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Multicharge By focusing on a targeted area, [Hero name] can dash to multiple random points in this area one after another, dealing damage to everything in his path. Level 1 - 3 random points, 100 damage Level 2 - 4 random points, 125 damage Level 3 - 4 random points, 175 damage Level 4 - 5 random points, 200 damage Type: area targeted Active Duration is - Casting Range is 400 AoE is 500 Casting Time is Instant Cooldown: 18 Mana Cost: 110 Comment:
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Fallen Leaves [Hero name] is capable of growing razorsharp leaves out of himself, which can be fired at nearby random enemies. Theres a base of 4 leaves and a max cap of 20 leaves, the higher his [main stat] is, the higher is the number of leaves. Every 0.25 seconds, a leaf is fired, which deals the normal damage of [Hero name]. Level 1 - Each 11 [main stat] the amount of leaves is increased by 1. Level 2 - Each 9 [main stat] the amount of leaves is increased by 1. Level 3 - Each 7 [main stat] the amount of leaves is increased by 1. Level 4 - Each 5 [main stat] the amount of leaves is increased by 1. Type: instant Active Duration is 1s minimal, 5s maximal Casting Range is Self AoE is 400 Casting Time is Instant Cooldown: 20 Mana Cost: 120 Comment:
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Strip [Hero name] quickly teleports to the targeted enemy in the blink of an eye, instantly blinks back to his original position, removing all the items his targeted enemy possesses for a short period of time. Level 1 - Removes items for 2 seconds. Level 2 - Removes items for 3 seconds. Level 3 - Removes items for 4 seconds. Level 4 - Removes items for 5 seconds. Type: enemy hero targeted active debuff Duration is 2/3/4/5s Casting Range is 600 Casting Time is Instant Cooldown: 16 Mana Cost: 100 Comment:
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State of Equilibrium [Hero name]'s power is used to achieve as much balance as possible. If target is an ally, his STR, AGI and INT is changed to the value of the highest stat. If target is an enemy, his STR, AGI and INT is changed to the value of the lowest stat. Level 1 - Lasts 2 seconds. Level 2 - Lasts 3.5 seconds. Level 3 - Lasts 5 seconds. Level 4 - Lasts 6.5 seconds. Type: allied / enemy hero / self targeted Active Duration is 2/3.5/5/6.5s Casting Range is 500 Casting Time is Instant Cooldown: 25/22/19/16 Mana Cost: 120 Comment:
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![]() Protective Heritage [Hydra's name] carries the heritage of regeneration of her mother, Equidna, granting her and nearby allies bonus HP regeneration, whenever he or a nearby allied hero receives great damage in one attack. Level 1 - 100 damage, +4 HP regen Level 2 - 100 damage, +6 HP regen Level 3 - 100 damage, +8 HP regen Level 4 - 100 damage, +10 HP regen Type: Passive Aura Duration is 3/4/5/6 seconds AoE is 600 Casting Time is Instant Cooldown: 2/1/0/0 Mana Cost: N/A
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Longsword (Clockwise) [Hero name] swings his huge sword 90° in front of him, dealing damage to all the enemy it hits and stunning them for 1 second. The damage increases based on the number of enemies already hit with the sword. Level 1 - 60 damage, +2 dmg per creep, +30 damage per hero Level 2 - 90 damage, +4 dmg per creep, +40 damage per hero Level 3 - 120 damage, +6 dmg per creep, +50 damage per hero Level 4 - 160 damage, +8 dmg per creep, +60 damage per hero Type: Instant Active Duration is 1s Casting Range is - Range is 600 Sword swing time is .5s Casting Time is Instant Cooldown: 16 Mana Cost: 120
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Déjà Vu [Hero Name] is able to cast a powerful illusion on his targeted enemy, making it refeel the pain it has gone through during the last seconds. Although this is only an illusion, it seems to the enemy as if it were real. Deals the damage the enemy hero received during the last seconds. Level 1 - 3 seconds Level 2 - 4 seconds Level 3 - 5 seconds Type: enemy hero targeted Active Duration is - Casting Range is 300 Casting Time is Instant Cooldown: 90 Mana Cost: 150/210/270 Comment:
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![]() Last Stand Avoiding death can sometimes change the outcome of a battle. [Hero name] has a chance to avoid any lethal attack against him and, if he dodged it, heal a percentage of his HP Level 1 - 30% chance to avoid lethal attack, heals 4% of HP Level 2 - 45% chance to avoid lethal attack, heals 5% of HP Level 3 - 60% chance to avoid lethal attack, heals 6% of HP Type: passive Duration is - Cooldown: 3/2/1 Mana Cost: - Comment:
