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Old 01-21-2010, 11:44 PM   #1
Lord_Talron
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Default [TWEAK]Satyr Hellcaller & Centaur Warchief


6.66 remake of doom's devour is here

changes are in redddddddd

Quote:
Current Satyr Hellcaller
level 6
shockwave
uholy aura

New Satyr Hellcaller
level 5
shockwave
unholy aura
Quote:
Current Centaur Khan
level 5
war stomp
endurance aura

New Centaur Khan
level 6
war stomp
endurance aura
reasoning: the hellcaller's 3hp per second aura would help doom at level 5 much more than at level 7.
why have i changed centaur to a level 6 creep? i think its fair that something replace the hellcaller as one of the two level 6 creeps in the game. if you guys think that the furbolg champion should be level 6 instead of the centaur, do say so.

NOTE:as far as i kno these changes will not affect anything in the game besides doom's devour
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Last edited by Lord_Talron; 03-25-2011 at 01:36 AM.
Old 01-22-2010, 04:48 AM   #2
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Default Re: [TWEAK]Satyr Hellcaller & Centaur Warchief

Might affect Hand of Midas I think... but I can agree with this... bcos Warstomp is waaaay more useful/powerful than 3hp/second + Shockwave.

T-Up.
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Last edited by Linism; 01-22-2010 at 04:56 AM.
Old 01-22-2010, 04:51 AM   #3
Lord_Talron
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Default Re: [TWEAK]Satyr Hellcaller & Centaur Warchief

you're right i think, actually. but i dont think its that big of a deal
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Old 01-24-2010, 01:17 AM   #4
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Default Re: [TWEAK]Satyr Hellcaller & Centaur Warchief

bump this shit
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Old 01-24-2010, 02:23 AM   #5
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Default Re: [TWEAK]Satyr Hellcaller & Centaur Warchief

Makes sense like you said pretty much. I also think that Shockwave should be alot stronger somehow, 200 damage even.
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Old 01-30-2010, 11:41 AM   #6
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Default Re: [TWEAK]Satyr Hellcaller & Centaur Warchief

I totally agree with this. Because of the remake of Doom's Devour, changing neutrals would mean indirect buffs/nerfs to him (they won't affect Chen so much though which is good). I also don't see how could affect HoM so T-up!
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Old 01-30-2010, 12:03 PM   #7
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Default Re: [TWEAK]Satyr Hellcaller & Centaur Warchief

makes sense, t-up!
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Old 02-01-2010, 04:49 PM   #8
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Default Re: [TWEAK]Satyr Hellcaller & Centaur Warchief

thanks for the replies, folks
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Old 02-01-2010, 06:59 PM   #9
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Default Re: [TWEAK]Satyr Hellcaller & Centaur Warchief

The change is that the increased levels of the creeps will bring increased experience bounty.
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Old 02-01-2010, 07:57 PM   #10
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Default Re: [TWEAK]Satyr Hellcaller & Centaur Warchief

Quote:
Originally Posted by Unnamed_ View Post
The change is that the increased levels of the creeps will bring increased experience bounty.
not necessarily. you can change the bounty for exp and gold for each unit in the editor
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Old 02-04-2010, 10:19 AM   #11
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Default Re: [TWEAK]Satyr Hellcaller & Centaur Warchief

Why not? It's very simple, doesn't affect anything other than the order in which Doombringer can target neutral creeps. And level 7 is really about the time when ganking becomes fashionable. Until heroes get their ultimates, it's mainly the farming and survival stage: just the time when Doom needs hp regen. T-up for me.
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Old 02-04-2010, 10:28 AM   #12
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Default Re: [TWEAK]Satyr Hellcaller & Centaur Warchief

Quote:
Originally Posted by linkyaw View Post
Might affect Hand of Midas I think... but I can agree with this... bcos Warstomp is waaaay more useful/powerful than 3hp/second + Shockwave.

T-Up.
No it won't affect Midas.. Midas works on lvl 6 creeps.

T-up.
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Old 02-07-2010, 12:55 AM   #13
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Default Re: [TWEAK]Satyr Hellcaller & Centaur Warchief

Who cares about midas now? T-up though because it is reasonable.
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Old 02-07-2010, 10:24 PM   #14
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Default Re: [TWEAK]Satyr Hellcaller & Centaur Warchief

thanks for the support guys
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Old 02-18-2010, 07:04 AM   #15
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Default Re: [TWEAK]Satyr Hellcaller & Centaur Warchief

Quote:
Originally Posted by The_Juggernaut View Post
Why not? It's very simple, doesn't affect anything other than the order in which Doombringer can target neutral creeps. And level 7 is really about the time when ganking becomes fashionable. Until heroes get their ultimates, it's mainly the farming and survival stage: just the time when Doom needs hp regen. T-up for me.
this is damn true! ^^ T-up!
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Old 02-18-2010, 07:51 AM   #16
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Default Re: [TWEAK]Satyr Hellcaller & Centaur Warchief

Quote:
Originally Posted by Lord_Talron View Post
NOTE:as far as i kno these changes will not affect anything in the game besides doom's devour
Enigma cannot convert lvl 6 creeps.

And... its "Centaur Khan".

T-up anyways.
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Old 02-18-2010, 06:38 PM   #17
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Default Re: [TWEAK]Satyr Hellcaller & Centaur Warchief

Quote:
Originally Posted by Dynes View Post
Enigma cannot convert lvl 6 creeps.

And... its "Centaur Khan".

T-up anyways.
i doubt this will be too terribly much of a problem... also, he cant convert lvl 5 creeps either, right?
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Old 02-18-2010, 10:37 PM   #18
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Default Re: [TWEAK]Satyr Hellcaller & Centaur Warchief

Quote:
Originally Posted by Lord_Talron View Post
... also, he cant convert lvl 5 creeps either, right?
No.
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Old 02-18-2010, 11:03 PM   #19
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Default Re: [TWEAK]Satyr Hellcaller & Centaur Warchief

lolwut
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Old 02-18-2010, 11:56 PM   #20
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Default Re: [TWEAK]Satyr Hellcaller & Centaur Warchief

Quote:
Originally Posted by Dynes View Post
Enigma cannot convert lvl 6 creeps.

And... its "Centaur Khan".

T-up anyways.
If it nerf enigma's neutral farming power, than its not that bad a thing ( unless your a hardcore enigma lover/player)since enigma is the best, if not, one of the best neutral farmer, imo.

anyway t-up. makes since with Doombringer's gameplay.
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