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Old 01-19-2010, 05:42 PM   #1
king_james
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Default [AGI-SENT] Buckbeak, the Zephyr Raven


Changelog:
1/20/2010
• Added Hero to the forum
• Added Synergy section
• Changed scaling of ultimate by 75 apart rather than 50

1/21/2010
• Lowered scaling values of Cast Range (Whirlwind)
• Tweaked ultimate (Thanks Sgt Failure)
• Tweaked Tempest (Thanks kings.empire)




Buckbeak
Zephyr Raven

Background Story: A mystical creature of elegance, the Hippogryph's were the most revered as the most hostile mounts of the lands of the great kingdom. But one fated hippogryph, proclaimed its love to the Sentinel for reasons unknown, Buckbeak, was entitled to creature, in referring to its majestic beak. Though expected to be helpless in the fight for freedom, Buckbeak unimaginably inherited zephyr-like prowess, screeching lightning fast dashes and ripping her opponents into pieces. And as the Zephyr Raven, soars fiercely down from the sky, the Scourge shall scatter in fear, as the mighty mount locks her eagle-eye, ready to dive in for her next victim.

Strength - 17 + 1.4
Agility - 22 +2.1
Intelligence - 18 + 1.6




Affiliation:Neutral
Damage:49-61
Armor:3.1
Movespeed:305
Starting HP/MP:439/234
Attack Range:128

Tempest - (Self-cast/buff)
____________________Buckbeak connects her deep link with the wind, bringing pulses of wind with her. Every second, Buckbeak will release a fury of wind around her, pushing enemies units away from her and slowed by 10%. Pulses lasts 6 times or seconds. Buckbeak as well gains additional movespeed throughout the duration.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1100170150675 unit push, 20 damage per push, 10% increased MS.
21001501506125 unit push, 30 damage per push, 20% increased MS.
31001301756175 unit push, 40 damage per push, 30% increased MS.
41001101756225 unit push, 50 damage per push, 40% increased MS.

Notes:
  • Mechanism trigger only triggers every second. This will now affect all units around Buckbeak.
Whirlwind - (Active, Line AoE)
____________________With Zephyr-like prowess, Buckbeak releases a whirlwind tornado towards a line AoE. Enemy units that come in contact with the tornado are silenced and lose their movement capability. The tornado moves at a 522 MS over a span of 2 seconds.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
18520500700 line21.75 second silence and loss of movement.
29018500700 line22.25 second silence and loss of movement.
39516500700 line22.75 second silence and loss of movement.
410014500700 line23.25 second silence and loss of movement.

Notes:
  • Though the affected units are silenced from using spells and deprived from movement, they can still attack if they are in the right range.
Swift Aura - (Self-buff) (filler skill/temporary)
____________________Buckbeak feasts herself in draining her enemies' agile, astir presence. Everytime she continues to attack the same unit, she siphons a portion of their movement speed and attack speed. Once she has changed target, the pertained unit will lose the debuff.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/AN/A0N/A36% siphon MS/AS per attack.
2N/AN/A0N/A39% siphon MS/AS per attack.
3N/AN/A0N/A312% siphon MS/AS per attack.
4N/AN/A0N/A315% siphon MS/AS per attack.

Notes:
  • Cap of 30% siphon of MS/AS. Every 3 seconds, 1 wave of the stacked debuff will be removed from the target.
Overhead Dive - (Active, Disable)
____________________Buckbeak grabs an enemy with her sharp talons and zooms high into the sky (.5 second cast). In the duration, both Buckbeak and her target are disabled, they can be attacked but not stunned. Buckbeak attacks her target in the air corresponding to her regular attack damage, once every second, dealing the damage only until both have landed on the ground, also inflicting a 1 second stun to both Buckbeak and her target. Airtime lasts for 3 seconds.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1150650N/A345% extra damage added to your regular attack.
2150600N/A360% extra damage added to your regular attack.
3150550N/A375% extra damage added to your regular attack.

Notes:
  • To initiate cast, you should be at a melee range. Going high in the air restricts only to the ladder Wc3 aerial framework (Batrider's 2nd skill)
Synergy Section

+
Movement deprivation of your enemy can help you set up your Tempest, pushing them back in your favor or just to break out havoc.

+
Being able to push your enemy, you would be at striking range to siphon a bit of their MS/AS to help you chase to the fullest extent.

+
Screeching their movement will allow you to jump in and use your ultimate with pin-point accuracy.

+ +
Halt their movement and force them through Tempest. After the duration of this has ended, finish it all up by taking your fleeing opponent with you.

