Developer's Blog
Register Low Fi Mark Forums Read

Reply
 
Thread Tools
Old 08-14-2009, 06:19 PM   #1
AbyssPetra
Member
 
AbyssPetra's Avatar
 
Join Date: Jun 2009
Location: NSW, Australia.
Posts: 2,188
Blog Entries: 3
Send a message via MSN to AbyssPetra Send a message via Yahoo to AbyssPetra
AbyssPetra is offline

Default [AGI-Neutral]Kitami, Desert Ninja


INTRODUCTION



Summon (Kitami)

A long, long time ago. There was something about Sand King dueling with Desert Ninja. THEnd.

Strength - 18 + 2.1
Agility - 19 + 2.1 (Main Attribute)
Intelligence - 16 + 2

Learns Burrow, Sand Cloud, Kenjutsu Mastery and Koppojutsu
Hotkeys [B]([R], [E]), [D], [T]
Attack range of 128(Melee
Movement speed of 320

__________________________________________________

HERO INFORMATION

Affiliation: Neutral
Role: Carry
Theme: Sand, Desert, Ninja, Swift


Kitami, Sand Ninja

Starting Hitpoints: 492
Starting Mana: 208
Starting Damage: 48-52
Starting Armor: 3

__________________________________________________
Hero Abilities


Burrow [Active]
Kitami will dig in the ground and hide in it. Becomes invisible and able to use Burrowed Strike or Impale.

Level 1 - 20 seconds cooldown.
Level 2 - 15 seconds cooldown.
Level 3 - 10 seconds cooldown.
Level 4 - 5 seconds cooldown.

Cooldown: 20/15/10/5
Manacost: 100
Visual: BurrowSplat(Invisible) and Exclaimation Mark(Only Seen by Allies)

This is BurrowSplat

Burrowed Strike [Active]
Spins while he unburrows himself. Dealing damage in 200 AoE. Pressing [R] without being burrowed will execute Burrow followed by Burrowed Strike if Hero has more than 150 Mana

Level 1 - 100 Physical Damage.
Level 2 - 150 Physical Damage.
Level 3 - 200 Physical Damage.
Level 4 - 250 Physical Damage.

Area of Effect: 200
Cooldown: 20/15/10/5
Manacost: 50
Visual: Spins and Re-appears from the BurrowSplat


Impale [Active]
Kitami tunnels forward, impaling all on the surface, then resurfaces. Stuns for 2.48 seconds. Pressing [E] without being burrowed will execute Burrow followed by Impale if Hero has more than 140 Mana

Level 1 - 25 seconds cooldown.
Level 2 - 20 seconds cooldown.
Level 3 - 15 seconds cooldown.
Level 4 - 10 seconds cooldown.

Casting Range: 1200
Cooldown: 25/20/15/10
Manacost: 40
Targets: Ground/Single Enemy Unit
Duration: .52 seconds air time all level
Visual: Exactly like Sand King



Sand Cloud [Active]
The Desert Ninja turns into a cloud of sand. The cloud blinds his enemies making them misses on attack and silenced. Also, any invisible enemy that's in the area is revealed and for 4 seconds when they exit the area.
While in this form, Kitami gains 70% reduction from magic and physical damage.


Level 1 - 9% Blind, Silence
Level 2 - 18% Blind, Silence
Level 3 - 27% Blind, Silence
Level 4 - 36% Blind, Silence

Area of Effects: 200
Cooldown: 30/25/20/15 seconds
Manacost: 200
Blind: 9%/18%/27%/36%
Duration: 5/10/15/20 seconds(Sand Cloud Form), 4 seconds(Reveal)
Visual: Enemy sees a moving Sand Cloud 200 AoE wide

or
Kenjutsu Mastery [Passive]
Allows Desert Ninja do deal a number of extra attacks to the nearest enemy. +500 attack speed for a short period of time.

Level 1 - 2 attacks
Level 2 - 3 attacks
Level 3 - 4 attacks
Level 4 - 5 attacks

Chances: 20%/40%/60%/80%
Cooldown: 20/15/10/5 seconds
Visual: Gains 2/3/4/5 copy of Kitami in a Translusent Color. Attacking the nearest enemy in 150 area


Koppojutsu [Self-Buff]
Does a series of 8 attacks against bones to a single enemy on the next attack. Fracturing the victim bones.

Level 1 - +20 bonus damage.
Level 2 - +30 bonus damage.
Level 3 - +40 bonus damage.
Level 4 - +50 bonus damage.

