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Old 08-08-2009, 06:18 PM   #1
king_james
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Default [AGI-SCRG] Rakkel Blindeye, the Shadow Rogue TM1


August 8, 2009
• Added hero to the forum.

August 9, 2009
• Nerfed Darksight's sight range siphon.
• Reworked Ocular Diversion
• Added in Soiltude's Dispair. (Kudos to dixing for idea.)
• Added in skill synergy.

August 10, 2009
• Lowered MS & AS gain from skill 2.
• Added in Hero Synergy.
• Reworked Ocular Diversion yet again.
• Fixed Darksight mechanics.
• Removed extra bonus damage to Blinding Spears.

August 11, 2009
• Removed MS/AS gain in Darksight.

August 12, 2009
• Inputted color for eye-candy, based from Verus, hope its ok Chad.
• Lowered Base stats.
• Lowered Mana cost for Darksight
• Changed Title from Forsaken Bandit - Shadow Assassin
• Added In-Depth Explanation section

August 13, 2009
• Nerfed Blinding Spears bonus damage.
• Nerfed Darksight duration.
• Increased duration of Blinding Spears blindness rate.
• Lowered AOE on Ocular Diversion.
• Nerfred Range bonus duration.
• Changed Title from Shadow Assassin to Shadow Rogue
• Added in an extra range condition for Solitude's Dispair.
• Reworked Ocular Diversion.

August 15, 2009
• Tool-tip fixes.
• Edited In-Depth Explanation section

August 16, 2009
• Lowered casting range of Blinding Spear.

August 17, 2009
• Reworked Solitude's Despair
• Added extra sight range lost in Blinding Spear
• Fixed synergy section.

August 18, 2009
• Removed sight range lost in Blinding Spear
• Returned original Solitude's Despair.
• Removed slow condition from Ocular Diversion.
• Renamed and reworked Solitude's Despair > Shadow Bind
• Gave the old Solitude's Despair effect to Ocular Diversion.
• Reedited Synergy section.

August 19, 2009
• Added in extra synergy effect for Shadow Bind (thanks Zinho)
• Fixed tooltips yet again.
• Fixed synergy again.
• Fixed typos.
• Fixed calculation errors.
• Removed AOE restriction and added extra effect for Shadow Bind. (thanks Chad)

August 20, 2009
• Removed controlled movement, added in range control.

August 29, 2009
• Added Test-map, enjoy (thanks Zirath)

September 3, 2009
• Lowered STR gain.
• Lowered INT gain.
• Fixed changelog eye-candy!
Removed Blind from Blinding Spears, allowed Darksight to trigger instead.
• Removed Blind from Blinding Spears, added to Darksight if attacked the same unit 3 times.
• Lowered cooldown of ultimate from 75/60/45 to 60/50/40
• Renamed Blinding Spears > Premonition Lance, with a new effect.
• Fixed In-depth explanation and Synergy Section.

September 4, 2009
• Renamed Premonition Lance to Perception Spears Touch of Darkness
• Added some pictures of the testmap to the framework bar.
• Fixed tool-tip of Ocular Diversion.

September 6, 2009
• Touch of Darkness now grants a sight view every at every attack. (Thanks Chad)

September 7, 2009
• Cleaned up Touch of Darkness tool-tip.
• Changed Duration of Ocular Diversion from 4/5/6 -> 5/6/7
• Nerfed bonus damage of Touch of Darkenss from 10/20/30/40 -> 15/20/25/30

September 20, 2009
• Changed blind-factor of Darksight into after the sight siphon.
• Small fixes on tool-tips.

October 7, 2009
• Fixed Shadow Bind Tool-tip
• Increased movement restriction units from 450/350/250/150 -> 550/450/350/250 (Chad)
• Edited Touch of Darkness stats
• Lowered Darksight cooldown and mana cost.

