow)
____________________ Known as the strongest ice spell, Frigid Nova's effects relies on the power of it's caster for it to become of any use. Due to the power of this spell, it needs to be channeled and once completed, the chilling effect this skill possesses prevents those from casting spell as the fear and ice slowly gets to them. Since Dar is so great, before he gets interrupted, he lets lose whatever power he had stored up before being disabled.


______.________._______.___._______.__________________________.
 
Mana
Cooldown
Cast Range
Area of Effect
Duration
Effects
1
50
15
N/A
Max of 400
2
Every second Dar is channeling this spell, the AoE increases by 200. When Dar finishes channeling, the ice will explode dealing 100 damage and slows by 30% and silence equivalent to how long he was channeling.
2
75
15
N/A
Max of 600
3
Every second Dar is channeling this spell, the AoE increases by 200. When Dar finishes channeling, the ice will explode dealing 150 damage and slows by 30% and silence equivalent to how long he was channeling.
3
100
15
N/A
Max of 800
4
Every second Dar is channeling this spell, the AoE increases by 200. When Dar finishes channeling, the ice will explode dealing 200 damage and slows by 30% and silence equivalent to how long he was channeling.
4
125
15
N/A
Max of 1000
5
Every second Dar is channeling this spell, the AoE increases by 200. When Dar finishes channeling, the ice will explode dealing 250 damage and slows by 30% and silence equivalent to how long he was channeling.
Notes:
  • At level 4, cap AoE of 1000.
  • An image of ice spreading across an area will be visually shown
  • If Dar were to stop channeling or get interrupted this spell mid-way, the AoE of the spell will be to whatever seconds Dar was channeling and damage dealt will be halved. Slow and silence duration will be halved depending on how long he has channeled this skill.

Ring of Fire - (AoE, DoT)
____________________Dar manipulates the oxygen around him to create a blazing ring of fireballs that will encircle him and protect him with its fiery wrath. The flames will circle Dar until it reaches him where they will explode in a fiery wrath.


______.________._______.___._______.__________________________.
 
Mana
Cooldown
Cast Range
Area of Effect
Duration
Effects
1
120
10 seconds
N/A
600
3
A Ring of Fire forms around Dar'Kurosky dealing 20 damage per second. Once the ring finally reaches Dar'Kurosky, a fiery explosion occurs dealing 100 damage.
2
120
10 seconds
N/A
600
3
A Ring of Fire forms around Dar'Kurosky dealing 30 damage per second. Once the ring finally reaches Dar'Kurosky, a fiery explosion occurs dealing 150 damage.
3
120
10 seconds
N/A
600
3
A Ring of Fire forms around Dar'Kurosky dealing 40 damage per second. Once the ring finally reaches Dar'Kurosky, a fiery explosion occurs dealing 200 damage.
4
120
10 seconds
N/A
600
3
A Ring of Fire forms around Dar'Kurosky dealing 50 damage per second. Once the ring finally reaches Dar'Kurosky, a fiery explosion occurs dealing 250 damage.
Notes:
  • AoE starts at 600, goes to 400, goes to 200, and then explodes.
  • Duration of burns is 2 seconds
  • Flames have a 50 AoE.
  • Damage when flames collide is Pure damage
  • Explosion of the collision of the fireballs is 250 AoE.

Tectonic Shift - (Single Target, Nuke, AoE)
____________________Using his unfathomable powers, Dar shakes the very Earth, tilting all those who oppose him to meet their ends.


______.________._______.___._______.__________________________.
 
Mana
Cooldown
Cast Range
Area of Effect
Duration
Effects
1
185
180 secondsN/AGlobal1.5 secondShifts all enemy hero 200 units towards your position.
2245150 secondsN/AGlobal1.5 secondShifts all enemy heroes 250 units towards your position
3305120 secondsN/AGlobal1.5 secondShifts all enemy heroes 300 units towards your position.
Notes:
  • The stun can be blocked by magic immunity.
  • Once casted every enemy player will be stunned and shifted towards the player's position.
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Last edited by kings.empire; 11-11-2011 at 05:29 AM.
Old 01-18-2010, 10:08 AM   #2
chadpiety123
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Default Re: [INT-Scourge]:Dar'Kurosky, Dark Sage

I just like to ask. What's the synergy between all these skills? What makes them special together and not just a couple of skills put together randomly?
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Old 01-18-2010, 10:46 AM   #3
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Default Re: [INT-Scourge]:Dar'Kurosky, Dark Sage

Quote:
Originally Posted by chadpiety123 View Post
I just like to ask. What's the synergy between all these skills? What makes them special together and not just a couple of skills put together randomly?
Basically what I can see is that you would cast lightning, then fire, then ice, and you will teleport and purge, then explode a second later, and freeze a second after that, and then cast the ult for all of the effects in a 300 aoe.

