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Old 08-09-2009, 02:42 PM   #1
ElDoRado1239
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Default [INT-SC] Richard the Numerologist



RICHARD
The Numerologist


Side: Scourge
Main attribute: INT
Role: DPS, Ganker, Stunner
Stats:
STR: 18+1.1
AGI: 22+1.4
INT: 26+1.9

SKILLS

Quote:

Magic Dice
Type: Active
Target: Area
Manacost: 150/170/190/210
Cooldown: 40/38/36/34
AOE: 400
Duration: 4
Effect:
Sets the main attribute to 69/99/129/159 and has a sets HP to a number with four same nummerals decided by a dice throw.
Note 1: So it will set the HP to 1111,2222,3333,4444,5555 or 6666
Note 2: When the buff ends, you return to the current HP you had before the buff started minus 1% of it (of the current, not max!) per every 1% of HP lost during the buff
Note 3: Example - You had 500 out of 800 HP, you get 6666HP/MAXHP, loose 666HP = you get back your 800 MAXHP and 450 current HP, because you lost 10% during the buff
Quote:

True Meaning
Type: Active
Target: Unit
Manacost: 120/130/140/150
Cooldown: 45/40/35/30
Effect:
Stuns the target for duration based on the last nummeral of his main attribute divided by 5/4/3/2 and swaps the main attribute with Richard for 4/5/6/7s.
Note: Won't swap if Richard's attribute is higher
Quote:

Number of Hatred
Type: Active, Channeling
Target: Unit
Manacost: 100
Cooldown: 40
Duration: 10
Effect:
Target takes 5/10/15/20DPS per every hero it has killed.
Note 1: During the channeling, the target doesn't regenerate, lifesteal and healing skills work though
Note 2: The damage dealt is pure
Quote:

Numerology
Type: Active, Autocast
Manacost: 100/200/300
Cooldown: 0
Effect:
Deals bonus damage based on the main attribute of the target times 1/2/3.
Note 1: Example - STR hero has 85STR, so Richard's damage is increased by 85/170/255
Note 2: The damage type is common physical damage, not pure
---
Changelog:
8/9/2009: Posted the hero.
8/9/2009: Rewritten the thread code, it was completely broken. Damn that WYSIWYG editor!
20/9/2009: Changed almost everything, much less random now
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Richard the Numerologist
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Last edited by ElDoRado1239; 08-20-2009 at 10:35 AM.
Old 08-09-2009, 03:04 PM   #2
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Default Re: [INT-SC] Zero the Numerologist

OMG, is that who i think it is?



Is that the almighty RICHARD?!
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Old 08-09-2009, 04:35 PM   #3
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Default Re: [INT-SC] Zero the Numerologist

I have no idea what you tried to pull here, but even without knowing the levels of the skills and how they progress I think its too situational, dota does have math in it, but I think that on is going a bit overboard.
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Old 08-09-2009, 04:43 PM   #4
ElDoRado1239
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Default Re: [INT-SC] Zero the Numerologist

Ah, I'm sorry, I have posted an outdated text in the minor skills... updated now. ^^
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Richard the Numerologist
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Lonely, insane, with a frightening stare - you don't wanna meet him at night


I try to help you and write comments on suggestions, please help me too.
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Old 08-09-2009, 06:39 PM   #5
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Default Re: [INT-SC] Zero the Numerologist

Ughhhhh.... I'm sorry but this hero is terrible. The first spell is so unreliable that I wouldn't ever use it. I wouldn't want my ally's intelligence swapped with hp. The second spell is singletarget stun and DoT, nothing we haven't seen before. The 'based on numbers' thing is completely unneeded and makes the spells retarded. Third spell is just a horrible spell. It would almost never do anything. The ultimate, since it's autocast, is simply random extra damage on every attack. I say scrap this suggestion.
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Old 08-09-2009, 07:44 PM   #6
ElDoRado1239
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Default Re: [INT-SC] Zero the Numerologist

The first spell doesn't swap anything... I think I need an example:

Hero:
STR - 55, AGI - 43, INT - 39, HP - 1452, MP - 584

Skill at first level would choose one of these attributes, let's say AGI.

AGI - 43

Now it would take the greater number (greater figure), and change all other figures wit itself. Thus :

AGI - 44

Level 3 does this with 3 random attributes.

STR - 55, INT - 39, MP - 584

vvv

STR - 55, INT - 99, MP - 888


The second one IS a stun with dmg, but both it's effects are dependant on targets stats. So it is VERY useful to be aware of stats of enemy heroes and tacticise.

