|
|
#1 |
Member
Join Date: Jun 2009
Posts: 716
|
|
|
|
| Last edited by BabyComix; 08-23-2009 at 01:01 AM. | |
|
|
#2 |
Member
Join Date: Jun 2009
Posts: 716
|
Does this go into "Others"? I'm not too sure if it belongs in the ability remake section as this isn't exactly a remake.
__________________
|
|
|
|
#3 |
Member
Join Date: Jun 2009
Posts: 5,591
|
also fake hooks.
t-up for my thread remade.
__________________
![]() I don't know how this happened. |
|
|
|
#4 |
Member
Join Date: Aug 2009
Posts: 149
|
Codeable?
Definite T-Up if yes.
__________________
Current suggestions:
Cosmetic: -Spirit Lance visuals Balance/Remakes: Scaling Geminate Attack/\/Epicenter+Blink fix/\/Sanity's Eclipse remake/\/Nether Ward buff _____________________________________________ Don't be calling me dog cause I want you to say it backwards |
|
|
|
#5 |
Forum Staff
|
Imho this is more a skillfix than gameplay but I'd say i agree only add the forced hold command as well would be better for newbs and thus increase user friendly play
|
|
|
|
#6 |
Member
Join Date: Jun 2009
Posts: 716
|
:S Sorry didn't see your suggestion before. It's my first time in this forum anyway
__________________
|
|
|
|
#7 |
Member
Join Date: Jun 2009
Location: Philippines
Posts: 43
|
Nice idea..
T-up
__________________
![]() ![]()
|
|
|
|
#8 |
Member
Join Date: Jul 2009
Location: Croatia
Posts: 1,750
|
|
|
|
|
#9 |
Member
Join Date: Jun 2009
Location: England
Posts: 2,249
|
I ca..I can't understand
|
|
|
|
#10 |
Forum Staff
|
T-Up. This should be fixed of course
__________________
|
|
|
|
#11 |
Member
|
Can you explain further? What do you mean control loss? Is this a fake-hook? If it its, its a T-down. Hook deals heavy damage when landed, fake-hook will grant your extremely imbalanced mechanics, you can trick your enemy, thinking Pudge has used hook and now feels comfortable, only to find out there's another hook coming back.
|
|
|
|
#12 |
Member
Join Date: Jul 2009
Posts: 3,824
|
I like your making hook-an-art approach. T-up
__________________
Check my Suggestions out:
New Hero Suggestion: Hades, Lord of the Underworld <--- New Hero Idea: Tarvallon, The Ancient Healer Supportive item: Cross of Isis <--- Early game Item: Cape of Heroism Mid game Item: Demonic Orb Late game Item: Helphastus' Glory Click for a complete list of all my suggestions True-er words never have been spoken before! |
|
|
|
#13 |
Member
Join Date: Jun 2009
Posts: 716
|
@king_James: Right now when Pudge casts hook, he loses control of his character completely ( like during -unstuck ) from when the Hook starts to come out till it reaches ~700 range. What I am proposing is to remove this loss of control.
What I'm doing here is trying to remove a disadvantage that Pudge only has due to some coding error and never should have gotten in the first place. I feel that it is pulling back his full potential somewhat - fixing the problem will open a new world of hook play for Pudge. As for fake hooks, I'm not too sure what they are. Could you clarify?
__________________
|
|
|
|
#14 |
Member
Join Date: Jun 2009
Posts: 5,591
|
meh, fake hook wont trick an enemy to thinking that hes safe. pudge will just play the cast animation but there will be no hook particles spawned.
__________________
![]() I don't know how this happened. |
|
|
|
#15 | |
Member
|
Quote:
I just misunderstood perhaps. The fake-hooks aren't yet implemented, thank God, but it will look like Magina's old favorite fake-blink, only that its a hook. |
|
|
|
|
#17 | |
Member
Join Date: Jun 2009
Posts: 5,591
|
Quote:
fake hooks wouldnt look as flashy but pudge playing the animation is already scary enough.
__________________
![]() I don't know how this happened. |
|
|
|
|
#18 | |
Member
Join Date: Jul 2009
Location: Kraków, Poland
Posts: 4,126
|
Hook, turn, use Force Staff and there you have a super curved Hook. T-D.
Quote:
Greets Cáno |
|
|
|
|
#19 |
Member
|
I think that pudge is already balanced as it is. Introducing a new possible mechanic with his hook that would give an obvious advantage such as curving it is not what I would concider a good idea. Meat Hook is already a powerful ability in that not only does it deal good intro damage, it pulls the opponent into the range of your death combo, and as we all know, this spells a very likely death for the victim. I believe that the small loss of control was concidered by icefrog and kept, to add a difficulty to landing hooks. Hooks are awesome when landed because they are hard to land; allowing them to curve or be otherwise easier to land would REMOVE their flair, not make them more artistic.
edit: being able to turn rot on during the forced stop is an idea I would approve however, because that seems fair to me. |
|
|
| Last edited by Fydorian; 08-18-2009 at 07:36 PM. Reason: add info | |
|
|
#20 |
Member
Join Date: Jul 2009
Posts: 21
|
T-up maybe pudge would be able to see competitive play if this would implemented
__________________
|
|