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Old 01-18-2010, 01:20 AM   #1
Ali Radicali
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Default [Consumable]Mana Stone


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Mana Stone - 80
Passively grants the hero 0.25 mana per second. Can be consumed for 80 mana.
stacks once in inventory.
Cooldown: 10 seconds.

A Satyr's kidney stone is a potent source of mana, - if you can stand the smell.
Each Mana Stone contains one charge. Once you use it, it's gone. Stacks once in item slots (two per slot), and multiple Mana Stones' mana regeneration stacks(2 stones = 0.5 mana / sec, 3 = 0.75, etc.).
Obtainable at the Ancient of Wonders/Tomb of Relics in the Sentinel and Scourge base.

Reasoning: DotA has only one cheap mana consumable at the moment, whereas it has both tangoes and Salves for healing, so I think adding another one would be a good idea. This item is based on Mana Stone from WC III ladder but the numbers are a bit different.

This item serves a dual purpose, it's an alternative to other forms of mana regen (Clarities, Sobi Mask, Ring of Basilius, Void Stone, Magic Stick/Wand), and it provides burst mana.
Early-on, this item is significantly more effective that percentage-based mana items, later on, it loses it's effectiveness (like most consumables).


Balance: It costs more money than a clarity potion and gives less mana upon use. However, the longer you don't use it, the more benefits it gives you, plus it gives instant burst mana rather than mana-over-time which can be dispelled.
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Last edited by Ali Radicali; 04-06-2010 at 11:56 AM.
Old 01-18-2010, 01:23 AM   #2
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Default Re: [Consumable]Mana Stone

Where would you purchase it?
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Old 01-18-2010, 01:29 AM   #3
Ali Radicali
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Default Re: [Consumable]Mana Stone

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Originally Posted by Swiftkick View Post
Where would you purchase it?
Ancient of Wonders (consumable shop).
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Old 01-18-2010, 07:20 AM   #4
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Default Re: [Consumable]Mana Stone

I like it...
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Old 01-20-2010, 01:18 AM   #5
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Default Re: [Consumable]Mana Stone

what if you twist it a little big? like.. giving 0.45 MP/second when it has charges, and 0.25 when not? gives your heal, and charges can be restored at fountain or something.

Also a Lifestone could be added, with same concept (dunno.. 2HP/sec when charged. 1 per second when not, heals for X)
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Old 01-20-2010, 01:42 AM   #6
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Default Re: [Consumable]Mana Stone

I like it. Nice item to have when your in a clutch and oom.
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Old 01-20-2010, 12:09 PM   #7
Ali Radicali
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Default Re: [Consumable]Mana Stone

Quote:
Originally Posted by ccjmk View Post
what if you twist it a little big? like.. giving 0.45 MP/second when it has charges, and 0.25 when not? gives your heal, and charges can be restored at fountain or something.
Turning it into a permanent item like bottle would drastically alter the item: it would require a bigger price and bigger bonuses(because .25 manaregen is not worth a slot beyond early-game). The point of this item is that it's cheap and expendable; you don't have to lug it around with you the rest of the game and it's cheap so you can buy it with your starting gold.
Quote:
Originally Posted by ccjmk View Post
Also a Lifestone could be added, with same concept (dunno.. 2HP/sec when charged. 1 per second when not, heals for X)
More than enough hp-regen items; no need to add another.
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Old 01-20-2010, 01:15 PM   #8
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Default Re: [Consumable]Mana Stone

I like this item very much, is the ganking version of clarity potion. One of those on Sven/Venge and you're sure to stun twice in a gank. Only thing is this indirectly nerf Nulls, and those are already a bit underused, but that's another story and can be solved in a lot of ways.
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Look my reorganization of the weapon shop for:
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• Hammer is the old Javelin (the %chance fits naturaly in Basher + Mael)
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Old 01-20-2010, 01:19 PM   #9
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Default Re: [Consumable]Mana Stone

80 golds for instant 80 mana? That's too cheap.
Increase the cost to 100 golds or a bit more.
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Old 01-20-2010, 01:38 PM   #10
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Default Re: [Consumable]Mana Stone

Quote:
Originally Posted by Gheizen64 View Post
I like this item very much, is the ganking version of clarity potion. One of those on Sven/Venge and you're sure to stun twice in a gank. Only thing is this indirectly nerf Nulls, and those are already a bit underused, but that's another story and can be solved in a lot of ways.
I think Wand plays a much bigger role in the underuse of nulls. Very few heroes that could use nulls can't use Wand better.

Quote:
Originally Posted by melody10511 View Post
80 golds for instant 80 mana? That's too cheap.
Increase the cost to 100 golds or a bit more.
The introduction of Magic Stick/Wand proves that burst mana for a low price is not necessarily imbalanced.
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Old 01-20-2010, 01:54 PM   #11
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Default Re: [Consumable]Mana Stone

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Originally Posted by Ali Radicali View Post
I think Wand plays a much bigger role in the underuse of nulls. Very few heroes that could use nulls can't use Wand better.
Actually, yes, wand is the reason. But i was speculating on the effect this item would bring, nerfing nulls even more.
Note that i don't think that's a bad thing, as i believe Nulls should be buffed anyway (or wand and bracers slightly nerfed) to rebalance a bit the distribution of the +3/+3/+6 items.
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Analysis of item usage in competitive 6.66, 6.67, 6.68, 6.69 and 6.71. Ongoing.