October 12, 2009
• Fixed output to a more bluish look
• Reworked 2nd skill to Mental Diversion
• Renamed Ocular Diversion to Darksight
• Fixed tool-tips
• Fixed in-depth explanation area
• Changed Shadow Bind icon

October 13, 2009
• Changed Touch of Darkness icon (thanks Divine!)
• Removed sight gain from Touch of Darkness
• Reworked Darksight to an AOE location rather than Rakkel's current position.
• Lowered Darksight AOE from 400/600/800 -> 275/350/425
• Added a refresh system when units affected by Darksight come in contact with units not part of the initial cast. See Darksight Mechanics for full details.
• Fixed in-depth explanation of skills section

October 17, 2009
• Changed refresh system into a 3 second mini-effect of units that come in contact (those not part of initial cast)
• Updated Darksight Tool-tip and in-depth explanation portion.

October 24, 2009
• Changed targetting of Mental Diversion from single target to a 350 AOE.
• Changed Touch of Darkness icon. Thanks Szadek!
• Changed Mental Diversion icon. Thanks Thundermanz!
• Updated Hero synergy list.

October 29, 2009
• Fixed and changed some tool-tip errors.
• Added more credits to the skill icon recolor contributors, thanks!

October 31, 2009
• Updated tool-tips. (Special thanks to Jets05 for some of the ideas)

November 11, 2009
• Changed cooldown of Shadow Bind from 15/13/11/9 -> 23/21/19/17.

January 30, 2010
• Fixed Darksight tool-tip, simplified.
• Rescaled initial values of Mental Diversion.

January 31, 2010
• Added vision gain in Mental Diversion.

February 13, 2010
• Remade Darksight.
• Remade Shadow Bind.
• Fixed in-depth explanation of skill section.

February 14, 2010
• Added sight-gain to spears.
• Slight remake to Darksight. (Thank you JJE92 for the idea!)
• Minor remake (AoE) to Mental Diversion.
• Tweaked Shadow Bind to find Rakkel to stop the spell instead of the 2 units coming in contact.

March 27, 2010
• Updated tool-tips.

April 6, 2010
• Changed format from Dark Kenshi's template to PD's official.

August 1, 2010
• Changed format from PD's official template to The_Juggernaut's Sophisticated hero template.

September 4, 2011
• Changed the range gain for the first skill to casting range.
• Edited tool-tips.
Download test map here.


SHADOW ROGUE
Rakkel Blindeye
454/221

Strength    -Agility   Intelligence

__________

16 + [1.6]    -22 + [2.4]    17 + [1.8]



 Touch of Darkness Autocast ability increasing range, dealing bonus damage and granting sight
 Mental Diversion Reversing movement of enemies
 Shadow Bind Removes vision of two enemies
 Darksight Removes his own sight, except for sight gained through skills. He only gains sight when enemies attack him, or a dagger released when enemies attack him hits the enemy. He deals pure bonus damage to all enemies he attacks
Affiliation: Scourge _____ Attack Animation:0.5 / 0.5
Damage:49 - 54 Casting Animation:0.5 / 1
Armor:3.1 Base Attack Time:1.7
Movespeed:305 Missile Speed:900;Instant
Attack Range:450 Sight Range:1800 / 800
To see or not to see, this is the question. Rakkel is a very unusual rogue, as his attack is ranged instead of melee. Furthermore, he doesn't rely on a criti effect or strong dodge rating to be effective. His strength lies in creating chaos by making enemies unable to attack and move as they want to, bringing the down to low HP with damage amplification and effective pure damage and finally finishing off running low HP enemies, without even having to move a lot. Mental Diversion allows him to reverse the movement of enemies, whereas Shadow Bind causes 2 enemies to loose any vision and be dealt damage and slowed. Both of these skills grant Rakkel vision of the affected enemies, which is essential for your Ult. Darksight is an insane and really risky skill to use, but it grants you huge advantages. While loosing your whole sight, except for the one granted from his other skills, Rakkel deals additional pure damage. Moreover, any attack against him reveals the enemy through the whole duration and even launches a dagger, which deals pure damage to the unit it hits. Finally, Touch of Darkness makes his normal attacks deal increased damage, reveals the enemy for a few seconds and most notably increases the attack range against the target up to a max range of 870 for a few seconds, allowing him to finish off fleeing enemies effectively. [credits to JJE92] 
Rakkel Blindeye is a famed rogue that fights his way through hundreds of valiant defenders and hides back in the dense forests of Lordaeron unscathed. However, his talent was crippled to a point of affecting Rakkel's sanity when his own spear caught his eye, and Rakkel was oblivious of its doer. Swearing revenge against his enemies, his fellow humans who he believes are the cause of his blindness, he offers a deal with Ner'zhul, who quickly seized this great asset by granting him Darksight, a dark vision that enables only sight of all living. Now, Rakkel's prowess with his long, sharp friends and his own surprising impunity is guilty of not only the blindness of his helpless targets, but is also responsible for their deaths, one by one speared so quickly into shreds, eyes closed. [credits to Mr.V] 




