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#1 |
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| Last edited by uo111; 04-17-2011 at 12:59 AM. | |
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#2 |
Banned
Join Date: Aug 2009
Posts: 2,930
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I like the concept, but 37.5 damage for 100 mana on his ult seems pretty weak.
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#3 | |
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Quote:
I think the new mana cost would fit a bit better.
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#4 |
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Join Date: Jun 2009
Posts: 202
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Problem with that model is if the hero uses bkb once wont beable to go back to statue form and will look like a destroyer
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#5 |
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This problem has been solved with quite a few heroes, a long long time ago.(tinker, terror blade, Zeus)
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#7 | |
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The damage is balanced easy farming, and constant nukes on heroes. If it did full damage to heroes, it would be to much. If it did less damage, it would be less effective at killing creeps. It's just all apart of balance I suppose. Not that it's perfectly balanced, but that is what it is basically.
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#8 |
Member
Join Date: Sep 2009
Posts: 50
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The hero is an initiator right? cool.
![]() About the 1st skill. Would he also absorb DoT from his allies? If so, would DoT go through his barrier or would it be blocked as well? |
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#9 | |
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yeah man now a hero presentation that is more fun to read... damn noobs spamming bad hero ideas in the forum in a written text -.- TY for that xD
okay lets see ... hm: 275 MS wtf serious ... hm its okay but 275 MS + melee range ... not good Etimer would be ganked such often, that this hero yould not be fun to play - think about it I think it IS a statue and statues made of stone could in my opinion have more than 1 armor ![]() 20 str 10 agi 20 int ... bit boring xD Skill 1: great skill I hope every hero gets the 135 mana absorbed and not the 135 for the whole AoE ... you could maybe absorb a bit more than 135 on lvl 4 because of the 18 sec cooldown. The debuff absorb is also a great idea. MAYBE jsut MAYBE you could think of a subskill that removes all debuffs from the obsidian statue. This subskill should need a lot of mana and have about 3 secs cast time just for balance. Skill 2: absorbs also spell dmg? Skil 3: great skill like it Skill 4: funny skill not UP because of the spamablelility...what ever I mean you can spam it xD All in all T-up for this hero
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#10 | |
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^
Several good points. I increased the ms just a bit. I gave him a massive armor boost, as I agree wholeheartedly that he should have some big armor. As for devour, the skill is supposed to have that drawback. If you think about it, most if not all debuffs will hardly effect him. Shield will absorb and damage, slows don't do anything to an immobile hero, and he can't attack, so he can't miss or attack slower. The only bad thing would be silence.(which would destroy him, now that I think about it.) Quote:
Yes, DoT's would be absorbed, and the barrier would block the damage.
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#11 |
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Yay uo111 is back! :3
anyway, I love the skill set. The things are the icons a kinda... you know that already, I guess. Maybe lets look for more appealing icons I'd say. Well its not the point. Magic Devour serves right enough, but it could be daunting if you absorb silence XD it's a Fun for fail. But quite handy for team fights, especially as the debuff remover for the team. I wonder if this affects Maledict spell? since it doesn't show a status debuff below the hero stats. Arcane Shield, nice defense for a statue, but It looks plain and requires much tactics for team plays. Unable to attack nor move, but able to cast spells. I suggest to make the shield electrifying, since it's an arcane it would have power or something that makes the attacks feel pain as they do attack you. Of course by normal attacks. This will help you for a creep sweeping and for gold. You might not be able to rely on your ultimate for creep sweeping & bounty. And this affects Heroes too. Your choice ![]() Arcane Link, with this spell able to slow enemies within a certain AoE, is good. But the problem I've seen so far is that the slow% only increase as they run away from you. What if the event is the opposite, they are running towards you. It is said that the closer the lower slow% does as to the extent to reach 0 slow%. That would be bad. So I think, on what I suggest on the shield is good for this problem. And also, try add some spice on this spell? Like whenever the enemies breaks on the spell, drain a certain mana from them, and or if no mana a certain stun is applied instead. Now there's a good spice ^^. Disintegrate, nice spell, pure, spammable, and average. Fun to use and quite catchy. Is is a laser or an arcane beam? I'm thinking of something might add if possible, but it must related to mana. Since your spels are almost drains or disturbing their mana pool. Then, how about whenever hit a unit with mana, the beam will purge a certain % on their mana pool to nothing. Talk about stripping their magical powers. oh well, those are my wild guess on this skill set ^^ Good luck! |
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#12 |
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I like the icons...
![]() About devour magic, silence is a HUGE deal for this hero in particular. I've decided to make Aracne Shield prevent silences on Etinmer, to avoid him destroying himself. Though Devour magic is quite strong. To answer the question of maledict, no it wouldn't be absorbed. Anything that can't be purged wouldn't be absorbed. Maledict would also cause intense, unreasonable amounts of damage, if say, two or three were absorbed O.o.(dust on the other hand, would be absorbed ^.^) Arcane shield is almost ultimate worthy as of now. I don't think it needs any more buffs. Arcane link is designed to make enemies run towards you. That's what you want. You want to tank them for your team and manipulate the enemies positions. If they run from you, the super strong slow and 2000 range with vision does not warrant an extra effect. It's quite strong. The 2000 range is what makes this skill. Etinmer can pick off supports before battles even start, and cancel daggers with ease. Among other things such as stopping pushes in literally 2 seconds. I would say it's an arcane beam, but it's a ray type thing so, I guess it doesn't matter. Made some pretty big buffs on the hero. He is kinda scary now.
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#13 |
Member
Join Date: Jan 2010
Location: In a house.
Posts: 317
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He could be some excellent tanker as well with his Debuff absorb and his shield. 40 AoE is puny! Maybe Scepter could increase the AoE of the beam to about 140 or something like that, because 75 damage upgrade isn't worth it to spend 4200 gold on - feel free to justify your reasoning behind it though.
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#14 | |
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Quote:
It was more of a concept thing. Thin laser and all. But Agh's increasing the aoe is just awesome.
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#15 |
Member
Join Date: Jan 2010
Location: In a house.
Posts: 317
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Glad to help ;D
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