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#1 | |
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Goldmines ![]() Do you have any idea where does the gold/sec you gain come from? Maybe some "mysterious" sponsor? ![]() ![]() Here's where your gold come from, bro |
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#2 |
Forum Staff
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Er... why it was closed?
Anyway, T-Up
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#3 |
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I approve.
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#4 |
Member
Join Date: Jun 2009
Posts: 86
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T-Up, looks awesome.
And neutral gold mine near rd-circle would be good.
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#5 |
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@ NoThInG
It was closed due to confusion with another thread suggesting to replace Ancient/Slaughterhouse with Gold Mines.
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| Last edited by 0verp0wer_BR; 01-19-2010 at 10:27 AM. | |
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#6 |
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Join Date: Jun 2009
Posts: 820
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Clearly shows where the flow of gold is coming in to both factions, which is completely sensible. The placement of these goldmines will require removing trees though right?
100% support! |
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| Last edited by Mystique-; 01-19-2010 at 03:03 PM. | |
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#7 | |
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Quote:
T-up
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#9 | |
Member
Join Date: Jun 2009
Posts: 820
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Quote:
Like if the gold-mine is destroyed, gold income is reduced to nothing? Anyways, thats off topic , but i'm just letting you know that something similar to what you stated exists
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#10 |
Member
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^The Suggestion pointed out by this thread was the reason for my old one to get closed.
But, as you may see, that sugg and my one aren't the same, even that I've posted in that thread with some ideas and stuff... It's open to the community to choose: 1. Add mines behind the Fountain as Eye-Candy (my sugg) 2. Replace current buildings with Gold Mines (the other one) 3. No Gold Mines at all. Edit: Fixed thread reference
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| Last edited by 0verp0wer_BR; 01-20-2010 at 11:09 AM. | |
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#11 | |
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Join Date: Jun 2009
Posts: 820
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Quote:
![]() Anyways, those two topics are different; yours is purely comestic and the other one was purely related to game-play. It just doesn't make sense that yours got closed ... |
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#12 |
Member
Join Date: Jun 2009
Location: Amsterdam, Holland
Posts: 3,674
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Doesn't this belong in visuals if the mines are invulnerable?
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#13 |
Member
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^That's a good question, indeed.
Shall report and ask about it...
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#14 |
Forum Staff
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Since this suggestion will not have any effect on real gameplay, I think this belongs in visuals. Moved.
EDIT: On-topic: T-Up, some eye candy can't hurt, and it would kinda explain where does the periodical gold comes from. |
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#16 |
Member
Join Date: Jul 2009
Location: Romania
Posts: 676
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why not ? I like it
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#17 |
Member
Join Date: Jun 2009
Posts: 1,011
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lmao t-up, i though i did t-up this before btw
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#18 |
Member
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awesome eye-candy
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#19 |
Member
Join Date: Sep 2009
Location: Philippines
Posts: 8,087
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Suggested this before and T-UPed it and
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#20 |
Member
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Great idea, looks very very nice, shows where the gold IS actually coming from. If only we could add like a yellow +2 or whatever number of gold you are getting per second for even better results.
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