 Touch of Darkness_________ The Shadow Bandit enchants his state of the art spears, dealing bonus damage. After every succeeding hit to the same target, Rakkel locks on, gaining sight, improving his casting range. Spears stack up to 3 times. Range buff will last for 6 seconds.
  Ability Type: Active
  Targeting Type: Target
  Ability Hotkey: T


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
 
20
 
3
 
450
 
-
 
6
 
Enemy Unit / Neutrals
 
15 bonus damage, 2 sec sight gain, 80 additional casting range.
2
 
20
 
2
 
450
 
-
 
6
 
Enemy Unit / Neutrals
 
20 bonus damage, 2.5 sec sight gain, 100 additional casting range.
3
 
20
 
1
 
450
 
-
 
6
 
Enemy Unit / Neutrals
 
25 bonus damage, 3 sec sight gain, 120 additional casting range.
4
 
20
 
0
 
450
 
-
 
6
 
Enemy Unit / Neutrals
 
30 bonus damage, 3.5 sec sight gain, 140 additional casting range.

Notes
  • When Rakkel attacks the same unit for quite awhile and uses Touch of Darkness, he will be able to fire away his spears from afar with his increased casting range and bonus damage after every succeeding hit. 15/20/25/30 initial bonus damage hits every time casted.
  • If Rakkel casts a spell however was still aiming at the same unit, he will still be able to continue the range buff for the next 6 seconds (the duration of the range buff) only if he didn't attack any other unit.


 Mental Diversion_________ The shadow entities of the Shadow Rogue envelops into an area, causing an eclipse of confusion to manipulate his enemies' mental stability. All enemy units that are affected by the shadow have their movement path reversed. Rakkel also gains vision of the affected units in the area. Lasts for 4 seconds.
  Ability Type: Active
  Targeting Type: Point / Area
  Ability Hotkey: R


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
 
85
 
25
 
500
 
-
 
4
 
Enemy Units / Neutrals
 
350 AoE
2
 
90
 
21
 
500
 
-
 
4
 
Enemy Units / Neutrals
 
400 AoE
3
 
95
 
17
 
500
 
-
 
4
 
Enemy Units / Neutrals
 
450 AoE
4
 
100
 
13
 
500
 
-
 
4
 
Enemy Units / Neutrals
 
500 AoE

Notes
  • Cast it on the ground and all enemy units within the area will have reversed movement for a few seconds. Rakkel also gains vision of the area of effect. This skill is to potentially shut down your opponent's offensive capability and improve yours, due to your enemies disability, you can go right ahead in and destroy him.


 Shadow Bind_________ The Shadow Rogue releases a net of dark energy, binding 2 units together. These 2 units are now blinded and will lose vision of everything. Only until and unless they come in contact with Rakkel or the duration ends, they will lose the debuff. However, during the duration, they will be damaged per second and lose MS. Rakkel gains vision of the linked units for the duration of the skill. Lasts 5 seconds.
  Ability Type: Active
  Targeting Type: Unit
  Ability Hotkey: W


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
 
90
 
23
 
450
 
(*)500
 
5
 
Enemy Units / Neutrals
 
30 damage and 5% stacking slow per second.
2
 
90
 
21
 
450
 
(*)500
 
5
 
Enemy Units / Neutrals
 
40 damage and 7% stacking slow per second
3
 
100
 
19
 
450
 
(*)500
 
5
 
Enemy Units / Neutrals
 
50 damage and 9% stacking slow per second.
4
 
100
 
17
 
450
 
(*)500
 
5
 
Enemy Units / Neutrals
 
60 damage and 11% stacking slow per second.