Duration: 10 seconds(Bonus Damage), 15/20/25 seconds(Fracture)
Cooldown: 90 seconds
Manacost: 120
Fracture: -5 Armor, -20% MS and 20 Physical Damage Per Second at all level
Visual: Slashing a single enemy for 8 times
Attached Files
File Type: w3x Sand Ninja{UPDATED}.w3x (234.9 KB, 27 views)
  Reply With Quote
Last edited by AbyssPetra; 09-09-2011 at 01:06 PM. Reason: Added Koppojutsu casting range
Old 08-14-2009, 06:28 PM   #2
Shatterman
Banned
 
Join Date: Jun 2009
Location: Germany
Posts: 4,212
Shatterman is offline
Default Re: [AGI - Neutral]Kitami, Sand Ninja

fun hero?
  Reply With Quote
Old 08-14-2009, 06:34 PM   #3
Nerevarie
Banned
 
Join Date: Jul 2009
Location: Never say my anus again.
Posts: 1,846
Blog Entries: 1
Nerevarie is offline
Default Re: [AGI - Neutral]Kitami, Sand Ninja

this is too jugger, and sk hero the passive is too imba i dont like this hero at all t-down
  Reply With Quote
Old 08-14-2009, 06:36 PM   #4
king_james
Member
 
king_james's Avatar
 
Join Date: Jun 2009
Location: Makati City, Philippines
Posts: 4,153
Blog Entries: 6
king_james is offline
Default Re: [AGI - Neutral]Kitami, Sand Ninja

Errrmm.. shuld we really comment?

Skill 1 & 2 are SK rip-offs. Are they brothers?

Skill 3 is Phantom Strike rip-off.

Skill 4 is Omnislash.

-.-
__________________
My pride and honor:
  Reply With Quote
Old 08-14-2009, 06:51 PM   #5
ElDoRado1239
Member
 
ElDoRado1239's Avatar
 
Join Date: Jul 2009
Posts: 99
ElDoRado1239 is offline
Default Re: [AGI - Neutral]Kitami, Sand Ninja

Come on, what were you trying to achieve...? Noone will like a rip-off hero... please put some own work into a suggestion or don't post it at all.
__________________
Crafty the Engineer
My main project right now. Tinkers with towers and electricity, summons a Cannon Tower
Richard the Numerologist
A crazy project that needs work, comments welcome.
Therak the Wanderer
Lonely, insane, with a frightening stare - you don't wanna meet him at night


I try to help you and write comments on suggestions, please help me too.
  Reply With Quote
Old 08-14-2009, 07:26 PM   #6
AbyssPetra
Member
 
AbyssPetra's Avatar
 
Join Date: Jun 2009
Location: NSW, Australia.
Posts: 2,188
Blog Entries: 3
Send a message via MSN to AbyssPetra Send a message via Yahoo to AbyssPetra
AbyssPetra is offline
Default Re: [AGI - Neutral]Kitami, Sand Ninja

Quote:
Originally Posted by ElDoRado1239 View Post
Come on, what were you trying to achieve...? Noone will like a rip-off hero... please put some own work into a suggestion or don't post it at all.
and you're not helping, community sux.
Quote:
Originally Posted by king_james View Post
Errrmm.. shuld we really comment?

Skill 1 & 2 are SK rip-offs. Are they brothers?

Skill 3 is Phantom Strike rip-off.

Skill 4 is Omnislash.

-.-
1-They dueled(story)..lol..he's sand, SK sand too. SK Stuns in a wake. mine stuns single target, deals damage in AoE. Storm Bolt + Blink Strike
2- PA's phantom strike is different. "attack the nearest enemy" means, if theres 5 creep around him..his illusions will attack them, not all on primary except when there's no other enemy."
3-Omnislash does 100+ damage with each slash, moves around. this one is weaker, and buffs bonus damage afterwards for 10 seconds. Pudge ulti with Jug Animation. Deals normal damage.
Quote:
Originally Posted by Im_Frightening View Post
fun hero?
Quote:
Originally Posted by The-Shaman View Post
this is too jugger, and sk hero the passive is too imba i dont like this hero at all t-down
what do you mean imba? "attack the nearest enemy" means, if theres 5 creep around him..his illusion will attack them, not all on primary except when there's no other enemy. It works like LUNA Ultimate.
  Reply With Quote
Last edited by AbyssPetra; 08-16-2009 at 10:03 AM.
Old 08-16-2009, 10:17 AM   #7
Shadow Chaser
Member
 
Join Date: Jun 2009
Posts: 13
Shadow Chaser is offline
Default Re: [AGI - Neutral]Kitami, Sand Ninja

[size]
Quote:
Hero Abilities


Burrow [Active]
The Sand Ninja will dig in the ground and hide in it. Becomes invisible and able to use Burrowed Strike or Impale.

Level 1 - 20 seconds cooldown.
Level 2 - 15 seconds cooldown.
Level 3 - 10 seconds cooldown.
Level 4 - 5 seconds cooldown.

