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Old 01-27-2010, 05:23 AM   #1
Corest
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Default [REMAKE] Wrath of Nature


First of all:

I think Furion is one of the most powerful pushers in game, Sprout is one of the most useful spells in game (ganking, escaping, blocking, raising Trents), as well as his teleportation skill and the perfect Force of Nature for pushing and as said before, synerging with Sprout... BUT, one thing I think you all may agree with me is that his Ultimate, Wrath of Nature... may not be that useful sometimes... yes, I know, it is perfect for pushing other lanes while you're in some other, and may deal a high amount of damage... but, first of all it has NOTHING to do with nature, and second... it doesn't synergy at all and most of the times is just a green light going throu the map which doesn't usualy scares anyone

So, let's take a look into the old version:

Quote:
Name:  Dota.jpg
Views: 4090
Size:  5.0 KBWrath of Nature

Summons damaging energy to swath around the map and damage random enemies. Each enemy hit beyond the first adds 7% damage. Number of bounces increases per level.

Level 1 - Deals 140 (155*) base damage, has a maximum of 12 targets.
Level 2 - Deals 180 (210*) base damage, has a maximum of 14 targets.
Level 3 - Deals 225 (275*) base damage, has a maximum of 16 targets.

*Aghanim's Scepter improvement

Mana cost: 150/175/200
Cooldown: 90/60/60
Although the range of the additional bounces is map-wide, only currently visible enemies can be hit (Global Effect)

Obs: Great for pushing as said before, but very random and does not works well with the rest of Furion's spell
Well, here's my suggestion

Quote:
Name:  Dota2.jpg
Views: 4679
Size:  2.0 KBWrath of Nature

Furion asks for Nature's aid, giving life to all trees on the map, causing enemies to take damage whenever they stay close to them for the last few seconds. Deals 100 (150*) damage per second.

Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4 seconds.
Level 3 - Lasts 5 seconds.

*Aghanim's Scepter improvement

Mana cost: 150/225/300
Cooldown: 90/75/60
Trees' max damage distance: 250 range
Force of Nature raised treants do deal the extra damage as well whenever close to enemy units (not on attack, but as an "Immolation" skill). It's also important to note that it doesn't actualy gives LIFE to all trees on map, as Force of Nature does, it just makes enemy units take damage whenever close to a tree as if they were attacking them (like a haunted forest***).
(Global Effect)

Obs: may not deal that much damage by itself, but combined with Sprout, it may deal 750 with aghanim scepter upgrade at level 3, which is a big deal for furion since he does not have (in the moment) any way to deal direct damage other than his ultimate. This remake would work perfectly with all other abilities of his, Force of Nature spawned trees would also work as "normal trees" and deal the damage (but not normal tree creeps), and running or hiding enemy heroes might find it harder to gank furion since he has such low hp and is always the target of ganks.

NEUTRALS EFFECT:

Since having an ult that could deal 750 to all neutrals on map would be beyond OP, these are the solutions I've thought that would serve:

1 - Affect only neutrals that are visible by Furion
2 - Not affect neutrals at all

Also, this ability would still match his pushing style, since it would give a damage boost if used with treants.
Please, give your honest opinion, but do not focus on numbers...
If there's anything you think should be added, just let me know

***I would further suggest it to rename the skill to Dark Forest or Haunted Forest since giving life to Evil Trees is an old school subject lol
I would even suggest this icon Name:  Dota3.jpg
Views: 4245
Size:  4.2 KB
BUT, its not about names, icons, etc, its about what it represents and gameplay so...

Thank you all for your time, hope you like it, and hope we can see a better Furion soon!

**First Icon by Unknown artist and second one by Destructor [DoR]
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Last edited by Corest; 02-25-2010 at 01:23 AM. Reason: Actual ability not synerging with hero himself
Old 01-27-2010, 06:14 AM   #2
Linism
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Default Re: [ABILITY] Wrath of Nature

It's a cool ability suggestion, to the point where I almost feel it's wasted on an existing Hero!
You should import it to a new Hero.
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Old 01-27-2010, 07:28 AM   #3
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Default Re: [ABILITY] Wrath of Nature

Looks like an awesome and fun ability. Judging concept not numbers (not good with that :P).

Would be fun to chase a hero, the hero jukes you into forest, you ult.
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Old 01-27-2010, 07:49 PM   #4
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Default Re: [ABILITY] Wrath of Nature

Quote:
It's a cool ability suggestion, to the point where I almost feel it's wasted on an existing Hero!
You should import it to a new Hero.
Well, thank you for that
but, i feel no other hero would deserve this spell more than Furion
His sprout ability would work just perfectly with it, as well as the other ones!

Quote:
Looks like an awesome and fun ability. Judging concept not numbers (not good with that :P).

