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#1 | ||||
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Sticky Situation (Active) Wraps around an enemy, following it consistently for a short duration. Disperses some of the damage taken by Sludge Beast to the target. |
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Manifest (Active) Being adaptable to the worst environments, the Sludge Beast can buff itself temporarily based on the units around him. Each enemy present reduces damage taken, and each ally present increases damage dealt. Lasts 15 seconds. |
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Greasy Spills (Passive) Sludge Beast spills a layer of vile grease randomly on the ground every few seconds and has 17% chance to spill when being attacked. Enemies caught on the grease will glide towards the location its facing, disabling it from moving or attacking during the glide. Grease lasts 8 seconds. |
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Breakdown (Active) Sludge Beast breaks its physical form into a giant pool of corrosive sludge. While in this form, it's only affected by non-target based spells and is temporarily disabled. Enemies within the pool loses armor and attack damage over time, absorbed by the Sludge Beast. When Sludge Beast reappears, the values will be gradually returned over 5 seconds. Gives True Sight within the pool. Gains sub-abilities Emerge and Drown. |
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#2 |
Member
Join Date: Jun 2009
Location: Malaysia
Posts: 1,630
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Man..where do you get all this icons?Hiveworkshop? No offence but its ugly man..
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#3 |
Member
Join Date: Jun 2009
Posts: 2,616
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Sorry, I can't review as of this moment. Can you remind me again tomorrow?
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#4 |
Banned
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I will draw first blood on review :
Honestly I had a sludge hero very similar to this one in some of the skills, so obviously I love it, even tough I cant post mine now ![]() First skill is great! pretty simple, not sure how the codability part would work as to make it suscepitble to aoe spells but the idea is good, the ooze blast might be a bit over the top IMO, the numbers are of course overpowered right now, 1.5 sec cooldown 60 mana cost for 250 damage? you could make a smaller active spell that drains mana and also drains the hp of enemies in the sludge pool, also changing the agility gain to only the creeps that YOU kill! will form a better synergy, but its ur call. Second skill also very nice and simple, good for all around the game. Third skill alone is a bit too simple, altough when it synergizes with the 1st skill its somewhat better. Ultimate is a little disappointing IMO, frankly its sort of mixing Panda's ulti with a hydra effect that spawns more heads as you kill it. Its not a bad spell dont get me wrong and it fits the theme in a great way. But I think this hero needs a "punch", dont see it as a carry yet. Ulti should be a sort of spit spell I think, something that heavily slows or something... not sure yet! good job anyway |
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#5 |
Member
Join Date: Jun 2009
Posts: 3,280
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I don't see the point of that ulti since he's going to be permanently in his first skill anyway. All I can see it being useful is like a copy of Borrowed Time. A 300 aoe 250 dmg every 1.5 seconds is ROFL. I'd just stack hp items and hood and he's golden. T-up on concept plus I love the model. But seriously needs some reworking. A new ulti that actually benefits him during Breakdown would be good.
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#6 |
Member
Join Date: Jul 2009
Location: netherspace
Posts: 132
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i love the concept of first skill but two passives is too much, make the third skill activate whenever u cast a spell or sumthing like that ......... ulti is not very original change it..
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#7 |
Banned
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Review upon request:
Skill 1: I love the idea, but I hate the effects of it...gain agi like flesh heap? Thats not original at all! I say replace the agi gain and instead give it a slowing AoE. That way you can cast Ooze Blast which atm is too powerful. I say reduce the damage to 75/100/125/150 and make the slow effect like 15%/20%/25%/30% Skill 2: Change this skill in to a hp and mana draining skill that can be activated or de-activated similar to WD heal effect or Pudge's rot and give the same effects and state that it can expand with the use of skill 1 but if not, make sure it's just around your hero or something...meh. So anyways, hp and mana drain would work something like this 5/10/15/20 hp AND mana points being drained away. Skill 3: I guess it's okay...but it feels like this guy might have a bit too much passives... Ultimate: Don't really like it, gives a feel of a poor man's Primal Split mixed with Divided We Stand. So maybe give like...for every so and so hp lost, Sludge monster will spawn an sludge summon which represents the ooze of his body that just got hacked off? So let say...for every 150/100/50 hp he'll spawn an oozy sludge? Course since you can have so many, they'll all probably last 10 seconds at most and have moderately weak damage with max movespeed, 1.7 attack speed, and like 300 hp. Would work brilliantly with skill 2 as you're losing 20 hp per second...and using it with skill 1 would give off a pretty cool effect by spawning little creeps in that pool. ![]() If you were to make these changes, imo change skill 3 to some kind of spell that can...idk...maybe a disable or healing ability? Meh, I'm not sure... Overall, I like the model, but I think there should be some changes...especially on the numbers of passives this guy has which is like, all of them. |
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#8 |
Member
Join Date: Jul 2009
Posts: 51
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I'd up it all the way! I really like it!
