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Old 08-07-2009, 11:24 PM   #1
crazy sheep
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Default Battle Axe [basic placeholding name]


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Battle Axe - Basic Item.

~~~Story~~~
Being the battle axe it is, you can wield it differently for varying effects, whether you want to kill faster or to wound more severely.
~~~Stats~~~
+20 damage
+Effect: Single handed/Dual handed[active toggle]

IMPORTANT: Cannot carry more than one!

Cost: 2200 gold
~~~Effects description~~~
Single handed
- 10% damage
+35% AS

Overall effect: Deals more hits per second.
Dual handed
+45% damage
- 10% AS

Overall effect: Deals more damage per hit.
~~~Synergy Sections~~~

Hero Synergy
DPS-ers will like using this in both Single handed and Dual handed modes.
Str-, Int-DPS types may prefer Single handed mode for the AS boost.
Item Synergy
IAS items to increase the effectiveness of Single handed mode, and to offset the AS decrease from Dual handed mode.
Damage items to offset the lower damage boost from Single handed mode, and to help damage output through Dual Handed.
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Old 08-08-2009, 12:16 AM   #2
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Default Re: Battle Axe [basic placeholding name]

is it -10% of ur total attack speed and damage?
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Old 08-08-2009, 04:10 AM   #3
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Default Re: Battle Axe [basic placeholding name]

Yes it is.
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Old 08-08-2009, 04:13 AM   #4
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Default Re: Battle Axe [basic placeholding name]

I do think +45% damage when dual-wield is a little high, why not 20% damage? So it 100% more than the single-hand.

Good concept, +AS for -damage, and -AS for +damage, T-up.

Also reduce the 2200 gold, its a little too much, 1000 is enough, so it would be the same price as Ogre Axe/Blade of Alacrity.
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Old 08-08-2009, 04:57 AM   #5
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Default Re: Battle Axe [basic placeholding name]

Quote:
Originally Posted by king_james View Post
I do think +45% damage when dual-wield is a little high, why not 20% damage? So it 100% more than the single-hand.

Good concept, +AS for -damage, and -AS for +damage, T-up.

Also reduce the 2200 gold, its a little too much, 1000 is enough, so it would be the same price as Ogre Axe/Blade of Alacrity.
Nah, +45% isn't going to be overly imbalanced for this item.
And the pricetag will most likely stay the same, since your damage grant and effects grant is way more than Ogre Axe + Blade of Alacrity combo.
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Old 08-08-2009, 05:18 AM   #6
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Default Re: Battle Axe [basic placeholding name]

I was thinking too strong. But since it's not really cheap, then maybe it's viable. May need work on numbers (Try consulting a math expert on this). T-up on concept. Null for now.
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Old 08-08-2009, 05:20 AM   #7
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Default Re: Battle Axe [basic placeholding name]

I like the concept alot, but i don't think its very logical.
how does dualwielding with a huge battleaxe in one hand make u attack fast?
i understand holding it with 2 hands makes it hit hard...

How bout a sub item, that takes up a slot in your inventory, u buy 2 "Small Battleaxe"

These 2 small axes can magically combine at the click of a button, (similar to perseverance) creating your effects.
this is more logical, and creates some more realistic application of 2 axes in your inventory.
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Old 08-08-2009, 05:47 AM   #8
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Default Re: Battle Axe [basic placeholding name]

Quote:
Originally Posted by chadpiety123 View Post
I was thinking too strong. But since it's not really cheap, then maybe it's viable. May need work on numbers (Try consulting a math expert on this). T-up on concept. Null for now.
The high pricetag is because of the multiple grants, glad to see that you think it's viable. Numbers might be alright, unless someone mathcrafts to tell me otherwise.

Quote:
Originally Posted by AmplifyDamage View Post
I like the concept alot, but i don't think its very logical.
how does dualwielding with a huge battleaxe in one hand make u attack fast?
i understand holding it with 2 hands makes it hit hard...

How bout a sub item, that takes up a slot in your inventory, u buy 2 "Small Battleaxe"

These 2 small axes can magically combine at the click of a button, (similar to perseverance) creating your effects.
this is more logical, and creates some more realistic application of 2 axes in your inventory.
Dualwielding? Never said anything about that. The "fast attacks" is from the faster swinging of the axe. "More damage" comes from the extra force you use in dual handed mode.

2 small battleaxes doesn't really fit IMO. It just feels a bit.. weird.
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Old 08-08-2009, 05:55 AM   #9
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Default Re: Battle Axe [basic placeholding name]

you're dualwielding the 2 small axes, until you combine the 2 small ones to create a big two hander doublesided battleaxe.
effectively reducing your attackspeed, etc etc
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Old 08-08-2009, 05:58 AM   #10
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Default Re: Battle Axe [basic placeholding name]

Every1 prefers +45% dmg. Imbalanced. but good idea
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Old 08-08-2009, 06:01 AM   #11
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Default Re: Battle Axe [basic placeholding name]

Quote:
Originally Posted by AmplifyDamage View Post
you're dualwielding the 2 small axes, until you combine the 2 small ones to create a big two hander doublesided battleaxe.
effectively reducing your attackspeed, etc etc
TBH that's exactly why I don't think it fits. Feels like... Power Rangers to me.