Notes
  • Preferably, the skill will link enemy heroes more in favor of enemy units. Its simple. You chain 2 units, they be will dealt damage to each other and get slowed until they've come in contact with you or the duration has ended. Slow stack max cap ends at 35%
  • A placemarker will be seen by Rakkel in which units are affected. The 2 linked enemy units will lose sight.
  • (*) Area of effect means the distance Shadow Bind can bounce.


 Darksight_________ The Shadow Rogue loses his inner sanity and enables Darksight, adjusting his sight to the minimum value. But with the companionship of darkness, any damage source will reveal the attacker throughout the duration, additionally releasing a dagger of pure damage to the nearest enemy. If the dagger hits a target, Rakkel also gains sight of that particular unit. Revealed units that are attacked by Rakkel are dealt by bonus pure damage. Duration lasts accordingly to level.
  Ability Type: Active
  Targeting Type: Point / Area
  Ability Hotkey: E


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
 
-
 
60
 
-
 
-
 
8
 
Enemy Units / Neutrals
 
Dagger deals 60 pure damage, lasts for 8 seconds.
2
 
-
 
50
 
-
 
-
 
9
 
Enemy Units / Neutrals
 
Dagger deals 80 pure damage, lasts for 9 seconds.
3
 
-
 
40
 
-
 
-
 
10
 
Enemy Units / Neutrals
 
Dagger deals 100 pure damage, lasts for 10 seconds.

Notes
  • At cast, Rakkel loses vision of everything around him (also allied). And, any damage source at Rakkel will trigger of a dagger going the same direction it took place. This works like PotM's Arrow or Batrider's Flamebreak, igniting at the first hit target.
  • Bonus damage per level - 20/40/60 damage.
  • If the dagger hits an enemy unit, the dagger will deal 60/80/100 pure damage and attain sight of the unit as well. Note that the attacker (the unit that initially attacked Rakkel) will also be seen as soon as he attacks.



Ideal chasing combo. If a hero is trying to get away, you can simply divert their movement path and make them move the reversed way, perfect way to make a sneaky and clean kill.


These 2 particular units will stir in panic while you give them a beating in pure damage from possible damage sources, dps from Shadow Bind, and more additional harassment from Touch of Darkness.


Make things harder for your foes to find themselves to deactivate the debuff. Divert their movements and harass.


Try to get as much attention from your enemies, and while in that moment, activate Darksight to instantly create havoc with daggers flying out with pure damage. Make use of the situation as well from your spears. Great combo.



Get some power hungry friends to gang up on blinded fools.


Use the power of sight to help set up your next tactical espionage assault.

Long-ranged stunners will be beneficiary on your part. When casted Mental Diversion, they can step in and stun the enemy from a good safe distance, enough for Rakkel to chase and finish the enemy off.


Last Word:
  • I've yet to perfect this hero as Rakkel is still full of loopholes and some codability issues. So please, bear with me and at least, support Rakkel. It would really mean a lot to me. I also hope you have read through Rakkel from top to bottom, haha. Thank you for reading him and please please post comments or suggestions on how you think I can improve him further. Thanks for the future feedback.

Special Thanks:
  • Mr. V for the story
  • Zirath for the test-map.
  • JJE92 for the hero introduction, summary of abilities and the idea for Darksight.
  • Everyone who has replied in the thread that contributed to the current status of Rakkel.

Note that the Test-map, is very outdated! Last update was September 2009!
Attached Files
File Type: w3x Rakkel_Test_Map.w3x (47.9 KB, 794 views)
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Last edited by king_james; 09-05-2011 at 12:51 PM.
Old 08-08-2009, 08:47 PM   #2
takayi
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Default Re: [AGI-SCOURGE] Rakkel Blindeye, the Forsaken Ba

I like this hero alot, the sight radius might be a bit too overpowered... but then again, its just a single target spell, which will make it really useful.