Cooldown: 20/15/10/5
Manacost: 100
Visual: BurrowSplat(Invisible and Exclaimation Mark(Only Seen by Allies)
Burrowed Strike [Active]
The Sand Ninja spins while he unburrows himself. Dealing damage in 200 AoE. Pressing [R] without being burrowed will execute Burrow followed by Burrowed Strike if Hero has more than 150 Mana
Level 1 - 100 Physical Damage.
Level 2 - 150 Physical Damage.
Level 3 - 200 Physical Damage.
Level 4 - 250 Physical Damage.
Area of Effect: 200
Cooldown: 20/15/10/5
Manacost: 50
Visual: Spins and Re-appears from the BurrowSplat
Impale [Active]
The Sand Ninja tunnels forward, impaling the target, then resurfaces. Stuns for 2.48 seconds. Pressing [E] without being burrowed will execute Burrow followed by Impale if Hero has more than 140 Mana
Level 1 - 25 seconds cooldown.
Level 2 - 20 seconds cooldown.
Level 3 - 15 seconds cooldown.
Level 4 - 10 seconds cooldown.
Casting Range: 1200
Cooldown: 30/25/20/15
Manacost: 40
Targets: Ground/Single Enemy Unit
Duration: .52 seconds air time all level
Visual: Exactly like Sand King

3 Skills in one. needs balancing. but nvm, numbers dont matter.it can always be changed.

Quote:

Sand Cloud [Active]
The Sand Ninja turns into a cloud of sand. The cloud blinds his enemies making them misses on attack and silenced. While in this form, Sand Ninja gains 70% reduction from magic and physical damage. Attacking or Casting Spells will break form. Dispells all negative buffs.

Level 1 - 9% Blind & Silence
Level 2 - 18% Blind & Silence
Level 3 - 27% Blind & Silence
Level 4 - 36% Blind & Silence

Area of Effects: 200
Cooldown: 30/25/20/15 seconds
Manacost: 75
Blind: 9%/18%/27%/36%
Duration: 15 seconds
Visual: Enemy sees a moving Sand Cloud 200 AoE wide
I see this could be a counter for riki. unique move..Windwalk without the invisibility.
Suggestion: Reveals invisible unit when they are in the AoE and for 4 second once they out of it.

Quote:
or
Kenjutsu Mastery [Passive]
Allows Sand Ninja do deal a number of extra attacks to the nearest enemy. +500 attack speed for a short period of time.

Level 1 - 2 attacks
Level 2 - 3 attacks
Level 3 - 4 attacks
Level 4 - 5 attacks

Chances: 20%/40%/60%/80%
Cooldown: 10 seconds
Visual: Gains 2/3/4/5 copy of Sand Ninja in a Translusent Color. Attacking the nearest enemy in 150 area
Anyone played Naruto Nippou Ex 4 Before? Try Using Tenten Hidden Weapon. This skill works like that. except its has a chance to occur and a cooldown for balancing

Quote:

Koppojutsu [Self-Buff]
Does a series of 8 attacks against bones to a single enemy on the next attack. Fracturing the victim bones.

Level 1 - +20 bonus damage.
Level 2 - +30 bonus damage.
Level 3 - +40 bonus damage.
Level 4 - +50 bonus damage.

Duration: 10 seconds(Bonus Damage), 15/20/25 seconds(Fracture)
Cooldown: 90 seconds
Manacost: 120
Fracture: -5 Armor, -20% MS and 20 Physical Damage Per Second at all level
Visual: Omnislashing a single enemy for 8 times with a sand trail instead of a red line
Jugg omni slash is his sig move. try using something else..Is he invunerable while this is triggered? if yes, t-down.


Overall = Simple, and i think Sand Ninja could be use for Compt Play.
  Reply With Quote
Last edited by Shadow Chaser; 08-16-2009 at 10:26 AM.
Old 08-16-2009, 10:20 AM   #8
warp0
Member
 
warp0's Avatar
 
Join Date: Jul 2009
Location: Australia
Posts: 325
warp0 is offline
Default Re: [AGI - Neutral]Kitami, Sand Ninja

Custom models make me cry. So dose anime rips.
__________________

Special thanks to Longinus for the Signature
  Reply With Quote
Old 08-16-2009, 10:31 AM   #9
AbyssPetra
Member
 
AbyssPetra's Avatar
 
Join Date: Jun 2009
Location: NSW, Australia.
Posts: 2,188
Blog Entries: 3
Send a message via MSN to AbyssPetra Send a message via Yahoo to AbyssPetra
AbyssPetra is offline
Default Re: [AGI - Neutral]Kitami, Sand Ninja

I got the model from hive, before it was deleted.
Anime rip offs?

you mean the jutsu's? i got 'em from wiki.

