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Old 01-18-2010, 09:26 AM   #1
uo111
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Default [Int-Neutral] Etinmer, the Obsidian Statue


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CHANGE LOG
???????????
• Posted as a contestant in CTH contest #1

???????????
• Rebalanced the hero heavily due to gwho's comments(remade Devour Magic)

February 27, 2011
• Decreased dissipation time on Arcane Shield to 4 seconds
• Increased damage Disintegrate deals from 1/2 to 2/3
• Increased the statues movement speed from 280 to 285
• Arcane Shield now protects from silence

February 28, 2011
• Aghanim's increases the AoE of disintegrate to 100


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INTRODUCTION



Etinmer

A statue left for the elements after the War Of the Magi. Fortunately for Etinmer, he was left in the middle of an arcane battle field. Due to his strange incantation markings, he was able to absorb the massive amounts of arcane forces around him, and become a living being. Etinmer uses arcane magic to sustain an animated form, but his mind is easily swayed. When Etinmer is discovered, it will be a race between the sentinel and scourge to see who can get their hands on him first.

Strength - 20 + 2.5
Agility - 10 + 1.0
Intelligence - 20 + 3

Learns Devour Magic, Arcane Shield, Arcane Link and Disintegrate

Attack range of Melee (150)
Movement speed of 285

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HERO INFORMATION

Affiliation: Neutral
Role: Spell caster / support tank
Theme: Arcane statue


Etinmer, the Obsidian Statue

Starting Hitpoints: 530
Starting Mana: 260
Starting Damage: 55-57
Starting Armor: 6

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HERO ABILITIES



Devour Magic

Absorbs all magic in an aoe around Etinmer. Absorbing all non-ultimate debuffs off of allies, and absorbing mana from enemy heroes.

Level 1 - 400 aoe, 50 mana stolen
Level 2 - 600 aoe, 75 mana stolen
Level 3 - 800 aoe, 100 mana stolen
Level 4 - 1000 aoe, 125 mana stolen

Basically, in the specified aoe, all enemy heroes will lose some mana, which the Obsidian Statue will gain. And all allies in the aoe will lose their debuffs, which the statue will gain.(does not absorb maledict)

Casting Range is self


Cooldown: 18 seconds
Mana Cost: 60/100/140/180 mana

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Arcane shield

Etinmer takes pure mana out of the air and circles the mana around himself at the speed of light. The mana becomes so dense, it becomes physical, and will surround and protect the statue from harm. Unfortunately while inside the shield the statue is unable to move or attack, though he can still cast, and cannot be silenced. The statue can dissipate the shield, but it takes 4 seconds to do so.

Level 1 - The shield absorbs 200 damage
Level 2 - The shield absorbs 500 damage
Level 3 - The shield absorbs 800 damage
Level 4 - The shield absorbs 1100 damage

The hero becomes immobile and can no longer attack. However, any damage dealt to him will be dealt to his shield instead, and he can still cast spells. The shield will prevent Etinmer from being silenced by any skill. (Doom is not considered a silence.)

Duration is 15 seconds, or until the hero is dealt 1100 damage or until the shield is dissipated
Casting Range is self
Casting Time is 0


Cooldown: 40 seconds
Mana Cost: 50/100/150/200

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Arcane Link

Etinmer creates a link between himself and his enemies by binding their and his arcane energies together. He gains vision of his enemies as long as the link remains attached and his enemies attack speed and movement speed are slowed based on how far away they are from Etinmer. Up to 50% slow. 2000 breaking range.

Level 1 - Last 5 seconds, cast range is 500 aoe
Level 2 - Last 6 seconds, cast range is 600 aoe
Level 3 - Last 7 seconds, cast range is 700 aoe
Level 4 - Last 8 seconds, cast range is 800 aoe

When this spell is cast, all enemies in the aoe will be attached to Etinmer through some type of animation. Etinmer will have vision of them, and they will be slowed by a variable of how far away they are from Etinmer. No slow at 0 range, 50% slow at 2000 range. If they get beyond 2000 range, then the link will break.

Duration is 5/6/7/8 seconds
Casting Range is 500/600/700/800 aoe around self (2000 breaking range)


Cooldown: 18 seconds
Mana Cost: 100/125/150/175

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Disintegrate

Fires a ray of death that deals heavy damage. Deals 2/3 damage to heroes. The damage dealt by this is pure. Scepter adds 75 damage, increases aoe and increases mana cost by 25.

Level 1 - 75 damage (150*)
Level 2 - 150 damage (225*)
Level 3 - 225 damage (300*)

A thin line similar to Powershot that moves instantly from the caster to the point with 2000 range. Units must be within 40(100* w/ Aghs) of the ray to be hit. Deals 2/3 damage to heroes.

