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Old 08-09-2009, 04:39 PM   #1
BabyComix
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Default [GAMEPLAY] Removing control loss during Meat Hook


Currently Butcher loses control of his character for a split second during Meat Hook. My proposal is to remove this loss of control for Butcher.

How will this affect the game?
Firstly this would make Rot a lot easier to turn on if you're sure you've nabbed your target, eliminating the moment you are spamming Rot hoping that control will be given back soon. This spamming sometimes results in you turning Rot off also, which is bad to say the least.

The main reason behind this is that Meat Hooks are curvable. The Hook bends in whichever direction Pudge moves before it reaches the end point. Right now, a Pudge can at most hope to bend his hooks by a minuscule portion because of this loss of control. If we enable Pudge to move right after casting Meat Hook (with animation cancel), we will be able to see much more curved hooks in the future. Hooking is a form of art. Why not add another possibility to this ability?

Possible Effects of this Change?
It will definitely add much flair to Pudge and an increase to the quality of play he sees if curved hooks are made a possibility. He may even get more glimpses at competitive play once his main skill is not as easily countered by creeps alone. This simple, almost nondescript change could possibly revolutionize Butcher play in the future, with videos of zigzagging Meat Hooks uploaded everywhere

Potential Drawbacks
Aggro. For newer players who do not know how to utilise this single-second gift, or the "Hold" button, it may be less of a help than a hindrance. A Hook could be let fly only to have the Butcher immediately start moving toward an enemy creep, ruining an otherwise accurate Hook. A simple solution would be to incorporate a "Hold" function into Meat Hook once Pudge casts the spell, if this is codable. This would make a normal Hook function completely the same as before, whereas a seasoned player will be able to choose to move and manipulate the Hook as much as he wishes.

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Give Pudge Control of Meat Hook!

Let the Butcher use Blink Dagger!

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Last edited by BabyComix; 08-23-2009 at 01:01 AM.
Old 08-09-2009, 04:41 PM   #2
BabyComix
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Default Re: [GAMEPLAY] Removing control loss during Meat H

Does this go into "Others"? I'm not too sure if it belongs in the ability remake section as this isn't exactly a remake.
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Give Pudge Control of Meat Hook!

Let the Butcher use Blink Dagger!

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Old 08-09-2009, 04:43 PM   #3
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Default Re: [GAMEPLAY] Removing control loss during Meat H

also fake hooks.

t-up for my thread remade.
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Old 08-09-2009, 04:51 PM   #4
TheRealTechN9NE
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Default Re: [GAMEPLAY] Removing control loss during Meat H

Codeable?

Definite T-Up if yes.
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Old 08-09-2009, 04:51 PM   #5
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Default Re: [GAMEPLAY] Removing control loss during Meat H

Imho this is more a skillfix than gameplay but I'd say i agree only add the forced hold command as well would be better for newbs and thus increase user friendly play
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Old 08-09-2009, 04:53 PM   #6
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Default Re: [GAMEPLAY] Removing control loss during Meat H

:S Sorry didn't see your suggestion before. It's my first time in this forum anyway
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Give Pudge Control of Meat Hook!

Let the Butcher use Blink Dagger!

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Old 08-10-2009, 01:08 PM   #7
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Default Re: [GAMEPLAY] Removing control loss during Meat H

Nice idea..
T-up
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Old 08-10-2009, 01:58 PM   #8
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Default Re: [GAMEPLAY] Removing control loss during Meat H

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Originally Posted by TheRealTechN9NE View Post
Codeable?.
have you ever played Pudge Wars?

if they made such Meat Hooks, ofc it is codeble

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Old 08-10-2009, 01:59 PM   #9
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Default Re: [GAMEPLAY] Removing control loss during Meat H

I ca..I can't understand
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Old 08-11-2009, 12:20 AM   #10
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Default Re: [GAMEPLAY] Removing control loss during Meat H

T-Up. This should be fixed of course
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Old 08-11-2009, 08:33 AM   #11
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Default Re: [GAMEPLAY] Removing control loss during Meat H

