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#1 |
Forum Staff
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| Last edited by JJE92; 09-16-2011 at 08:32 AM. | |
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#2 |
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Hahahahaha. I was just going to glance at this to see what changes had been made and I saw you used my suggestion for the passive
way to make a lonely boy's day (jk, but it helps make it better ).For Killer Instincts, how about making the effect something like a Maim that increases in slow the further the enemy is from Valdis. This makes it so he can easily chase down low health enemy heroes, when he comes back from the dead he can jump on an enemy and their hopes of running from the fight are dashed, and it gives him more chances to attack the enemy.
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![]() [Arcane Sanctum] Magic's Vengeance: Want some extra damage for your caster late game? [Ancient of Wonders] Happy Fun-Time Bomb: It looks as if it's... smiling. [AGI-Sentinel] Nemosus, Nature's Fury: AoE, spell dependent cousin of Rooftrellen. [STR-Sentinel] Harpeia, Dust Witch: SHE'S BRINGING THE PAIN TRAIN. [STR-Neutral] Grok'tul, Warbringer: Tank with strength based spells and a nice passive. [INT-Sentinel] Astruma, Fallen Star: Very unique, astral based hero. [AGI-Neutral] Iuguolo, Caustic Cut-Throat: Acid based with unique passive. [INT-Scourge] Vexistrasz, Flame Aspect: Melee AoE nuker. Great synergy. |
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#3 |
Member
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For one thing, this hero stands perfectly on what I want for a hero using wendigo stock model. Finally, after a few weeks of discussion and collaboration, the hero has come together. Oh, and btw, I like Valdis as the name, kudos to the contributor who gave the name,
Let's head on for a review first, I need to get some details on things before I go lore-ing, hehe. Glazed Ground is actually pretty neat. I see resemblances on Waveform and such. Its a great way to get on to the battle field out of a sudden, but wouldn't it have been a lot more awesome if you could move over trees? The description states you can't do so, however it may be a lot fun to see a wendigo pop out of nowhere and break havoc. Anyway, balance-wise, how long exactly does this "glazed" ground last? But more in-depth, how long do you think a foe will last in the AoE of the skill if there's a 600 MS sliding speed? 1/2 sec or 1? I simply love this skill due to the fun things you can do with it, it makes it look like your going on a treadmill or something, haha. But one other thing, if let's say, you've casted this on the ground and one opponent runs up towards it, does he get re-inflicted with damage, or are they [enemies] capped to 1 trigger? It does seem a little imbalanced having to have a nuke that can keep damaging on and on if the enemy is stupid enough to get damaged.... haha... which are a lot these days, XD. But nevertheless, great skill to equip this collab hero. Great job. Glacial Hide makes definite sense and is unique. I like it. Its simple, yet effective. It makes sense because, Valdis is an initiator, he pops in and out of the battle scene to be the one to tank. Thus, he needs to have a skill to make him stronger as to being the #1 ranked target, which this skill answers the dilemma. This skill is a beautiful addition to Valdis, no doubt about that, I've had thoughts of a similar skill, but mine had different effects and this just blew it out of the water miles away. I'd like to see this skill implemented, regardless of being on Valdis or another hero. Killer Instincts calls on being quite unfair for me to be honest. For one thing, being able to catch invisible units with low life and re-spotting them again? And this skill isn't even an ultimate, I don't think it has the right to those capabilities. But since you said the skill is still under wraps, I'll leave it to that at the moment since there isn't much to say without the proposed effect. But aside from the unfair point, its basically what you'll want. Attacking the weaker man, will provoke the enemy to attack you, thus creating the field of counter-acting the synergy process, great ability to add to Valdis' arsenal. The ultimate is probably the best I've seen in the forum, period. Although I've seen "Last Stand" ultimates, I've never encountered one like this, which will dramatically change the metagame of DotA. Don't take that as a negative note, take it as a unique comment. Yes, I feel that people will raise some questions on the rate of balance (due to not being able to come back and kill that guy with 40 hp left will now be a thing of the past since now you can change all that) . But however, moving on, I like the remainder of Glacial Hide to stay throughout the duration, it will increase your chances of actually killing someone. But this skill requires a lot of clarifications such as limitation and some below: 1. Does the timer start as soon as you die or until Enraged Spirit of the Yeti skill duration ends? 2. How much mana do you receive if you've no mana prior to 2nd life (ultimate skill)? 3. Being invincible means? Invulnerability from spells/damage/etc? 4. Can you be re-buffed with such items, say gaining Aegis triggering reincarnation whilst the duration of the ultimate? 