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#1 |
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| Last edited by CrucialMistake; 02-06-2010 at 12:41 AM. Reason: changes to idea | |
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#2 |
Member
Join Date: Oct 2009
Location: Toronto, Canada
Posts: 2,828
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IMO for your 3rd skill, Awareness you should reduce the time that it takes to survey the land (8sec, 7sec, 6sec, 5sec) and also increase the amount of areas that he can remember(1, 1, 2, 2). As for the Ultimate, you should decrease the amount of time when he gets the negative effects off him (6, 5, 4).This is pretty much it, good luck on the idea.
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#3 | |
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Join Date: Jan 2010
Posts: 92
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nice idea, nice skin of spells love them
Battle Sight - this is alright not op Defiance - I think it is op - Quote:
Awareness - 10/10 I think it is great Water Mind - it is kamikaze, reduct negative effect from 6 to lower and I dont understand why he is agility type when he have spells for strength and his lower stat is agility .... ?? |
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#4 |
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Points taken. Edited my post.
As for why he is Agility... His Strength gain is low because I want him to have low health. And besides, I think agility heroes have a higher variety of items to choose from. |
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| Last edited by CrucialMistake; 01-31-2010 at 10:51 PM. | |
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#5 |
Member
Join Date: Jan 2010
Posts: 92
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so he is mage and strength and you didnt want him strength or intel so you gave him agility ? yes it is good and now you get him better agility .. it is okey now
and you change defiance and negative effect of ulti , I think it is great now 10/10 for me pleasure to play with him
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#6 |
Member
Join Date: Jan 2010
Location: Europe
Posts: 953
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Can first skill be deactivated?
Too high mana cost of spells for agi hero. |
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#7 |
Member
Join Date: Jan 2010
Location: Somewhere in Asia
Posts: 1,965
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Cool, this hero is great.
1st skill - Really useful, can counter a lot of heroes. 2nd skill- Strong as hell, but thats what I like. 3rd skill - Useful, once again. I think you can adjust the buffs a little better. Like higher ms or increase in attack. 4th skill - A boost thing eh? I don't really understand how it works. Stats - Hm...i would think agility won't fit his two names. I would think it would fit him if he was strength int would also do good.
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Young love is love born out of convenience, old love is love born out of nostalgia. All love to me is born out of memories.
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#8 | |
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Quote:
It can (that's what toggle means after all), but holding it on for some time will take a good amount of mana, hence the rather decent int gain. The Defiance skill is pretty good, but Kellen still gets outclassed by nukers, since his strength gain is pretty pathetic, and he needs to be at rather low HP for it to benefit him. For the record, in the book, Kellen (and others like him) was not meant to take a lot of damage, but rather overwhelm his opponent by hitting in the right spot and dodging most of the attacks coming at him (when in Water Mind). Then, after the battle where he used Water Mind he usually fainted and was carried to his tent by a friend, or recovered himself after some time. Actually, that gives me an idea... |
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#9 |
Member
Join Date: Dec 2009
Posts: 19
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Kelen's Dagger - The fabled dagger used by Kelen, the fastest assassin ever to walk the lands of Azeroth.
Your hero's name is already used (minus one "l", but essentially the same). |
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| Last edited by Majstor; 02-01-2010 at 12:30 PM. | |
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#10 | |
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Quote:
Sorry, that's exactly the name used in the book, and that's the name I'm going with. I'm sure that the author never played DotA. Besides, as you can see, Kellen is no Assasin, he is a Knight Mage. |
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#11 |
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Finally added the story for Kellen. Still looking for constructive feedback.
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#12 |
Member
Join Date: Oct 2009
Posts: 38
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Hm. You have an interesting hero concept here, but I dunno...