Can you explain further? What do you mean control loss? Is this a fake-hook? If it its, its a T-down. Hook deals heavy damage when landed, fake-hook will grant your extremely imbalanced mechanics, you can trick your enemy, thinking Pudge has used hook and now feels comfortable, only to find out there's another hook coming back.
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Old 08-11-2009, 08:48 AM   #12
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Default Re: [GAMEPLAY] Removing control loss during Meat H

I like your making hook-an-art approach. T-up
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Old 08-11-2009, 09:29 AM   #13
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Default Re: [GAMEPLAY] Removing control loss during Meat H

@king_James: Right now when Pudge casts hook, he loses control of his character completely ( like during -unstuck ) from when the Hook starts to come out till it reaches ~700 range. What I am proposing is to remove this loss of control.

What I'm doing here is trying to remove a disadvantage that Pudge only has due to some coding error and never should have gotten in the first place. I feel that it is pulling back his full potential somewhat - fixing the problem will open a new world of hook play for Pudge.

As for fake hooks, I'm not too sure what they are. Could you clarify?
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Give Pudge Control of Meat Hook!

Let the Butcher use Blink Dagger!

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Old 08-11-2009, 09:32 AM   #14
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Default Re: [GAMEPLAY] Removing control loss during Meat H

meh, fake hook wont trick an enemy to thinking that hes safe. pudge will just play the cast animation but there will be no hook particles spawned.
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Old 08-11-2009, 07:46 PM   #15
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Default Re: [GAMEPLAY] Removing control loss during Meat H

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Originally Posted by BabyComix View Post
@king_James: Right now when Pudge casts hook, he loses control of his character completely ( like during -unstuck ) from when the Hook starts to come out till it reaches ~700 range. What I am proposing is to remove this loss of control.

What I'm doing here is trying to remove a disadvantage that Pudge only has due to some coding error and never should have gotten in the first place. I feel that it is pulling back his full potential somewhat - fixing the problem will open a new world of hook play for Pudge.
Thanks for explaining, you'll get a definite T-up from me now. There is a problem right after hooking, i must have thought of something else.

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As for fake hooks, I'm not too sure what they are. Could you clarify?
I just misunderstood perhaps. The fake-hooks aren't yet implemented, thank God, but it will look like Magina's old favorite fake-blink, only that its a hook.
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Old 08-11-2009, 10:01 PM   #16
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Default Re: [GAMEPLAY] Removing control loss during Meat H

You get a definite T-Up from me.
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Old 08-11-2009, 10:33 PM   #17
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Default Re: [GAMEPLAY] Removing control loss during Meat H

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I just misunderstood perhaps. The fake-hooks aren't yet implemented, thank God, but it will look like Magina's old favorite fake-blink, only that its a hook.
no, hook checks when pudge starts the ability's effect. meaning if you cancel it he will just play the animation but no particles spawn. magina's blink used to check when he begins the casting of the ability.

fake hooks wouldnt look as flashy but pudge playing the animation is already scary enough.
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Old 08-18-2009, 06:48 PM   #18
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Default Re: [GAMEPLAY] Removing control loss during Meat H

Hook, turn, use Force Staff and there you have a super curved Hook. T-D.

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fake hooks wouldnt look as flashy but pudge playing the animation is already scary enough.
It's his regular attack animation.

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Old 08-18-2009, 07:30 PM   #19
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Default Re: [GAMEPLAY] Removing control loss during Meat H

I think that pudge is already balanced as it is. Introducing a new possible mechanic with his hook that would give an obvious advantage such as curving it is not what I would concider a good idea. Meat Hook is already a powerful ability in that not only does it deal good intro damage, it pulls the opponent into the range of your death combo, and as we all know, this spells a very likely death for the victim. I believe that the small loss of control was concidered by icefrog and kept, to add a difficulty to landing hooks. Hooks are awesome when landed because they are hard to land; allowing them to curve or be otherwise easier to land would REMOVE their flair, not make them more artistic.

edit: being able to turn rot on during the forced stop is an idea I would approve however, because that seems fair to me.
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Last edited by Fydorian; 08-18-2009 at 07:36 PM. Reason: add info
Old 08-19-2009, 12:11 AM   #20
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Default Re: [GAMEPLAY] Removing control loss during Meat H

T-up maybe pudge would be able to see competitive play if this would implemented
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