Credits:
warp0 - http://www.playdota.com/forums/17092...models-heroes/
Sgt Failure - Ultimate tweak/remake
kings.empire - Tempest tweak
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Last edited by king_james; 01-21-2010 at 03:56 AM.
Old 01-19-2010, 07:04 PM   #2
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Default Re: [AGI-SENT] Buckbeak, the Zephyr Raven

good.much skill is needed to play this hero everything is fine for me except ultimate is a little weak but its a must-have for this hero's synergy
my idea
250 damage and 1.5 stun
375 damage and 2.25 stun
500 damage and 3 stun
dude its an ultimate it must be stronger
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Old 01-19-2010, 07:23 PM   #3
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Default Re: [AGI-SENT] Buckbeak, the Zephyr Raven

Quote:
Originally Posted by rassler View Post
250 damage and 1.5 stun
375 damage and 2.25 stun
500 damage and 3 stun
dude its an ultimate it must be stronger
Roflmao. If you're going to make it that strong just have it instant kill anything under 99% health and if it is at full health stun for 300 seconds.

james, I'll review this later on. Work soon
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Old 01-20-2010, 06:12 AM   #4
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Default Re: [AGI-SENT] Buckbeak, the Zephyr Raven

@rassler
Thanks, but this hero isn't fully finished. I'll higher it a bit.
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Old 01-20-2010, 08:59 AM   #5
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Default Re: [AGI-SENT] Buckbeak, the Zephyr Raven

Before i read the cap for siphon, i thought she would be the most imba 1v1 hero.
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Old 01-20-2010, 01:21 PM   #6
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Default Re: [AGI-SENT] Buckbeak, the Zephyr Raven

This hero looks kinda nice, actually, but there is some flaws and misses:
You need traveltime on tornado, aswell for pushback.

Does skill 1 works even if standing still? I guess so, but it sounds illogical.

Skill 2 is great, but i think it may be overpowered as it is a silence and entangle, a little to good for this hero. The idea itself are good, and it is well themed, but i still htink it is missing something...

Skill 3 is kinda out of place, it is a max of Fervor, and i don't like it. Rather have somthing fitting to this hero, idk what though

Ultimate is still, compared to other similar skills, underpowered if i have read it correctly. The idea is good, and the animation would be awesame. My suggestions are as this:
Have a 0.5 sec flying up
Have a 0.5 flying down time
While flying up/down, both target and caster is disabled, and can be attacked, but not stunned.

Have a 1.5-2.5 seconds airtime
In air, target will constantly be attacked by Buckbeak until landing, causing 45/60/75% extra damage, and attacks at a rate of 1 per second

While landing, cause current damage, and stun to target.

That way, it would be great fun, and great 1v1
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Old 01-20-2010, 04:07 PM   #7
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Default Re: [AGI-SENT] Buckbeak, the Zephyr Raven

king_james
Long time I haven't seen You.
Here, You're back with a great hero!

1st. skill - Buckbeak's best one. Synergize's well with 3rd. skill.

2nd. skill - Looks too much like Invoker's Tornado, but it's still nice.

3rd. skill - ... Already said. Good synergy with his Tempest and small attack range.

Ultimate - This skill just fit's his 'flying theme' .

Overall - The hero would be probably fun to play.
Note: It could be the first flying melee hero.
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Old 01-20-2010, 04:18 PM   #8
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Default Re: [AGI-SENT] Buckbeak, the Zephyr Raven

I have a question to Tempest:

How often the pushing mechanism triggers? Like every second or every touch? (The other question would be, how often would the engine check a "touch", cause if its like in milliseconds the pushing would happen like 60 times a second...)
And in what range does a unit have to be, to be pushed away?

I'd say it's a solid but rather unspectacular hero. Nevertheless very well thought out and good balanced!
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Old 01-20-2010, 04:22 PM   #9
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Default Re: [AGI-SENT] Buckbeak, the Zephyr Raven

Hero Review time

Skill 1: Interesting concept. Quite risky to pull off as it requires Buckbeak to come close to his enemies.

Skill 2: Bit bland but it does the job I guess. There isn't really a line based silence before that also slows. But eh, I guess I don't like the idea of it being a silencing and slowing skill, doesn't really bring anything new to the table.

Skill 3: Poor man's Grave Chill anyone? Also why would he want to be attacking? He seems to be more of distorter than a attacker.

Yeah it synergizes with skill 1 with insta auto click, but that reminds me a bit too much like greater bashing SB.

Then again will skill 1 even allow Buckbeak to strike since it pushes his prey away? Kind of anti-synergetic if you ask me.

Ultimate: Seems to me just a boring stun with cool animations latched onto it...needs something to spice it up.

Overall: Skill 1 is the only one I quite like. Skill 2 is meh idea (but admittedly, it'll work), skill 3 is a weaker grave chill that might not synergize to well with skill 1, and ultimate seems to be placed for the sake of a stun on this hero.
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Old 01-20-2010, 04:24 PM   #10
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Default Re: [AGI-SENT] Buckbeak, the Zephyr Raven

I think casting range for Whirwind would be better if it was 500, leaving the distance travelled at 700. You should also include the speed of the whirlwind.

