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Old 01-28-2010, 10:47 AM   #1
JJE92
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Default [SKILL]JJE's Skill Collection


JJE's Skill Collection

__________________________________________________

IMPORTANT

Hi, everyone

This is my first Skill Collection and it may be a bit different.
My intention was to help Suggestors with some skill concepts and skill ideas, but as well to mention some skills which imo really would fit into dota for new heroes, or even for hero remakes.
Some of these skills were my own ideas, though theres ofc always influence from all other concepts Ive seen when reviewing hero suggestions. Others were ideas Ive seen at DA-forum or even here, which I really liked and which should be used more often, so that they could probably even give Icefrog new ideas ^^.

Keep in mind, that you can always add some effects (slow,...), I tried to keep the skills as simple and clean as possible, therefore I skipped effects if they arent the important part of the skill, which I want to show you ^^

If you want to use one of these skills in your hero suggestion, just do it and post / review the skills in this thread, you can as well send the link of your hero suggestion.

If you have any idea on how to improve the skills, feel free to suggest it, any help is appreciated

__________________________________________________

CHANGELOG

January 28, 2010
  • Posted Skill Collection with Important, Changelong, Table of Contents, Normal Skills, Ultimates and Credits
  • Added 2 skills: Multicharge and Déjà Vu
  • Added Last Stand, rebalanced it
  • Added Fallen Leaves
  • Added Strip
February 7, 2010
  • Changed Last Stand to Ultimate
  • Added State of Equilibrium
  • Added Twin-Strikes
February 17, 2010
  • Added Protective Heritage
Mars 25, 2010
  • Added Longsword
Mars 27, 2010
  • Added Healing Scalpel
August 4, 2011
  • Added Primitive State

__________________________________________________

TABLE OF CONTENTS

Normal Skills:
  • Multicharge
  • Fallen Leaves
  • Strip
  • State of Equilibrium
  • Protective Heritage
  • Longsword
Ultimate:
  • Déjà Vu
  • Last Stand
  • Twin-Strikes
  • Healing Scalpel
  • Primitive State

More to come soon.

__________________________________________________

NORMAL SKILLS

or

Multicharge

By focusing on a targeted area, [Hero name] can dash to multiple random points in this area one after another, dealing damage to everything in his path.

Level 1 - 3 random points, 100 damage
Level 2 - 4 random points, 125 damage
Level 3 - 4 random points, 175 damage
Level 4 - 5 random points, 200 damage

Type: area targeted Active
Duration is -
Casting Range is 400
AoE is 500
Casting Time is Instant

Cooldown: 18
Mana Cost: 110

Comment:
  • Basically, the idea evolved, when I wanted to help another hero suggestion with a skill, which was pretty cool, but a bit too similar to Omnislash, this was the result.
  • I think a lot of people like Omnislash and similar skills, this skill would be different enough, but still pretty cool and keeping the concept of your hero dashing around dealing lots of damage ^^





Fallen Leaves

[Hero name] is capable of growing razorsharp leaves out of himself, which can be fired at nearby random enemies. Theres a base of 4 leaves and a max cap of 20 leaves, the higher his [main stat] is, the higher is the number of leaves. Every 0.25 seconds, a leaf is fired, which deals the normal damage of [Hero name].

Level 1 - Each 11 [main stat] the amount of leaves is increased by 1.
Level 2 - Each 9 [main stat] the amount of leaves is increased by 1.
Level 3 - Each 7 [main stat] the amount of leaves is increased by 1.
Level 4 - Each 5 [main stat] the amount of leaves is increased by 1.

Type: instant Active
Duration is 1s minimal, 5s maximal
Casting Range is Self
AoE is 400
Casting Time is Instant

Cooldown: 20
Mana Cost: 120

Comment:
  • Well, this is made for a treant hero, but ofc, leaves can be changed to something else ofc.
  • Just for your information: The name of the skill was inspired by a song of Billy Talent




Strip

[Hero name] quickly teleports to the targeted enemy in the blink of an eye, instantly blinks back to his original position, removing all the items his targeted enemy possesses for a short period of time.