5. Do you stay as Wendigo form or in a such ghost form, similar to Ancestral Spirit of Tauren Cheiftain? Well based on all that I've written, it comes to no surprise if I say that I liked the hero, no not like, loved the hero. The synergy comes in through a lot of combination and would actually be fun to experiment with. Pop out with the 1st skill, jump on your foe, tank a small-big amount of damage and ravage your opponent. When you die? Just get back up and rape him/her. To be honest, it would be hella fun to use Valdis, and I ain't jokin'. And one other thing, usually when I write reviews, I don't do something as long as this on what I've written, its usually a third or half of all of this, simply because this is one of the suggestions that is worth reading and not tl;dr material. I'll wait on some of clarifications and until then I'll start the progress of the story and I hope it will be as fantastic as the hero itself. Congratulations Creators Guild Project for creating a successful collaboration hero, it truly deserves a look on the Suggestions Forum. king_james EDIT: Story time: The strucked tale of the great wendigo's were originally conceived myths of the unknown, far up into the depths of Northrend. Still, silent, the hoard din of the mountains seemingly deaf. But as the the mountains tremble in the sounds of war, a fearful and enraged behemoth had been animated from its forsaken slumber. Valdis, the only ever-known living wendigo never foreseen, famished for the sworn demise of the ones responsible for his now astir presence. Capable of literally crushing his enemies, Valdis inhibits extraordinary killer instincts, enhancing his spiked glacial hide to rejuvenate his power. But with the inner sanity of the ancient beast, Valdis' spirit has been said to long prosper, fools who've claimed victory may yet be the fooled, as the enraged spirit of the wendigo, lives, forever. One other thing; I think you should rename the ultimate to Enraged spirit of the wendigo rather than yeti, it sounds a lot better. XD |
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| Last edited by king_james; 01-18-2010 at 03:43 PM. | |
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#4 |
Banned
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woot woot! Finally got posting it eh JJE92? Good job!
![]() As for skill 3, talkingmuffin seems to be on the right track, an effect that depends on how far the Wendio jumps. Could be like (xx%)(distance traveled)=Effect Like say if we were to use his slowing idea... (10%)(distance traveled)=Slow that lasts 1.5 seconds (15%)(distance traveled)=Slow that lasts 2.25 seconds (20%)(distance traveled)=Slow that lasts 3.00 seconds (25%)(distance traveled)=Slow that lasts 3.75 seconds So at level 4: the max slow would be (.25)(600)=-150 MS that lasts 3.75 seconds. Or maybe distance traveled could be based on how long the slow will last. Well either way, talkingmuffin seems to have the right idea. |
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#5 | |||||||||||||||||
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A slow was one of my thoughts as well, but Im not so sure about it. Id prefer a unique effect obviously, but a slow will stay an option due to synergies. Ill wait for other ideas and see what could be fitting ^^ __________________________________________________ _____ Quote:
Afaik, Valdis was first mentioned by ForbiddenIntent here and hes already at the collaborators list. Quote:
Okay, firstly MS: Im not 100% sure, but probably the enemy will stay about 1 second on the field averagely if he travels through the whole length. I havent thought much about it yet, but the dps should be dealt at the beginning of each second on the ice, meaning at second 0/1/2/... Just an idea, Im not yet sure about it, but I had this added at the Project topic: You can stop enemies on ice with skills, which stop movement (Treant's Ul as example) for further dps, but I wasnt sure about balance. And ofc, this skill has awesome synergy with Black Hole ![]() Well, the possibility that an enemy is stupid enough to run over the field twice is low in proper games, but it could become really strong if you have Spiritbreaker in your team ^^ Id like to discuss this first and decide it then. I dont really want it capped to 1 trigger, but perhaps 2. Or changing through levels 1/1/2/3, so that the skill is still powerful late-games. Okay, finally to your first point. I wasnt sure, but moving through trees sounded odd to me. I thought about moving over cliffs, but I didnt add it. Moving through trees could bring up some problems. What happens if the enemy slides into trees and the Glazed Ground gets removed? He would be stuck and I want to avoid this. So, to summarize: Perhaps for moving over cliffs, rather no for moving through trees, atleast as long as nobody suggests a good solution for this problem. Quote:
![]() And again, credits of this skill as he mentioned above, talkingmuffin Quote:
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![]() Oh and I forgot about it, added it now. Credits to shinig4mi who gave me the idea and concept in his thread with lots of skill suggestions. Quote:
As soon as you die, this skill activates and youll get all the effects. The skill has a base duration of 4/5/6 seconds. Whenever you kill a unit, youll get some bonus seconds, which are simply added to the duration. Meaning: At level 1, if you kill a creep after 3 seconds, youll have 2 more seconds to live (1 base rest duration + 1 bonus second from kill) As soon as the duration is over, meaning you didnt get enough kills to prolong it further, the skill effect ends and you die. Quote:
