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#1 |
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| Last edited by The Observer; 08-21-2009 at 08:13 PM. Reason: Added tag | |
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#2 |
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Moved to generic suggestions.
Edit: Also added tag, sorry for forgetting that before.
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| Last edited by Infrisios; 08-09-2009 at 05:28 PM. | |
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#3 |
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Join Date: Jun 2009
Posts: 5,234
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dont make it require a forcestaff. they are too different. other than that its pretty good.
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you are grossly lacking the technical skill required to play this hero and instead of recognizing this and improving you are bitching for the game to change.
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#4 |
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the forcestaff is there for the knockback effect(??).
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#5 |
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Join Date: Jun 2009
Posts: 5,234
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yeah, but they work differently. trust me its not good.
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you are grossly lacking the technical skill required to play this hero and instead of recognizing this and improving you are bitching for the game to change.
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#6 |
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Actually I find this pretty good for the effects it gives. Another Int item, sweet for those heroes who need it.
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Hero/Item suggestions, they're where I stay nowadays.
Don't PM me if you want stories/reviews for your hero/item, currently busy IRL. Click here if you like: DBSK/Super Junior/SS501/SNSD/any other Korean artistes Suggestions needing comments so far: ![]() Gauntlets of Doom | Blade of the Elders | Battle Axe My fanfic: Legend of the Soul Linker Two guides under construction: Orb Walking miniguide and Hero Balance miniguide. |
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#7 |
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I find it takes away from the general idea of force staff. Too much so for it to be included in the recipe. I STILL WANT TO PUSH SHIT INTO OTHER SHIT.
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#8 | |
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Join Date: Jul 2009
Location: Croatia
Posts: 1,528
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T-down cause of this:
Quote:
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#9 | |
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Quote:
EDIT: and as you've said, nobody would want to cast a spell under those 5 seconds. it's up for them to cast a skill or not. it's not a silence, it's just simply a "pay twice for a cast" effect or something like that. They can still casts skills, area silence in an item is imba.
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| Last edited by The Observer; 08-10-2009 at 04:20 PM. | ||
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#10 |
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@asam3: You might want to catalogue the various effects of skills so far, at least it would clear up stuff like the pseudo-Silence argument here.
@Kuratz: It's only a pseudo Silence cos early on you don't have the mana to support that. Come late game, even an Energy Booster gives more mana than what you would lose.
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Hero/Item suggestions, they're where I stay nowadays.
Don't PM me if you want stories/reviews for your hero/item, currently busy IRL. Click here if you like: DBSK/Super Junior/SS501/SNSD/any other Korean artistes Suggestions needing comments so far: ![]() Gauntlets of Doom | Blade of the Elders | Battle Axe My fanfic: Legend of the Soul Linker Two guides under construction: Orb Walking miniguide and Hero Balance miniguide. |
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#11 |
Member
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Yea something like that is needed. Though I don't know if the damage is needed.
I think area of effect push is to good. Rather have a push wave or something for balance and to force people to be creative. |
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#12 | |
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Quote:
and about the wave push, uhmm, no i wouldn't want that yet since mana burning heroes in an AoE is harder to do than wave an area and they get mana burned.
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#13 |
Member
Join Date: Jun 2009
Posts: 1,445
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I like the concept of knocking back enemies around you, but I find the mana leak overpowered. 75 mana per cast after being mana burned already by 200 mana? I dont see any hero that can synergy with this item.
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#14 |
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actually it's only 150 mana. you get damaged by 200.
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#15 |
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Join Date: Aug 2009
Posts: 425
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Blinding Light (KotL), Mana Leak (Pugna, since it hits in an 'AoE' and not singlar targets).
Needs to be thought out, using Force Staff isnt a bad idea, I suggest trying the same path again, but find some better actives.
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#16 |
Member
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what would you suggest?
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#17 |
Member
Join Date: Aug 2009
Posts: 425
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I haven't the slightest haha.
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Always using ShadowKnight172's Item Template ![]() : Companion :: Druid Crown :: Rapier :: Aether Ring :: Primal Pact :: Dwarvern Targe :: Aegis of Seeing :: Erubite Gauntlets :: Mesmer's Regalia :: Mur'Gul Blades :: Du'Guirka :: Discharger :: Turgeon's Haunt :: Fearmonger :: Earthrender :: Benevolence :: Necrothain : |
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#18 |
Member
Join Date: Aug 2009
Posts: 1,140
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A damage Int item isnt really nessesary =/ .. but i like the new force idea.. thumbs down for now
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#19 |
Forum Staff
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Hmm... I think the concept is ok. DotA really needs non-orb effect mana burning item. But using force staff is bad since force staff can be used similar to kellen dagger while this isn't at all...
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#20 | ||
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Quote:
Same with shiva, shiva was given armor to not limit it to just slow and mana bonus. So my point here is to not just limit this to just plain int and mana burn effect but to also make it almost equal to shiva in a way that the armor bonus of shiva can be converted to a different kind of bonus which is not the normal "survival" bonus skilled items give. So i think the +60 damage is just and is a great equal to the +15 armor of shiva. Quote:
Well, maybe it's time for me to make a list of Synergies... Maybe tomorrow...
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| Last edited by The Observer; 08-16-2009 at 02:33 PM. | |||