It would be kinda gimmiky with the long channel time and low aoe on lightning though.

He has the potential for imba, but because of how hard it would be to get the skills to work perfectly on a moving target(almost immpossible) he would have serious problems.

Lowering damage and casting delay and increasing aoe on lightning would help quite a bit.

Individually,

Firewall is a nice skill for a melee hero.

Ice is very hard to land without a gg ult disable on enemies, or teleporting with lightning. But you would still probably be stunned before finishing the channel. It isn't the strongest skill in the game, and a lower channel time wouldn't make it imba.

The ult is okay, but I prefer the other three skills tbh. Although a 5 second stun with big damage is nice(if not imba) it just doesn't seem to be as fun as the other skills. It would need a rebalanced if you make ice and lightning easier to land. ie. lower duration by a second.

He isn't a bad hero. His skills are just much to hard to land.
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Old 01-18-2010, 04:47 PM   #4
kings.empire
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Default Re: [INT-Scourge]:Dar'Kurosky, Dark Sage

Quote:
I just like to ask. What's the synergy between all these skills? What makes them special together and not just a couple of skills put together randomly?
Lightning allows him to teleport to use his other skills.

Ex: When Dar'Kurosky has One with Lightning activated, all the lightning bolts he'll summon, he'll teleport to them.

That said timing is essential since it takes 3 seconds for the bolt to land and by casting multiple ones, the latest one you casted to will teleport you there.

Ofc you can pull off minor mind games by activating it, wait for the cd, send a couple bolts with that activated, switch back to Wielder of Lightning and cast the rest or vice versa.

Those bolts casted while with One with Lightning actived, Dar'Kurosky will teleport there while those with Wielder of Lightning activated, he won't.

As uo11 stated, he will likely cast Wall of Fire and then Frigid Nova due to Wall of Fire's potential output to melee heroes which will semi protect him when channeling Frigid Nova.

However, he could cast Static Bolt and then start channeling Frigid Nova since Static Bolt won't cancel channeling spells (or I hope it would be codable like that).

Then everything comes together with his ultimate which gets amplied due to all the spells the enemies have recieved.

@uo11

Quote:
Basically what I can see is that you would cast lightning, then fire, then ice, and you will teleport and purge, then explode a second later, and freeze a second after that, and then cast the ult for all of the effects in a 300 aoe.

It would be kinda gimmiky with the long channel time and low aoe on lightning though.
Long channel time is required so he could pull off Frigid Nova since Static Bolt will hopefully not cancel his channeling (in other words, the AoE of Frigid Nova will travel with him).

Small AoE since he can release 5 of them all at once and the cd is only 3 seconds.

Quote:
He has the potential for imba, but because of how hard it would be to get the skills to work perfectly on a moving target(almost immpossible) he would have serious problems.
His potential for imba can be easily negated with picks like NA (especially NA), Silencer, Pugna, anti-mage, and of course, ganks.

Quote:
Individually,

Firewall is a nice skill for a melee hero.
Well he has no range since he has no attack.

Quote:
Even if he gets stuIce is very hard to land without a gg ult disable on enemies, or teleporting with lightning. But you would still probably be stunned before finishing the channel. It isn't the strongest skill in the game, and a lower channel time wouldn't make it imba.
Even if stunned while channeling Frigid Nova, he will still silence and slow units for a considerable amount of time depending on how big the AoE is and where his enemies are standing.

Quote:
The ult is okay, but I prefer the other three skills tbh. Although a 5 second stun with big damage is nice(if not imba) it just doesn't seem to be as fun as the other skills. It would need a rebalanced if you make ice and lightning easier to land. ie. lower duration by a second.
So are you suggesting I remake the skill or nerf the numbers?

Quote:
He isn't a bad hero. His skills are just much to hard to land.
Practically what I was aiming for since he has VERY spammable skills with the highest movespeed and highest intel gain.

Also as someone previously said in the CTH 5 topic, getting an Eul's will be brilliant for him and it's components isn't exactly the hardest to farm up either (considering he has two farming spells in Static Bolt and Ring of Fire).

Thanks for the review guys!
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Old 01-30-2010, 10:32 AM   #5
JJE92
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Default Re: [INT-Scourge]:Dar'Kurosky, Dark Sage

Okay, Ill just do a short review.

Skill 1 got changed. Well, the charges make it interesting and rather unique, I like this. But the changes complicate the skill a bit. A 1000 range teleport is really strong. Furthermore I dont get the second subskill Wielder of Lightning.
Question: Are all the charges casted on the same area?
If not you could basically target an area 1000 range away, teleport to it and cast again 1000 range away due to charges, which would be really imba.
Needs some clarifications.