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So, as it is now, complete invulnerability against effects and damage, be it buffs from allies, or debuffs or disables from enemies. Youre only affected from the buffs which were casted upon you before the Ultimate was triggered. Quote:
This is as far as I thought, but it can be changed ofc. ^^ For Aegis: I havent yet thought about it. Two possibilities: Either Ultimate triggers and you are revived after duration ends or Ultimate doesnt trigger and youre simply revived through Aegis, Ultimate triggers upon your next death. I personally would prefer the first one, but Im not too sure. Quote:
There will be an animation, idk yet which one, a spirit would be cool, but Id have to see how it looks first. Quote:
![]() Well, thx for pointing so much things out, you were definitely a help. Quote:
![]() Teamwork for better results ![]() Quote:
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![]() Thx for the long review ![]() __________________________________________________ ____ Quote:
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| Last edited by JJE92; 01-18-2010 at 04:43 PM. | ||||||||||||||||||
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#6 |
Banned
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^Well the main point of my post is to give a certain formula which is
(xx%)(distance traveled)=Effect What effect it could be is various, could be damage, maybe armor strip (percentages would be way low like 1%/2%/3%/4% which is somewhat fine actually), even -spell resistance, or heck, all of those! |
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#7 | |
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damage would be similar calculation to Enchantress' Ult. armor strip is not that useful, due to bonus pure damage, spell resistance is average as well since he doesnt deal much magic damage. ^^ Slow would be simply better synergize, because it makes enemies stay close to you, perhaps even attack you and make you stronger. The more I think about it, the more I like it
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#8 |
Banned
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lolz about a month of creating this hero and all it gets is a couple of responses and there it goes in to the abyss...
BUMP of life as I don't want this tragedy to happen...like Dar'Kurosky >_>. |
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#9 |
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I haven't read the other comments so i have no idea what anyone have said already.
Glacial ground: Superb! I can't stop imagining all the combos with this out there. You could add to info what happens when you hit a tree or a wall, other than that i think it should have longer duration and wider AoE but lower DOT to compensate. The total DPS should go un-changed but the "Slide" effect would be boosted. Glacial Hide: Didn't expect this when i saw the first skill, i was kinda surprised. I think that this skill could have a orb/buff placers with a slow/bash/Replacing effect in combination to the suggestion i give to killer instincts and to increase the damage dealt on ice (slowing the unit sliding would increase the damage, right?) Therefore an orb-effect or slow auro could be put here. Killer Instincts: Sweeeet! Like a leap-blink strike combination. Here is what i think: Level 1 - Target takes 50 damage Level 2 - Target takes 100 damage Level 3 - Target takes 150 damage Level 4 - Target takes 200 damage If target is killed: Instantly restores cooldown and halves mana cost. Mana cost is reset to normal after a few secs. (around 3-7) Cooldown: 30 Mana Cost: 150 Why?: Enraged Spirit of the Yeti: I would like to call it perfect |
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| Last edited by Pekis; 01-21-2010 at 10:22 AM. | |
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#10 | |||
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And adding some slow/bash/other effect doesnt really fit to the concept. I dislike the idea of icnreasing the damage dealt on ice, its forced synergy and kind of lame. Quote:
But Im not sure if I should really add damage to this skill, I personally would like to have this skill not dealing any damage to decrease similarities with Blink Strikes. Perhaps Ill make it, that if the affected hero/unit you jumped to dies within 2 seconds after the skill's usage, the CD is instantly restored, how would you like this? Thx
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#11 |
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About Glacial Hide: Adds bonus 3/6/9/12 damage or Deals 3/6/9/12 damage for each attack done to him? Btw, this is active or passive? 3rd skill is kinda boring for me. 1st skill was ok, but i think numbers are too much
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#12 | |
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Well, the effect is still missing ![]() You have some ideas? What exactly do you think is boring? For numbers, please suggest something ^^ |
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#13 | |
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i dont have any ideas atm, but ill try to suggest |
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#14 | |
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Well, it is pretty effective. Imagine at level 7, 5 creeps attack you, then youll have instantly 60 bonus pure damage. Especially late-game, when you can tank such a damage with items easily and there are even more creeps on the lanes, this can be a pretty strong bonus damage. |
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#15 |
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Hi.