Ulti is weak?
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Old 01-20-2010, 04:57 PM   #11
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Default Re: [AGI-SENT] Buckbeak, the Zephyr Raven

@Sgt Failure
Travel time.. exactly. There is a 2 second travel time, which is under the duration of the skill (I misplaced it there), as well for the pushback, I know it sounds weird, but I don't want to over... you... over power pushing and all that, so I don't think I'll add a pushback for this skill. I'll let Tempest use it.

Yes, skill 1 does work even standing still, but who in their right mind will charge right towards you? Mm.... everybody? Haha.

For skill 2, what you said is a bit weird. Its overpowered but is still missing something? I know that it may a little imbalanced, but it initiates everything for Buckbeak. Though, enemies can still attack (if they are in range) or use items and it only lasts a good 3.25 seconds max. I'll fill in something later on if I find something out.

About skill 3, it was just a filler. No prob, I'm still thinking of something great to add on to Buckbeak. Thanks for the input for this though, I knew it wouldn't work.

Regarding ultimate, that's a good idea. I've been thinking the other day when I posted this hero how I can spice things up. Although, yes the animation WOULD be awesome, I just wanted to see how things work out technically. I'll probably use your suggestion, Sarg, thanks for that.

@Baldoro
Just to remind everyone, Tempest only works on enemies that come in contact with Buckbeak in FRONT of him. But thanks for the compliment anyway Baldie... )

Regarding 2nd skill - Oh right... Invoker's tornado. I've forgotten the model and skill was used in-game, but I'll continue on to use it. But anyway, Invoker's tornado only re-uses Eul's. My version, silences and stops movement capability. That's the difference.

Thanks for the review Baldoro, I appreciate it.

@Erandir
Tempest triggers every second/touch, and in a range of melee. Thanks for the comment, I'll return the favor.

@kings.empire

Skill 3: Don't worry, I'll fix it up. It was just a filler-skill.

Regarding anti-synergy: I was actually thinking, to improve Buckbeak's range in this duration similar to the switching of Troll's range, but not over 500, maybe like Lanaya's attack range or something like that.

Regarding ultimate: May sound lame, but the simpler the more effective. Thanks for your input though, kings.empire.

@Drikam
Will do. I'll change it. I'll add the MS as well. And... yeah, some people are suggesting the ultimate is quite weak.. so yeah.. ) Thanks for the comment Drikam.
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Old 01-21-2010, 12:01 AM   #12
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Default Re: [AGI-SENT] Buckbeak, the Zephyr Raven

Hmm...how about a tweak to your first skill?
  • Upon activation, increases movespeed by 10%/20%/30%/40%
  • Reduce AoE to 150 0r 175
  • Affects all around you
  • Units pushed 75/125/175/225
  • Damage reduced to 20/30/40/50
  • Tempest pulses 6 times, once per second

This might make it even more fun to play with as you're charging straight in, knocking things all over the place. Might be fun to manipulate your opponent's movement like redirecting them somewhere else. By adding in the MS boost, it helps remedy what you're going for with this skill I think.
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Old 01-21-2010, 03:45 AM   #13
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Default Re: [AGI-SENT] Buckbeak, the Zephyr Raven

@kings.empire
Originally, there was supposed to be a movespeed addition, but I took it out in favor of Swift Aura, which I will be taking down shortly. I'll add the MS boost. I'll think about your suggestion, which I will likely do as I think it does make sense to create pulses rather than a default pushback. I'll fix it, don't worry, thank you so much for your input and suggestion. Now if only I could get some help with the 3rd skill replacement.... hmmm..
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Old 01-21-2010, 03:51 AM   #14
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Default Re: [AGI-SENT] Buckbeak, the Zephyr Raven

T-up.. Dota really needs a WIND elemental kinda hero! I like all her skills and synergies... Full support...
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Old 01-21-2010, 06:18 AM   #15
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Default Re: [AGI-SENT] Buckbeak, the Zephyr Raven

whoa

harry potter much?
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Old 01-24-2010, 02:59 AM   #16
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Default Re: [AGI-SENT] Buckbeak, the Zephyr Raven

Buckbeak's a she?!

I personally don't like the skill set, sad to say. Or maybe I just couldn't see through the overly detailed mechanics; examples would probably help, don't you think? There's also an apparent lack synergy (or as I've mentioned, maybe I just didn't understand some things).

Tempest - by push back, do you mean they are pushed towards you or away from you? I think I'm missing the main point here so I can't really say.