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#9 |
Member
Join Date: Jul 2009
Posts: 496
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The funny thing is I actually was trying to devolpe a sludge beast almost exactly like this although i never found the right way to put in together so i never posted him. But on that note here is your requested review:
Skill 1: A very decent and unique way to use blink and a AoE blast. Along with the agil gain from units i belive its exectable however its so small that it will barely have an impact personally. That also may be due because you cant farm well in this state making the agil gain still less important. Probably want to increase it although it might be too similar to Flesh Heap. (8/10) Skill 2: Very simple and elegant. upon being attacked or attacking giving a chance of some dps is always good. Not sure how it synergizes with skill one much but its ok. Also, does magic damage count? Also, you might just want to make the oil spill in the direction that you were attacked or be attacking instead of in a random location. That way its a better chance of causing the damage and desired effects. (8/10) Skill 3: Sounds too similar to Untouchable. Might want to remake this skill due to the fact that 2 skills are already in the business of anti attacking; enchant and vipers passives. However, it works nicely with skill 2. My only suggestion is that the attack speed should increase mediocrely, but the damage should decreases alot to synergize better with more chances to get oil spills. (6/10) Ult: Yikes, i personally dont like another Panda Ult in the house. One is already annoying enough. thats just my opinion though. As for the skill itself, it might be too much. This char alraedy has a somewhat decent escape from skill 1 along with the annoyingness of skill 2, this could easily be overkill. Probably think about remaking this as well to maybe synergize with skills 2,3. (6/10) Overall, I think this hero has potential, but currently he seems a bit broken atm and the synergy is kinda of lacking between all of his spells. Probably should go back to the drawing board and rework some of the mechanics for synergy and similicitic reasons. Feel free to pm me again if significant changes have been made. |
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#11 |
Member
Join Date: Aug 2009
Location: germany
Posts: 48
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i like the old one more also the icons )=
but the new ulti is very nice (= |
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#12 |
Banned
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Re-Review upon request:
Skill 1: This looks like a total garbage spell...I mean there's something called chasing and it works pretty identical with what you're going here...except you have 70% disperse damage. I think you should remake it so that you literally cling on to the hero thus absorbing hp and mana for 4 seconds and also slowing the targetted hero for that duration as well. Maybe like say 75 hp and 25 mana for 1/2/3/4 seconds and slowing by 15%/25%/35%/45% Would give him more of a tanking aspect with skill 2, but an agil hero who can tank? Rare, but workable I guess. Also since you're on the outside, you'll still be targettable, but the damage disperse should be 50% imo. Skill 2: Reduce cooldown to 15 seconds so you can spam this supportive spell regularly. I mean, all you're doing is increasing your resistances and damage based on the number of allied units and enemy units which is pretty damn situational. Other than that, I guess it's an ok spell... Skill 3: An interesting disable that could hurt or benefit the enemy units...hmm not sure how it synergizes with your hero as it is pretty random... Ultimate: Made original skill 1 in to ultimate I see...duration of buff is too short, I say increase to 10-15 seconds to make it usable....then again it's effects are way too similar to skill 2 whichs gives bonus armor and damage...maybe keep the armor deduction in and just sap hp slowly away? Then again it would be too similar to a poor man's version of weave...argh this is a toughy to fix... Question, is he able to cast spells while in ultimate? If so, then it fits pretty damn wonderfully with skill 1 if you decide to make the change. ![]() Overall the changes to this hero are pretty interesting, though just needs a bit more polishing up and it should be good. |
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#13 |
Member
Join Date: Jul 2009
Posts: 496
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Lawl that was fast lol. 2nd Review:
Skill 1: It is a decent concept. It now fits well with skill 3. Very nice remake and a great name lol. (9/10) Skill 2: I believe you will need additional information to explain this because it is somehwhat missleading as is. From what i can tell, for every enemy unit, you gain a level % of resistance to physical + spell damage and for every allied unit you gain damage? If im understanding it right im not really sure how it fits, but the concept is interesting to say the least. (?/10; needs more clarification before i can judge) Skill 3: A much better effect then before. Very nice. The only thing i would add is that the grease is placed directly under the unit attacking you, reguardless of melee or ranged. (9/10) Ult: The drainage abilities have been kinda overused lately due to Razors remake and such. Might want to consider a different approach or maybe because dazzles weave already takes out your armor and razors link does the other damage. Kind of unoriginal and not really sure if it even synergizes well with the other spells. However, it has the potential to be very devistating in team battles. Im kinda split between unoriginality and extreme usefulness. (6/10) As for the sub abilities, you combind the nuke and blink into one which is very useful and much betterly suited for an ult. (10/10) Drown may need some number tweaking, but a perfect disable for a agil carry. (8/10). Hope that helps again. If you could, ill be pming you with another hero i made as well. He needs some reviews. |
