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Old 08-10-2009, 03:21 PM   #21
rumplea25
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Default [IMPLEMENTED] Unit training animation on raxes


+1 T-Up
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Old 08-10-2009, 08:45 PM   #22
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Default re: [IMPLEMENTED] Unit training animation on raxes

T-Up this is a great suggestion
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Old 08-10-2009, 09:09 PM   #23
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Default re: [IMPLEMENTED] Unit training animation on raxes

You got my vote , however , the only problem is that creeps still spawn when the rax are destroyed.
 
Old 08-11-2009, 07:42 AM   #24
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Default re: [IMPLEMENTED] Unit training animation on raxes

Quote:
Originally Posted by Bishop Bernd View Post
You got my vote , however , the only problem is that creeps still spawn when the rax are destroyed.
Who cares, its Video Game anyway, a lots of things are insane.
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Old 09-14-2009, 04:33 PM   #25
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Default re: [IMPLEMENTED] Unit training animation on raxes

Would look better. I support this. T-up!
 
Old 09-15-2009, 01:54 AM   #26
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Default re: [IMPLEMENTED] Unit training animation on raxes

Quote:
Originally Posted by Bishop Bernd View Post
You got my vote , however , the only problem is that creeps still spawn when the rax are destroyed.
Yeah, like how it doesn't make sense buying a dagger will allow you to violate space/time and instantly appear somewhere.

Thumbs up!
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Old 09-15-2009, 02:13 AM   #27
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Default re: [IMPLEMENTED] Unit training animation on raxes

An obvious T-up, added on my support list too!
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Old 09-15-2009, 02:59 AM   #28
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Default re: [IMPLEMENTED] Unit training animation on raxes

much like it to be at 5 s, T-up!



hahahaha
 
Old 09-15-2009, 05:07 AM   #29
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Default re: [IMPLEMENTED] Unit training animation on raxes

wat's the animation duration don really matter.... i felt like it shud be like the ancient of lore raises his arms 3 times, and the creeps pops out..
 
Old 09-15-2009, 05:22 AM   #30
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Default re: [IMPLEMENTED] Unit training animation on raxes

t-up, more visual stuff is always good
 
Old 09-15-2009, 12:40 PM   #31
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Default re: [IMPLEMENTED] Unit training animation on raxes

who cares about believable? it's just cool now you can tell without checking the clock. t-up
 
Old 09-15-2009, 01:45 PM   #32
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Default re: [IMPLEMENTED] Unit training animation on raxes

T-up. Best idea I've seen here so far :-)
 
Old 09-16-2009, 02:37 AM   #33
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Default re: [IMPLEMENTED] Unit training animation on raxes

T-Up, not only it makes sense and looks kewler it is also much easier for newbies to know when the creeps will spawn.......think of it this way, a hero was about to gank top lane he comes in by the river when he reaches the creep's path ....oahhh noes, CrEEPs the hero saw him and runs away in the forest or possibly buy a tp scroll and teleport....well youll get the idea
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Old 09-17-2009, 05:00 AM   #34
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Default re: [IMPLEMENTED] Unit training animation on raxes

Congrats for implemented...
 
Old 09-17-2009, 08:28 AM   #35
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Default re: [IMPLEMENTED] Unit training animation on raxes

Nice animation, implemented!
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