The third spell would deal dmg itself, it is NOT 1DPS. Having a normal DPS would ruin the concept of it, so it does 1DMG, say, per 0.05s. Also, you have again be aware of others' HP to maximize it's effect.

The ulti is not just a bonus to attack... again, it's all about tacticising. You use Magic Dice, make his stats get filled with duplicated figures and smash him in the face.


Well, I do understand he can seem a bit weird... a LOT weird maybe, but... I dunno I like him, wouldn't post him if I thought he's crap anyway.
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Crafty the Engineer
My main project right now. Tinkers with towers and electricity, summons a Cannon Tower
Richard the Numerologist
A crazy project that needs work, comments welcome.
Therak the Wanderer
Lonely, insane, with a frightening stare - you don't wanna meet him at night


I try to help you and write comments on suggestions, please help me too.
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Old 08-09-2009, 07:45 PM   #7
doomsheep
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Default Re: [INT-SC] Zero the Numerologist

i was gonna come here and say ur concept sux but then i saw richard.

THUMBS UP WITOUT READING
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Last edited by doomsheep; 08-09-2009 at 07:50 PM.
Old 08-09-2009, 07:54 PM   #8
kings.empire
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Default Re: [INT-SC] Zero the Numerologist

Alrighty, interesting title for a hero, a numerologist.

Anyhow time to look at the skills.

Skill 1: Not sure if swapping stats would trule benefit an ally...maybe if it was like the old naix where his agility would be swapped with his strength...yea that would of owned. It could definitely cripple an enemy though, but I think it should have a different effect altogether though as it isn't all that reliable like kitchen said.

Skill 2: So if the last number in the hero's stat is 7, does that mean a 9 second stun? That would be pretty overpowering...maybe should make it divisible by 4 or something...and have the stun growth something like maybe 0.5/1/1.5/2 seconds + last lowest number divided by 4 or possibly 3. Last two numbers could deal damage instead of DoT like say...last 2 numbers are added and then times by like...20 or something. Kind of unreliable if someone's last stats were something like 1,2,3 by pretty powerful if it's 7,8,9.

Skill 3: This skill is pretty useless at lvl 1. I mean, who is going to have 999 health? Maybe give it like 200/150/100/50 or increase damage dealt while channeling cause it might take forever to reach a multiple number of 111. And damage dealt would also grow proceedingly stronger like maybe like...100/175/250/325? Game is too fast based for slow channeling spells, gotta be dealt quick and fast. Or maybe instead of channeling, its just a DoT spell active cast like shadow strike. Target's hp will go down by 1 until it hits a certain multiple number and deal the damage dealing a certain mini-stun. Something has to be done as it's pretty weak.

Ultimate: Change it, having it as an auto cast capable of dealing 729 is pretty powerful...despite being it physical based. Also there has to be an upgrade at lvl 3...otherwise why bother lvling it up?

EDIT: Read your post two posts above mine. So it isn't stat swapping but rather stat improvement...? Skill 3 looks better...basically like ion shell effect then? Though I still don't like the idea of channeling though...and I reread ultimate, so how would it work then with MP added to the mix...?
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Last edited by kings.empire; 08-09-2009 at 08:00 PM.
Old 08-09-2009, 08:26 PM   #9
ElDoRado1239
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Default Re: [INT-SC] Zero the Numerologist

Ok, I guess my biggest problem was bad explanation... hopefully I have fixed that. I will now attend to the ulti and try to think of something...

True Meaning :
It finds the lowest nummeral in target's stats. Chance, that there is no smaller figure than 9 is zero to none. It will usually be 1 or 2.

Changed his ulti and also the name - because you seem to know this guy a lot, so why a new name since he has one already.
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Crafty the Engineer
My main project right now. Tinkers with towers and electricity, summons a Cannon Tower
Richard the Numerologist
A crazy project that needs work, comments welcome.
Therak the Wanderer
Lonely, insane, with a frightening stare - you don't wanna meet him at night


I try to help you and write comments on suggestions, please help me too.
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Last edited by ElDoRado1239; 08-09-2009 at 09:20 PM.
Old 08-09-2009, 09:50 PM   #10
Lifeburns
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Default Re: [INT-SC] Richard the Numerologist

The theme is really nice and original, but I have the feeling the skills are overcomplicated.

Skill 1 - Chances one out of 5 heroes have a 9 on all these atributes are pretty high, but keep it constant is dificult when you consider stat growth and items. You most probably won't use this on enemies too, because there's a big risk to reduce that Lina agi to 0 but raise its HP to 2222~9999.This is mostly unreliable, and overpowered when people reach the three digits.

