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#1 |
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Join Date: Aug 2009
Posts: 48
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| Last edited by kotab; 08-23-2009 at 01:26 PM. | |
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#2 |
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#3 |
Member
Join Date: Jun 2009
Location: Malaysia
Posts: 1,630
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You should add how all this abilities synergies with each other. My opinion:
1) 1st skill: Good concept and only targetable to enemy right? If can cast on ally this also can act as escape mechanism, but too imbalance because of haste with 10 sec cooldown. You should also add a calculation at the bottom of the description on how much damage this ability can do. 2) How could he lift all enemies on that area? Is that codable? 3) Personally for me, this is not an interesting passive, but I suggest that you increase the cap to 15. 4) All abilities synergies well with each other, I understand that you can summon all this falcon to aid the hero when he lift the enemy. It can also protect you from damage. Well done, overall good concept but I think primary attribute should be agility instead.
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#4 |
Member
Join Date: Aug 2009
Posts: 48
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Is he balanced?
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I am willing to comment on anyones suggestions just pm me.
So far please comment on: Kogel the Enraged Falcon - A true initiator http://www.playdota.com/forums/15819...nraged-falcon/ "Human history begins with man's act of disobedience which is at the very same time the beginning of his freedom and development of his reason" |
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#5 | ||
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Quote:
Quote:
Also can you cancel Fury Dive in mid flight? |
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| Last edited by R.U.Sty; 08-08-2009 at 11:15 PM. | |||
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#6 |
Member
Join Date: Aug 2009
Posts: 48
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Massive changes
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I am willing to comment on anyones suggestions just pm me.
So far please comment on: Kogel the Enraged Falcon - A true initiator http://www.playdota.com/forums/15819...nraged-falcon/ "Human history begins with man's act of disobedience which is at the very same time the beginning of his freedom and development of his reason" |
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#7 |
Member
Join Date: Aug 2009
Posts: 48
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bump ^^
please comment. I really need help in perfecting him. Thanks
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I am willing to comment on anyones suggestions just pm me.
So far please comment on: Kogel the Enraged Falcon - A true initiator http://www.playdota.com/forums/15819...nraged-falcon/ "Human history begins with man's act of disobedience which is at the very same time the beginning of his freedom and development of his reason" |
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#8 |
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This hero is growing on me. I think the model is great (as a normal harpy model reflects more of a agi/int type hero) but the first spell giving invulnerability and/or max ms while being able to pass all obstacles is imbalanced in my view. The way i would do it is make the range 1200 at all levels, can pass all obstacles, and the hero gains ms (ms gain depends on each level) depending on how long the heroes been in flight(every 100 ms). Also maybe the bonus ms can be granted to the ulti summons. I'm open for a discussion on it.
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| Last edited by R.U.Sty; 08-10-2009 at 03:11 AM. | |
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#9 |
Member
Join Date: Aug 2009
Posts: 48
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I had a movespeed gain in my original model/suggestion, but appartently it was to hard to code. I shall now post a suggestion under that move so people can decide on which move they prefer. I also think it is imbalanced. Thanks
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I am willing to comment on anyones suggestions just pm me.
So far please comment on: Kogel the Enraged Falcon - A true initiator http://www.playdota.com/forums/15819...nraged-falcon/ "Human history begins with man's act of disobedience which is at the very same time the beginning of his freedom and development of his reason" |
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#10 |
Member
Join Date: Aug 2009
Posts: 48
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Comments? So many views so little comments?
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I am willing to comment on anyones suggestions just pm me.
So far please comment on: Kogel the Enraged Falcon - A true initiator http://www.playdota.com/forums/15819...nraged-falcon/ "Human history begins with man's act of disobedience which is at the very same time the beginning of his freedom and development of his reason" |
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#11 |
Banned
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Interesting model, now lets see those skills!
Skill 1: So basically a limited charge of darkness with added bonuses? Hmm interesting concept. Skill 2: Synergizes pretty well with skill 1 if it hits...just how long does the slow last though? I say 4 seconds max just like torrent. Skill 3: So basically anyone can attack an enemy and they will lose armor? Eh, pretty good way to score last hits on creeps as the armor drop by the time the enemy unit is weak will be low enough to last hit perfectly...or deny. Ultimate: So basically this synergizes with skill 3 and the other 2 skills if they properly connect right? Well they only last 15 seconds so I guess they're alright...really depends on how quick these guys die whether you should buff hp because 330 seem so dinky...its like 1 hit kill for Kunkka >_> and potentially any other cleavers or AoE spells. Overally pretty cool hero you've made. Not sure how the limit of 1200 will work out, but it might be okay with that limit! |
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#12 |
Member
Join Date: Aug 2009
Posts: 48
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bump ^^
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I am willing to comment on anyones suggestions just pm me.
So far please comment on: Kogel the Enraged Falcon - A true initiator http://www.playdota.com/forums/15819...nraged-falcon/ "Human history begins with man's act of disobedience which is at the very same time the beginning of his freedom and development of his reason" |
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#13 |
Member
Join Date: Aug 2009
Posts: 48
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bump ^^
__________________
I am willing to comment on anyones suggestions just pm me.
So far please comment on: Kogel the Enraged Falcon - A true initiator http://www.playdota.com/forums/15819...nraged-falcon/ "Human history begins with man's act of disobedience which is at the very same time the beginning of his freedom and development of his reason" |
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#14 |
Member
Join Date: Jun 2009
Posts: 2,616
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So a short review for now. A full review is a bit troublesome for me right now because of my cramped school sched (fuck).
Skill 1 - Looks like a charge of darkness rip off and it's a bit stronger than that . Pretty good initiating skill but the un-originality bothers me too much. I suggest you rework it but that might be too troublesome, so you should just tweak it a bit so it becomes more distinct from Charge of Darkness.Skill 2 - Okay, too much of a Torrent ripoff. >.< Sorry about this but T-down on this really. Skill 3 - is a bit too strong. Nerf the values down. I like the concept though. It's really nice but the values are just disturbing. But maybe the cap balances it, I don't know. >.< Original concept, T-up for that. Skill 4 - This one I really like. I've seen this one in one of the suggestions before but nevertheless it's unique. I really like it. Helps a lot in tanking and initiating. Overall, I see some initiating buts, but in all honesty, it's not really a "real" initiator. Perhaps I was expecting too much because of the flavor text, but really, Tauren and Earthshaker can do way better than this. Synergy between skills is okay but nothing really great or defining. The lack of originality bothers me more though. Still needs improvement, just PM me if you have some changes.
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Hi, I'm new here. Hope people could help me out start a new suggestion!
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