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#1 | ||
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Current Track Tracks an enemy hero for 30 seconds or until it dies. Allied units near the tracked target gain 20% movement speed increase. If the target dies, Bounty Hunter gets bonus gold. Level 1 - 75 extra gold, reduces target's armor by 1. Level 2 - 150 extra gold, reduces target's armor by 3. Level 3 - 225 extra gold, reduces target's armor by 5. Cooldown: 10/7/5 Manacost: 70/60/50 |
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New Track Upon dealing targeted damage to an enemy unit, the Bounty Hunter is able to track it and gain vision of it for 4 seconds. Every allied unit within 800 range of the tracked unit gains a movement speed bonus. If a unit dies while tracked, the Bounty Hunter gains a large kill bounty bonus. Level 1 - 20% movement speed bonus, 100 gold kill bounty. Level 2 - 24% movement speed bonus, 200 gold kill bounty. Level 3 - 28% movement speed bonus, 300 gold kill bounty. Passive * Any damage that is dealt from targetted orders (i.e. attacking or single target spells), as long as it is dealt by the Bounty Hunter, will Track its target. This means you can use Shuriken Toss and Dagon to Track a target. |
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#2 | |
Member
Join Date: Oct 2009
Location: Doomed Country
Posts: 181
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Dont change old Track. Why?
If you track half dead heroes, then all your allies gangbanged him until die, you get gold even if you are not kill him. except, while you windwalk can cast Track without break the invis i will 100% agree. overall: T-Down
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#3 |
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Join Date: Jun 2009
Posts: 537
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This is worst suggestion because you was made track without extra gold and reduce armor
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#4 | |
Member
Join Date: Oct 2009
Location: Doomed Country
Posts: 181
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This i agree
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#5 | |
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Join Date: Sep 2009
Posts: 5,801
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From a fair few other points in your suggestion, I don't think you understand this. You seem to think that BH is meant to get all the kills, as if he can use them more efficiently than another hero on your team. He's meant to be played the same as NA, except his skills are better suited but overall worse than Nerub's. |
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#6 |
Member
Join Date: Sep 2009
Location: Philippines
Posts: 7,622
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return back the bonus gold which fits his name Bounty Hunter because bounty hunter means one who pursues a criminal or fugitive for whom a reward is offered..
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#7 | ||
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That he plays the same as NA is a big problem, because every hero should have a theme and a playstyle that is distinctly different from each other. Sven got his recent remakes partially because he played too similarly to Skeleton King; PA and CK got their Blink Strikes remade because that made them too similar to SA and to each other; Razor got remade because he was practically a cheap Viper minus the Poison Attack. No offense, but perhaps you should try and understand my paradigm too before making a judgment so quickly.
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Visual Suggestions
Stone Gaze | Avalanche | Toss | Blink (AM) | Scream of Pain | Reality Rift | Minor Fixes | Freezing Field | Poison Touch | Mana Void | Laser | Shadow Wave | Rhasta | Meat Hook | Fiery Soul | Omnislash | Tombstone | Pit of Malice | Dark Rift | Shrapnel | Venomous Gale More of my visuals suggestions can be found here. Other Suggestions Fix lifesteal bug | Track tweak | Coup de Grace remake |
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#8 | |||
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Join Date: Sep 2009
Posts: 5,801
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I do like the idea of a passive track, but it detracts from BH's theme as much as it adds to it, encourages ksing which is already a problem on him, and could be considered a nerf by some. |
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#9 | ||||
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Trax and Viper used to be similar--until Trax got the Marksmanship change. Trax is more of a mid-late hard DPSer, while Viper is a hard early-mid ganker. Where Trax performs well, Viper doesn't. I admit that it may not be a big change, but the difference is definitely there. I see Bounty alot like a trashy NA, kind of like how the old Razor was a trashy Viper. He comes out with this big backstab damage (240 if you Windwalk twice), followed by a crit and a big fat nuke. Except NA has more utility in ganks too because of his mana burn and AoE stun, and his combo hurts alot more.
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Visual Suggestions
Stone Gaze | Avalanche | Toss | Blink (AM) | Scream of Pain | Reality Rift | Minor Fixes | Freezing Field | Poison Touch | Mana Void | Laser | Shadow Wave | Rhasta | Meat Hook | Fiery Soul | Omnislash | Tombstone | Pit of Malice | Dark Rift | Shrapnel | Venomous Gale More of my visuals suggestions can be found here. Other Suggestions Fix lifesteal bug | Track tweak | Coup de Grace remake |
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| Last edited by Terresquall; 01-24-2010 at 12:39 PM. | |||||
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#11 |
Banned
Join Date: Dec 2009
Posts: 970
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reduce some of the MS it gives in exchange for extra gold reward, and its PERFECT.
i dont know what some of these ppl are smoking but current track on gondar is definitely SHIT. |
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#12 | |
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![]() Suggestion Review Status: CLOSED |
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#13 |
Member
Join Date: Aug 2009
Posts: 20
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i know this may seem off topic, but i've seen lots of BH tweaks and changes in order to go around the WW break problem.
Why don't we just get rid of WW on BH anyway? First of all, it's a lame skill that is wayyyyyy overused. Also, i understand he's a ninja but he should have some other ninja-like skill that doesn't involve invis. anyway, this track is a good concept, however the MS bonus should be scaled down to like 15%/20%/25% AND to stop all the cry babies about the gold bonus, if a hero with track dies, then BH should receive 50/100/150 gold (a slight nerf to the original track bonuses) In terms of armor, the armor reduction really isnt needed. Thats waht Slar's Amp is for. |
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#14 |
Member
Join Date: Jun 2009
Location: Germany, Bad Liebenwerda
Posts: 164
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T-Down, if he is low he should still be able to help his team.
Also the old track gives him more gold when ganging even when he is not the killer, which results in semi-carrying even if he gangs quite often. (Now donīt tell me that effects can be added.)
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#15 |
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Join Date: Jan 2010
Posts: 90
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T-Down, I like to run after low hp hero's and getting kills with more gold.
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Clan DtH
Razor Nurf? Don't even wont to play him. |
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#16 |
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this will completely nerf track in several ways. for example you can no longer track people during a seige
tdown without some sort of meld of both old and new |
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#17 |
Member
Join Date: Oct 2009
Location: location, location!
Posts: 2,833
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The only thing unique about the old Track was the bonus gold, which honestly, I am sad to see gone. But I do like this being a passive and not screwing up your WW.
Maybe you can have the gold still included, but reduced. And cap it so that only one target may be tracked at one time. T-Null. I really like the gold lol. Personally the change I'd like to see on Track is making it NOT break WW when casted and removing/reducing its cast animation, but your idea has potential which I think should be explored. |
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#18 |
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the reason track gives bonus gold is to encourage teamplay with gondar while not taking away from his farm (remember hes a semi-itemdependent ganker). he doesnt always get the hero kill and he doesnt really farm so this is how he can manage to get items.
i agree with linkyaw about not breaking invis |
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#19 |
Member
Join Date: Dec 2009
Posts: 198
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#20 | |
Member
Join Date: Aug 2009
Location: Brazil
Posts: 1,238
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What about changing it to:
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