Casting Range is 2000 (40 aoe)(100 w/ Aghs)


Cooldown: 2 seconds
Mana Cost: 50/75/100

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Last edited by uo111; 04-17-2011 at 12:59 AM.
Old 01-18-2010, 08:28 PM   #2
Zesty_Pancakes
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Default Re: [Int-Neutral] Etinmer, the Obsidian Statue

I like the concept, but 37.5 damage for 100 mana on his ult seems pretty weak.
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Old 01-18-2010, 11:10 PM   #3
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Default Re: [Int-Neutral] Etinmer, the Obsidian Statue

Quote:
Originally Posted by Zesty_Pancakes View Post
I like the concept, but 37.5 damage for 100 mana on his ult seems pretty weak.
Agreed. It was late last night, and I noticed the problem but couldn't think of a way to fix it.

I think the new mana cost would fit a bit better.
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Old 01-19-2010, 11:22 PM   #4
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Default Re: [Int-Neutral] Etinmer, the Obsidian Statue

Problem with that model is if the hero uses bkb once wont beable to go back to statue form and will look like a destroyer
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Old 01-19-2010, 11:46 PM   #5
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Default Re: [Int-Neutral] Etinmer, the Obsidian Statue

Quote:
Originally Posted by Aepyornis View Post
Problem with that model is if the hero uses bkb once wont beable to go back to statue form and will look like a destroyer
This problem has been solved with quite a few heroes, a long long time ago.(tinker, terror blade, Zeus)
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Old 02-23-2010, 07:16 AM   #6
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Default Re: [Int-Neutral] Etinmer, the Obsidian Statue

why does his ult deal half damage to heroes?

like the hero man, good job
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Old 05-24-2010, 11:33 AM   #7
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Default Re: [Int-Neutral] Etinmer, the Obsidian Statue

Quote:
Originally Posted by Lord_Talron View Post
why does his ult deal half damage to heroes?

like the hero man, good job
The damage dealt is pure, and the range is 2000.

The damage is balanced easy farming, and constant nukes on heroes.

If it did full damage to heroes, it would be to much. If it did less damage, it would be less effective at killing creeps.

It's just all apart of balance I suppose. Not that it's perfectly balanced, but that is what it is basically.
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Old 05-24-2010, 01:39 PM   #8
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Default Re: [Int-Neutral] Etinmer, the Obsidian Statue

The hero is an initiator right? cool.

About the 1st skill. Would he also absorb DoT from his allies? If so, would DoT go through his barrier or would it be blocked as well?
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Old 05-24-2010, 01:49 PM   #9
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Default Re: [Int-Neutral] Etinmer, the Obsidian Statue

yeah man now a hero presentation that is more fun to read... damn noobs spamming bad hero ideas in the forum in a written text -.- TY for that xD
okay lets see ... hm:
275 MS wtf serious ... hm its okay but 275 MS + melee range ... not good Etimer would be ganked such often, that this hero yould not be fun to play - think about it
I think it IS a statue and statues made of stone could in my opinion have more than 1 armor
20 str 10 agi 20 int ... bit boring xD
Skill 1: great skill I hope every hero gets the 135 mana absorbed and not the 135 for the whole AoE ... you could maybe absorb a bit more than 135 on lvl 4 because of the 18 sec cooldown. The debuff absorb is also a great idea. MAYBE jsut MAYBE you could think of a subskill that removes all debuffs from the obsidian statue. This subskill should need a lot of mana and have about 3 secs cast time just for balance.
Skill 2: absorbs also spell dmg?
Skil 3: great skill like it
Skill 4: funny skill not UP because of the spamablelility...what ever I mean you can spam it xD

All in all T-up for this hero
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Old 05-24-2010, 02:01 PM   #10
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Default Re: [Int-Neutral] Etinmer, the Obsidian Statue

^
Several good points.

I increased the ms just a bit.

I gave him a massive armor boost, as I agree wholeheartedly that he should have some big armor.

As for devour, the skill is supposed to have that drawback. If you think about it, most if not all debuffs will hardly effect him. Shield will absorb and damage, slows don't do anything to an immobile hero, and he can't attack, so he can't miss or attack slower. The only bad thing would be silence.(which would destroy him, now that I think about it.)

Quote:
Originally Posted by barnii View Post
The hero is an initiator right? cool.