Whirlwind - I'd say its OP. You just made a damage-less OG that travels through a line. And I don't think it actually gives much to you other than the snare ability. Well probably, it can help you with carrying but I think it's a rather passive and boring ability, don't you think?

Swift Aura - I personally think it's a nice ability. Very good for chasing but I'd like to point out that IF Tempest was meant for pulling enemies back to you, then the slow for this is definitely killer! You should definitely strike a balance.

Overhead Dive - I'd confess that your skills above are pretty nice, not exactly exemplary or comparable to your usual ability suggestions, but they're definitely not bad however, this Ultimate, is just underpowered and I'd say sucky. XD. It's a single target DoT based on your attack, even Focus Fire could do better than this. Sorry T-D on this skill, way down!

Overall - I think an Ultimate remake is the best thing to do here as well as a slight remake to 2nd skill. 1st skill requires some clearing up, and 3rd skill has some great, even too great potential. Good luck on this one, I really hate the Ultimate. Haha. But I understand, because it's really hard to make a carry.

Just a tip, there are a few things that makes a carry effective in Comp. Play as far as I've read:
1 - Escape Mechanism
2 - Disable (which you already have)
3 - Some sort of AoE presence

Of course you could offset some of these with extreme mobility ala Storm Spirit or something but I hope you get what I mean. Good luck!
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Old 01-24-2010, 04:28 AM   #17
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Default Re: [AGI-SENT] Buckbeak, the Zephyr Raven

Just wanted to add some grammatical corrections to your background story; hope I didn't change anything too much content-wise.


Edited Background Story: As mystical creatures of elegance, Hippogryphs were revered as the most hostile mounts in the lands of the great kingdom. One fated hippogryph , Buckbeak, proclaimed its love to the Sentinel for unknown reasons and was thus referred to by its majestic beak. Though expected to be helpless in the fight for freedom(why freedom? is buckbeak enslaved?), Buckbeak inherited unimaginably zephyr-like prowess- able to screech lightning fast dashes and easily rip her opponents into pieces. And as the Zephyr Raven(better term would be Zephyr hippogryph, since raven is never mentioned) soars fiercely down from the sky, the Scourge scatter in fear as the mighty mount locks her eagle-eye to dive in for her next victim.
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Last edited by Mystique-; 01-24-2010 at 04:35 AM.
Old 01-24-2010, 08:54 AM   #18
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Default Re: [AGI-SENT] Buckbeak, the Zephyr Raven

@chadpiety123

Yes, Buckbeak is a she. There are just few females in DotA, so I decided to convert her into one.

Tempest - Push back mainly, pushing away from you. The point of the skill is to simply push away or rather push on the opposite side to get your opponent on your advantageous corner. Whirlwind promotes the ability to do so, granting you time and speed from the temporary Swift Aura.

Whirlwind - Passive and boring. Is it really? I kindly disagree. I know it lacks something, definitely, but this is Buckbeak's main initiating ability. It creates the outflow of your skills, thus Tempest will occur and allow you to keep on biting your opponent (Swift Aura).

Swift Aura - Swift Aura is a temporary ability, but after what you have just suggested, I'm actually re-thinking things over. Pull the enemies rather than push... Hmm.. Let's see..

Overhead Dive - Well the thing with Buckbeak is that she's a role carry/initiator with a 1v1 attitude. She's not into team battles, although she's an initiator, the irony right? But that's what makes her interesting. I'm keeping this ultimate, but I'll be sure to tweak some things, thanks for the input.

Chad thanks for the review. I really appreciate it. It really opened some doors for possibilities. Expect a slight remake quite soon.

@Leak-

Freedom = Corruption of the scourge. Freedom from war.

Raven = It sounds better than hippogryph. I wouldn't want to have Zephyr Hippogryph. It sounds too obvious. But there's a possibility I'd change the title.

Thanks for the concern, I'll fix some strings.
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Old 02-05-2010, 07:28 AM   #19
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Default Re: [AGI-SENT] Buckbeak, the Zephyr Raven

Once again, I'm a slowpoke

And look like there's nothing left for me. So just a random crazy idea about Whirlwind.

Why silencing and ensnaring? Sweeping and delaying sound better
Sweeping: enemies hit by this skill will be sucked by the whirlwind, which means at the end of the duration, they will be gathered at the spot where the whirlwind vanishes (an outgoing version of Reverse Polarity to be simple)
Delaying: enemies hit by this skill will get a buff for a short duration. The first spell they cast after getting that buff will be delayed for a few seconds (I think this skill is much trickier than Silence)

Either should be nice
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Old 02-05-2010, 11:12 AM   #20
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Default Re: [AGI-SENT] Buckbeak, the Zephyr Raven

much more like "HARRY POTTER"

i like some---> expelliarmus!!! avada kedavra!!!! lumos!!!! etc.etc.
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