The blinding spear is quite an interesting, and seems to work well with your other skills.

Third skills? I dont really have any suggestions at the moment, if I get any, I will let you know via PM.

The ultimate seems a bit too overpowered, and it is very similar to Mirana's. Its like a buff of Mirana's ultimate, not sure do I like it. Lets see what you get for the third skills & ill see does it synergize well with this.

Overall, good suggestion, might need a bit balancing (mostly for the ulti), but awesome.

Model = BIG BONUS!
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Old 08-08-2009, 09:26 PM   #3
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Default Re: [AGI-SCOURGE] Rakkel Blindeye, the Forsaken Ba

just a suggestion on the 3rd though its not that good..

he attacks his allies nearest to him.. but his enemy target takes the damage?

1st is good i like it as it is.. almost infinite witih the right items..

the mini-map idea.. i think i saw it somewhere else..

very nice concept..
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Old 08-08-2009, 10:12 PM   #4
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Default Re: [AGI-SCOURGE] Rakkel Blindeye, the Forsaken Ba

Quote:
Originally Posted by evilcamba View Post
the mini-map idea.. i think i saw it somewhere else..
The whole idea of messing with the mini-map and vision stuff has been done before and will be made in the future, but so do all "original" hero suggestions, its like "simpsons did it" .
But seriously now I really really liked the first skills idea!
second skill seems overpowered, of course numbers can be changed but I think the whole ide of also gaining MS and AS is very redundant :O , you already have a big big advantage when this spell triggers!
third skill - not posted yet (will edit when you edit)
Ultimate.... I dunno, weird, wouldent it be sufficient if you just "turn off" his minimap, coupled with the second spell?
anyway I do think this hero is nice, still waiting for the third skill
I have a hero in mind that resembles this one a bit! so I cant really say anything too bad about it!
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Old 08-09-2009, 10:46 AM   #5
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Default Re: [AGI-SCOURGE] Rakkel Blindeye, the Forsaken Ba

Quote:
Originally Posted by takayi View Post
I like this hero alot, the sight radius might be a bit too overpowered... but then again, its just a single target spell, which will make it really useful.

The blinding spear is quite an interesting, and seems to work well with your other skills.
Correct. I was actually thinking to make the whole AOE to remove their sight range (in Darksight), but that would be too overpowered. Blinding Spear was a concept i really thought of.

Quote:
Originally Posted by takayi View Post
Third skills? I dont really have any suggestions at the moment, if I get any, I will let you know via PM.
I have no idea too, till then, I'll just brainstorm...

Quote:
Originally Posted by takayi View Post
The ultimate seems a bit too overpowered, and it is very similar to Mirana's. Its like a buff of Mirana's ultimate, not sure do I like it. Lets see what you get for the third skills & ill see does it synergize well with this.
I just got some changes, once the unit attacks, his blur and cover-up from the map blows, so it would be exactly like wind walk.

Quote:
Originally Posted by evilcamba View Post
just a suggestion on the 3rd though its not that good..

he attacks his allies nearest to him.. but his enemy target takes the damage?

1st is good i like it as it is.. almost infinite witih the right items..

the mini-map idea.. i think i saw it somewhere else..

very nice concept..
To the mini-map, i never saw it somewhere... i thought it would be my own idea, hehe. Although, maybe it was just a coincidence. Thanks for your suggestion, but i don't think attacking an ally is plausible to damage the enemy. Sounds weird and the effect would be weird. Thanks though.

Quote:
Originally Posted by dixing View Post
The whole idea of messing with the mini-map and vision stuff has been done before and will be made in the future, but so do all "original" hero suggestions, its like "simpsons did it" .
But seriously now I really really liked the first skills idea!
Quote:
Originally Posted by dixing View Post
second skill seems overpowered, of course numbers can be changed but I think the whole ide of also gaining MS and AS is very redundant :O , you already have a big big advantage when this spell triggers!
Well, there's a big nerf to it 15/30/45/60 instead of 20/40/60/80, hope that's a little better. Well gaining MS/AS is the simple way of making some skills with a little filler and extra advantage, . If you have any suggestion on what i can replace it with, sure.. i can consider anything.

