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Old 01-19-2010, 10:12 AM   #1
0verp0wer_BR
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Lightbulb [Eye Candy] Gold Mines


Goldmines

Do you have any idea where does the gold/sec you gain come from? Maybe some "mysterious" sponsor?

No visual at all. I bet the Tree of Life produces golden fruits or smth...
Here's where your gold come from, bro
  • The mines stay behind the fountain, since there's lots of free space there
  • Entangled Gold Mine for Sentinel, Haunted Gold Mine for Scourge
  • Wisps and Acolytes gather gold without moving away from the mine, so no traffic
  • Mine and "peons" are invulnerable
  • The pics are only sketches, the area around the mines can and WILL be better when made by Icefrog himself.
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Last edited by 0verp0wer_BR; 02-17-2012 at 10:58 AM.
Old 01-19-2010, 10:14 AM   #2
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Default Re: [Eye Candy] Gold Mines

Er... why it was closed?

Anyway, T-Up
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Old 01-19-2010, 10:16 AM   #3
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Default Re: [Eye Candy] Gold Mines

I approve.
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Old 01-19-2010, 10:16 AM   #4
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Default Re: [Eye Candy] Gold Mines

T-Up, looks awesome.
And neutral gold mine near rd-circle would be good.
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Old 01-19-2010, 10:25 AM   #5
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Default Re: [Eye Candy] Gold Mines

@ NoThInG
It was closed due to confusion with another thread suggesting to replace Ancient/Slaughterhouse with Gold Mines.
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Last edited by 0verp0wer_BR; 01-19-2010 at 10:27 AM.
Old 01-19-2010, 03:00 PM   #6
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Default Re: [Eye Candy] Gold Mines

Clearly shows where the flow of gold is coming in to both factions, which is completely sensible. The placement of these goldmines will require removing trees though right?

100% support!
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Last edited by Mystique-; 01-19-2010 at 03:03 PM.
Old 01-19-2010, 03:18 PM   #7
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Default Re: [Eye Candy] Gold Mines

Quote:
Originally Posted by Leak- View Post
Clearly shows where the flow of gold is coming in to both factions, which is completely sensible. The placement of these goldmines will require removing trees though right?

100% support!
Removing trees is always good for any non-melee map.

T-up
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Old 01-19-2010, 03:50 PM   #8
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Default Re: [Eye Candy] Gold Mines

I'd like to think of a real purpose for these kinds of things. They're fun to look at but it would be really interesting if they had a reason in game terms.
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Old 01-19-2010, 04:58 PM   #9
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Default Re: [Eye Candy] Gold Mines

Quote:
Originally Posted by Chreepac View Post
I'd like to think of a real purpose for these kinds of things. They're fun to look at but it would be really interesting if they had a reason in game terms.
Something like the following?: http://www.playdota.com/forums/45213...dd-gold-mines/

Like if the gold-mine is destroyed, gold income is reduced to nothing? Anyways, thats off topic , but i'm just letting you know that something similar to what you stated exists
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Old 01-20-2010, 10:49 AM   #10
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Default Re: [Eye Candy] Gold Mines

^The Suggestion pointed out by this thread was the reason for my old one to get closed.

But, as you may see, that sugg and my one aren't the same, even that I've posted in that thread with some ideas and stuff...

It's open to the community to choose:
1. Add mines behind the Fountain as Eye-Candy (my sugg)
2. Replace current buildings with Gold Mines (the other one)
3. No Gold Mines at all.

Edit: Fixed thread reference
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Last edited by 0verp0wer_BR; 01-20-2010 at 11:09 AM.
Old 01-20-2010, 11:03 PM   #11
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Default Re: [Eye Candy] Gold Mines

Quote:
Originally Posted by 0verp0wer_BR View Post
^The Suggestion pointed out by this thread was the reason for my old one to get closed.

But, as you may see, that sugg and my one aren't the same, even that I've posted in that thread with some ideas and stuff...

It's open to the community to choose:
1. Add mines behind the Fountain as Eye-Candy (my sugg)
2. Replace current buildings with Gold Mines (the other one)
3. No Gold Mines at all.

Edit: Fixed thread reference
Support #1

Anyways, those two topics are different; yours is purely comestic and the other one was purely related to game-play. It just doesn't make sense that yours got closed ...
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Old 01-21-2010, 02:48 AM   #12
Ali Radicali
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Default Re: [Eye Candy] Gold Mines

Doesn't this belong in visuals if the mines are invulnerable?
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Old 01-21-2010, 10:25 AM   #13
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Default Re: [Eye Candy] Gold Mines

^That's a good question, indeed.
Shall report and ask about it...
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Old 01-21-2010, 01:36 PM   #14
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Default Re: [Eye Candy] Gold Mines

Since this suggestion will not have any effect on real gameplay, I think this belongs in visuals. Moved.

EDIT: On-topic: T-Up, some eye candy can't hurt, and it would kinda explain where does the periodical gold comes from.
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Old 01-21-2010, 05:45 PM   #15
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Default Re: [Eye Candy] Gold Mines

T-up!
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Old 01-21-2010, 06:18 PM   #16
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Default Re: [Eye Candy] Gold Mines

why not ? I like it
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Old 01-21-2010, 06:28 PM   #17
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Default Re: [Eye Candy] Gold Mines

lmao t-up, i though i did t-up this before btw
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Old 01-22-2010, 04:33 AM   #18
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Default Re: [Eye Candy] Gold Mines

awesome eye-candy
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Old 01-22-2010, 04:51 AM   #19
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Default Re: [Eye Candy] Gold Mines

Suggested this before and T-UPed it and again.
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Old 01-23-2010, 12:31 AM   #20
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Default Re: [Eye Candy] Gold Mines

Great idea, looks very very nice, shows where the gold IS actually coming from. If only we could add like a yellow +2 or whatever number of gold you are getting per second for even better results.
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