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#1 |
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Join Date: Jun 2009
Posts: 28
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#2 | ||
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Had to watch the video on youtube, the embed was a bit small to catch all the details. My first thought was that Admiral really misjudged the Ghost Ship placement. It's natural to go overkill on disables, after all, it can be very demoralizing if someone escapes from a good gank by a fog juke or some such. But since purple was out in the open, and was taken out by Crush + Arrow + Crush, Poison Touch was overkill. Spot on about Dark Seer, Ion Shell and Vacuum might have pushed the edge and got Slardar killed. Swap really could have saved purple's life. Think Yellow should have hung back just a little bit further from purple early... Quote:
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| Last edited by Swiftkick; 01-25-2010 at 08:15 PM. | |||
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#3 |
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Join Date: Nov 2009
Posts: 59
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I'm a big fan of your videos too!
Nice to see you active around here and looking forward to more.The analysis was spot on.Would like to add more but were pretty extensive.
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#4 |
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Join Date: Jun 2009
Posts: 1,454
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OMG!!! i haven't started watching the vid yet, but i had to tell you right now that i am a huge fan of yours. your guide/vids on bristleback made me fall in love with the pig and the art of mindfucking.
k. watching the vid now.
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#5 |
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Hindsight is 20/20 >_>
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FUTURE ALMIGHTINESS DOTA 2 COACH OF ALLTIME
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#6 |
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Join Date: Jul 2009
Posts: 3,909
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i agree. not 100% sure but i think both teams had some lag issues in those games, but still.
imo the major point was that sent didn't know slardar already had his dagger, and kky was cought off guard. but yeah when i watched the replay i also thought that they kinda failed in that situation. amar farming top without tp, he could easily save everyone with shield+heal, and demon could swap kky (mb it was on cd? dunno). also, i'm interested in more analysis threads, go for it =) |
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#7 |
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Join Date: Jun 2009
Posts: 1,454
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pretty much, it came down to venge fail. venge should have swapped out kunkka to the back, and from the backline, kunkka would've been able to launch a nice ship.
on the second viewing just, seer fail stood out a lot to me also. instead of surging kunkka, who wasn't going anywhere, he should've casted a better placed vacuum. that would've bought kunkka an extra second or two. but in the end, yea, the biggest fail is still venge. it's feels so weird for me to criticize the pro players since i would've probably done something dumber if i was in the same situation. yea, it's all hindsight 20/20.
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| Last edited by iser; 01-25-2010 at 10:15 PM. | |
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#8 |
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Join Date: Jun 2009
Location: The Abyss
Posts: 2,433
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I think it's a great idea to bring these insights to the less experienced people, who don't realise there is always room for improvement, grats on finally getting the motivation to help these people.
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Morality pig says "Don't have sex in public hallways." ![]() |
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#9 |
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Join Date: Oct 2009
Location: Toronto, Canada
Posts: 2,811
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Very nice analysis!!
P.S. Love your videos, make moar!!
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#10 |
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Join Date: Jun 2009
Posts: 28
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Yes, hindsight is 20/20...but truthfully speaking, it's not asking too much from the players. I would expect that players of this caliber should be able to make the right decisions in crucial moments like this. It is very hard to see everything that is going on from only 1 viewing, but when it comes down to it, there is no excuse for some of the things the players did.
I'll admit that the first time I saw the scene, I only noticed how tide was just running around doing nothing, and how venge failed to swap kunkka out of the battle. I was literally in shock how venge could just auto attack after casting missle. Not that it matters (or whether you believe it), but I myself would have instantly swapped kunkka if I was playing the venge. But even this analysis after the fact is still useful because there are always things you could have done (and will keep in mind next time because you looked back on it) to improve the situation. It will register in your mind for use next time you are put in a similar situation. |
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#11 |
Forum Staff
Join Date: May 2009
Location: Switzerland
Posts: 414
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Hi totallnewbie, long time no see, how have you been?
![]() Looks awesome, as usual, gotta read it again tho, skimmed too much ;/ |
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#12 |
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Join Date: Jun 2009
Posts: 30
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hm i think it is better to show lvl, items, etc in the board.
there you can see everything and you don't have to switch and if there is some music in the video or you just saying all these things, you wrote here in the forum, it is better. Then you can say thinks while they are happening. greece |
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#13 | |
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Quote:
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FUTURE ALMIGHTINESS DOTA 2 COACH OF ALLTIME
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#14 | |
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Join Date: Jun 2009
Posts: 374
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Quote:
@newbie: nice to see you again. Really nice topic, detailed analysis is what dota is really lacking because most people (including myself) rarely bother with details and just say "good arrows by potm!!!11". Dota is very complex, but still can be deciphered if you invest a bit time. The biggest problem i usually have is that there is no real "replay a scene"-function, so in most cases you're just "wtf happend, uh that was fast" even at 1/2 speed. Well written, strategy needs some quality contribution. |
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#15 |
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Join Date: Jun 2009
Posts: 532
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iirc demon had some personal issues with kky...he mentioned it once in his blog (although it's pretty much joking). but yeah. the biggest fail here imo is kky. he's in too deep and yeah..perma stunned. but venge didn't swap him too...so both are fail at that battle.
is it just me but I think that checking your opponents items regularly (if you have vision on them) is common sense? oh and there was a time when venge swapped someone that was supposed to be torrented. |
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#16 |
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You hit all the points pretty much. I feel that Kunkka not torrenting was a very big (but not key) factor, it looked like he had the time to get it off. Watching Venge sacrifice herself was painful to watch.
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Dazzle is imba.
Duct tape fixes everything. And Multicasts before 6.60. Those fixed everything as well.
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#17 | |
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not what i was expecting at all, a fairly superficial analysis (no offence), i was hoping you would go into deeper motivations as to why people did what, and why fight there, also as for mcity in thiss fight/game they were suffering from sever lag/delay, which would explain premature magic stick use, and unessacary spells casted.
Still a good idea, and i love your other work, however not nearly as detailed in the ways i was hoping it would be.
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#18 |
Member
Join Date: Jun 2009
Location: Singapore
Posts: 5,584
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Another quality analysis by totallnewbie.
Always liked you guides. |
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#19 |
Member
Join Date: Jun 2009
Location: Florida
Posts: 51
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Do you think that it might have been possible that the players were less responsive upon seeing Tide Hunter? Could it have been possible that the Sentinel were expecting a ravage at some point and decided to move?
I also think that Windrunner missed opportunities to do damage. Even if she failed to fire a more useful Shackel Shot at when tide first appeared I beleive more damage could have done to Slardar if a shakel shot was used at around 16:16 or 16:17 on him. This could have given Kunkka a split second to do maybe a torrent for or use his magic stick.
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#20 |
Member
Join Date: Jan 2010
Location: Somewhere in Asia
Posts: 1,965
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Dammit, I am in China....where youtube is banned, but i think i watched mind game somewhere...where like, mangixwalked into shadow then stunned and killed then blinked away.
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