Kenjutsu means sword
Koppojutsu means bone.

Taijutsu - Wikipedia, the free encyclopedia


@Shadow

ulti now does not use jug omni..it slashes the enemy while pusing him back. and no..he's not Invun.

Edit: oh and the name Kitami is from Warcraft 3 Blademaster
  Reply With Quote
Old 08-16-2009, 04:18 PM   #10
CedeoCedeo
Member
 
CedeoCedeo's Avatar
 
Join Date: Jun 2009
Posts: 84
CedeoCedeo is offline
Default Re: [AGI - Neutral]Kitami, Sand Ninja

Burrowstrike? IMpale?

And your ulti is Omnislash.

Also, 3rd skill, WHEN can it proc? You just wrote x% Chance.

Common.

Think of something more innovative than this.
__________________
98% of the forum plays the tag game. If you are one of the 2% who dont put this in your signature.

Kaarogan, Centaur Outlaw.

Great Suggestion , review pls.

>>>>PM me for reviews and icons<<<<
  Reply With Quote
Last edited by CedeoCedeo; 08-16-2009 at 04:20 PM.
Old 08-16-2009, 05:16 PM   #11
DuKKY
Member
 
DuKKY's Avatar
 
Join Date: Aug 2009
Posts: 1,140
DuKKY is offline
Default Re: [AGI - Neutral]Kitami, Sand Ninja

cool idea.. but badly put into words =/ .. got excited when i read title
__________________

PROUDLY A CREATORS GUILD MEMBER
CERTIFIED S.R.T MEMBER
My hero creations

My Remakes
Access all this Here
  Reply With Quote
Old 08-16-2009, 05:56 PM   #12
AbyssPetra
Member
 
AbyssPetra's Avatar
 
Join Date: Jun 2009
Location: NSW, Australia.
Posts: 2,188
Blog Entries: 3
Send a message via MSN to AbyssPetra Send a message via Yahoo to AbyssPetra
AbyssPetra is offline
Default Re: [AGI - Neutral]Kitami, Sand Ninja

@CedeoCedeo: Its already writen the chances

He is only able to use Burrowstrike or Impale while Burrowed Mode.

so he can either use Unburrow, Burrowstrike, or Impale.

Ulti is not omnislash..i just didnt get to update it. working on the test map.

ill Upload the unfinished testmap.
  Reply With Quote
Old 08-16-2009, 06:08 PM   #13
king_james
Member
 
king_james's Avatar
 
Join Date: Jun 2009
Location: Makati City, Philippines
Posts: 4,153
Blog Entries: 6
king_james is offline
Default Re: [AGI-Neutral]Kitami, Sand Ninja {unfinish Test

Hmmm.. i have to say.. The test map was way better than the hero output in a wall of text.

There was one skill that isn't up there, the damage + knockback effect skill which had a really awesome framework.
__________________
My pride and honor:
  Reply With Quote
Old 08-23-2009, 07:00 AM   #14
Whitefang
Member
 
Whitefang's Avatar
 
Join Date: Jun 2009
Location: Malaysia
Posts: 1,630
Whitefang is offline
Default Re: [AGI-Neutral]Kitami, Desert Ninja

Maybe you should make a new map for this hero..its not warcraftish enough.
__________________
  Reply With Quote
Old 08-23-2009, 07:15 AM   #15
[SOM]Js
Member
 
[SOM]Js's Avatar
 
Join Date: Jun 2009
Location: Kuala Lumpur, MYS
Posts: 597
Blog Entries: 1
[SOM]Js is offline
Default Re: [AGI-Neutral]Kitami, Desert Ninja

the storyline is kinda short...
  Reply With Quote
Old 08-23-2009, 07:32 AM   #16
xy4kuz4x
Member
 
xy4kuz4x's Avatar
 
Join Date: Jul 2009
Location: I live in my house
Posts: 1,760
Blog Entries: 1
xy4kuz4x is offline
Default Re: [AGI-Neutral]Kitami, Desert Ninja

Maybe you should changed the story, coz it's too short. And your skill sounded copy another hero hero, maybe you should changed it better or add some more effect.

My Overview.
  Reply With Quote
Old 09-09-2011, 01:01 PM   #17
AbyssPetra
Member
 
AbyssPetra's Avatar
 
Join Date: Jun 2009
Location: NSW, Australia.
Posts: 2,188
Blog Entries: 3
Send a message via MSN to AbyssPetra Send a message via Yahoo to AbyssPetra
AbyssPetra is offline
Default Re: [AGI-Neutral]Kitami, Desert Ninja

Request testmap help.
  Reply With Quote
Reply
  Defense of the Ancients Suggestions Hero Ideas


Forum Jump

Thread Tools