Level 1 - Removes items for 2 seconds.
Level 2 - Removes items for 3 seconds.
Level 3 - Removes items for 4 seconds.
Level 4 - Removes items for 5 seconds.

Type: enemy hero targeted active debuff
Duration is 2/3/4/5s
Casting Range is 600
Casting Time is Instant

Cooldown: 16
Mana Cost: 100

Comment:
  • I came up with this idea, when I read a skill at DA-forums called Strip, which had a completely different effect, though ^^




State of Equilibrium

[Hero name]'s power is used to achieve as much balance as possible. If target is an ally, his STR, AGI and INT is changed to the value of the highest stat. If target is an enemy, his STR, AGI and INT is changed to the value of the lowest stat.

Level 1 - Lasts 2 seconds.
Level 2 - Lasts 3.5 seconds.
Level 3 - Lasts 5 seconds.
Level 4 - Lasts 6.5 seconds.

Type: allied / enemy hero / self targeted Active
Duration is 2/3.5/5/6.5s
Casting Range is 500
Casting Time is Instant

Cooldown: 25/22/19/16
Mana Cost: 120

Comment:
  • An interesting skill concept Ive once seen at DA-forums, I worked it out differently and made it more versatile.
  • Can be useless at some heroes, but powerful at others.




Protective Heritage

[Hydra's name] carries the heritage of regeneration of her mother, Equidna, granting her and nearby allies bonus HP regeneration, whenever he or a nearby allied hero receives great damage in one attack.

Level 1 - 100 damage, +4 HP regen
Level 2 - 100 damage, +6 HP regen
Level 3 - 100 damage, +8 HP regen
Level 4 - 100 damage, +10 HP regen

Type: Passive Aura
Duration is 3/4/5/6 seconds
AoE is 600
Casting Time is Instant

Cooldown: 2/1/0/0
Mana Cost: N/A

Subskill



Equidna's Regeneration

[Hydra's name] uses the powerful healing mechanism of her mother, dealing damage to herself in order to make her wounds regenerate faster.

Level 1 - 100 self damage, heals 200 HP within 5 seconds
Level 2 - 100 self damage, heals 300 HP within 5 seconds
Level 3 - 100 self damage, heals 400 HP within 5 seconds
Level 4 - 100 self damage, heals 500 HP within 5 seconds

Cooldown: 40
Mana Cost: 100



Comment:
  • Another forum member asked me to workout his skills, this was the result of one of them.



Longsword (Clockwise)

[Hero name] swings his huge sword 90° in front of him, dealing damage to all the enemy it hits and stunning them for 1 second. The damage increases based on the number of enemies already hit with the sword.

Level 1 - 60 damage, +2 dmg per creep, +30 damage per hero
Level 2 - 90 damage, +4 dmg per creep, +40 damage per hero
Level 3 - 120 damage, +6 dmg per creep, +50 damage per hero
Level 4 - 160 damage, +8 dmg per creep, +60 damage per hero

Type: Instant Active
Duration is 1s
Casting Range is -
Range is 600
Sword swing time is .5s
Casting Time is Instant

Cooldown: 16
Mana Cost: 120

Subskill



Longsword (Counter-Clockwise)
Same effects as main skill, but now the sword swings from right to left instead of from left to right.


Comment:
  • Nice skill idea by aoen from da-forums, a tiny bit reworked by me.
  • For those who didnt understand it. Basically any damage in a circular area in front of me with an angle of 45° to the left and to the right (all in all 90°) is damaged. But it isnt instant, but the sword swings, meaning enemies who are hit later are damaged more than enemies hit earlier. Thus, the subskill can be used if you want to damage other enemies more.