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Twin-Strikes [Hero Name] teams up with the closest allied hero in order to perform multiple attacks against an enemy. They dash to the enemy and attack him simultaneously from both sides with maximal attack speed, making him unable to move. Both you and your ally are invulnerable during the attack performance and blink back to your original position after you finished. If theres no hero, youll perform it with an allied creep, if theres no creep as well, youll perform it solo. Level 1 - 2 attacks dealing 25 bonus damage Level 2 - 2 attacks dealing 50 bonus damage Level 3 - 3 attacks dealing 50 bonus damage Type: enemy hero targeted Active Duration is 2/2/3 hits Casting Range is 400 AoE is 800 Casting Time is Instant Cooldown: 60/50/40 Mana Cost: 200 Comment:
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Healing Scalpel [Hero Name] can use his normal attack to heal allies, if he attacks them. Level 1 - 30% of normal attack Level 2 - 60% of normal attack Level 3 - 100% of normal attack Type: passive, switchable between on and off Duration is - Cooldown: - Mana Cost: - Comment:
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Primitive State [Hero Name] removes the items of any hero on the map for a few seconds and gives your team a stat boost. Level 1 - 3 seconds, +2 stats Level 2 - 4 seconds, +4 stats Level 3 - 5 seconds, +6 stats Type: Active AoE is Global Duration is 3/4/5 Cooldown: 180/150/120 Mana Cost: 200/400/600 Comment:
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#2 |
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Last Stand seems a little bit imbalanced. Other two are good. Good luck anyway.
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#3 | |
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![]() About Last Stand. Currently Im a bit twisted. Should I make this Ult or keep it as a normal skill? I remade some numbers btw. But imbalance depends as well on the hero ^^ |
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#5 | |
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Edit: Fallen Leaves looks like Quill Spray on Bristleback but based off primary atribute. Strip is not bad. But Disarm seems more appropriate, yes?
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| Last edited by Burndead; 01-28-2010 at 06:59 PM. | ||
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#6 | ||
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Thx
![]() __________________________________________________ _____ Quote:
Its 50% chance to die and 50% chance to avoid a lethal attack and be healed. Quote:
Disarm focuses too much on the weapon imo and strip just sounds funnier and more interesting, doesnt it ![]() Thx for your comments. |
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| Last edited by JJE92; 02-05-2010 at 07:52 AM. | |||
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#7 |
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Sorry to barge in...
But Last Stand is quite imba, and, if nerfed, it'll be useless... So difficult situation... And I must say that Deja Vu is a really original and fun idea and I like the concept A LOT
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#8 | |
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About Last Stand: I made it an Ultimate, its more balanced now, because you cant max it at level 6. Either way, balance isnt only dependent on skill, but as well on the hero. If the hero has another good escaping mechanism, then it can become imba, otherwise you would rather have to see if it isnt too weak ^^ Edit: Added another skill, "State of Equilibrium". |
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| Last edited by JJE92; 02-07-2010 at 11:53 AM. | ||
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#9 |
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Deja Vu is brilliantly done. Credits to Ramomar for that as you said. While Last Stand is another great idea. But this works for spells as well right? I think you should rename it though. Last Stand is somewhat when your about to die (although I know you are about to die with this skill, I'm just talking about it in general), maybe like I don't know... ermm... Final Struggle or something.