Firstly, how does Awareness work? If combined with Battle Sight, does the area affected increase? Will the surveyed area be marked? If so, will it be visible to enemy units, letting them know where you've tried to survey, and how will it be done? If not, will one simply have to remember where you've already cast the spell on? Will there be an icon showing the Awareness status effect on the hero, or some special animation? This skill will need to be elaborated more upon. IMO, the limits placed on his Water Mind is uncalled for. Looking at his skill set, he's pretty much only mediocre at everything he does, and his Ultimate will offset that to make him a decent hero killer as a profession, and if it comes down to it Water Mind is his sole escaping skill (other than Defiance, but you can't really call that an escape skill, more of survival). Now, if you weaken him after a mere 10 seconds, then you make him not only unable to kill very well, but escape very well either. Slowers will eat him for breakfast, lunch and dinner, and if he hasn't left the game yet supper too. All they have to do is wait for 10 seconds to be over, and then he's ripe for the picking. They don't even need to pick Viper or any specific hero to counter you, they just need to delay you for 10 seconds and you're toast. Less than that, if they can predict your path of movement. In my opinion, the slow/armor reduction/damage reduction after the effects of Water Mind should be removed for good. What's the point of having an Ultimate that will just kill you after it's over? And it's not as if it's that great of a skill. You gain AS/MS/damage and evasion, but the stat gains aren't nearly worth the cost. The high cooldown doesn't help its case either. The ultimate just doesn't match up with the raw power of other ultimates out there, and it has totally no synergy with the other three skills. Lastly, I just got the feeling that this hero doesn't quite fit the theme of its name. He's a Mage Knight, but the only skill having anything to do with "Mage" is limited to the ulti, Water Mind, and even that's far fetched. Seriously, "swimming in battle like a fish in the sea" just doesn't cut it. It's more comedic than serious, and while DotA has its own share of levity, this just... boggles the mind. But as I was saying before I got a little distracted, the entire skill set doesn't fit your theme at all. Maybe make Defiance the result of magic boiling in his blood, Awareness some enchantment spell combined with his keen elven senses, Battle Sight some magical enhancement on his vision. Or something like that. Right now, your hero just makes me think of some elven footsoldier who's dabbled a little in sorcery, then proceeds to call himself a Mage. That's all. I'm sorry, but as it is, it's a no-go for me. The ultimate either needs to be redone or revamped, and your skills definitely need new names and descriptions. |
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#13 |
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Well, that's some great feedback. Now that I think of it, the skills do lack a good description. Keep in mind though, I'm trying to stay as close to the character from the book as possible.
As for the ultimate, I simply cannot remove that effect at the end, because that's what happens - he gets drained, and needs to restore himself. I'll increase the duration though. And yes, Awareness has an AoE of your sight range, so it does synergize with Battle Sight. Also, you will have an icon in the status bar placed, but that's about it. Now to answer the theme question. A Knight Mage's magic, as from the book, focuses on warfare (Battle Sight, Defiance, Water Mind). His spells serve the sole purpose of giving him an edge in hand-to-hand combat. He is not supposed to learn how to shoot lightning bolts out of the sky or anything, because that's simply not 'his thing'. |
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| Last edited by CrucialMistake; 02-01-2010 at 08:42 PM. | |
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#14 |
Banned
Join Date: Sep 2009
Posts: 749
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I find it hard to read the effects of the skills, need more paragraphs.
Overall great hero, though i don't like the model. |
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#15 | |
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Quote:
As for the model, I would be perfectly content with the Dragon Knight model wearing red, so I chose the next best thing. What would you suggest then? |
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#16 |
Member
Join Date: Oct 2009
Posts: 38
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Thank you, I try to be as objective as I can when giving reviews.
Well, if you're set on the ulti, at least you buffed it to make it stronger. I still don't really like the "fish in the sea" description, but that's something at least. Although, this is YOUR hero suggestion, and you don't necessarily need to follow the book you're reading. Just a thought. This hero will need to undergo proofing and tweaks here and there if ever implemented in DotA, of course, but as it is now I think it's all right. Suggestion: Write down how close an allied hero needs to be in order to get a guy out of Water Mind's negative effect in AOE. Clear that up a little, ya? On the overall, I guess I'll T-up this suggestion. Good luck. |
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#17 | |
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Quote:
I think you missed it, it's in the notes for the spell. It's 175 units. |
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#18 |
Member
Join Date: Jul 2009
Location: has been killed by neutral creeps in France
Posts: 2,212
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Mana intensive, no farming spell, a tanking hability but no need to focus him.
Not coherent at all. |
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#19 | |
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Quote:
Wow... It seems you did not comprehend what you read at all... If you even read anything. Awareness is his farming spell, it gives him damage and attack speed. Movement speed is also nice when you are trying to get around your creeps to last hit. No need to focus him? What about when he uses Water Mind, and is fighting inside a Surveyed area? He has a pretty strong DPS, and the last time I checked, DPSers/Nukers are the heroes you want to focus down first. Besides, when he gets drained after using his ultimate, he is going to be focused down for sure, because he will be very weak during that time. Mana intensive indeed. That will most likely lead to people buying Vlads and/or Battlefury for him, which is exactly what I want. |
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#20 |
Member
Join Date: Oct 2009
Posts: 38
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Oh. I guessed I missed out on that then. My bad. ^^"
As for the argument above... Well... That really depends on the game you're playing. Sometimes, I'd take out the disablers and supporters first, just so the DPS will find their job that much harder to do. Every DotA game's different, so you can't really judge based on that. But as for when he gets out of Water Mind, I wouldn't target him per se, simply because he's so drained that he's useless for the time being. Four seconds is a lot, and even two seconds can result in an allied hero's death. It's not like you'll be able to cast Water Mind immediately afterward, so I might as well take out the other heroes first, you get what I'm saying? Just a thought for you to have when you're designing the hero further. |
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