ULTIMATES

(didnt find a better icon)

Déjà Vu

[Hero Name] is able to cast a powerful illusion on his targeted enemy, making it refeel the pain it has gone through during the last seconds. Although this is only an illusion, it seems to the enemy as if it were real. Deals the damage the enemy hero received during the last seconds.

Level 1 - 3 seconds
Level 2 - 4 seconds
Level 3 - 5 seconds

Type: enemy hero targeted Active
Duration is -
Casting Range is 300
Casting Time is Instant

Cooldown: 90
Mana Cost: 150/210/270

Comment:
  • This was one of my favourite skills I saw at DA-forums, in a hero suggestion by Ramomar, who is currently inactive, credits to him.
  • Being able to deal your damage 2 times is a lot of fun and can potentially ruin an enemy hero. It has great synergies with Nuker's like Lina, Zeus and Lion.




Last Stand

Avoiding death can sometimes change the outcome of a battle. [Hero name] has a chance to avoid any lethal attack against him and, if he dodged it, heal a percentage of his HP

Level 1 - 30% chance to avoid lethal attack, heals 4% of HP
Level 2 - 45% chance to avoid lethal attack, heals 5% of HP
Level 3 - 60% chance to avoid lethal attack, heals 6% of HP


Type: passive
Duration is -

Cooldown: 3/2/1
Mana Cost: -

Comment:
  • I got this idea when I thought of a variation to avoid death. Parts of this skill evolved from the WoW talent "Last Stand", other parts were added when I had the idea.




Twin-Strikes

[Hero Name] teams up with the closest allied hero in order to perform multiple attacks against an enemy. They dash to the enemy and attack him simultaneously from both sides with maximal attack speed, making him unable to move. Both you and your ally are invulnerable during the attack performance and blink back to your original position after you finished. If theres no hero, youll perform it with an allied creep, if theres no creep as well, youll perform it solo.

Level 1 - 2 attacks dealing 25 bonus damage
Level 2 - 2 attacks dealing 50 bonus damage
Level 3 - 3 attacks dealing 50 bonus damage

Type: enemy hero targeted Active
Duration is 2/2/3 hits
Casting Range is 400
AoE is 800
Casting Time is Instant

Cooldown: 60/50/40
Mana Cost: 200

Comment:
  • Skill suggestion by Lone Knight here, very old already, worked out by me.
  • Brilliant ganking skill.



Healing Scalpel

[Hero Name] can use his normal attack to heal allies, if he attacks them.

Level 1 - 30% of normal attack
Level 2 - 60% of normal attack
Level 3 - 100% of normal attack


Type: passive, switchable between on and off
Duration is -

Cooldown: -
Mana Cost: -

Comment:
  • Thx Kanzakill for your idea
  • I made it switchable so that you can still deny creeps.



Primitive State

[Hero Name] removes the items of any hero on the map for a few seconds and gives your team a stat boost.

Level 1 - 3 seconds, +2 stats
Level 2 - 4 seconds, +4 stats
Level 3 - 5 seconds, +6 stats


Type: Active
AoE is Global
Duration is 3/4/5

Cooldown: 180/150/120
Mana Cost: 200/400/600

Comment:
  • Came up with this idea while judging CtH 16.
  • This can counter carries hard, because for a few seconds, even teams with a weak late-game can win a teamfight against teams with the better late-game, because nobody fights with equipment.

