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#1461 |
Banned
Join Date: Apr 2010
Posts: 909
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#1463 |
Member
Join Date: Aug 2009
Posts: 160
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1- Modify Mortred's ult critical multiplier so it's become better at low levels (2.5x/3.25x/4x)
2- Rework Medusa's Split Shot so she deal full damage (100%) against her main target but a bit less damage against another three secondary targets (20%/30%/40%/50%) and also become a passive skill. 3- Add more strength-based heroes. |
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#1464 | |
Forum Staff
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Quote:
2. I suggested b4 (http://www.playdota.com/forums/6436/...as-split-shot/) 3. We have one tavern full already and you want more?
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#1465 |
Member
Join Date: Jun 2009
Posts: 4
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One wish: Keep up the good work!!
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#1466 |
Member
Join Date: Sep 2009
Posts: 557
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1. when Rhasta plants wards, make them autoselected (along with Rhasta). This is basically what happens when techies plants remote mines - just with Rhasta's mass serpent wards.
that is all |
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#1467 |
Member
Join Date: Apr 2010
Location: Finland
Posts: 288
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I'd love for Empower and Living Armor to work together. As I understand it, they're both based off of inner fire, and so they override each other. Or whatever the reason might be, if it's doable then I'd love for it be implemented.
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#1468 |
Member
Join Date: Aug 2009
Location: Brazil
Posts: 1,254
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1)Make itens that have no recipe able to be disasembled.
2)Add a visual effect for Gem, Divine and Aegis Carriers 3)Add more funny stuff in DotA
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#1470 |
Member
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Comrade!
![]() PD staffs just deleted my post on this page Why would they do something so half-assed? Maybe it's a hint that the chance for me to be banned just increased to 55%?Witchcraft and Synergy by the way.
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#1472 |
Member
Join Date: Apr 2010
Posts: 4
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When will it show up?
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#1473 |
Member
Join Date: Apr 2010
Location: Finland
Posts: 288
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1 month at least. He mentioned he would be busy for some time.
Get more recent info at his blog: DotA Forums - BuffMePlz |
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#1474 |
Member
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give potm her old starfall when she had chance to hit someone between 600 and 900
option for female voice for "killing spree" "dominating" "monsterkill" etc and for when you die to neutrals it says "humiliation" and when you deny teammate it should say "Team Killer!" |
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| Last edited by pavjoe2; 04-07-2010 at 04:03 PM. | |
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#1476 |
Member
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Not funny anymore
![]() By the way, Tidehunter
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#1477 |
Member
Join Date: Jun 2009
Posts: 540
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How About Change terrorblade BAT constant to 1.55 at any form?
Why implement this suggestion? Transform shouldn't increased his BAT Make his bat constant to 1.55 isn't make differrent so far it's just for make him can't increase his bat while metamorphosis again |
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| Last edited by Raxen 07; 04-11-2010 at 12:55 AM. | |
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#1479 |
Member
Join Date: Jun 2009
Posts: 2,216
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Make Balance Debates forum usable only from users with at least 100/200 posts. We want at least one zone of the forum to be free from spammer and people who subscribe only to troll discussion that more competent people would like to have inside there. Thx -.-
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Analysis of item usage in competitive 6.66, 6.67, 6.68, 6.69 and 6.71. Ongoing.
Look my reorganization of the weapon shop for: • Organized shop layout (ala Sena the Accesorizer) • More unique +dmg items (BoA ,Broadswoard & Claymore) • Items and recipes are more logical and intuitive • Hammer is the old Javelin (the %chance fits naturaly in Basher + Mael) • Desolator is now made from swords and more! |
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#1480 |
Member
Join Date: Apr 2010
Location: sg
Posts: 53
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only one suggestion with a bigass elaboration.
I like to see more heroes that are not normally meant for dealing out physical damage (support, disablers, casters, heroes strongly spell-based) to be able to transition to that role without totally sucking at it. right now, the few heroes that can do this role with decent success are treant (due to highbasedmg+hp), tauren chief(due to 3rd skill), slardar, bristleback, potm, admiral, enchant, qop, invoker, tiny and even then some of the heroes mentioned here are stretching it a bit. I know that every hero is meant for a certain role, some are spell-based, some focus on physical dmg, etcetra, but i think it gets boring quickly when the majority of heroes are pigeonholed into only one role. if however, it becomes easier and more viable for spell-based heroes to focus on physical damage, there'd be a lot more variety and surprises in the game making it more entertaining and colorful to play. for instance, lina now, even with her +60% attkspeed per spell skill still cannot transition to a physical damage with much success. her base damage is terrible, she's extremely fragile, her agi gain is very bad, and the high mana cost of her spells means that she needs to spend all her money on survival and mana items. certain tweaks could be done to make her transition to phys dmg more viable. lina cannot become a physdmg dealer b/c of her squishyness and her low physical damage. i think "squishyness" is a strong part of the int hero concept so it should remain. however, its possible to give her better physical damage without spoiling lina's concept of spell-spammer. give her a better int-gain, better base-damage, better agi gain, lower her spell mana cost or give her a bigger starting mana (so int items are less necessary). i think with these tweaks, she'll still retain her squishiness, her spell-spamming concept, but during mid/lategame, can transition to physicaldmger with a greater success(still paling in comparison to physicaldmg heroes like pa and sven, but given the right items, can match the lategame physicaldmg output of heroes like dk, potm, lanaya) on a sidenote: it would also be fantastic to make physdmg-based heroes be able to transition to spell-based heroes but i cannot see how that will be possible to achieve...
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check out my draft guide to mask of madness abbadon. stupid people who can't read without pictures or theorycrafters are welcome cause pros like me don't discriminate
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