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#10 | |
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I actually think that Final Struggle and Last Stand pretty much mean the same. The WoW skill Last Stand is basically a Final Struggle (Raising your HP for some seconds). I guess it doesnt matter that much ![]() Edit: Added "Twin-Strikes", check it out guys
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| Last edited by JJE92; 02-07-2010 at 05:20 PM. | ||
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#11 | |
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And you have a good point about Last Stand imba-ness. It would really suit a hero with a high chance of dying (like Valdis! lol). And about state of equilibrium, yet another interesting and original skill! I wish I could get such good ideas as you
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#12 | |
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Join Date: Jun 2009
Posts: 192
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but anyway nice skill |
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#13 |
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Did you get this idea from my thread???
Anyway, nice skills. BTW, 1st skills reminds me of old, really old rikimaru's skill..
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#14 | ||
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![]() Fixed the mistake, copied the mistake from Déjà Vu to Twin-Strikes, fixed both now xD Quote:
About Riki's old skill, is there any link of the skill, because I probably didnt play dota at that version yet ^^ |
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#15 |
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Err... It wasn't precisely a DotA. IIRC, I saw it on a map called "DotA Snipers and Assassins".... But what I remember is different from your skill... I guess it's not a problem
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#16 | |
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#17 |
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Added new skill, "Protective Heritage", check it out
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#18 |
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Join Date: Jun 2009
Location: Istanbul, Turkey
Posts: 207
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Skill 1-) I like the idea but maybe you should increase the AoE ?
Skill 2-) I like this skill. Skill 3-) Blink-attack-return is something different but removing this items, I don't think it fits DotA. Skill 4-) Concept is original but I don't think it's balanceable. Think Slark with 5k hp. Skill 5-) I didn't really understand this ![]() Skill 6 & 7-) T-null Skill 8-) Good but very similar to omnislash, maybe all nearby heroes should do 1 attack :P or 1/2/3 allies should attack depending on level ? This may be perfect with some rework on it.
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#19 | |
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2) Thx 3) well, the blink is basically just for animations, you attack once, stealing the items and return. Why do you think it doestn fit into dota? 4) Its probably balanceable, if you only take base stats into account, and not item stat bonuses. Still, the effect's power varies with each hero, on Bane Elemental it will be pretty useless, on other heroes it could be really strong. 5)Okay, skill is new, explanation just copy pasted. Basically, whenever you or a nearby allied hero receive 100 damage in one go, meaning a physical attack dealing 100 damage or skills like Arc Lightning level 4, Lightning Bolt level 2 and many more, then the HP regeneration of all allied units in the aoe around is increased for some seconds. Example: 2 of your allies are hit by Tormented Soul's Split Earth. Both of them received more than 100 damage and are inside the aoe of Protective Heritage. Now, all of your allies inside the aoe and you yourself get +20 (+10 for each) bonus HP-regen for some seconds. The subskill is pretty simple. You deal damage to yourself and then heal a multiple of this damage over a few seconds. The good thing about this skill is, that it can trigger the passive, meaning you and all your allies in the aoe get bonus HP-regen. 6/7) Any comments? 8) Hmm, well if you use Omnislash on a single hero, this is obviously a bit similar, but I think this is different in usage. This one is more a ganking ability, which quickly brings down one hero (Omnislash can only do this as a finisher, in ganks it will target more than one hero and spread the damage). Furthermore, you need an ally to perform it well, otherwise, the damage isnt that high. And finally, you make the targeted enemy unable to move. Ill think about your point Thx for the comment.
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#20 |
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Join Date: Jun 2009
Posts: 822
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My favorite skill from this collection is definitely State of Equilibrium. It's quite a unique spell, and I see so much potential of it in game. It can be used as last minute survival boost, temporary battle powerup, and provisionally amplify the weakness of the enemy(allowing for easier kills during the duration).
Although I imagine this spell would be imba on heroes that have stat-adjusting abilities, such as Morphling(one stat fully morphed into another stat, and then raising all other stats to equal that morphed stat). I also see some item powerup synergy with stat-boosting items, such as Ultimate Orb, Linken's Sphere and Skadi. To improve the versatility of this spell, I think you should be allowed to cast it on yourself as well. |
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| Last edited by Mystique-; 02-22-2010 at 10:48 PM. | |