__________________________________________________

CREDITS

Ramomar, for his awesome skill idea
Aoen, for his awesome skill idea
Kanzakill, for his awesome skill idea
Everyone, who posted in this thread and helped me improving my skills

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Last edited by JJE92; 10-15-2011 at 01:00 PM.
Old 01-28-2010, 12:23 PM   #2
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Default Re: [SKILL]JJE's Skill Collection

Last Stand seems a little bit imbalanced. Other two are good. Good luck anyway.
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Old 01-28-2010, 03:50 PM   #3
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Default Re: [SKILL]JJE's Skill Collection

Quote:
Originally Posted by Burndead View Post
Last Stand seems a little bit imbalanced. Other two are good. Good luck anyway.
Thx

About Last Stand. Currently Im a bit twisted. Should I make this Ult or keep it as a normal skill?
I remade some numbers btw. But imbalance depends as well on the hero ^^
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Old 01-28-2010, 03:56 PM   #4
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Default Re: [SKILL]JJE's Skill Collection

i like the idea of deja vu
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Old 01-28-2010, 05:49 PM   #5
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Default Re: [SKILL]JJE's Skill Collection

Quote:
Originally Posted by JJE92 View Post
Thx

About Last Stand. Currently Im a bit twisted. Should I make this Ult or keep it as a normal skill?
I remade some numbers btw. But imbalance depends as well on the hero ^^
Ulti with such % is imba again. Even on normal skill it still looks imba. IMO.

Edit:

Fallen Leaves looks like Quill Spray on Bristleback but based off primary atribute.

Strip is not bad. But Disarm seems more appropriate, yes?
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Old 01-29-2010, 08:46 PM   #6
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Default Re: [SKILL]JJE's Skill Collection

Quote:
Originally Posted by ParaDise.- View Post
i like the idea of deja vu
Thx


__________________________________________________ _____

Quote:
Originally Posted by Burndead View Post
Ulti with such % is imba again. Even on normal skill it still looks imba. IMO.
Im not too sure, its now only a 50-50 chance.
Its 50% chance to die and 50% chance to avoid a lethal attack and be healed.

Quote:
Originally Posted by Burndead View Post
Edit:

Fallen Leaves looks like Quill Spray on Bristleback but based off primary atribute.
Quillspray is basically an instant aoe attack, this targets random enemies around you and doesnt shoot all the leaves in an instant, but one after another in 1 to 5 seconds.

Quote:
Originally Posted by Burndead View Post
Strip is not bad. But Disarm seems more appropriate, yes?
Disarm focuses too much on the weapon imo and strip just sounds funnier and more interesting, doesnt it

Thx for your comments.
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Last edited by JJE92; 02-05-2010 at 06:52 AM.
Old 02-06-2010, 10:56 PM   #7
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Default Re: [SKILL]JJE's Skill Collection

Sorry to barge in...

But Last Stand is quite imba, and, if nerfed, it'll be useless... So difficult situation...

And I must say that Deja Vu is a really original and fun idea and I like the concept A LOT
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Old 02-07-2010, 09:13 AM   #8
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Default Re: [SKILL]JJE's Skill Collection

Quote:
Originally Posted by ForbiddenIntent View Post
Sorry to barge in...

But Last Stand is quite imba, and, if nerfed, it'll be useless... So difficult situation...

And I must say that Deja Vu is a really original and fun idea and I like the concept A LOT
Thx for your comment, glad that you like Déjà Vu ^^

About Last Stand: I made it an Ultimate, its more balanced now, because you cant max it at level 6.
Either way, balance isnt only dependent on skill, but as well on the hero. If the hero has another good escaping mechanism, then it can become imba, otherwise you would rather have to see if it isnt too weak ^^


Edit: Added another skill, "State of Equilibrium".
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Old 02-07-2010, 11:44 AM   #9
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Default Re: [SKILL]JJE's Skill Collection

Deja Vu is brilliantly done. Credits to Ramomar for that as you said. While Last Stand is another great idea. But this works for spells as well right? I think you should rename it though. Last Stand is somewhat when your about to die (although I know you are about to die with this skill, I'm just talking about it in general), maybe like I don't know... ermm... Final Struggle or something.
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Old 02-07-2010, 03:55 PM   #10
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Default Re: [SKILL]JJE's Skill Collection

