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#1 | |
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Chronosphere Faceless Void creates a rip in spacetime causing all units in that area to become trapped for its duration. Faceless Void has a mysterious connection with spacetime that causes him to be unaffected by the sphere. Casting range increases per level. Level 1 - 3 (4*) seconds Level 2 - 4 (5*) seconds Level 3 - 5 (6*) seconds *Aghanim's Specter effect |
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#2 |
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Join Date: Jul 2009
Location: Canada
Posts: 1,893
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And why are allies who attack into it on other enemies also getting their arrows in. Realism =/= Good gameplay (Always at least). Thumbs down.
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#3 | |
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Why allies unaffected.
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#4 |
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Join Date: Jul 2009
Location: Canada
Posts: 1,893
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Exactly...you just proved my point. Realism doesn't help gameplay in a game like this. Your reasoning for Void being invulnerable during/inside Chrono is based on realism.
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#5 |
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Well I think he has another point which is basically that Chronosphere isn't exactly a safe and too reliable disable.
Everyone is disabled, allies included, so it's basically an advantage to ranged enemies outside the Chronosphere. And while in this controversal disable, Faceless Void usually tries to rape some escpaping enemy, during which he is vurneable to ranged attacks. He wants it to be more reliable. |
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| Last edited by Light-Coke; 08-07-2009 at 03:47 PM. | |
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#6 |
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Join Date: Jul 2009
Location: Canada
Posts: 1,893
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Don't use it on fleeing enemies and use it to initiate instead? Get half of their team in, and let your ranged also get free hits in. Taking one or two down with them not being able to do something is better than getting one on a fleeing hero.
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#7 |
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Join Date: Aug 2009
Location: United Kingdom
Posts: 100
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I think that EVERYTHING in the Chronosphere should take damage after the duration, it's more fitting to the spell, that way Void can still hack whilst getting nuked for a couple of seconds.
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#8 | |
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Join Date: Jun 2009
Location: Singapore!
Posts: 1,259
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I T-Down the OP though. Kinda makes Void too epic? You can't do anything to him 0_o |
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#9 |
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This but the damage from Void. He's Time Man after all.
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#10 |
Forum Staff
Join Date: Jun 2009
Location: Beijing, China
Posts: 106
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I'll support this suggestion only if you can make the ranged projectiles flying into Chronosphere stop right there.
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Nous sommes dans des mondes différents.
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#11 |
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Okay..Gains 100% Resistance to Physical Damage, but Magic Damage is Delayed untill Chronosphere ends it duration. This way, he can avoid with his UBER evasion ability.
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#12 | |
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Join Date: Aug 2009
Location: California
Posts: 472
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Quote:
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#13 |
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Join Date: Jul 2009
Location: Croatia
Posts: 1,750
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#14 |
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i know we cant do that unless you make every projectile a unit.
what im suggesting here is give void a 100% damage reduction from physical damage and delay magic damage untill chronosphere ends.
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#15 |
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Ths is better...
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#16 |
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Join Date: Jun 2009
Posts: 1,606
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that would be bad. I don't want to see a laguna blade, finger of death & reaper scythe casted on pugna while inside the chronosphere just because they still see him standing despite of all the ultimates given.
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#17 |
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Join Date: Jun 2009
Posts: 540
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Maybe 10 second pause all unit with aganim at level 3
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#18 |
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Join Date: Jun 2009
Posts: 54
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Read Chronosphere's description, it says it traps all units not projectiles.
Besides, Faceless Void no longer needs 100% physical damage resistance when he has Backtrack and can even Time Walk when low in life. Thumbs down on this one. |
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#19 | |
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But it has some disadvantages as well, like damaging an enemy which would be dead for a long while ![]() On topic: I think this would be oped, but the delayed damage for Void only is good, because he could deal damage until the end of the skill, without being killed inbetween. |
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#20 | |
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But it wasn't codeable since iirc something like that had been mentioned before but i don't see anything is wrong with chrono tbh.... just learn to aim it so that your allies are outside and your enemies are inside... |
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