About the 1st skill. Would he also absorb DoT from his allies? If so, would DoT go through his barrier or would it be blocked as well?
That's interesting. I've never thought of him as an initiator, and he really isn't much of one. But now that I think about it, he could act very nicely as a support initiator. With a blink dagger he could easily follow anyone into an initiation, and follow up with shield and arcane link to hinder the enemies and keep them in a focused area. Plus, devour magic would protect the other initiator from major debuffs.

Yes, DoT's would be absorbed, and the barrier would block the damage.
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Old 05-24-2010, 03:12 PM   #11
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Default Re: [Int-Neutral] Etinmer, the Obsidian Statue

Yay uo111 is back! :3
anyway, I love the skill set. The things are the icons a kinda... you know that already, I guess. Maybe lets look for more appealing icons I'd say. Well its not the point. Magic Devour serves right enough, but it could be daunting if you absorb silence XD it's a Fun for fail. But quite handy for team fights, especially as the debuff remover for the team. I wonder if this affects Maledict spell? since it doesn't show a status debuff below the hero stats.

Arcane Shield, nice defense for a statue, but It looks plain and requires much tactics for team plays. Unable to attack nor move, but able to cast spells. I suggest to make the shield electrifying, since it's an arcane it would have power or something that makes the attacks feel pain as they do attack you. Of course by normal attacks. This will help you for a creep sweeping and for gold. You might not be able to rely on your ultimate for creep sweeping & bounty. And this affects Heroes too. Your choice

Arcane Link, with this spell able to slow enemies within a certain AoE, is good. But the problem I've seen so far is that the slow% only increase as they run away from you. What if the event is the opposite, they are running towards you. It is said that the closer the lower slow% does as to the extent to reach 0 slow%. That would be bad. So I think, on what I suggest on the shield is good for this problem. And also, try add some spice on this spell? Like whenever the enemies breaks on the spell, drain a certain mana from them, and or if no mana a certain stun is applied instead. Now there's a good spice ^^.

Disintegrate, nice spell, pure, spammable, and average. Fun to use and quite catchy. Is is a laser or an arcane beam? I'm thinking of something might add if possible, but it must related to mana. Since your spels are almost drains or disturbing their mana pool. Then, how about whenever hit a unit with mana, the beam will purge a certain % on their mana pool to nothing. Talk about stripping their magical powers.

oh well, those are my wild guess on this skill set ^^
Good luck!
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Old 02-27-2011, 11:06 PM   #12
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Default Re: [Int-Neutral] Etinmer, the Obsidian Statue

I like the icons...

About devour magic, silence is a HUGE deal for this hero in particular. I've decided to make Aracne Shield prevent silences on Etinmer, to avoid him destroying himself. Though Devour magic is quite strong.

To answer the question of maledict, no it wouldn't be absorbed. Anything that can't be purged wouldn't be absorbed. Maledict would also cause intense, unreasonable amounts of damage, if say, two or three were absorbed O.o.(dust on the other hand, would be absorbed ^.^)

Arcane shield is almost ultimate worthy as of now. I don't think it needs any more buffs.

Arcane link is designed to make enemies run towards you. That's what you want. You want to tank them for your team and manipulate the enemies positions. If they run from you, the super strong slow and 2000 range with vision does not warrant an extra effect. It's quite strong.

The 2000 range is what makes this skill. Etinmer can pick off supports before battles even start, and cancel daggers with ease. Among other things such as stopping pushes in literally 2 seconds. I would say it's an arcane beam, but it's a ray type thing so, I guess it doesn't matter.

Made some pretty big buffs on the hero. He is kinda scary now.
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Old 02-28-2011, 09:04 AM   #13
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Default Re: [Int-Neutral] Etinmer, the Obsidian Statue

He could be some excellent tanker as well with his Debuff absorb and his shield. 40 AoE is puny! Maybe Scepter could increase the AoE of the beam to about 140 or something like that, because 75 damage upgrade isn't worth it to spend 4200 gold on - feel free to justify your reasoning behind it though.
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Old 03-01-2011, 03:35 AM   #14
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Default Re: [Int-Neutral] Etinmer, the Obsidian Statue

Quote:
Originally Posted by Teh_Heartless View Post
He could be some excellent tanker as well with his Debuff absorb and his shield. 40 AoE is puny! Maybe Scepter could increase the AoE of the beam to about 140 or something like that, because 75 damage upgrade isn't worth it to spend 4200 gold on - feel free to justify your reasoning behind it though.
That is a fantastic idea. <3

It was more of a concept thing. Thin laser and all. But Agh's increasing the aoe is just awesome.
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Old 03-01-2011, 04:50 AM   #15
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Default Re: [Int-Neutral] Etinmer, the Obsidian Statue

Glad to help ;D
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