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Old 02-07-2010, 05:59 AM   #1
NoThlnG
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Wink [AGI-NEUT] Valeera Sanguinar, the Assissine



Asssissine
Valeera Sanguinar



__Strength___Agility__Intelligence_

__________

_16 + 1.8__22 + 2.9__20 + 1.4_



MoveStopHold PositionAttack
PatrolAttribute BonusHemorrhageHero Abilities
Shadow Slash (400)Shadow Slash (700)Assisine's RushBlood Frenzy





Hero Information


After Valeera Sanguinar's family was killed by bandits when she was just a child, she lived on her own stealing to survive, learning how to move faster than the eye. Sadly, her luck eventually ran out. She was captured and sold as a slave to fight in the arena, and so she became a gladiator. Once again, Valeera mastered a new art to survive, this time, how to strike swiftly and precisely, weakening her enemy for the final and merciless blow. After staging an escape with other slaves, she is now free to do as she pleases, and kill whoever she wants.



Shadow SlashHotkey : Q,W - (Active, Instant)
____________________Moves a distance with extremely fast speed, dealing damage to nearby enemy at the end point. Can move either medium or long range (400/700).


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
13018 secondsN/A225N/ADeals 2.5x of Agility.
24015 secondsN/A225N/ADeals 3x of Agility.
35012 secondsN/A225N/ADeals 3.5x of Agility.
4609 secondsN/A225N/ADeals 4x of Agility.

Notes:
  • Gain 2 skills that has independent cooldown like Shadowraze.


HemorrhageHotkey : R - (Active, Enemy Target)
____________________Throws dagger to an enemy, injuring it's leg. Injured unit will be slowed for a few seconds. The slow will get increased every time the unit get hit. If the unit wasn't hit, the slow will be reduced per seconds.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
17515 seconds700N/A5 seconds10% initial slow. -5% per seconds, +10% per hit.
27515 seconds700N/A6 seconds15% initial slow. -5% per seconds, +10% per hit.
37515 seconds700N/A7 seconds20% initial slow. -5% per seconds, +10% per hit.
47515 seconds700N/A8 seconds25% initial slow. -5% per seconds, +10% per hit.

Notes:
  • Slow can be increased only once every 0.5 seconds.
  • Maximum of 80% slow.
  • Once it reaches 0% slow, the slow is removed automatically.
  • Mini stun on hit.


Assissine's RushHotkey : U - (Passive)
____________________Valeera becomes incredibly fast when she finds an enemy with few allies nearby.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/AN/AN/A300N/ALess than 2 allies nearby. Gains 5 agility and 11% MS.
2N/AN/AN/A300N/ALess than 2 allies nearby. Gains 10 agility and 14% MS.
3N/AN/AN/A300N/ALess than 3 allies nearby. Gains 15 agility and 17% MS.
4N/AN/AN/A300N/ALess than 3 allies nearby. Gains 20 agility and 20% MS.

Notes:
  • Allies here means allies of the enemy
  • Valeera gains the buff if the target has less than or equal to 1/1/2/2/ allies nearby
  • Enemies that's not in the sight isn't counted


Blood FrenzyHotkey : F - (Active, Instant)
____________________Every time Valeera casts spell, temporary grants her maximum AS bonus which will be removed after few attacks. You can activate it manually to get the AS bonus together with unslowable max MS


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
13015 secondsN/AN/A3 secondsLast 3 attacks.
22015 secondsN/AN/A4 secondsLast 4 attacks.
31015 secondsN/AN/A5 secondsLast 5 attacks.

Notes:
  • If you get the buff before the previous buff is removed, the previous buff will be replaced by new buff (MS bonus when activation is excluded)
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Last edited by NoThlnG; 11-05-2011 at 05:14 PM.
Old 02-08-2010, 09:13 AM   #2
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Default Re: [AGI-NEUT] Lamora, the Assisine

52 view with no comment? Come on, say something...
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Old 02-08-2010, 09:57 AM   #3
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Default Re: [AGI-NEUT] Lamora, the Assisine

wait.

1st skill :

2nd skill : (ask someone to recolor it)

3rd skill :

Ulti : Or
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Last edited by The Observer; 02-08-2010 at 10:08 AM.
Old 02-08-2010, 10:26 AM   #4
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Default Re: [AGI-NEUT] Lamora, the Assisine

Quote:
Originally Posted by asam3 View Post
wait.

