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Old 08-07-2009, 03:37 PM   #1
AbyssPetra
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Default [Remake]Clinkz is Wood


Store & Use - needs a better name ofcourse.

Quote:
S T R A F E
Fire a number of arrows in an instant. Each arrow deals normal damage.

Level 1 - 2 Arrow.
Level 2 - 3 Arrow.
Level 3 - 4 Arrow.
Level 4 - 5 Arrow.

Cooldown: 15 second
Manacost: 45
_______________

S E A R I N G - A R R O W
Increases the damage of the Hero's attack by adding fire. If you learn this during wind walk the first time, you will lose the invisibility.
No changes
_______________

W I N D - W A L K
Turn invisible for a period of time, increasing movement speed.
No changes
_______________

D E A T H - P A C T
Kills a target unit, returning a percentage of its life. Gains {store} & {use}
No changes

S T O R E
Kills a target unit and store its life.
Level 1 - 1 Unit.
Level 2 - 2 Unit.
Level 3 - 3 Unit.

U S E
Heals Clinkz for 500 damage.
Gains 3 Skill when Death Pact is learned: Store, Use & Death Pact(Does Both)
Store: Works like SF soul storing
Use: Use the Stored soul = heal
Death Pact: Still Same

Strafe increases attack speed by +500 for 2/3/4/5 attacks on target unit/structure.

With Searing Arrow & Strafing @ Level 4. It Deals 250 Pure Damage + Hero Damage.
Orb Effect/Buff Placer still works, that means you can Critical, Bash, Life Steal, Skadi Frost Effect, S&Y Maim or Chain Lightning while using Strafe.

Loses its shine @ Late Game.
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Last edited by AbyssPetra; 08-24-2009 at 08:07 PM. Reason: Canceled "Returns a percentage of last target unit life"
Old 08-07-2009, 03:52 PM   #2
Zirath
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Default Re: Clinkz

I like the change to Strafe, it gives him a "nuke". But keep the name Strafe. Strafing sounds bad.

But I don't see a real purpose in Death Pact change. Its pretty easy to heal with it right now.
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Old 08-08-2009, 05:34 AM   #3
AbyssPetra
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Default Re: Clinkz

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Originally Posted by Zirath View Post
I like the change to Strafe, it gives him a "nuke". But keep the name Strafe. Strafing sounds bad.

But I don't see a real purpose in Death Pact change. Its pretty easy to heal with it right now.
aha..yeah, well..what if there's no creep like: clinkz almost dying vs axe & there's no creep/mana to ww and kill creep.

Okay..ill keep the Strafe name.
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Old 08-08-2009, 10:29 AM   #4
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Default Re: Clinkz

I don't know about the Death Pact change. You don't need to actually keep 3 creeps (too much Health for a Clinkz to handle D
I dunno about Strafe. It may be useful Early Game, but it doesn't synergise with Searing Arrows (unless it allows Searing Arrows) or MKB (late game). Kinda sad, but I dunno, since I don't play Clinkz.
Null vote.
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Old 08-08-2009, 11:59 AM   #5
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Default Re: Clinkz

Quote:
Originally Posted by Zack1996 View Post
I don't know about the Death Pact change. You don't need to actually keep 3 creeps (too much Health for a Clinkz to handle D
I dunno about Strafe. It may be useful Early Game, but it doesn't synergise with Searing Arrows (unless it allows Searing Arrows) or MKB (late game). Kinda sad, but I dunno, since I don't play Clinkz.
Null vote.
What do you mean it doesnt work with Searing Arrows?
Let me explain it one more time:
This skill works like Windrunner's Focus Fire,
at level 1 & 2, it increases Clinkz attack speed to a fixed 2 projectile per sec(200 attack speed)
and @level 3 & 4 by 300 attack speed but on level 1 & 3, there'll be damage reductions.
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Old 08-08-2009, 03:25 PM   #6
Zirath
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Default Re: Clinkz

Quote:
Originally Posted by AbyssPetra View Post
aha..yeah, well..what if there's no creep like: clinkz almost dying vs axe & there's no creep/mana to ww and kill creep.

Okay..ill keep the Strafe name.
If you don't have mana to WW, you definitely don't have mana to Death Pact and I can't imagine the use ability being more expensive than WW.
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Old 08-08-2009, 04:33 PM   #7
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Default Re: Clinkz

Quote:
Originally Posted by Zirath View Post
If you don't have mana to WW, you definitely don't have mana to Death Pact and I can't imagine the use ability being more expensive than WW.
you dont, and you dont need mana to cast Use. Only for Store you'll need mana..down side..it heals less compared to Direct Death Pact
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Old 08-08-2009, 04:49 PM   #8
Jay.J
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Default Re: Clinkz

Wait....You want to make it so you get 3 arrows per attack? For how long? Just one shot? If so, T-down. Clinkz has 2 steroid skills for a reason. One on one, no one really matches up in DPS. With an Orchids, you can't even use spells, so the enemy basically either dies, or has to run away taking major damage.

As for death pact, I think the current one is fine. Basically, all you did was give him 500/1000/1500 HP for mana and you have to store it. The current one is better for creeping, actual fights etc. But you just need to have good timing and positioning which is what Clinkz is all about.
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Old 08-09-2009, 06:02 PM   #9
AbyssPetra
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Default Re: Clinkz

Quote:
Wait....You want to make it so you get 3 arrows per attack? For how long? Just one shot? If so, T-down. Clinkz has 2 steroid skills for a reason. One on one, no one really matches up in DPS. With an Orchids, you can't even use spells, so the enemy basically either dies, or has to run away taking major damage.

As for death pact, I think the current one is fine. Basically, all you did was give him 500/1000/1500 HP for mana and you have to store it. The current one is better for creeping, actual fights etc. But you just need to have good timing and positioning which is what Clinkz is all about.
In an instant = 1 second.

hey, what if we use Storm old "Electric Rave" skill that toggle and gives you constant ASPD?
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Added 2 more arrows and "Each arrow deals normal damage."
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Last edited by AbyssPetra; 08-09-2009 at 06:04 PM.
Old 08-09-2009, 11:39 PM   #10
Jay.J
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Default Re: Clinkz

As a Clinkz player, I'll tell you right now that's absurdly strong, especially since a lot of players get Orchids on him anyway. A constant 80% IAS, and 50 damage on arrows is beyond ridiculous.

I'm not sure any of his skills really need a remake. Maybe searing arrows to do something more than just damage....Can't think of anything though.
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