Skill 2 - At lvl 4, the minimun you can draw is a 3 second skill. When you put all those atributes togheter again, there's almost no chance you will stun the target for less than 10 seconds.

Skill 3 - This is the best skill, there are just mechanics issues, but channeling and little DoT isn't nice nor new. Some power could be traded for reliability.

Ultimate - First of all, 0 cooldown? That's a auto casting killing loop. This isn't even random, as the chances the last occurance of these three atributes being 0 is very small (1/9 + 1/9 + 1/9 + 1/9 = 0.03). One word: overhaul.

You try to make up for the randomness of numbers with extreme power, what doesn't look good in my eyes. That's not a excuse to make a hero so strong and unreliable at times. Try picking fewer numbers, give the skills better effects and sinergy.

Edit: I got the ult wrong. Gotta do the math again.
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Last edited by Lifeburns; 08-09-2009 at 10:04 PM.
Old 08-09-2009, 10:41 PM   #11
The Clown
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Default Re: [INT-SC] Zero the Numerologist

Quote:
Originally Posted by doomsheep View Post
i was gonna come here and say ur concept sux but then i saw richard.

THUMBS UP WITOUT READING
+1

Also, I can't believe you don't have a skill called "FOOOOOSH"
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Old 08-09-2009, 10:54 PM   #12
ElDoRado1239
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Default Re: [INT-SC] Richard the Numerologist

Quote:
Skill 1 - Chances one out of 5 heroes have a 9 on all these atributes are pretty high, but keep it constant is dificult when you consider stat growth and items. You most probably won't use this on enemies too, because there's a big risk to reduce that Lina agi to 0 but raise its HP to 2222~9999.This is mostly unreliable, and overpowered when people reach the three digits.
Nono, no lowering occurs. It only rises 1/2/3/5 stats. I know I know, I need some clear way of telling people what it actually does...

Quote:
Edit: I got the ult wrong. Gotta do the math again.
Yes. Let's say the enemy has 1342HP, 72STR, 36AGI, 42INT and 530MP. Last nummeral in the HP is 2. There are 3 such nummerals - one in HP, second in STR and third in INT. Thus, it does 2*2*2=8/3=2 bonus damage.
If the 2 was actually 9, it would do 729/3=243 bonus damage.

Cooldown is 0 because it's an autocast skill, with every attack he casts it if it's on.

Quote:
Also, I can't believe you don't have a skill called "FOOOOOSH"
Seriously, wha??
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Crafty the Engineer
My main project right now. Tinkers with towers and electricity, summons a Cannon Tower
Richard the Numerologist
A crazy project that needs work, comments welcome.
Therak the Wanderer
Lonely, insane, with a frightening stare - you don't wanna meet him at night


I try to help you and write comments on suggestions, please help me too.
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Old 08-10-2009, 02:07 AM   #13
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Default Re: [INT-SC] Richard the Numerologist

OP, don't tell me you don't know Richard's FWOOOSH?


'Cause i don't see it here
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Old 08-10-2009, 09:38 PM   #14
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Default Re: [INT-SC] Richard the Numerologist

Quote:
Originally Posted by ElDoRado1239 View Post
Nono, no lowering occurs. It only rises 1/2/3/5 stats. I know I know, I need some clear way of telling people what it actually does...
Actually, I think the best thing to do now is to clean up his skills, pick less numbers and make it less random, like LvL?? Doom. I believe this hero was intended to manipulate numbers and be played a planned way, but you added too much factors to consider, it depend too much on enemies/allies numbers and thing like MP and HP keep changing, what somewhat resemble the Gambler gameplay, which isn't a good thing either.
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Old 08-10-2009, 10:05 PM   #15
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Default Re: [INT-SC] Richard the Numerologist

I like the change to skill 3 which makes is usable now. Everything else is...getting there...

Skill 1:
Quote:
Note 3: **It won't give you 999 STR, just X99 where X is anything that's there right now
Note 4: Exaple - Highest numeral is 9, STR is chosen, it rises from current 39 to 99
....So how does 9 x 39 = 99? I mean the formula to me looks like (numeral) * 99. Are you saying it simply replaces the 3 to 9 making it 99? So if the previous stat this 9 came from is...29...so does the 3 replace the 2 making it 39?

.....Eh I guess it's ok....duration is only 4 seconds....but pretty unreliable though...why not just swap intel and str and have it last for 4 seconds? Eh, I guess it will still be crap against other heroes though...namely agil heroes.