1st skill :

2nd skill : (ask someone to recolor it)

3rd skill :

Ulti : Or
Hmm... Nice icon. I'll recolor it, change border, and put it here. Thx
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Old 02-08-2010, 11:36 AM   #5
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Default Re: [AGI-NEUT] Lamora, the Assisine

ok, I see....

there is still something that puzzled me at skill 1.... is this skill just giving the damage in the end of the destination...? if it yes, this skill will be so weird.... examples, you're chasing an enemy, but the enemy is at 300range in front of you.... automatically, you will use the '1st' 1st skill.... how about 'the other' 1st skill...? it can't be used in the same time, because you're moving...! It'll change the range between you and your enemy.... you can't use you '2nd' 1st skill or '3rd' 1st skill, because those skill just give a damage in the end of the destination.... so, this skill is less effective....
I think, it'll be better if you change it a bit.... like giving damage along the way you moving....

hahahaha....
I'm sorry if I was wrong....
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Old 02-08-2010, 11:43 AM   #6
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Default Re: [AGI-NEUT] Lamora, the Assisine

Quote:
Originally Posted by NightShadow View Post
ok, I see....

there is still something that puzzled me at skill 1.... is this skill just giving the damage in the end of the destination...? if it yes, this skill will be so weird.... examples, you're chasing an enemy, but the enemy is at 300range in front of you.... automatically, you will use the '1st' 1st skill.... how about 'the other' 1st skill...? it can't be used in the same time, because you're moving...! It'll change the range between you and your enemy.... you can't use you '2nd' 1st skill or '3rd' 1st skill, because those skill just give a damage in the end of the destination.... so, this skill is less effective....
I think, it'll be better if you change it a bit.... like giving damage along the way you moving....

hahahaha....
I'm sorry if I was wrong....
"Fast moving" I said means skills like Blink. And yes, it is less effective to use 2nd or 3rd skill (though 2nd skill still hit enemies since 500 range + 300 AoE still hits 300 range). But Shadowraze works that way to isn't it?
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Old 02-08-2010, 11:54 AM   #7
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Default Re: [AGI-NEUT] Lamora, the Assisine

Quote:
Originally Posted by NoThlnG View Post
"Fast moving" I said means skills like Blink. And yes, it is less effective to use 2nd or 3rd skill (though 2nd skill still hit enemies since 500 range + 300 AoE still hits 300 range). But Shadowraze works that way to isn't it?
hmmm....
it bit different with Shadowraze....
Shadowraze 1st skill will hit at 300range..., after that you use 2nd Shadowraze, it'll actually hit at 500range....
but, this skill is different.... you use your '1st' 1st skill, and you will move to 300range in front of you..., then you use your '2nd' 1st skill after used the '1st' 1st skill..., it'll make you move to 300+500range from your first place.... so, it'll hit enemies in 800range not 500range from your first place....
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Old 02-08-2010, 12:03 PM   #8
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Default Re: [AGI-NEUT] Lamora, the Assisine

Quote:
Originally Posted by NightShadow View Post
hmmm....
it bit different with Shadowraze....
Shadowraze 1st skill will hit at 300range..., after that you use 2nd Shadowraze, it'll actually hit at 500range....
but, this skill is different.... you use your '1st' 1st skill, and you will move to 300range in front of you..., then you use your '2nd' 1st skill after used the '1st' 1st skill..., it'll make you move to 300+500range from your first place.... so, it'll hit enemies in 800range not 500range from your first place....
Well, you don't always use the 2nd skill directly after the first one isn't it? Anyway, you use the skills when enemies are in range and that's same with both skill.
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Old 02-08-2010, 12:19 PM   #9
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Default Re: [AGI-NEUT] Lamora, the Assisine

Quote:
Originally Posted by NoThlnG View Post
Well, you don't always use the 2nd skill directly after the first one isn't it? Anyway, you use the skills when enemies are in range and that's same with both skill.
hhahaha....
yes, we don't always use the 2nd skill directly after the 1st skill.... so, this skill just do one damage at the time...?
but...,
Shadowraze.... this skill will deal 300dmg in 300range+300Aoe and deal 300dmg in 500range+300Aoe.... so, this skill can do two damage at the time....

i know that your skill isn't like the shadowraze.... I appreciate it....
i think, this your 1st skill is good.... although, it deal 3x agi dmg...!
nice....
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Last edited by Night Reaper; 02-08-2010 at 12:22 PM.
Old 02-13-2010, 04:46 AM   #10
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Default Re: [AGI-NEUT] Lamora, the Assisine

1st skill:
Simple and good.

2nd skill:
The idea has been suggested many times but still good.

3rd skill:
Forced synergy with 1st skill but still good anyway.