Quote:
Originally Posted by king_james View Post
Deja Vu is brilliantly done. Credits to Ramomar for that as you said. While Last Stand is another great idea. But this works for spells as well right? I think you should rename it though. Last Stand is somewhat when your about to die (although I know you are about to die with this skill, I'm just talking about it in general), maybe like I don't know... ermm... Final Struggle or something.
Yes, it works with any damage you receive ^^

I actually think that Final Struggle and Last Stand pretty much mean the same. The WoW skill Last Stand is basically a Final Struggle (Raising your HP for some seconds).
I guess it doesnt matter that much

Edit: Added "Twin-Strikes", check it out guys
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Old 02-07-2010, 05:43 PM   #11
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Default Re: [SKILL]JJE's Skill Collection

Quote:
Originally Posted by JJE92 View Post
Thx for your comment, glad that you like Déjà Vu ^^

About Last Stand: I made it an Ultimate, its more balanced now, because you cant max it at level 6.
Either way, balance isnt only dependent on skill, but as well on the hero. If the hero has another good escaping mechanism, then it can become imba, otherwise you would rather have to see if it isnt too weak ^^


Edit: Added another skill, "State of Equilibrium".
Glad I can help!
And you have a good point about Last Stand imba-ness. It would really suit a hero with a high chance of dying (like Valdis! lol).

And about state of equilibrium, yet another interesting and original skill! I wish I could get such good ideas as you
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Old 02-08-2010, 08:30 AM   #12
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Default Re: [SKILL]JJE's Skill Collection

Quote:
Originally Posted by JJE92 View Post
[CENTER][I][SIZE=7][COLOR=Blue]JJE's Skill Collection
Level 1 - 2 attacks dealing 25 bonus damage
Level 2 - 2 attacks dealing 50 bonus damage
Level 4 - 3 attacks dealing 50 bonus damage
FYI: i think the correct order is "level 1 - 2 - 3" and not "level 1 - 2 - 4" ^^

but anyway nice skill
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Old 02-08-2010, 09:29 AM   #13
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Default Re: [SKILL]JJE's Skill Collection

Did you get this idea from my thread???

Anyway, nice skills. BTW, 1st skills reminds me of old, really old rikimaru's skill..
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Old 02-08-2010, 11:14 AM   #14
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Default Re: [SKILL]JJE's Skill Collection

Quote:
Originally Posted by Shinig4mi View Post
FYI: i think the correct order is "level 1 - 2 - 3" and not "level 1 - 2 - 4" ^^

but anyway nice skill
Thx
Fixed the mistake, copied the mistake from Déjà Vu to Twin-Strikes, fixed both now xD


Quote:
Originally Posted by NoThlnG View Post
Did you get this idea from my thread???

Anyway, nice skills. BTW, 1st skills reminds me of old, really old rikimaru's skill..
I got the idea from some skill collections (Drikam, yours, Shinig4mi's,...)
About Riki's old skill, is there any link of the skill, because I probably didnt play dota at that version yet ^^
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Old 02-08-2010, 11:54 AM   #15
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Default Re: [SKILL]JJE's Skill Collection

Quote:
Originally Posted by JJE92 View Post
I got the idea from some skill collections (Drikam, yours, Shinig4mi's,...)
About Riki's old skill, is there any link of the skill, because I probably didnt play dota at that version yet ^^
Err... It wasn't precisely a DotA. IIRC, I saw it on a map called "DotA Snipers and Assassins".... But what I remember is different from your skill... I guess it's not a problem
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Old 02-11-2010, 06:34 PM   #16
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Default Re: [SKILL]JJE's Skill Collection

Quote:
Originally Posted by NoThlnG View Post
Err... It wasn't precisely a DotA. IIRC, I saw it on a map called "DotA Snipers and Assassins".... But what I remember is different from your skill... I guess it's not a problem
Ah okay, thx for clarifying this
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Old 02-17-2010, 11:05 AM   #17
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Default Re: [SKILL]JJE's Skill Collection

