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#1 | |
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S T R A F E Fire a number of arrows in an instant. Each arrow deals normal damage. Level 1 - 2 Arrow. Level 2 - 3 Arrow. Level 3 - 4 Arrow. Level 4 - 5 Arrow. Cooldown: 15 second Manacost: 45 _______________ S E A R I N G - A R R O W Increases the damage of the Hero's attack by adding fire. If you learn this during wind walk the first time, you will lose the invisibility. No changes _______________ W I N D - W A L K Turn invisible for a period of time, increasing movement speed. No changes _______________ D E A T H - P A C T Kills a target unit, returning a percentage of its life. Gains {store} & {use} No changes S T O R E Kills a target unit and store its life. Level 1 - 1 Unit. Level 2 - 2 Unit. Level 3 - 3 Unit. U S E Heals Clinkz for 500 damage. |
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#2 |
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I like the change to Strafe, it gives him a "nuke". But keep the name Strafe. Strafing sounds bad.
But I don't see a real purpose in Death Pact change. Its pretty easy to heal with it right now.
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While I have partially returned to the forums, I am still not making test maps. If you have a small request, you can PM and I will try to work something out, but I do not have the time to make full test maps.
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#3 | |
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Okay..ill keep the Strafe name.
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#4 |
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Join Date: Jun 2009
Location: Singapore!
Posts: 1,259
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I don't know about the Death Pact change. You don't need to actually keep 3 creeps (too much Health for a Clinkz to handle D
![]() I dunno about Strafe. It may be useful Early Game, but it doesn't synergise with Searing Arrows (unless it allows Searing Arrows) or MKB (late game). Kinda sad, but I dunno, since I don't play Clinkz. Null vote. |
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#5 | ||||
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Quote:
Let me explain it one more time:
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#6 |
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If you don't have mana to WW, you definitely don't have mana to Death Pact and I can't imagine the use ability being more expensive than WW.
__________________
While I have partially returned to the forums, I am still not making test maps. If you have a small request, you can PM and I will try to work something out, but I do not have the time to make full test maps.
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#7 |
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you dont, and you dont need mana to cast Use. Only for Store you'll need mana..down side..it heals less compared to Direct Death Pact
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#8 |
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Join Date: Jul 2009
Location: Canada
Posts: 1,893
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Wait....You want to make it so you get 3 arrows per attack? For how long? Just one shot? If so, T-down. Clinkz has 2 steroid skills for a reason. One on one, no one really matches up in DPS. With an Orchids, you can't even use spells, so the enemy basically either dies, or has to run away taking major damage.
As for death pact, I think the current one is fine. Basically, all you did was give him 500/1000/1500 HP for mana and you have to store it. The current one is better for creeping, actual fights etc. But you just need to have good timing and positioning which is what Clinkz is all about.
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#9 | |
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hey, what if we use Storm old "Electric Rave" skill that toggle and gives you constant ASPD? ____________________________ Added 2 more arrows and "Each arrow deals normal damage."
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| Last edited by AbyssPetra; 08-09-2009 at 06:04 PM. | ||
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#10 |
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Join Date: Jul 2009
Location: Canada
Posts: 1,893
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As a Clinkz player, I'll tell you right now that's absurdly strong, especially since a lot of players get Orchids on him anyway. A constant 80% IAS, and 50 damage on arrows is beyond ridiculous.
I'm not sure any of his skills really need a remake. Maybe searing arrows to do something more than just damage....Can't think of anything though.
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