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Old 01-19-2010, 10:12 AM   #1
0verp0wer_BR
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Lightbulb [Eye Candy] Gold Mines


Goldmines

Do you have any idea where does the gold/sec you gain come from? Maybe some "mysterious" sponsor?

No visual at all. I bet the Tree of Life produces golden fruits or smth...
Here's where your gold come from, bro
  • The mines stay behind the fountain, since there's lots of free space there
  • Entangled Gold Mine for Sentinel, Haunted Gold Mine for Scourge
  • Wisps and Acolytes gather gold without moving away from the mine, so no traffic
  • Mine and "peons" are invulnerable
  • The pics are only sketches, the area around the mines can and WILL be better when made by Icefrog himself.
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Last edited by 0verp0wer_BR; 02-17-2012 at 10:58 AM.
Old 01-19-2010, 10:14 AM   #2
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Default Re: [Eye Candy] Gold Mines

Er... why it was closed?

Anyway, T-Up
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Old 01-19-2010, 10:16 AM   #3
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Default Re: [Eye Candy] Gold Mines

I approve.
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Old 01-19-2010, 10:16 AM   #4
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Default Re: [Eye Candy] Gold Mines

T-Up, looks awesome.
And neutral gold mine near rd-circle would be good.
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Old 01-19-2010, 10:25 AM   #5
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Default Re: [Eye Candy] Gold Mines

@ NoThInG
It was closed due to confusion with another thread suggesting to replace Ancient/Slaughterhouse with Gold Mines.
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Last edited by 0verp0wer_BR; 01-19-2010 at 10:27 AM.
Old 01-19-2010, 03:00 PM   #6
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Default Re: [Eye Candy] Gold Mines

Clearly shows where the flow of gold is coming in to both factions, which is completely sensible. The placement of these goldmines will require removing trees though right?

100% support!
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Last edited by Mystique-; 01-19-2010 at 03:03 PM.
Old 01-19-2010, 03:18 PM   #7
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Default Re: [Eye Candy] Gold Mines

Quote:
Originally Posted by Leak- View Post
Clearly shows where the flow of gold is coming in to both factions, which is completely sensible. The placement of these goldmines will require removing trees though right?

100% support!
Removing trees is always good for any non-melee map.

T-up
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Old 01-19-2010, 03:50 PM   #8
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Default Re: [Eye Candy] Gold Mines

I'd like to think of a real purpose for these kinds of things. They're fun to look at but it would be really interesting if they had a reason in game terms.
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Old 01-19-2010, 04:58 PM   #9
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Default Re: [Eye Candy] Gold Mines

Quote:
Originally Posted by Chreepac View Post
I'd like to think of a real purpose for these kinds of things. They're fun to look at but it would be really interesting if they had a reason in game terms.
Something like the following?: http://www.playdota.com/forums/45213...dd-gold-mines/

Like if the gold-mine is destroyed, gold income is reduced to nothing? Anyways, thats off topic , but i'm just letting you know that something similar to what you stated exists
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Old 01-20-2010, 10:49 AM   #10
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Default Re: [Eye Candy] Gold Mines

^The Suggestion pointed out by this thread was the reason for my old one to get closed.

But, as you may see, that sugg and my one aren't the same, even that I've posted in that thread with some ideas and stuff...

It's open to the community to choose:
1. Add mines behind the Fountain as Eye-Candy (my sugg)
2. Replace current buildings with Gold Mines (the other one)
3. No Gold Mines at all.

Edit: Fixed thread reference
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Last edited by 0verp0wer_BR; 01-20-2010 at 11:09 AM.
Old 01-20-2010, 11:03 PM   #11
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Default Re: [Eye Candy] Gold Mines

Quote:
Originally Posted by 0verp0wer_BR View Post
^The Suggestion pointed out by this thread was the reason for my old one to get closed.

But, as you may see, that sugg and my one aren't the same, even that I've posted in that thread with some ideas and stuff...

It's open to the community to choose:
1. Add mines behind the Fountain as Eye-Candy (my sugg)
2. Replace current buildings with Gold Mines (the other one)
3. No Gold Mines at all.

Edit: Fixed thread reference
Support #1

Anyways, those two topics are different; yours is purely comestic and the other one was purely related to game-play. It just doesn't make sense that yours got closed ...
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Old 01-21-2010, 02:48 AM   #12
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Default Re: [Eye Candy] Gold Mines

Doesn't this belong in visuals if the mines are invulnerable?
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Old 01-21-2010, 10:25 AM   #13
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Default Re: [Eye Candy] Gold Mines

^That's a good question, indeed.
Shall report and ask about it...
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Old 01-21-2010, 01:36 PM   #14
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Default Re: [Eye Candy] Gold Mines

Since this suggestion will not have any effect on real gameplay, I think this belongs in visuals. Moved.