Skill 2 is fine, I overall like the concept, but its not too great either, perhaps because I rather dislike channeling skills, but okay ^^

Skill 3 is cool and original, I like it

Ult is okay, still not my favourite, but its fine. Question: What happens if an enemy has 2 debuffs upon him? Will 2 effects take place with a 100% chance?

Synergies: The teleport increased synergies a lot, this was one of the main problems I had with your hero at the contest.

Gameplay: I like the idea of no attack to be honest. But Idk if its feasible with such skills. You have 3 AoE skills and a single target Ult, you have nothing to attack 1 enemy or to deny/kill one creep, you always have to go on all of them. Furthermore, you have nothing to do without MP, absolutely nothing. Im not too sure about the concept atm, that was my problem as well at CtH5 judging. I like it, but Im not sure if it could work.
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Old 02-01-2010, 06:46 PM   #6
kings.empire
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Default Re: [INT-Scourge]:Dar'Kurosky, Dark Sage

Quote:
Originally Posted by JJE92 View Post
Okay, Ill just do a short review.

Skill 1 got changed. Well, the charges make it interesting and rather unique, I like this. But the changes complicate the skill a bit. A 1000 range teleport is really strong. Furthermore I dont get the second subskill Wielder of Lightning.
Question: Are all the charges casted on the same area?
If not you could basically target an area 1000 range away, teleport to it and cast again 1000 range away due to charges, which would be really imba.
Needs some clarifications.

Skill 2 is fine, I overall like the concept, but its not too great either, perhaps because I rather dislike channeling skills, but okay ^^

Skill 3 is cool and original, I like it

Ult is okay, still not my favourite, but its fine. Question: What happens if an enemy has 2 debuffs upon him? Will 2 effects take place with a 100% chance?

Synergies: The teleport increased synergies a lot, this was one of the main problems I had with your hero at the contest.

Gameplay: I like the idea of no attack to be honest. But Idk if its feasible with such skills. You have 3 AoE skills and a single target Ult, you have nothing to attack 1 enemy or to deny/kill one creep, you always have to go on all of them. Furthermore, you have nothing to do without MP, absolutely nothing. Im not too sure about the concept atm, that was my problem as well at CtH5 judging. I like it, but Im not sure if it could work.
Exactly how you think it is, he can teleport at one time and then teleport back, however he is going to have to plan ahead. Realize that it takes 3 SECONDS for a bolt to land so its not insta teleportation like Blink.

Wielder of Lightning enables him to simply harass from a far without teleporting so he doesn't need to put his life at risk every time he casts it. Besides, it could be used for mind games.

As for the ultimate, how about making him turn in to a shade...maybe activated upon Death or transformation or a self denying skill that summons his inner demon or something like a lot of Warlocks/Dark Sages have.

He would be perma invis and can cast spells invisibly as well since he is in the nether realm or something...Would have set HP at 1000/1500/2000 with MP 1000/2000/3000. Lasts 15/30/45 seconds. Armor would be 0.

If he were to have a Scepter Upgrade, Duration would increase to 60 seconds of torment (until someone gets a gem ofc).

Basically all it would do is enchance his spell, like Static Bolt will now be a global, his Frigid Nova would be instant, and his flames...dunno about what flames would do...Lower attack perhaps?

Anyhow thanks for the review!
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Old 03-06-2010, 03:40 PM   #7
Hemanta
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Default Re: [INT-Scourge]:Dar'Kurosky, Dark Sage

This hero's too complex...... and anyway am i wrong or his ulti has a chance to do 1000 dmg at lvl 16???????
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Old 03-20-2010, 03:56 PM   #8
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Default Re: [INT-Scourge]:Dar'Kurosky, Dark Sage

^Correct, but instead of a chance, it can be 100% chance. Will tone down the damage down now xD.

As for its complexity, I think it's relatively doable as Static Bolt is simimlar to Pit Lord's old ultimate except it now has a casting range, Frigid Nova and Flame Wall isn't exactly similar to any other spell since it's AoE increases/decreases overtime so kind of questionable, but I think doable, and Chromatic Blast should definitely be doable as it's a simple nuke with special effects seen in the game.



As for destroying wards, is it a summoned unit? If so, then Static Bolt can destroy them.
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Old 11-11-2011, 04:39 AM   #9
kings.empire
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Default Re: [INT-Scourge]:Dar'Kurosky, Dark Sage

So I decided to remake him after re-peeking at the global stun in the skills suggestion thread.

Thoughts on this now pretty imba annoying squishy hero?
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