Added new skill, "Protective Heritage", check it out
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Old 02-18-2010, 01:05 AM   #18
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Default Re: [SKILL]JJE's Skill Collection

Skill 1-) I like the idea but maybe you should increase the AoE ?
Skill 2-) I like this skill.
Skill 3-) Blink-attack-return is something different but removing this items, I don't think it fits DotA.
Skill 4-) Concept is original but I don't think it's balanceable. Think Slark with 5k hp.
Skill 5-) I didn't really understand this
Skill 6 & 7-) T-null
Skill 8-) Good but very similar to omnislash, maybe all nearby heroes should do 1 attack :P or 1/2/3 allies should attack depending on level ? This may be perfect with some rework on it.
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Old 02-18-2010, 08:33 AM   #19
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Default Re: [SKILL]JJE's Skill Collection

Quote:
Originally Posted by MasteR View Post
Skill 1-) I like the idea but maybe you should increase the AoE ?
Skill 2-) I like this skill.
Skill 3-) Blink-attack-return is something different but removing this items, I don't think it fits DotA.
Skill 4-) Concept is original but I don't think it's balanceable. Think Slark with 5k hp.
Skill 5-) I didn't really understand this
Skill 6 & 7-) T-null
Skill 8-) Good but very similar to omnislash, maybe all nearby heroes should do 1 attack :P or 1/2/3 allies should attack depending on level ? This may be perfect with some rework on it.
1) I increased it to 500.
2) Thx
3) well, the blink is basically just for animations, you attack once, stealing the items and return. Why do you think it doestn fit into dota?
4) Its probably balanceable, if you only take base stats into account, and not item stat bonuses. Still, the effect's power varies with each hero, on Bane Elemental it will be pretty useless, on other heroes it could be really strong.
5)Okay, skill is new, explanation just copy pasted.
Basically, whenever you or a nearby allied hero receive 100 damage in one go, meaning a physical attack dealing 100 damage or skills like Arc Lightning level 4, Lightning Bolt level 2 and many more, then the HP regeneration of all allied units in the aoe around is increased for some seconds.
Example: 2 of your allies are hit by Tormented Soul's Split Earth. Both of them received more than 100 damage and are inside the aoe of Protective Heritage. Now, all of your allies inside the aoe and you yourself get +20 (+10 for each) bonus HP-regen for some seconds.
The subskill is pretty simple. You deal damage to yourself and then heal a multiple of this damage over a few seconds. The good thing about this skill is, that it can trigger the passive, meaning you and all your allies in the aoe get bonus HP-regen.
6/7) Any comments?
8) Hmm, well if you use Omnislash on a single hero, this is obviously a bit similar, but I think this is different in usage.
This one is more a ganking ability, which quickly brings down one hero (Omnislash can only do this as a finisher, in ganks it will target more than one hero and spread the damage). Furthermore, you need an ally to perform it well, otherwise, the damage isnt that high. And finally, you make the targeted enemy unable to move.
Ill think about your point

Thx for the comment.
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Old 02-22-2010, 05:40 AM   #20
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Default Re: [SKILL]JJE's Skill Collection

My favorite skill from this collection is definitely State of Equilibrium. It's quite a unique spell, and I see so much potential of it in game. It can be used as last minute survival boost, temporary battle powerup, and provisionally amplify the weakness of the enemy(allowing for easier kills during the duration).

Although I imagine this spell would be imba on heroes that have stat-adjusting abilities, such as Morphling(one stat fully morphed into another stat, and then raising all other stats to equal that morphed stat).

I also see some item powerup synergy with stat-boosting items, such as Ultimate Orb, Linken's Sphere and Skadi.

To improve the versatility of this spell, I think you should be allowed to cast it on yourself as well.
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Last edited by Mystique-; 02-22-2010 at 09:48 PM.
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  Defense of the Ancients Suggestions Ability Ideas


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