Argh I guess leave as is for now.

Skill 2: I don't like this skill at all. I mean it can be weak or overpowering and it's kind of complicated. Why not just pick the highest numeral from Str/Agil/Intel/Hp/Mp and just divide it by 2? Max stun time would be 4.5 (9/2) which is fine and you'd always have atleast a second of stun. Also make the dps like...deals 25/50/75/100 damage for each second the target unit is stunned. All you have to do is just raise the mana cost. This could potentially make it a powerful early game skill if any of your opponents have a 9...so maybe make the divisible decrease each lvl up like say...3.5/3.0/2.5/2.0 and leave the dps starting and finishing dealing 100 damage per second.

Ultimate: So is it an orb effect? If it is then might as well make it magical or pure imo as physical damage tends to get weaker late game and if it's going to be physical, might as well make it a passive...similar to nethertoxin where the next hit will deal w/e damage this ultimate comes up with.

Overall hero still needs a bit more work, but it is definitely going in the right direction. Keep it up!
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Last edited by kings.empire; 08-10-2009 at 11:16 PM.
Old 08-10-2009, 10:18 PM   #16
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Default Re: [INT-SC] Richard the Numerologist

Okay I dont see why you need to make it so complicated....
I mean, either you just have a really hard time expressing yourself, or your just basicly retarded.. but when i read taht piel of shitcrap i didn't understand no nothing..
it was all nonsense.. the hero is retarded, you're retarded, the spells are retarded, im retarded, icefrog is retarded, dota is retarded, your hero is retarded, icefrog is retarded.. no offence non taken
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Old 08-10-2009, 11:39 PM   #17
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Default Re: [INT-SC] Richard the Numerologist

Uhm.... This is not even close to fit in with the rest of the close to 100 heroes in DotA
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Old 08-16-2009, 10:29 PM   #18
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Default Re: [INT-SC] Richard the Numerologist

OMG! dude this kind of stuff shouldnt be released .. i mean 1st off he is a numerologist second its fukn RICHARD.. 3rd he is so imba he will own all characs np ..

on a serious note : its RICHARD !

no really though i think this character would be really cool but i think some mods need to be made.. will review more later on
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Old 08-19-2009, 09:58 PM   #19
ElDoRado1239
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Default Re: [INT-SC] Richard the Numerologist

Ok... I have rewamped all of his skills. I have simplified them, yet let them still be dependant on some attributes of the target.

Magic Dice now modifies the main attribute, so it can be used to boost your ally. It also manipulates with HP - and it depends on what phase of the game are you playing, to decide if it is a helpful or harmful effect. Simply said, you can use it to hopefully rise your ally's HP in the beginning of the game, and hopefully lower the enemy's HP later in the game.
Also, you can use the stat change to enpower your stun in the second skill.

True Meaning has been altered, partially to something like one of you suggested. It checks for the last nummeral of the main attribute of the target and divides it to decide how long the stun will be. It also swaps the stat with Richard, if it is lower than his attribute.
This is important to know, because you can use Magic Dice to enpower your enemy and then stun it for the longest possible time (because Magic Dice always leave a 9 at the end) plus get the boosted stat for yourself and even for a longer time than normal. Or you can just suck some AGI from AGI hero and kill him more quickly while he's still stunned.

Number of Hatred now relies on a number that all players have in mind - on frags. The more dead heroes the target has on the counter, the more painfull will this channeling spell be for him.

The ulti now gives a passive bonus to Richard's attack based on target's main attribute. Again, you can use the Magic Dice to enpower him, let someone else stun him, then bash him with up to 477 bonus damage. Or just use it agains pumped up heroes later in the game.

I hope the changes give sense and that he's less random and more tactical now. I'm looking forward to your comments, and thank you for them in advance.
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Crafty the Engineer
My main project right now. Tinkers with towers and electricity, summons a Cannon Tower
Richard the Numerologist
A crazy project that needs work, comments welcome.
Therak the Wanderer
Lonely, insane, with a frightening stare - you don't wanna meet him at night


I try to help you and write comments on suggestions, please help me too.
  Reply With Quote
Old 08-19-2009, 10:43 PM   #20
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Default Re: [INT-SC] Richard the Numerologist

Two questions before anything else:
1) What happens when the 4 sec of skill 1 are over and you got damaged by more than your normal max health? You go down to 1 or full hp?
2) What triggers the ultimate is the same condition as before? Add that to the tooltip.
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