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#14 |
Banned
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I do like the changes you made to this hero, altough I have some comments :
1st spell is nice and fits the theme 2nd spell is a bit of a counter-synergy to 1st spell, you take less damage so less damage is disperesed to target unit if you happen to use 1st spell :O the whole concept of the second spell seems weird for the sludge beast, I mean logically how does he benefit from units near him? I think this should be remade into a sort of spit/nuke of some sort. 3rd skill - I like the change, altough I am not sure how it synergizes with the rest of the skills. Ultimate is good, its a spell I liked to begin with! |
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#15 |
Member
Join Date: Jun 2009
Location: Malaysia
Posts: 1,630
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Phew, now my eyes not hurt anymore. I just want to comment on his ultimate -- Drown with 15 secs cd we can only use it maximum of two times, I suggest you make it 40% slow and stackable so it can slow up to 80%..XD. AoE is quite huge, means that cm can fuck up this form with her ulti..XD
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#16 |
Member
Join Date: Jun 2009
Posts: 2,616
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I should say that this hero's concept is great especially the Ultimate. I really really like it 0_o. I seldom get this hype when reviewing heroes
.Stats - I personally prefer if this hero is strength or intelligence instead, so he will not be too attack reliant. Sticky Situation - I like the ability very much. For convenience sake, remove the pseudo-channeling properties of this ability. I don't find it necessary at all. In addition, a minor slow would fit thematically as well. Manifest - Great but might need some toning down with the numbers. But no worries, concept's what matters. The bonuses are a bit questionable as well, so work on that. Greasy Spills - a very nice defensive ability. A bit akin to Craggy Exterior but original nevertheless. This one though is a bit counterproductive to Ultimate as well, so you have to work on that. Ultimate - so I have a few issues with the Ultimate. It's great as I've mentioned. I really like it but a problem I see is the values you drain. They won't be of use to you while you're in this state so I doubt if they're the exact things you really want. I suggest decreasing the movement speed of all enemies inside aside from Drown. I will personally prefer it if you have another subskill which cancels this one instead of emerge (Reform), and just have Emerge as a semi-spammable inside AoE nuke (thus it might need a cooldown decrease). So aside from those aforementioned problems, I see that Skill 1 and Ultimate are a bit counterproductive. I suggest that you allow casting of 1st ability to any target during the duration of the Ultimate, but this time, you're not targetable anymore and you don't get transfered. Instead, all damages inflicted to the "Ulti-pool" will be dispersed to the target. ![]() Synergy between abilities is not necessarily great as well, but I should say that the overall skill set wow-ed me. What I suggest is playing with the buffs and debuffs that you get/inflict so that everything becomes much much more coherent.
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#17 |
Member
Join Date: Jun 2009
Location: Malaysia
Posts: 1,630
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What wow-ed me is the ultimate. : )
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#18 |
Member
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Bad Icon set. Strange skill names. a Sludge beast sounds STR or INT conceptually(unless he uses fastmoving tendrils/tentacles to attack)
Also, I fail to notice what this hero brings NEW to DotA.
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#19 |
Member
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Waaai mew loves this hero!! Always wanted cute little sludge to make it into DotA! peole say its an ugly model but mew has to say it is the most awesomest for shure!
Can see you greatly modified the skills nya! Love the first one (At least in concept... Can't imagine how good it'd be in actual game!) The second one ish weird... Does it have a limit? Maybe it can be like Dirges where that scales too nya! Wuuuuub the third one, so super mega awesome chaotic! And ultimate is the coolest idea ever, would look pretty cool meow <3 Though Drown should only be usuable ONCE during the entire Ulti, maybe give it a bigger cd meow? or maybe just reduce Ulti duration- 30 is TOO much for quasi-invincibility... Plus nobody would stay in that long meow, not even in the most draw out fight... Mew suggests halve it! Mew commends you on making cool creative skills that don't necessarily have stupid obvious synergy with each other and stuff- Nice hero that could potentially do many things nya... it's weird that he's Agi instead of STR- mew would think he ish just gonna tank up forever nya! But that's his charm too right nyan? Keep it up, Goooo Oozy! Speaking of Oozy nya, that name is so... CUTE <3 Nyaa! |
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