Travel time.. exactly. There is a 2 second travel time, which is under the duration of the skill (I misplaced it there), as well for the pushback, I know it sounds weird, but I don't want to over... you... over power pushing and all that, so I don't think I'll add a pushback for this skill. I'll let Tempest use it.
Yes, skill 1 does work even standing still, but who in their right mind will charge right towards you? Mm.... everybody? Haha.
For skill 2, what you said is a bit weird. Its overpowered but is still missing something?
I know that it may a little imbalanced, but it initiates everything for Buckbeak. Though, enemies can still attack (if they are in range) or use items and it only lasts a good 3.25 seconds max. I'll fill in something later on if I find something out.
About skill 3, it was just a filler. No prob, I'm still thinking of something great to add on to Buckbeak. Thanks for the input for this though, I knew it wouldn't work.
Regarding ultimate, that's a good idea. I've been thinking the other day when I posted this hero how I can spice things up. Although, yes the animation WOULD be awesome, I just wanted to see how things work out technically. I'll probably use your suggestion, Sarg, thanks for that.
Just to remind everyone, Tempest only works on enemies that come in contact with Buckbeak in FRONT of him. But thanks for the compliment anyway Baldie...
Regarding 2nd skill - Oh right... Invoker's tornado. I've forgotten the model and skill was used in-game, but I'll continue on to use it. But anyway, Invoker's tornado only re-uses Eul's. My version, silences and stops movement capability. That's the difference.
Thanks for the review Baldoro, I appreciate it.
Tempest triggers every second/touch, and in a range of melee. Thanks for the comment, I'll return the favor.
Skill 3: Don't worry, I'll fix it up. It was just a filler-skill.
Regarding anti-synergy: I was actually thinking, to improve Buckbeak's range in this duration similar to the switching of Troll's range, but not over 500, maybe like Lanaya's attack range or something like that.
Regarding ultimate: May sound lame, but the simpler the more effective. Thanks for your input though, kings.empire.
Will do. I'll change it. I'll add the MS as well. And... yeah, some people are suggesting the ultimate is quite weak.. so yeah..
) Thanks for the comment Drikam.