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Old 02-04-2010, 03:35 PM   #1
Infinite-
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Default [Cosmetic] Add layers for gravekeepers cloak


With the new Visage remake this hero is a really different hero to play, fresh and fun. There is only one thing that buggs me, why not make animated layers equal to the amount of layers he has from his skill "Gravekeepers cloak". This would give some eye candy to his otherwise "Effectless" skin.

Im not a mapmaker but i guess its codeable.

The idea itself is to add green circles around visage while gravekeepers cloak is in full strenght, and decrease the number of circles equal to the amount of bonuses.


Thoughts?
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Old 02-04-2010, 03:52 PM   #2
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Default Re: [Cosmetic] Add layers for gravekeepers cloak

I like it... would fit the already transparent model. Waiting for some suggestions.
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Old 02-04-2010, 03:57 PM   #3
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Default Re: [Cosmetic] Add layers for gravekeepers cloak

Add screenshots^^ or ask someone for that^^
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Old 02-04-2010, 03:58 PM   #4
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Default Re: [Cosmetic] Add layers for gravekeepers cloak

Waiting for screenies, but I think this would be great!
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Old 02-04-2010, 04:02 PM   #5
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Default Re: [Cosmetic] Add layers for gravekeepers cloak

As i mentioned above, im not that experienced with mapmaking and animation. Maybe someone could make one ?
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Old 02-04-2010, 04:03 PM   #6
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Default Re: [Cosmetic] Add layers for gravekeepers cloak

Maybe ask someone before you post this^^
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Old 02-04-2010, 04:16 PM   #7
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Default Re: [Cosmetic] Add layers for gravekeepers cloak

T-up on idea
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Old 02-04-2010, 04:52 PM   #8
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Default Re: [Cosmetic] Add layers for gravekeepers cloak

I got something on my mind there, but it's more complicated than most stuff I usually do.
Gonna try it tomorrow or something.
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Old 02-04-2010, 05:03 PM   #9
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Default Re: [Cosmetic] Add layers for gravekeepers cloak

Thanks for your effort Infrisios
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Old 02-04-2010, 05:41 PM   #10
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Default Re: [Cosmetic] Add layers for gravekeepers cloak

Well, I have not done anything yet
I'd also enter a partially new area.
I'd make it look like the anti magic shell from ladder's Banshees, but far more transparent, like a thin sphere around him.
Has some problems, though... for example it can't be done with a single model, each charge needs an own one.
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Old 02-04-2010, 06:40 PM   #11
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Default Re: [Cosmetic] Add layers for gravekeepers cloak

Quote:
I'd make it look like the anti magic shell from ladder's Banshees, but far more transparent, like a thin sphere around him.
This is exactly what I thought when I read th topic tbh.
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Old 02-04-2010, 07:46 PM   #12
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Default Re: [Cosmetic] Add layers for gravekeepers cloak

Quote:
Originally Posted by Infrisios View Post
Well, I have not done anything yet
I'd also enter a partially new area.
I'd make it look like the anti magic shell from ladder's Banshees, but far more transparent, like a thin sphere around him.
Has some problems, though... for example it can't be done with a single model, each charge needs an own one.
I played a bit with the Anti Magic Shell Model (also my first thought), but I don't think it looks that good. If you only use one unit with different transparencies (e.g. 10%, 40%, 70%, 100%, gone) you can't differ much how many layers there actually are, especially the 40% and 70%. Using multiple units all with 100% transparency isn't that good either, because the full layer looks too strong and there is still the problem that you can't differ second and third layer. I added screenshots of them below.

The best solution I found was using the Eye of Sargeras model, with 100% transparency, 0.65 size (fitting for a flying high of 80 and a scaling value of 1.00 for Visage) and 400%/200%/100%/50%/gone animation speed.





1. One unit, different transparencies. Hard to notice any difference, especially ingame. Second and third layer nearly look exactly. Bad on screenshot and ingame (imo!).




2. Multiple units per layer. It really looks too strong, easier too see what layer currently is active, but only if you see them at the same time. Hardly to notice ingame which one is currently active. Bad on screenshot and ingame (imo!).




3. Eye of Sargeras model, different animation speed. Looks best, since you can easily differ which layer is currently active. You see the difference better ingame. Not too flashy, has a nice effect when moving. looks average on screenshot and good ingame, especially when moving (imo!).


Quote:
Originally Posted by RaxeT View Post
Testmap pliiz! awesome
I wasn't thinking about a testmap, but if you ask... here is it.
Attached Files
File Type: w3x Gravekeeper's Cloak Graphic.w3x (42.5 KB, 25 views)
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Last edited by Schremba; 05-03-2010 at 06:06 PM.
Old 02-04-2010, 11:00 PM   #13
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Default Re: [Cosmetic] Add layers for gravekeepers cloak

I like your last effect!!
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Old 02-05-2010, 04:56 AM   #14
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Default Re: [Cosmetic] Add layers for gravekeepers cloak

It is good thing that the animation of layer can be show if the layer is gone or it has recharged. from Schremba's animation.
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Old 02-05-2010, 06:15 AM   #15
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Default Re: [Cosmetic] Add layers for gravekeepers cloak

The last example with the eye of sargeras model looks awesome. But i am waiting for more examples, keep evaluating and see if this leads somewhere
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Old 02-06-2010, 02:48 AM   #16
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Default Re: [Cosmetic] Add layers for gravekeepers cloak



this is awesome
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Old 02-06-2010, 09:44 AM   #17
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Default Re: [Cosmetic] Add layers for gravekeepers cloak

i would want something that would like do a blur effect on him. every attack, he gets more transparent(meaning, weaker) which would fit the spell well IMO
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Old 02-06-2010, 10:35 AM   #18
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Default Re: [Cosmetic] Add layers for gravekeepers cloak

I like the sargeras-based one most, too.
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Old 02-06-2010, 10:46 AM   #19
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Default Re: [Cosmetic] Add layers for gravekeepers cloak

Quote:
Originally Posted by Schremba View Post


3. Eye of Sargeras model, different animation speed. Looks best, since you can easily differ which layer is currently active. You see the difference better ingame. Not too flashy, has a nice effect when moving. looks average on screenshot and good ingame, especially when moving (imo!).
Testmap pliiz! awesome


Edit: Thank you
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Last edited by Raxet; 02-10-2010 at 12:28 PM.
Old 02-06-2010, 05:33 PM   #20
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Default Re: [Cosmetic] Add layers for gravekeepers cloak

Nice one. All you do is to set higher speed as the level grows up. T-UP
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