Would be fun to chase a hero, the hero jukes you into forest, you ult.
Thank you so much! Glad you liked it
and yes, usualy furion is the target of ganks and stuff, his sprout ability gives him a chance to teleport away, but against 2 or more heroes he is kind of defenseless... with this spell, running to the woods would give him at least a momentary upperhand, and maybe even grant a kill or two for those enemies trying to run away through out the woods or hiding
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Last edited by Corest; 01-27-2010 at 07:51 PM.
Old 01-27-2010, 08:22 PM   #5
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Default Re: [REMAKE] Wrath of Nature

Quote:
It's a cool ability suggestion, to the point where I almost feel it's wasted on an existing Hero!
You should import it to a new Hero.
This.
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Old 01-27-2010, 08:26 PM   #6
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Default Re: [REMAKE] Wrath of Nature

Will it apply on Sprout trees? Would be awesome. Really.
EDIT: Poor me, haven't spotted, that it works. Maybe improve the damage, looks pathetic for an ultimate...
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Old 01-27-2010, 08:26 PM   #7
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Default Re: [REMAKE] Wrath of Nature

there's no other hero that would have abilities so perfect for this ultimate than Furion... it also has everything to do with the hero itself, his hero type, what he is intended to do... and so on

dont you guys think his current ultimate is boring/useless sometimes/too random/etc?
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Old 01-27-2010, 09:02 PM   #8
Corest
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Default Re: [REMAKE] Wrath of Nature

Quote:
Originally Posted by l0r4k View Post
Will it apply on Sprout trees? Would be awesome. Really.
EDIT: Poor me, haven't spotted, that it works. Maybe improve the damage, looks pathetic for an ultimate...
Yes, it does, thats why it synergys so well with it (also works with Trents)

and the damage is good if you consider it being a global spell, combined with sprout would quickly deal high damage (along with furions normal attacks and possible friends helping)
AND, if you think it has a poor damage, i cant even imagine of what you think of his current ultimate lol

BUT, numbers can always be changed
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Old 01-28-2010, 01:10 AM   #9
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Default Re: [REMAKE] Wrath of Nature

hmm...
instead of increasing the duration per level..
increase the damage and make the duration constant like Doom's rework in 6.66

make it this way..

Lasts 3 seconds(4 with Aghanim)
Level 1 - Deal 125 dps
Level 2 - Deal 175 dps
Level 3 - Deal 225 dps

does this affects creeps too?
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Old 01-28-2010, 02:01 AM   #10
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Default Re: [REMAKE] Wrath of Nature

Well, if you're really sure you don't wanna use it on a new hero, I'll give you a T-Up here. Such a shame though.
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Old 01-28-2010, 02:47 PM   #11
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Default Re: [REMAKE] Wrath of Nature

Well, WE could make it that way of course, as i said, numbers dont matter... all I want and i think you guys too is more synergy, etc


and Linkyaw, thank you for your support, but no other hero could have tree abilities and be original with Furion already being there

please, keep posting your opinions, let's make this work
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Old 01-28-2010, 03:28 PM   #12
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Default Re: [REMAKE] Wrath of Nature

does this work with sentinel towers and buildings? they're also made of trees. lol.
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Old 01-28-2010, 07:12 PM   #13
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Default Re: [REMAKE] Wrath of Nature

as said before, no it doesn't, it only works on normal trees and Furion's trents
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Old 01-28-2010, 09:18 PM   #14
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Default Re: [REMAKE] Wrath of Nature

This concept seems very powerful indeed. Numbers aside, the concept is wonderful but it can really hard to balance when the damage will be so widespread. I mean, you have much more reliable global damage than the current ultimate here. At least, the current one is random but it does its job in pushing out foes.

I'll null my vote.
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Old 01-28-2010, 10:42 PM   #15
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Default Re: [REMAKE] Wrath of Nature

Quote:
Originally Posted by Torchic Maniac View Post
This concept seems very powerful indeed. Numbers aside, the concept is wonderful but it can really hard to balance when the damage will be so widespread. I mean, you have much more reliable global damage than the current ultimate here. At least, the current one is random but it does its job in pushing out foes.

I'll null my vote.
Well, think of it in this way
You raise trents, you cast ult, you'll push a lane with ease
or, you cast ult, creeps pass near trees, again you'll have the upper hand
and its easy for furion with his teleport to do this, go to a lane, raise trents, teleport to another one, raise some more and cast ult
I think it is much more reasonable than a random lightning bolt, much more strategical

but thank you for your opinion!
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Old 01-29-2010, 05:23 AM   #16
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Default Re: [REMAKE] Wrath of Nature

Well, think away from his own synergies, what about the mass about synergies with other heroes. In many cases, this spell would own juking because forest becomes their enemy, not their friend during that duration. You also have heroes that can disable near a forest and make the damage much more powerful. You have those cases as well as all of the synergies that you mention. You have to say, "that's a very powerful skill" if it can all of that.
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Old 01-29-2010, 06:06 PM   #17
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Default Re: [REMAKE] Wrath of Nature

yes, indeed, and can you see more game play in all you just mentioned?
it makes more sense, it is more useful, it is an original concept
the current one is... nothing, really
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Old 01-29-2010, 07:20 PM   #18
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Default Re: [REMAKE] Wrath of Nature

Quote:
Originally Posted by Corest View Post
as said before, no it doesn't, it only works on normal trees and Furion's trents
And on Rooftrellen's Eye in the Forest, I presume. T-up.
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Old 01-29-2010, 11:31 PM   #19
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Default Re: [REMAKE] Wrath of Nature

Sure, it is placed upon a tree
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Old 01-29-2010, 11:49 PM   #20
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Default Re: [REMAKE] Wrath of Nature

Nice I like the concept!
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