So I got an e-mail saying check this guy out!! Grrr. Wendigo model okay, I looked at it. Skill 1: Not a bad skill. However duration is too long and the DPS is too much. -2 second duration and 75% DPS. Skill 2: Me no like. I don't see this skill being useful at all besides the +4 armor bonus. It'll do good on creep waves. Big deal. Bad concept. Don't like it. How many times do you think this hero will have to be attacked for this to make a difference? Plus, you just killed this guys play style with this skill. #1 Item -> Vanguard. Next, Hood. Do we really need more Vangaurd/Hood itembuilds in dota? All this thing will do is wait to rack up damage until it can kill something. Boring. And the about the explanation... Icicles coming off his ass and uses them to hit people with... Fail >_< Skill 3: When does a Wendigo ever "latch on" ?? He body slams the fucker. Make it a pseudo disable? Use this lasting 1.5/2/2.5/3 seconds that the enemy can't move. However the Wendigo can't move either but he can still cast spells (i.e Skill 1) Skill 4: No. No. No. NO. None of this "life after death" stuff please. It's very annoying. The concept is flawed and extremely hard to balance. Do you make him immune to just attacks and not spells? What happens if he get impaled? Then the Ult is half wasted. What happens if he manages to kill someone? Now he goes on a bloody rampage. You can do better than this. Sorry for my language to all it may offend. 'Till next time!
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#16 |
Member
Join Date: Sep 2009
Location: At home, which would be in the distant lands of Macedonia
Posts: 1,533
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well, the hero is nice deffinitelly
. 1st skill - Pretty interesting, i like it. T-UP 2nd skill - Looks pretty much like huskar's passive too much. And i agree with the previous poster, you can do better. Maybe make it "Freeze the opponent's weapon, reducing his damage (opponent's damage)" or something along those lines. 3rd skill - It's a big fat creature, so jumping is probably not a good idea. Making it charge instead would be better, and when it hits the opponent, he pushes/throws/does something painful to him with a stun as an effect. Ultimate - Damn, i wanted to suggest a hero with this kind of ultimate :P . Anyway, i love the concept and it's a great spell. All in all, i'd t-up this, but you can improve the passives.
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#17 |
Member
Join Date: Jul 2009
Location: Quake HQ, Davao City
Posts: 1,369
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@Glazed Ground..
wew! I must say this is the best skill that I've ever heard(in initiating). but, like king_james said, this should be capped to at least once for enemy units that gets in it. @Glacial Hide.. wow..it sounds a little imba for me IMO..if you get attacked 20 times by a wave of creeps and some heroes in let's say 2 seconds you get 20x12 = 240 PURE damage ryt? in my opinion the bonus damage should only last in 1 attack. just a suggestion tho :P @Killer Instincts.. hmmm..this should only DETECT invisible units and not REVEAL them..sounds a bit imba to me to have like a dust of appearance when chasing heroes with invis. @Enraged Spirit of the Yeti.. let's say you got pwnd by Nevermore and then after 5 seconds(level 4, maximum is 6), you killed a creep(+1 second), then after the duration, will Nevermore still get the kill? or is it the last unit that will attack him throughout the duration? this would be a great tank-initiator(on par with axe, es, magnus, etc.) and I would love to play this hero, seriously :P.. hope icefrog could see this thread.
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#18 |
Member
Join Date: Sep 2009
Posts: 1,157
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This hero is just, what can i say? AWESOME! Skills are very unique and balanced. (well this is the result of teamwork) I'll give my full support for this hero!
P.S: One thing keep bothering me though, 155dps while on ice? Is it too much? If you have team mate like Naga or Geo or even Rylai, the damage total is large and may prove some imba, may be tweak the number a little bit?
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#19 |
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Join Date: Jan 2010
Posts: 101
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It would be way better if ultimate may save you from death. The current one is bit underpowered, and wicked. Skill 2 should have a cap of bonus damage, or he`ll be a new (and better) ursa
![]() For skill 3 i propose to make a stun with time based on precentage of life of target. I`ll be watching this project
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#20 |
Member
Join Date: Sep 2009
Location: The Caribbean
Posts: 7,539
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Nice! They used my name! lol
Way to go JJ! And i agree that the Killer Instincts sould maim as suggested. The Glacial Hide seems a bit imba to me against agil heroes and such. It should be nerfed a little then fused with my old suggestion, Frozen Conception. And i don't think that he should have so much initial ms. Although that isn't a big deal anyway. But great workout!
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