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#1 |
Member
Join Date: Sep 2009
Location: philippines
Posts: 205
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| Last edited by Kape Puro; 01-19-2010 at 10:54 AM. | |
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#2 |
Member
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I can't open the compilation lawl~~~ sad...
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#3 |
Member
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Well, those items are great for auto self casting. I'm not sure how would it feel when using heroes skills, but I guess it's the same.Anyway, it's a T-UP.
P.S. I'm wondering why Icefrog didn't make more auto cast items/skills at first place.
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| Last edited by Burndead; 01-18-2010 at 04:32 PM. | |
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#4 |
Member
Join Date: Sep 2009
Location: philippines
Posts: 205
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Added lich. I overlooked him in the initial post.
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#5 |
Member
Join Date: Aug 2009
Posts: 572
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t-up for sure.
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#6 |
Forum Staff
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I agree with most of them but I disagree with some
The one I disagree is the one that can bring "negative" effects like bloodrage, repel, eul, astral and nightmare. They can be simply misclicked and bring negative effect to the user and I don't want that.
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#7 |
Member
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What about Dagger? No more blink-toward-fountain when double clicked?
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#8 |
Forum Staff
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Even it is misclicked, it won't make you dead since it makes you escape.
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#9 |
Member
Join Date: Sep 2009
Location: philippines
Posts: 205
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True misclicking is a problem to some of the listed things up there. But that mistake is entirely the players fault, or perhaps some unlucky malfunction. But the convenience of having double click on most of the skills and items is just too good to pass up. So maybe I'll just sort the questionable items and skills for the implementation of double click.
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#10 | |
Forum Staff
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Quote:
Also, you missed nightmare (I stated above), x-mark (rarely used on self though), BLINKS (like dagger maybe?)
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#11 |
Member
Join Date: Sep 2009
Location: philippines
Posts: 205
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I'm not aware or I forgot but does dagger blink you towards your base when double clicked? Also I want to thank NoThlnG for pointing out somethings I missed.
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#12 | |
Member
Join Date: Nov 2009
Posts: 537
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Quote:
maybe make it toggle-able via message commands? like -disablehelp make it. -disabledoubleclick.
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#13 |
Member
Join Date: Sep 2009
Location: philippines
Posts: 205
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making it toggle-able complicates things, for now.
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#14 |
Member
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t-d.
Items in shops have a very short cooldown to avoid double-buyiing them due to lag/spike. same goes for items and skills imo. Though this method simplifies things, it leaves more room for error.
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37:03 [Allies] nv.ppy: believe me
37:10 [Allies] nv.ppy: ur antimage 37:16 [Allies] nv.ppy: should have culling blade 37:17 [Allies] nv.ppy: and vladimirs 37:19 [Allies] nv.ppy: you would farm 5x more 37:25 [Allies] nv.ppy: and push 2x faster The major reason to why gamers still are considered nerds is simply because they have no pride in what they do -Drayich |
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#15 |
Member
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Can't see what is hidden either.
Just make them unhidden please. -_-
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#16 |
Member
Join Date: Jun 2009
Posts: 5,591
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im pretty sure its not possible to cast spells on spells. also bot are hardcoded and its probably not possible to implement double clicking on them either.
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#17 |
Member
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T-up ofcourse ...great idea for those items..
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#18 |
Member
Join Date: Aug 2009
Location: Brazil
Posts: 1,254
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T-Up for sure. Principally for Eul that i often use.
I wonder if it's codeable for skills. And you should really add Alacrity(Invoker). |
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#20 |
Member
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Euls' not questionable at all!
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