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Member
Join Date: Jun 2009
Location: Sweden
Posts: 1,717
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![]() Artificial Engine Steelcall Strength - 24 + 2.65 Agility - 12 + 1.35 Intelligence - 20 + 2.2 ![]() ![]()
![]() Chain Launcher - (Active, Ground-target) |
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#2 |
Member
Join Date: Sep 2009
Posts: 37
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Very awesome idea. I like your skills a lot, and I think they work well together, and go along excellently with the tank theme. I think that your Rewire ability ought to have a shorter time needed in order to complete, though, like 1 second cast time at level 4. This would make micro-managing him in battle much more dynamic, and would allow for more complex, although not necessarily required, strategy, which I think would be move fun overall.
Wonderful job. T-up! |
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#4 |
Member
Join Date: Jun 2009
Location: Sweden
Posts: 1,717
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Thanks for the support, i will consider your ideas.
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#5 |
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Hmm, a STR caster. I like STR casters. They are tough, and annoying. I like Chain Launcher, but don't you find it imba? As much as it resembles Hook, it's also double the disable and, can Steelcall move during the drag? I like the skill due to its sheer awesomeness, but you might want to elaborate on it more on how it's not more powerful than Hook.
As for Rewire, I think having +1% HP regen and 30% chance to block spells are powerful enough to overshadow the minor penalty of -25 ms. I'd implement a duration of the buffs' active time to balance it. I'd leave it to you. Energetic Shell is extremely useful and powerful... 400 AoE of 50% slow?? With damage and dispelling allies to boot. This skill is comparable to Warlock's Upheaval, but look at the fact on why Upheaval has such a long cooldown and being a channeling spell. I guess it's ok since this is your first representation of the hero idea, it could use some nerf really, but nevertheless it's a very useful spell and I like it. An AoE damage ulti is always welcomed, but what's with the weird mana cost scaling? You also stated Dual Target, but I couldn't understand it as you also stated it hits AoE. All in all, I suppose it's a good start to a STR caster tank-tank. May need tweaks here and there. Certainly a hero I'd like to play in DotA.
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#6 |
Member
Join Date: Jun 2009
Location: Sweden
Posts: 1,717
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Thanks for the reply, i did some nerfing. Difference betwean hook and chain-launchers are that launchers is basicly a slow by up to 275ms (around 75%) for 3 seconds if enemy moves against it. Is that really so overpowered? Yes he can move with it, and thereby force the enemy with him.
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#7 |
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Sorry for the late review, its a short one, I dont have much time currently.
General Hero Idea: Nice and original, I like it. Skill 1: So basically you have 2 times the same skill, right? Well, idea is somehow nice, but its effect resembles Hook, especially if both launchers are used at the same time. Idk, I dislike somehow that the drag speed can be doubled, makes it less unique. Question: With your description, do you mean that units hit cant attack? Skill 2: Sorry, but this is a type of skill I simply dislike a lot. Selfstun + lots of effects which I cant even remember, I hate something like this. Not sure if its good or bad, but I personally would like to see a remake here. Skill 3: A really pretty good Thunderclap already, but the effect of removing all stuns and so on makes it oped. Imo either nerf the Thunderclap a lot or even remove it completely. I would concentrate everything on waking up allies from stun/sleep/slow/silence or w.e. the exact effects are. This is strong, useful, unique and enough for a great skill. Remove the Thunderclap, then you have an awesome support skill. Ult: Fix MC. Whats the sense of the duration? Well, Idk. The skill's effect is average original, just a shockwave, which deals less damage the longer it travels. The possible secondary effect is just a free Rearm, which can be ridiculously overpowered, because it makes an already strong skill (5 enemies killed) even stronger. Rearm isnt that original either. Needs tweaks and more balance. Overall: Lots of synergies are rather forced, but some are okay. Im not sure if this hero would really bring a new playstyle into dota, except for skill 3. All in all, this suggestion still needs a lot of improvements. |
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#8 |
Member
Join Date: Feb 2010
Posts: 258
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First spell is really nice, like Storm's pull, with a twist. I like rewire since it makes your hero do whatever you want it to do making him a multitasker. 3rd skill is not something I like simply because you said (and I don't know if that's even CODABLE) he'll be able to activate it when he's stunned. Not cool. A stun's a stun. You get stunned, you're most likely dead. Imagine Magnus ultying your entire team and you cast that thing. Magnus looses his huge cooldown ultimate stun instantly? Not fair, you need to rethink it in my opinion. I like the ulti and it's spamability
Major plus if you aim it right (say a huge push comes your way. You shoot one to the left, one to the right, on in the middle finally and bbye creep wave! )T-up like in the old forums because the only thing broken is the 3rd skill. Slark already has something like that, dark pact, and even though it works on him only it's horribly powerful ( I <3 slark)
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If I was nice enough to review your stuff be nice and give me an opinion on mine. Just be fair
![]() Illusionist's Scepter "Fear what is hidden right in front of your very eyes"
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#9 |
Member
Join Date: Aug 2009
Posts: 266
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Can't deny you've done a bery interesting job over here, a bit complex mechanics and some imbalance, but that can be tweaked, removing stuns and slows with a non-ult skill is imba (well omniknight can do it, but single-targeting), maybe a pushback to enemies would help, the double-hook seems interesting, still can't understand it at all..., as for the selfrepair, it's just ok, can help to get ready for tanking a bit, ultimate seems fair enough, a lil nuke for a tank imo.
Nicely done so far, the idea deserves some credit, there is still some missing info (like synergies), work harder on it and you'll get an even better hero sugg, by now, my t-up ![]() Eval Skills: 3/4 Concept & Theme: 1/1 Details (Info & Balance): 3/8 Total: 7/13 Conclusions: Just the missing info and some retweaking on skills, that's all, get better explanations on those things, get a list of pros and cons, there are those missing points, nothing else to complain about. By the way, i'd like your PoV into my sugg, and also you can get an idea about what info can you also add into yours, the link is on my sig
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"If we want a better world, we'll have to move to a new one"
- My Hero Suggestion: -> [AGI-SENT] Asha Silverbow, The Mystic RangerIN GOD I TRUST!
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#10 |
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What the hell is wrong with the Ultimate manacost?
200, then 180, then 220. |
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#11 |
Member
Join Date: Jun 2009
Location: Sweden
Posts: 1,717
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Bump
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#12 |
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#13 |
Member
Join Date: Jun 2009
Location: Sweden
Posts: 1,717
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I don't remeber what you commented, but i nerfed the skills a bit.
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#14 |
Member
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T-up
Nice concept.
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