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#21 | |
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My favorite skill from this collection is definitely State of Equilibrium. It's quite a unique spell, and I see so much potential of it in game. It can be used as last minute survival boost, temporary battle powerup, and provisionally amplify the weakness of the enemy(allowing for easier kills during the duration).
Although I imagine this spell would be imba on heroes that have stat-adjusting abilities, such as Morphling(one stat fully morphed into another stat, and then raising all other stats to equal that morphed stat). I also see some item powerup synergy with stat-boosting items, such as Ultimate Orb, Linken's Sphere and Skadi. To improve the versatility of this spell, I think you should be allowed to cast it on yourself as well. |
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#22 |
Member
Join Date: Nov 2009
Location: Lebanon
Posts: 671
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First,third and forth skills are GENIUS!
All other are also ok... |
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#23 |
Member
Join Date: Oct 2009
Posts: 256
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Protective Heritage and its subskill are brilliant ideas. That skill + Armlet + Magic Wand would make the hero almost invincible when being chased.
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[Item]Thunderfury Recipe using Sange!
[Int-Sent]Medivh, the Master Manipulator Most mobile hero ever created! [Skill]Displacement Cool skill that needs suggestions! [Remake]Headshot Buff to Sniper! [Item]Blade of Tree Eating Recipe using Quelling Blade and Tango! [Rework]Unstable Concoction Fun rework to a fun skill! [Int-Scrg]Shepherd, The Demon Summoner Anti-Carry intelligence hero! |
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#24 |
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Glad you like it guys, hope someone uses them in his hero suggestion as well
![]() More comments? |
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#25 |
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New skill, longsword, check it out
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#26 |
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Again new skill, Healing Scalpel, thx Kanzakill for your great idea, heres my workout
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#27 |
Member
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Oh, nice one.
Seems like there's still someone who can bring my madness closer to Earth. Most just reject it though.
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#28 |
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Well, yeah, thx for positive feedback
![]() @mods: thx for fast moving of this thread ^^ Soon, more skills will come when I have a bit more time
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#29 |
Member
Join Date: Jun 2009
Posts: 480
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cool
Dejavu is interering thing... =)) |
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#30 |
Member
Join Date: May 2010
Posts: 30
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State of equilibrium would be OMFGimba if you had a Slark on your team. Imagine having 150+ on every single stat...
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#31 |
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Stat bonuses from items or skills arent considered, only base stats. Otherwise it would become imbalanced and harder to code.
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#32 |
Member
Join Date: Jan 2010
Posts: 2
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my idea of last stand was to fight forcefully...
when you hero's hp is zero, it will be uncontrollable and fight on its own will until you lose all your mana... but damage reduced by 50% and no items cannot be used... this was the logic from battle realms: winter of the wolves... ^_^ |
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#33 |
Member
Join Date: Jan 2010
Posts: 895
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I love Healing Scalpel. It gives so much more utility to DPS'ers. The name is sucks though.
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#34 |
Banned
Join Date: Oct 2009
Location: In my home.
Posts: 3,806
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Strip is uncodeable
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#35 |
Member
Join Date: Jan 2010
Posts: 2
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#36 |
Forum Staff
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After a long time again an update
![]() Added Primitive State. Yes, it is probably oped, but it would be such a cool skill Imo
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#37 |
Member
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Multicharge
seems like the attack used by XLR8 I saw while my nephews played Ben10; like it, and it'd be cool in dota. Leaves seems interesting also, like a more random Fire Spirits almost. Love the skill Longsword!! Think you might've made a mistake, as ''Equidna'', is actually ''Echidna''.
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#38 | |
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Quote:
An Echidna is quite different from a Hydra anyway
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#39 |
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^lol cool
Both the animal and the mythical female monster, is Echinda. Well, that wasn't a full review, but nothing much else I could add. Is Healing Scalpel easy to code? Was wanting to make a Priest hero with a similar skill, but.. Also, if you have time, could check out my ''Ice Comet'' skill? I'm not sure about its codability, but I'm thinking it could work by using multi skills (e.g Fire Spirits)
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#40 | |
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Quote:
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