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#2701 |
Member
Join Date: Feb 2011
Posts: 1
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#2702 |
Member
Join Date: Jun 2009
Posts: 6
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The variety of skills in dota is hitting a creativity barrier.
So I highly suggest tweaking Panda Brewmaster's Drunken Haze to a move that can cause the camera of one targeted user to swing uncontrollably to cause confusion. Something like the old enfo offensive skill. IMPLEMENT THIS PLEASE. PS, please do not judge me by the number of posts I have. I started way back in 5.84b.. thanks. |
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#2703 |
Banned
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/\t-up
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#2704 |
Member
Join Date: Aug 2009
Posts: 887
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rmk Pitlord i hate him and i hate him even more if my allies pick him...
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#2706 |
Member
Join Date: Nov 2010
Posts: 2,472
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^eyeball of pudge
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#2707 | |
Member
Join Date: Jun 2009
Posts: 2,488
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Quote:
As for my little wish, I've been noticing a pretty irritating thing about Leoric: namely that the mana cost on lower levels of Hellfire Blast is disturbingly high, to say the least. I mean yeah, it's a 2s stun that does a good amount of damage and then applies a 15% slow but 140 mana is a ridiculous amount for the cost considering leoric's pathetic base int (13 intelligence which equals 169 mana). I really think a rescaling is needed here for him, 100/110/120/130 for the respective levels of the spell should be good. Yes the manacost on the final lvl is also reduced in the end but I really think Leoric could use a buff like this, seeing as he has to be pretty conservative of his mana with Reincarnation. |
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#2708 |
Member
Join Date: Oct 2009
Posts: 1,072
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Make Bristleback's active skills give wand charges only 1/2 of the time.
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...and your signature is ugly and obnoxious.
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#2709 |
Member
Join Date: Apr 2010
Location: Singapore
Posts: 208
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1. Put an instant teleport skill in the circle of power to be used to teleport leaver heroes when he/she leaves the game.
2. Code syllabear's spirit bear as a worker unit or a second hero icon with something like what you did for visage/geomancer 3. Have a simple -stats command for players to check our bonus attributes. Fast and useful for heroes like Invoker and Shadowfiend.
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[GameText] Hero's name in Kill/Death announcement
[Remake]Icon+Name+Animation+Ability for Shrapnel [Remake]New Abilities for Sange & Yasha's Maim [Command]-report or -r to report missing heroes [Scoreboard]GlyphofFort's timer for your own team [Tweak]Morphling's 3rd empty slot Autocast toggle [Tweak]Spirit Bear should have worker or hero icon [Tweak]Shop priority within any CTRL 1-0 group key [Tweak]Autocast Toggle for orb walking heroes [Tweak]Autocast "Pickup all Items" + "Drop Items" |
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#2710 |
Member
Join Date: Dec 2009
Posts: 280
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Please can we do something about Silencer's range on CURSE OF THE SILENT.
Its a little much. when you are melee its way to ranged. you cant do anything and its a bit overkill. |
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#2711 |
Member
Join Date: Oct 2009
Location: World Down Under aka OzLand
Posts: 2,105
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getting tired of seeing all those heroes in the videos and replays (morph, wd, sven, cm, es, sf, clock, vs, storm, doom, veno, etc. etc. etc.)
buff the unused heroes plox.
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#2712 |
Member
Join Date: Oct 2009
Posts: 248
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Please make urn of shadows double clickable like healing salve to activate it on yourself.
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#2713 |
Banned
Join Date: Jun 2009
Posts: 16
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i think that heroes should have a small critical rate per attack, like 0.001%, its a combat and sometimes the arrow of traxex could hit the head of the furion and that must be represented as a critical
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#2714 |
Member
Join Date: Nov 2009
Posts: 90
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It may be strong early game in lane but as the game progresses its no where near as powerful.
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#2715 |
Member
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Phoenix is too bulky :/
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#2717 |
Banned
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#2718 |
Banned
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#2719 |
Member
Join Date: Sep 2009
Location: Philippines
Posts: 7,762
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Uncodable,you cannot have an integer number for charges and attributes.
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#2720 |
Member
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It's a 50% chance to get 1 charge, so it is codeable Afaik. Still redundant and inelegant, though.
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