Quote:
Originally Posted by dixing View Post
third skill - not posted yet (will edit when you edit)
Third skill is still under construction, i really have no idea yet what the hell I'm gonna input, hope some others will help.

Quote:
Originally Posted by dixing View Post
Ultimate.... I dunno, weird, wouldent it be sufficient if you just "turn off" his minimap, coupled with the second spell?
anyway I do think this hero is nice, still waiting for the third skill
I have a hero in mind that resembles this one a bit! so I cant really say anything too bad about it!
Turning of mini-map like how? Everything goes black? Its fine IMO, I'm gonna decide in awhile. Thanks for the feedback.
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Old 08-09-2009, 11:15 AM   #6
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Default Re: [AGI-SCOURGE] Rakkel Blindeye, the Forsaken Ba

Well now that you posted this hero I cant really post mine which is somewhat similar, but I can suggest a 3rd spell, a passive I did for my hero:

Second skill - Solitude's despair

Passive buff

Description - Nothing is worse then not seeing where an attack comes from, and Rakkel exploits this weakness to the max!

Level 1 : Deals 15% bonus damage if the hero didnt see Rakkel in his range of sight on the attack.
Level 2 : Deals 30% bonus damage if the hero didnt see Rakkel in his range of sight on the attack.
Level 3 : Deals 45% bonus damage if the hero didnt see Rakkel in his range of sight on the attack.
Level 4 : Deals 60% bonus damage if the hero didnt see Rakkel in his range of sight on the attack.

As you can see this is a passive which he needs since he doesnt have one and he isnt INT, this synergizes well with the range increase while lowering his vision, every time you strike an enemy hero from the darkness, he recieves extra damage, its a good skill to make him a hero killer!
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Old 08-09-2009, 11:18 AM   #7
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Default Re: [AGI-SCOURGE] Rakkel Blindeye, the Forsaken Ba

^@Dixing
Wow. Shit. That is really nice, i just added in my skill, but sure. I'll replace it, that really synergizes, .

Thanks a lot Dixing. That really helped with the synergy hunting. I'll be sure to thank you in the log and everything.
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Last edited by king_james; 08-09-2009 at 11:27 AM.
Old 08-09-2009, 01:50 PM   #8
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Default Re: [AGI-SCOURGE] Rakkel Blindeye, the Forsaken Ba

No problem m8, I hope this makes him a more complete hero!
I still have some problems with the insane MS & AS buff in second skill.
Plz notice that troll warlords ultimate at level 3 increases his AS by 100% for 8 seconds. this is just a normal skill that already does a very good effect (lowers vision), and you add a 10 seconds AS AND MS buff of 75%, IMO too much! you could however do so that it steals his vision and increases his own maybe!
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Old 08-09-2009, 02:03 PM   #9
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Default Re: [AGI-SCOURGE] Rakkel Blindeye, the Forsaken Ba

Darksight and Ocular Diversion seems too similar IMO. I think that's a potential problem.
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Old 08-09-2009, 08:23 PM   #10
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Default Re: [AGI-SCOURGE] Rakkel Blindeye, the Forsaken Ba

Whoa, this skillset is pretty badass now with the new third skill lol. I just don't like the idea of skill 2 giving 75% movement speed though as you can simply run away and no one is going to catch you. Practically the first skill to give 75% movespeed, but numbers can be tweaked so it's a pretty decent spell however, would it work like frostmourne where it'll only give these bonuses if he is attacking that target or would is it simply a buff?

Only thing I hate is the situational third skill and having to hit your opponent to gain that +140 range. Course I guess that's what the ultimate is for.

