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#1 |
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| Last edited by Infrisios; 08-10-2009 at 02:16 PM. Reason: Added tag | |
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#2 |
Member
Join Date: Jun 2009
Posts: 5,591
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thumbs up.
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![]() I don't know how this happened. |
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#3 |
Member
Join Date: Jun 2009
Location: England
Posts: 2,249
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so simple, so good
T_TUP |
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#4 |
Banned
Join Date: Jul 2009
Location: US
Posts: 1,079
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im null on this one for some reason
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#5 |
Member
Join Date: Aug 2009
Location: United Kingdom
Posts: 100
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Wait, treant will have one more skill to use against enemies in a team fight!? T-UP.
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#6 |
Member
Join Date: Jul 2009
Posts: 836
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Simply T-up.
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#7 |
Forum Staff
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Hmmm... T-Up. Though it will be too similar to amplify damage..
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#8 |
Member
Join Date: Aug 2009
Location: Finland
Posts: 2,504
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I pray for no.
Roof is meant to be support hero and theres no need to add a offensive spell for him. We could also make Zeus to be able to aim his Lightning Bolt on an ally that adds Surge effect, but no. Spells should just have one purpose and nothing else imo or heroes would turn too versastile... T-Down |
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#9 |
Member
Join Date: Jun 2009
Location: Philippines
Posts: 720
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Hmm another amplify damage with Damage Over Time as well? Maybe just make it damage over time instead of decreasing armor... or just make it use other debuff effects like lower attack damage etc...
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COSMETIC SUGGESTIONS:
1.) LORD OF AVERNUS COSMETIC REMAKE 2.) NIGHT STALKER'S CASTING ANIMATIONS Half implemented 3.) TREANT PROTECTOR'S COSMETIC REMAKE - Half implemented 4.) LYCANTHROPE'S COSMETIC REMAKE 5.) NERUBIAN WEAVER'S COSMETIC REMAKE 6.) NERUBIAN ASSASSIN'S VENDETTA ANIMATION 7.) REMOVE AGHANIM'S SPIKES - Half implemented 8.) OMNIKNIGHT'S DEGEN AURA ANIMATION 9.) MOON RIDER AND DROW RANGER AURA ANIMATIONS |
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#10 |
Member
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Changed to Damage Over Time, decreased duration from 40 to 20 seconds, increased DOT by times(*) four(2). Enemies Last 20 second. Level 1 - Deals 2 magic damage per second 40 damage Level 2 - Deals 4 magic damage per second 80 damage Level 1 - Deals 6 magic damage per second 120 damage Level 2 - Deals 8 magic damage per second 160 damage Edit: Added "While on enemy, they constantly losing energy and 1% magic resistance per second."
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| Last edited by AbyssPetra; 08-10-2009 at 04:08 AM. | |
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#11 |
Member
Join Date: Aug 2009
Posts: 34
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i dunt think this is a good idea
coz giving treant a damaging skill (even if it is a DoT) besides his ulti will make him over powered besides his a support/tank hero |
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#12 |
Member
Join Date: Jun 2009
Location: Singapore!
Posts: 1,259
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Its kinda cheap for that huge amount of damage. But the concept seems fine IMO.
I would also rename it, to something that says "I am versatile " instead of "I protect stuff".BTW, this better not work one enemy towers 0_o |
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#13 |
Member
Join Date: Jul 2009
Posts: 496
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Ive thought of this myself personally, but in reality all you just did was give roof warlocks heal with bonus armor + enemy nuke that does quite alot of damage comparitively.
Id like to see a more conceptual remake then just giving him a already thought of skill. so t-down on lack originality. |
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#14 |
Member
Join Date: Aug 2009
Location: Finland
Posts: 2,504
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This guy doesnt even know what he is suggesting. One person told to turn the spell into pure dot and now he did it, changing the meaning of the spell while most have already voted.
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#15 |
Member
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ofcourse, they know better. they're t-uping for the 'able to use on enemy' cause -armor is overused.
besides, reducing magic reduction means more dmg from the skill it self & ultimate. and not to forget radi user.
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#16 | |
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Quote:
Now why don't we add a buff to Lich, so that when he casts frost armour on an enemy, the target will take DOT and get slowed? Because that would make lich overpowered such two-handed spells. Similarly, I don't think Treant should have a DOT/HOT and a magic reduction/armour giving mixed spell either. Btw, its better to get guinsoo or Eul's on treant than getting radiance. |
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#17 |
Member
Join Date: Jun 2009
Location: Germany
Posts: 580
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t-down roof doesn't need another offensive skill 1 is fine he is suppost to be a support hero
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