EDIT: On-topic: T-Up, some eye candy can't hurt, and it would kinda explain where does the periodical gold comes from.
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Old 01-21-2010, 05:45 PM   #15
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Default Re: [Eye Candy] Gold Mines

T-up!
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Old 01-21-2010, 06:18 PM   #16
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Default Re: [Eye Candy] Gold Mines

why not ? I like it
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Old 01-21-2010, 06:28 PM   #17
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Default Re: [Eye Candy] Gold Mines

lmao t-up, i though i did t-up this before btw
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Old 01-22-2010, 04:33 AM   #18
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Default Re: [Eye Candy] Gold Mines

awesome eye-candy
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Old 01-22-2010, 04:51 AM   #19
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Default Re: [Eye Candy] Gold Mines

Suggested this before and T-UPed it and again.
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Old 01-23-2010, 12:31 AM   #20
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Default Re: [Eye Candy] Gold Mines

Great idea, looks very very nice, shows where the gold IS actually coming from. If only we could add like a yellow +2 or whatever number of gold you are getting per second for even better results.
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Old 01-23-2010, 04:54 AM   #21
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Default Re: [Eye Candy] Gold Mines

Great idea. Nothing like fleshing out the world of DotA.
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Old 01-23-2010, 02:21 PM   #22
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Default Re: [Eye Candy] Gold Mines

I like it, for the sake of using a specific hero that uses coldmines like on Conflict of eternity.
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Old 01-23-2010, 02:26 PM   #23
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Default Re: [Eye Candy] Gold Mines

Quote:
Originally Posted by Foede View Post
On-topic: T-Up, some eye candy can't hurt, and it would kinda explain where does the periodical gold comes from.
I strongly agree with this point here.
TUp
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Old 01-23-2010, 02:28 PM   #24
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Default Re: [Eye Candy] Gold Mines

Could we Teleport to them, and if so could we actually get to Fountain or anywhere else from there?

I'll T-UP or T-D when those questions get answered :P
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Old 01-23-2010, 08:12 PM   #25
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Default Re: [Eye Candy] Gold Mines

Quote:
Originally Posted by WrathoftheLamb View Post
Could we Teleport to them, and if so could we actually get to Fountain or anywhere else from there?
They should be NOT tp-able there, or you might use a TP with the minimap, and get stuck in there.
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Old 01-23-2010, 08:23 PM   #26
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Default Re: [Eye Candy] Gold Mines

Quote:
Originally Posted by WrathoftheLamb View Post
Could we Teleport to them, and if so could we actually get to Fountain or anywhere else from there?
It really wouldn't matter. Even if you could tp there, so what? You can tp to the fountain too...
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Old 01-23-2010, 09:43 PM   #27
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Default Re: [Eye Candy] Gold Mines

Quote:
Originally Posted by Ali Radicali View Post
It really wouldn't matter. Even if you could tp there, so what? You can tp to the fountain too...
Well it depends on how surrounded it is by trees. I think it would totally suck to be far away from the fountain for X amount of time just because you can't reach the TP scrolls or you don't have BoT/Dagger

Of course theres always -unstuck. . .

I T-UP of course, but I was just pointing out the flaws I could see.
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Quote:
Originally Posted by Kasad View Post
I find a lot items better on huskar but armlet.Even a sange and yasha is damn right better in all aspects except the orb effect.
Kusk, the Tuskarr Warlord (needs input)
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Old 01-23-2010, 10:40 PM   #28
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Default Re: [Eye Candy] Gold Mines

i didn't understand .what this goldmine does, before i play dota, i were playing war3 and i know that they give you money when you build them,when wisps or (undead) builders,but why, you can make your own money by farmin!

thanks anyway
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Old 01-23-2010, 10:45 PM   #29
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Default Re: [Eye Candy] Gold Mines

The suggested gold mines are only for cosmetics, and have no impact on gameplay.
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Old 01-23-2010, 11:43 PM   #30
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Default Re: [Eye Candy] Gold Mines

can we kill the acolytes?

just kidding. i like it.
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Old 01-24-2010, 01:40 AM   #31
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Default Re: [Eye Candy] Gold Mines

If we make it behind the Fountain of each base, make it so we can walk inside the Gold Mine area so you can TP in there, and when it comes to spawncampers outside, you could go inside the Gold Mine area for protection
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Old 01-24-2010, 09:00 AM   #32
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Default Re: [Eye Candy] Gold Mines

T-up...
OT: i would like the goldmines to shoot goldballz instead of fountain shooting fireballz
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Old 01-24-2010, 09:04 AM   #33
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Default Re: [Eye Candy] Gold Mines

Great Ideaa ! But how will u get it put into dota??
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Old 01-24-2010, 11:58 AM   #34
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Default Re: [Eye Candy] Gold Mines

T-upped.
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Old 01-24-2010, 12:22 PM   #35
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Default Re: [Eye Candy] Gold Mines

Nice. I like this idea. I support this. Not difficult to implement at all and it's nice eye candy.
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Old 01-24-2010, 12:48 PM   #36
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Default Re: [Eye Candy] Gold Mines

LOL WTF! ! !
this so not true!!! the flow of gold... they all come from me!
WTH! ! ! me and only me.....nyahahhaha
naaaah...

T-UP!
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Old 01-25-2010, 11:57 AM   #37
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Default Re: [Eye Candy] Gold Mines

Quote:
Originally Posted by shahzal View Post
Great Ideaa ! But how will u get it put into dota??
1. I post it at the Forums.
2. People like it.
3. Icefrog notices and implements it
4. ????
5. Profit
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Old 01-25-2010, 12:59 PM   #38
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Default Re: [Eye Candy] Gold Mines

TUp, but this was already suggested before. Use search function next time.
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Old 01-26-2010, 06:33 AM   #39
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Default Re: [Eye Candy] Gold Mines

Looks B-E-A-Utiful!

T-up
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Old 01-26-2010, 10:12 AM   #40
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Default Re: [Eye Candy] Gold Mines

Quote:
Originally Posted by JJE92 View Post
TUp, but this was already suggested before. Use search function next time.
In fact, there were other Goldmine's suggs around, but about replacing other buildings with them.

The only thread suggesting to place the mines behind the Fountaing, where the Taverns used to be, was my old one, and it got closed by mistake...
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Last edited by 0verp0wer_BR; 01-26-2010 at 10:18 AM.
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