Overall your hero synergizes pretty well. Good job!
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Old 08-10-2009, 04:57 AM   #11
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Default Re: [AGI-SCOURGE] Rakkel Blindeye, the Forsaken Ba

Quote:
Originally Posted by dixing View Post
No problem m8, I hope this makes him a more complete hero!
I still have some problems with the insane MS & AS buff in second skill.
Plz notice that troll warlords ultimate at level 3 increases his AS by 100% for 8 seconds. this is just a normal skill that already does a very good effect (lowers vision), and you add a 10 seconds AS AND MS buff of 75%, IMO too much! you could however do so that it steals his vision and increases his own maybe!
Thanks for the comparison, hehe. I just nerfed it way low, 10/15/20/25, hope that doesn't bother much. Thanks for all your help dixing.

Quote:
Originally Posted by chadpiety123 View Post
Darksight and Ocular Diversion seems too similar IMO. I think that's a potential problem.
Yes, I'm in the works of reworking the ultimate again as to not interfere with similar effects.

Quote:
Originally Posted by kings.empire View Post
Whoa, this skillset is pretty badass now with the new third skill lol. I just don't like the idea of skill 2 giving 75% movement speed though as you can simply run away and no one is going to catch you. Practically the first skill to give 75% movespeed, but numbers can be tweaked so it's a pretty decent spell however, would it work like frostmourne where it'll only give these bonuses if he is attacking that target or would is it simply a buff?

Only thing I hate is the situational third skill and having to hit your opponent to gain that +140 range. Course I guess that's what the ultimate is for.

Overall your hero synergizes pretty well. Good job!
Skill 3 is all thanks to dixing, it actually suits Rakkel pretty well.

Rakkel would only be able to get that bonus damage if the enemy doesn't see him. It would be a buff.

About skill 2, I've reworked the MS/AS boost to not be that imba, hope that's a lot better. You don't gain the 140 range with the Solitude's Dispair, that's from the Blinding Spear, and yes, the ultimate does the job pretty well.

If anyone has a suggestion on how i can improve the ultimate as not to be too similar with Darksight, please do so, I'm in the works of reworking it as to not be once again a lot too similar.

EDIT: I just finished reworking the skill, check it out.
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Last edited by king_james; 08-10-2009 at 05:05 AM.
Old 08-10-2009, 05:09 AM   #12
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Default Re: [AGI-SCOURGE] Rakkel Blindeye, the Forsaken Ba

Buff the damage on skill 3. Once you attack, the enemy gains sudden sight of you.
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Old 08-10-2009, 05:25 AM   #13
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Default Re: [AGI-SCOURGE] Rakkel Blindeye, the Forsaken Ba

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Originally Posted by Klok View Post
Buff the damage on skill 3. Once you attack, the enemy gains sudden sight of you.
Yes. Thank you very much Klok, I've done so. That would be a major flaw on Rakkel's part.
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Old 08-10-2009, 05:27 AM   #14
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Default Re: [AGI-SCOURGE] Rakkel Blindeye, the Forsaken Ba

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Originally Posted by king_james View Post
Yes. Thank you very much Klok, I've done so. That would be a major flaw on Rakkel's part.
You're welcome

Um.. I don't think skill 3 is codable x_X might have to change it a bit
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Old 08-10-2009, 05:32 AM   #15
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Default Re: [AGI-SCOURGE] Rakkel Blindeye, the Forsaken Ba

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Originally Posted by Klok View Post
You're welcome

Um.. I don't think skill 3 is codable x_X might have to change it a bit
Is it really? I might get on to the programmer's corner.

Currently... checking.
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Last edited by king_james; 08-10-2009 at 05:34 AM.
Old 08-10-2009, 05:48 AM   #16
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Default Re: [AGI-SCOURGE] Rakkel Blindeye, the Forsaken Ba

My review :

1st skill : Too many effects. I think you should remove either blindness or bonus range/damage. Null vote.

2nd skill : Nice skill but how can he see his allies if he doesn't share sights? I think it is uncodable that way though I'm not good at it. Maybe it should completely remove share sights but reduce the sight loss. Anyway T-Up for concept.

3rd skill : Hmm? As I remember, every hero will be revealed for short time when they attack. How can it be in darkness when it attack? I think you should change it if I'm not wrong... T-Down.

