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Old 08-07-2009, 03:09 PM   #1
AbyssPetra
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Default Chronosphere


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Chronosphere
Faceless Void creates a rip in spacetime causing all units in that area to become trapped for its duration. Faceless Void has a mysterious connection with spacetime that causes him to be unaffected by the sphere. Casting range increases per level.

Level 1 - 3 (4*) seconds
Level 2 - 4 (5*) seconds
Level 3 - 5 (6*) seconds

*Aghanim's Specter effect
Suggestion
Faceless Void Gains 100% resistance to physical damage while in Chronosphere but Magic Damage will be delayed(like Mask of Madness) untill chronosphere end its duration.
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BECAUSE, everything that enters the sphere will completely stop, so why is he still taking damage from small ARROWS >_<
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Last edited by AbyssPetra; 08-08-2009 at 12:04 PM.
Old 08-07-2009, 03:17 PM   #2
Jay.J
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Default Re: Chronosphere

And why are allies who attack into it on other enemies also getting their arrows in. Realism =/= Good gameplay (Always at least). Thumbs down.
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Old 08-07-2009, 03:34 PM   #3
AbyssPetra
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Default Re: Chronosphere

Quote:
And why are allies who attack into it on other enemies also getting their arrows in. Realism =/= Good gameplay (Always at least). Thumbs down.
Enigma BlackHole? Crystal Maiden Freezing Field? Warlock Rain of Chaos?
Why allies unaffected.
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Old 08-07-2009, 03:37 PM   #4
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Default Re: Chronosphere

Exactly...you just proved my point. Realism doesn't help gameplay in a game like this. Your reasoning for Void being invulnerable during/inside Chrono is based on realism.
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Old 08-07-2009, 03:43 PM   #5
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Default Re: Chronosphere

Well I think he has another point which is basically that Chronosphere isn't exactly a safe and too reliable disable.

Everyone is disabled, allies included, so it's basically an advantage to ranged enemies outside the Chronosphere. And while in this controversal disable, Faceless Void usually tries to rape some escpaping enemy, during which he is vurneable to ranged attacks.
He wants it to be more reliable.
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Last edited by Light-Coke; 08-07-2009 at 03:47 PM.
Old 08-07-2009, 04:33 PM   #6
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Default Re: Chronosphere

Don't use it on fleeing enemies and use it to initiate instead? Get half of their team in, and let your ranged also get free hits in. Taking one or two down with them not being able to do something is better than getting one on a fleeing hero.
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Old 08-07-2009, 09:25 PM   #7
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Default Re: Chronosphere

I think that EVERYTHING in the Chronosphere should take damage after the duration, it's more fitting to the spell, that way Void can still hack whilst getting nuked for a couple of seconds.
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Old 08-08-2009, 10:33 AM   #8
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Default Re: Chronosphere

Quote:
I think that EVERYTHING in the Chronosphere should take damage after the duration, it's more fitting to the spell, that way Void can still hack whilst getting nuked for a couple of seconds.
This makes sense.

I T-Down the OP though. Kinda makes Void too epic? You can't do anything to him 0_o
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Old 08-08-2009, 10:39 AM   #9
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Default Re: Chronosphere

Quote:
Originally Posted by pick-a-chew View Post
I think that EVERYTHING in the Chronosphere should take damage after the duration, it's more fitting to the spell, that way Void can still hack whilst getting nuked for a couple of seconds.
This but the damage from Void. He's Time Man after all.
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Old 08-08-2009, 10:52 AM   #10
Wyvernoid
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Default Re: Chronosphere

I'll support this suggestion only if you can make the ranged projectiles flying into Chronosphere stop right there.
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Old 08-08-2009, 11:53 AM   #11
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Default Re: Chronosphere

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Originally Posted by Wyvernoid View Post
I'll support this suggestion only if you can make the ranged projectiles flying into Chronosphere stop right there.
Okay..Gains 100% Resistance to Physical Damage, but Magic Damage is Delayed untill Chronosphere ends it duration. This way, he can avoid with his UBER evasion ability.
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Old 08-08-2009, 08:53 PM   #12
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Default Re: Chronosphere

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I'll support this suggestion only if you can make the ranged projectiles flying into Chronosphere stop right there.
Wow I love this idea. However I do think it is not possible to stop a projectile from flying.
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Old 08-08-2009, 09:08 PM   #13
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Default Re: Chronosphere

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Originally Posted by KiReNnA~! View Post
Wow I love this idea. However I do think it is not possible to stop a projectile from flying.
that's unfortunately correct.
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Old 08-08-2009, 09:32 PM   #14
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Default Re: Chronosphere

i know we cant do that unless you make every projectile a unit.

what im suggesting here is give void a 100% damage reduction from physical damage and delay magic damage untill chronosphere ends.
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Old 08-09-2009, 04:48 AM   #15
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Default Re: Chronosphere

Quote:
Originally Posted by pick-a-chew View Post
I think that EVERYTHING in the Chronosphere should take damage after the duration, it's more fitting to the spell, that way Void can still hack whilst getting nuked for a couple of seconds.
Ths is better...
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Old 08-09-2009, 05:03 AM   #16
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Default Re: Chronosphere

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Originally Posted by pick-a-chew View Post
I think that EVERYTHING in the Chronosphere should take damage after the duration, it's more fitting to the spell, that way Void can still hack whilst getting nuked for a couple of seconds.
that would be bad. I don't want to see a laguna blade, finger of death & reaper scythe casted on pugna while inside the chronosphere just because they still see him standing despite of all the ultimates given.
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Old 08-09-2009, 06:31 AM   #17
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Default Re: Chronosphere

Maybe 10 second pause all unit with aganim at level 3
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Old 08-09-2009, 09:58 AM   #18
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Default Re: Chronosphere

Read Chronosphere's description, it says it traps all units not projectiles.
Besides, Faceless Void no longer needs 100% physical damage resistance when he has Backtrack and can even Time Walk when low in life.
Thumbs down on this one.
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Old 08-09-2009, 11:04 AM   #19
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Default Re: Chronosphere

Quote:
Originally Posted by pick-a-chew View Post
I think that EVERYTHING in the Chronosphere should take damage after the duration, it's more fitting to the spell, that way Void can still hack whilst getting nuked for a couple of seconds.
Id like this more as well, would be fun ^^
But it has some disadvantages as well, like damaging an enemy which would be dead for a long while

On topic: I think this would be oped, but the delayed damage for Void only is good, because he could deal damage until the end of the skill, without being killed inbetween.
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Old 08-09-2009, 03:56 PM   #20
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Default Re: Chronosphere

Quote:
Originally Posted by KiReNnA~! View Post
Wow I love this idea. However I do think it is not possible to stop a projectile from flying.
And as soon as chrono is over they should continue their path THAT'S realism...

But it wasn't codeable since iirc something like that had been mentioned before

but i don't see anything is wrong with chrono tbh.... just learn to aim it so that your allies are outside and your enemies are inside...
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