Look my reorganization of the weapon shop for:
• Organized shop layout (ala Sena the Accesorizer)
• More unique +dmg items (BoA ,Broadswoard & Claymore)
• Items and recipes are more logical and intuitive
• Hammer is the old Javelin (the %chance fits naturaly in Basher + Mael)
• Desolator is now made from swords
and more!
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Old 01-20-2010, 02:04 PM   #12
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Default Re: [Consumable]Mana Stone

Quote:
Originally Posted by Gheizen64 View Post
Actually, yes, wand is the reason. But i was speculating on the effect this item would bring, nerfing nulls even more.
Note that i don't think that's a bad thing, as i believe Nulls should be buffed anyway (or wand and bracers slightly nerfed) to rebalance a bit the distribution of the +3/+3/+6 items.
TBH I think the solution would be to rebalance Wand. Having the item use 2 GGbranches instead of 3 (and therefore having Wand give +2 stats instead of +3) would be the right solution IMO. I made a thread about it in Balance Suggestions more than a month ago but it hasn't been put up yet. I guess complaining about imba imba Slark and DK is more important than the overuse of Wand.
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Old 01-20-2010, 04:17 PM   #13
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Default Re: [Consumable]Mana Stone

Too good. Maybe imba.

It give's you passive mana regen, instant mana if needed.
Better than clarity potion.. much better..

Clarity gives 100 mana over 30 seconds for 50 gold.
This gives 80 mana over 0 seconds for 80 gold.

And passivly gives 100 mana over 400 seconds. Not interuppted by combat and stacks.

I would get 21518205125125 of this on Storm.

I see no reason why this should stack.
And it should cost like ~2.2 gold per mana restored, since it's better than clarity. Way better.
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Last edited by Drikam; 01-20-2010 at 04:19 PM.
Old 01-20-2010, 06:58 PM   #14
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Default Re: [Consumable]Mana Stone

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Originally Posted by Drikam View Post
Too good. Maybe imba.

It give's you passive mana regen, instant mana if needed.
Better than clarity potion.. much better..

Clarity gives 100 mana over 30 seconds for 50 gold.
This gives 80 mana over 0 seconds for 80 gold.

And passivly gives 100 mana over 400 seconds. Not interuppted by combat and stacks.

I would get 21518205125125 of this on Storm.

I see no reason why this should stack.
And it should cost like ~2.2 gold per mana restored, since it's better than clarity. Way better.
Those things does not stack in inventory. Read the Op, thx.
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Analysis of item usage in competitive 6.66, 6.67, 6.68, 6.69 and 6.71. Ongoing.

Look my reorganization of the weapon shop for:
• Organized shop layout (ala Sena the Accesorizer)
• More unique +dmg items (BoA ,Broadswoard & Claymore)
• Items and recipes are more logical and intuitive
• Hammer is the old Javelin (the %chance fits naturaly in Basher + Mael)
• Desolator is now made from swords
and more!
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Old 01-20-2010, 07:15 PM   #15
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Default Re: [Consumable]Mana Stone

like it, T-up
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Old 01-20-2010, 07:17 PM   #16
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Default Re: [Consumable]Mana Stone

T-Up :]
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Old 01-22-2010, 06:18 AM   #17
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Default Re: [Consumable]Mana Stone

Ok, I didn't catch that. But it's still much better than a clarity.
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Old 01-22-2010, 11:52 AM   #18
Ali Radicali
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Default Re: [Consumable]Mana Stone

Quote:
Originally Posted by Drikam View Post
Ok, I didn't catch that. But it's still much better than a clarity.
No, not really. Clarities give more mana for less gold and stack indefinitely in one item slot. This makes them a lot easier to accommodate into a starting item build.
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Old 01-22-2010, 01:25 PM   #19
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Default Re: [Consumable]Mana Stone

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Old 01-22-2010, 03:51 PM   #20
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Default Re: [Consumable]Mana Stone

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Originally Posted by Ali Radicali View Post
No, not really. Clarities give more mana for less gold and stack indefinitely in one item slot. This makes them a lot easier to accommodate into a starting item build.
I see. My math and reading went bad.

Clarity is 0.5 gold per mana.
Stone is 1 gold per mana, not counting passive.

Seems nice.

This item gives 100 mana over 80 seconds at the cost of 80 gold, provided that you consume it after 20 seconds of regenerating mana.

Clarity gives 100 mana over 30 seconds at the cost of 50 gold. Dispells on attack.

It's obvious, the longer you hold the stone, the more worth it becomes over clarity.

Early game, heroes will prefer this item over clarities.

Imagine a zeus with a few of these at start. You pay 80 gold free arc lightning. Zeus will last hit creeps and damage heroes with this spell, which means he earns money pretty fast. Early game this item is strong. Could be used for a fast first blood spamming spells or something. This will buff early game and I think many heroes would get this item.


I don't think it's balanced, because of the few sentences I just said.

Zeus - 2.5 second cooldown spell, arc lightning with nice damage and you still get free mana.

Storm - 4 second Static Remnant, 140 aoe damage, 70 mana. Nice farming here.

Dark seer - 7 second cooldown Ion Shield, 30 damage per second for 15 seconds at a cost of 70 mana. 10 for free + money!


It would be a good item for them, they need gold at start, to be imba and own. Ever heared "dont feed zeus"? Now, with mana stone he can feed without noobs in your team.


Free farm. Profit.
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