Ulti : Hmm.. I don't get it. Too complex. But I like the sight blocking idea. T-Up.

Overall : Null vote. Nice work but need some changes..
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Old 08-10-2009, 05:55 AM   #17
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Default Re: [AGI-SCOURGE] Rakkel Blindeye, the Forsaken Ba

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Originally Posted by NoThlnG View Post
1st skill : Too many effects. I think you should remove either blindness or bonus range/damage. Null vote.
I just removed the extra cumulative damage. The range and blindness are there for a reason, synergy.

Quote:
Originally Posted by NoThlnG View Post
2nd skill : Nice skill but how can he see his allies if he doesn't share sights? I think it is uncodable that way though I'm not good at it. Maybe it should completely remove share sights but reduce the sight loss. Anyway T-Up for concept.
I don't understand. All this skill does is grant you your enemies' vision, this has nothing to do with your allies.

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3rd skill : Hmm? As I remember, every hero will be revealed for short time when they attack. How can it be in darkness when it attack? I think you should change it if I'm not wrong... T-Down.
That's why if Rakkel attacks and Solitude's Dispair hits, Rakkel will not be seen. Although i have been told by Klok it isn't codeable, but I'm currently checking with WE programmers, I'm not all that good. This works all to well to with the ultimate.

Quote:
Originally Posted by NoThlnG View Post
Ulti : Hmm.. I don't get it. Too complex. But I like the sight blocking idea. T-Up.
Its not at all complex. Once Rakkel casts OD, wherever he walks, he blocks the sight of enemies. So in other words, he's a walking sight blocker, similar to the sight blocker in the roshan area, where you can't see below.

Thanks for the mini-review.

@Klok, I'm currently still in consideration for your suggestion. I just want to see some synergy effects and testing it all out.
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Last edited by king_james; 08-10-2009 at 06:00 AM.
Old 08-10-2009, 05:59 AM   #18
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Default Re: [AGI-SCOURGE] Rakkel Blindeye, the Forsaken Ba

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Originally Posted by king_james View Post
I don't understand. All this skill does is grant you your enemies' vision, this has nothing to do with your allies.
Oowh, misunderstanding... Sry ^^

Quote:
Originally Posted by king_james View Post
Its not at all complex. Once Rakkel casts OD, wherever he walks, he blocks the sight of enemies. So in other words, he's a walking sight blocker, similar to the sight blocker in the roshan area, where you can't see below.
Hmm, I think I'm understand it now. So, enemy can't see anything more if Rakkel is standing in middle doesn't it?
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Old 08-10-2009, 06:03 AM   #19
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Default Re: [AGI-SCOURGE] Rakkel Blindeye, the Forsaken Ba

Might want to make skill 3 mixed damage and lower damage to 20/40/60/80 for balance reasons
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Old 08-10-2009, 06:04 AM   #20
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Default Re: [AGI-SCOURGE] Rakkel Blindeye, the Forsaken Ba

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Originally Posted by NoThlnG View Post
Oowh, misunderstanding... Sry ^^
Its alright. Haha... everyone misunderstands some things.

Quote:
Originally Posted by NoThlnG View Post
Hmm, I think I'm understand it now. So, enemy can't see anything more if Rakkel is standing in middle doesn't it?
Yes. Even if Rakkel attacks, Rakkel can never be seen. But all his allies that attack will be seen. You can only see Rakkel if you have a wards or skills that grant you sight, like Track, Eyes in the Forest, etc.

Quote:
Originally Posted by Klok View Post
Might want to make skill 3 mixed damage and lower damage to 20/40/60/80 for balance reasons
15/30/45/60% bonus damage is a little too high. Yes. Thanks. But i decided to make it even lower as to the same level/rate of Mecurial's Desolate -> 15/25/35/45 to make it better and balanced.

I'm currently still testing your suggestion out, but i see little synergy problems. Like how it can synergize with the ultimate. The ultimate does not grant you any sight range, the only thing that does so is Darksight (skill 2 which siphons the range). Blinding spears although looks a little good with it.
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Last edited by king_james; 08-10-2009 at 06:09 AM.
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