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#1 |
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Join Date: Jun 2009
Posts: 742
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| Last edited by green.bear; 01-31-2010 at 04:29 PM. | |
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#2 | |
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Join Date: Jun 2009
Posts: 380
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This idea looks interesting, I like the "bat" theme behind it. I think it would work well, the only thing is that this would take away his only nuke, but would make him much more interesting to play.
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#3 |
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Join Date: Jun 2009
Posts: 742
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It does remove his nuke, but you can miss with flamebreak, and with napalm echolocation would be capable of dealing some serious damage.
Thanks for the comment. (aka, bippity boppity bump)
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![]() My suggestion to replace Flamebreak with Echolocate.
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#4 | |
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Join Date: Jul 2009
Location: Kraków, Poland
Posts: 4,126
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T-Up! |
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#5 |
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Join Date: Oct 2009
Location: Srbija
Posts: 376
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This, and T-up
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`ǝƃɐd ɹnoʎ ʇɐ s!ɥʇ ǝʇsɐd puɐ ʎdoɔ 'sʎɐs s!ɥʇ ʇɐɥʍ ʇno ǝɹnƃIɟ oʇ ɥƃnouǝ ʇɹɐɯs ǝɹɐ noʎ ɟI
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#6 |
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Join Date: Jun 2009
Posts: 742
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If only there was some way to lure Icefrog in here now... Not many suggestions get into the game and most aren't even worth reading, so I doubt he browses this area a whole lot... Hmm.
Thanks for the comments. (aka, bippity boppity bump)
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Accounts: 1.classy.dude, christ.cookies, naiXXX, jewker, green.bear on AzerothEast.
![]() My suggestion to replace Flamebreak with Echolocate.
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#8 |
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Join Date: Sep 2009
Location: Santiago, Chile
Posts: 253
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His Napal contains chemicals that react to only one kind of frecuency: his Bat :P
That's why it works xD EDIT: T-UP
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#9 |
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Join Date: Oct 2009
Location: location, location!
Posts: 2,833
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Like the idea, but the range may be a bit too much but I won't complain about numbers in a suggestion thread.
I was kind of worried about one thing, Sticky Napalm only triggers above a certain damage threshold (ie - Radiance won't trigger SN because its damage is lower than said threshold which was 33 for Heroes and 40 for creeps iirc), however since Cano has approved this, I may be wrong, or maybe you can trigger the SN's effect... but you might wanna double check with Mechanics just in case. edit: lol, forgot to mention, T-Up. |
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#10 |
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Join Date: Jun 2009
Posts: 742
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Yeah the whole ignition is a tiny stretch, but since shiva "ignites" it, I think we can make something up (see the guy who said the bat's sonar can do it- I like that). I'm sure you can trigger it too. I thought radiance was just exempt from the list, but if it is a threshold I would imagine you could figure out how many napalms it had and do it independently. I don't think coding is a problem for Icefrog on this.
The echolocation is too good thematically for a bat character to pass up, and I really like the napalm damage interaction, even if it does take some imagination. Anyway, keep it rolling. Let's keep it as the first suggestion thread until Icefrog sees it so I can brag about having a skill in dota.
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Accounts: 1.classy.dude, christ.cookies, naiXXX, jewker, green.bear on AzerothEast.
![]() My suggestion to replace Flamebreak with Echolocate.
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#12 |
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This is a very good idea, that would certainly fit the bat theme and is also unique and quite balanced (there is no need to worry about the damage , because Flamebreak's was a lot higher). It's a gank-breaking skill that would make Batrider a valuable pusher (echolocate when you think the enemies are ganking you, then TP). It is way better, in concept, than his current long-distance nuke, which sucks compared to Puck's, Mirana's and Alleria's because it can only kill a fleeing hero or disperse the enemies that are gruped together (which makes Bat not a reliable ally to heroes like SF, Enigma, Lich etc.). I would like to see this skill in DotA, so T-up and full support.
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#13 | |
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Join Date: Oct 2009
Location: location, location!
Posts: 2,833
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#14 |
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Join Date: Jan 2010
Location: Chicagoland Area
Posts: 55
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I think this is the only suggestion I've heard all day that I actually liked.
T-Up
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#15 |
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Join Date: Aug 2009
Posts: 82
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Maybe I misunderstood, but in case this spell will ping on the minimap with each cast, for both you and your allies, this might get really annoying fast.
[Each time you use this spell allies on the whole map get multiple pings and are like WTFMATE?] Other then that, good idea. Maybe use "vision" of said heroes, like BS's bloodthirst, but for just a short while.. |
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#16 |
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one of the best suggestions I've seen in a while, T up.
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#17 |
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Join Date: Jun 2009
Posts: 742
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It will ping for allies, but it shouldn't be confusing/annoying because A) it is a hero move, you aren't confused by an arrow flying out of the blue and stunning you, are you? B) it won't be the color of any hero pings, so you shouldn't think that someone is pinging multiple places instantly somehow C) knowing where enemies are isn't annoying.
To the guy that said flamebreak did way more damage, right you are...typically. The -potential- of this move is possibly op. Now, getting 10 sticky napalms on someone should mean they are dead anyway, which may be the saving factor here. Because with 3 damage instances it would deal 780 damage to heroes within 150ish aoe. Now that is if all the heroes have 10 napalms and you are extremely close and somehow undisabled. Typically heroes are dead in that case anyway though, especially when you look at firefly, which has the potential to do 80+250/tick. Anyway, that part is subject to testing changes as I mentioned. Thanks for the support.
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Accounts: 1.classy.dude, christ.cookies, naiXXX, jewker, green.bear on AzerothEast.
![]() My suggestion to replace Flamebreak with Echolocate.
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#18 |
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Join Date: Jun 2009
Posts: 846
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Realy cool idea,I think you need to send this idea in IceFrog mail,and attach link to this topic
T-up
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#19 |
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Join Date: Jun 2009
Posts: 822
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This is an exceptionally ingenious idea: meshes and fits with the theme of a Bat perfectly. Echolocating is a much more useful utility
![]() If possible, can you make a test map to show case the usefulness of echolocation? |
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| Last edited by Mystique-; 02-02-2010 at 04:23 PM. | |