Quote:
Originally Posted by Drikam View Post
Every1 prefers +45% dmg. Imbalanced. but good idea
It's expensive as well, so yeah, better results.
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Suggestions needing comments so far:
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Old 08-08-2009, 06:03 AM   #12
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Default Re: Battle Axe [basic placeholding name]

power rangers is irrelevant, please don't bring up such a useless term.
I was addressing the issue with your item, which is the fact that a HUGE battleaxe, is held by one hand, increasing attackspeed.... doesn't make sense.
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Old 08-08-2009, 06:14 AM   #13
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Default Re: Battle Axe [basic placeholding name]

Quote:
Originally Posted by AmplifyDamage View Post
power rangers is irrelevant, please don't bring up such a useless term.
I was addressing the issue with your item, which is the fact that a HUGE battleaxe, is held by one hand, increasing attackspeed.... doesn't make sense.
Wasn't trying to deviate. Dunno if what you're suggesting can be coded though. It's a fancy idea.

Maybe I should have used a sword instead.
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Suggestions needing comments so far:
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Old 08-08-2009, 06:15 AM   #14
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Default Re: Battle Axe [basic placeholding name]

it can easily be coded, it's a 2 part item, like Perservance
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Old 08-08-2009, 06:44 AM   #15
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Default Re: Battle Axe [basic placeholding name]

2 part item. Ok, so you pick up two of them and they then proceed to combine. Hence the codability question.
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Suggestions needing comments so far:
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Old 08-08-2009, 07:20 AM   #16
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Default Re: Battle Axe [basic placeholding name]

What is the purpose of this item? What niche is it filling?
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Old 08-08-2009, 07:28 AM   #17
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Default Re: Battle Axe [basic placeholding name]

We don't have a basic item which give %damage for all attacks, and we don't have a basic item which gives IAS in the range +11 to +54. [keyword is basic item]

Hence this.
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Old 08-08-2009, 07:33 AM   #18
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Default Re: Battle Axe [basic placeholding name]

there is no coding problem, just have the small axe have an active skill called "combine axes"
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Old 08-09-2009, 02:18 AM   #19
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Default Re: Battle Axe [basic placeholding name]

We don't have such an item because it would imbalance the game. The % to attack anyway. There is always the question of stacking, and the fact that it would become a core item on ANY damage per second hero. Quelling blade is very limited, as I'm sure you're aware. Though that would argue that there is then already a +% attack item anyway.

The rest of the effects can be had through Quarterstaffs and Orchid, the +% AS and +damage. Maybe there's a reason at to why such high +%AS is not a basic item.

The Single/Dual wield thing is just flavour on a very basic suggestion.

What I think you should ask yourself before any suggestion is, would Icefrog really think this is a necessity? Because quite frankly, at the moment, it is not. If we had a slot of 20 changes possible for the next map, I would not bring this up as one because there are many more simple suggestions that I think would make a better amendment.

That said, I'd like to see more basic items. Your attempt to create one for such a reason is justifiable, but I just don't think it is as this.
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Last edited by triangle; 08-09-2009 at 02:22 AM.
Old 08-09-2009, 02:46 AM   #20
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Default Re: Battle Axe [basic placeholding name]

Quote:
Originally Posted by notveryclever View Post
We don't have such an item because it would imbalance the game. The % to attack anyway.
Vlad's.

Quote:
Originally Posted by notveryclever View Post
There is always the question of stacking, and the fact that it would become a core item on ANY damage per second hero.
Stacking in what sense? To self quote from OP:
Quote:
Originally Posted by crazy sheep View Post
IMPORTANT: Cannot carry more than one!
This part can be coded, since Armlet has the same condition imposed.

Quote:
Originally Posted by notveryclever View Post
Quelling blade is very limited, as I'm sure you're aware. Though that would argue that there is then already a +% attack item anyway.
Quelling Blade is limited to non hero units. Battle Axe isn't.

Quote:
Originally Posted by notveryclever View Post
The rest of the effects can be had through Quarterstaffs and Orchid, the +% AS and +damage. Maybe there's a reason at to why such high +%AS is not a basic item.
High +AS comes at a price - reduced damage.

Quote:
Originally Posted by notveryclever View Post
The Single/Dual wield thing is just flavour on a very basic suggestion.

What I think you should ask yourself before any suggestion is, would Icefrog really think this is a necessity? Because quite frankly, at the moment, it is not. If we had a slot of 20 changes possible for the next map, I would not bring this up as one because there are many more simple suggestions that I think would make a better amendment.

That said, I'd like to see more basic items. Your attempt to create one for such a reason is justifiable, but I just don't think it is as this.
As I've pointed out [self quoting again]:
Quote:
Originally Posted by crazy sheep View Post
We don't have a basic item which give %damage for all attacks, and we don't have a basic item which gives IAS in the range +11 to +54. [keyword is basic item]
Midgame item for IAS. Why not?

But of course, if you talk about the top 20 changes, adding more new items wouldn't be such a high priority either.
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Last edited by crazy sheep; 08-09-2009 at 02:49 AM.
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