Typo: Lamora becomes incredibly fast when she finds an enemy with few allies nearby.

Ultimate skill:
This skill is really out of place. Based on the first three skills, I can see that this hero is a swift assassin who focuses on approaching and attacking as fast as possible. What does this skill add to that other than just making the hero less exciting to play?
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Old 02-13-2010, 05:19 AM   #11
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Default Re: [AGI-NEUT] Lamora, the Assisine

Quote:
Originally Posted by kanzakill View Post
2nd skill:
The idea has been suggested many times but still good.
Hmm... I suggested this at the old time in my skill collection and JJE92 used is as Upheavel remake suggestion. So, I guess it's still my idea xD

Quote:
Originally Posted by kanzakill View Post
3rd skill:
Forced synergy with 1st skill but still good anyway.

Typo: Lamora becomes incredibly fast when she finds an enemy with few allies nearby.
Thx 4 fixing. Err... Why this is forced synergy? This skill can goes on perfectly without first skill like desolate

Quote:
Originally Posted by kanzakill View Post
Ultimate skill:
This skill is really out of place. Based on the first three skills, I can see that this hero is a swift assassin who focuses on approaching and attacking as fast as possible. What does this skill add to that other than just making the hero less exciting to play?
[/quote]

Well, 2nd skill requires this hero to constantly attacks an unit. Nullify evasion will minimize the chance the attack to miss that can make enemy to not to be slowed anymore. The unobstructive sight is good always xD. The armor nullification is to deal more damage.

Hmm.... but changing this skill is also considerable. I just don't have idea for it
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Old 02-13-2010, 10:22 AM   #12
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Default Re: [AGI-NEUT] Lamora, the Assisine

Hm...you might want to change the name of Injure Leg. The first thing that came to mind is that this should be useless on SF or Morph. Anyway, I like the hero, although I'd use the Rush as a buff after using either of her abilities. Even in team fight, someone is bound to die fast so she'll pretty much have this buff permanently near enemy heroes and that's a pretty damn strong passive with 32 dmg, 32 atk speed and 4.5 armor, not to mention it buffs her first skill.

Just my opinion, but I'd rather have it something like "gains bla bla for 4 seconds after using a skill" This way, in order to get the buff, she'd be forced to spam instead of just auto-attacking a guy to death with that slow + MS boost.

e: and he's too similar to Mortred. She has a good slow, a charge ability, attack speed boost and something to finish up an opponent quickly. In Mortred's case, huge crits, in Lamora's case, unreduced damage.
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Last edited by The Clown; 02-13-2010 at 10:26 AM.
Old 02-13-2010, 12:01 PM   #13
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Default Re: [AGI-NEUT] Lamora, the Assisine

You might want to base your hero (name and background story) on this character from World of Warcraft comics: Valeera Sanguinar
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Old 02-13-2010, 01:32 PM   #14
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Default Re: [AGI-NEUT] Lamora, the Assisine

Quote:
Originally Posted by The Clown View Post
Hm...you might want to change the name of Injure Leg. The first thing that came to mind is that this should be useless on SF or Morph. Anyway, I like the hero, although I'd use the Rush as a buff after using either of her abilities. Even in team fight, someone is bound to die fast so she'll pretty much have this buff permanently near enemy heroes and that's a pretty damn strong passive with 32 dmg, 32 atk speed and 4.5 armor, not to mention it buffs her first skill.

Just my opinion, but I'd rather have it something like "gains bla bla for 4 seconds after using a skill" This way, in order to get the buff, she'd be forced to spam instead of just auto-attacking a guy to death with that slow + MS boost.

e: and he's too similar to Mortred. She has a good slow, a charge ability, attack speed boost and something to finish up an opponent quickly. In Mortred's case, huge crits, in Lamora's case, unreduced damage.
Yeah, I want to change the name too but I'm short of idea of the name. Maybe I'll ask name inventors for it...

The 3rd skill will come out only if there are less than 5 enemies nearby. Means in a team fight, if you are against at least 6 enemies, this buff won't goes on. Get agi and MS after using skill will sound too much like fiery soul.

She's similar to mortred in some way because she has similar role. But, the primary difference is she doesn't have blur or other evasion like skill. And she counters mortred pretty hard because of the ulti.

Quote:
Originally Posted by AXN View Post
You might want to base your hero (name and background story) on this character from World of Warcraft comics: Valeera Sanguinar
Saw it and sounds nice. Changed the name. Not that expert in writing story so I'll write the story later or ask other person
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Old 02-13-2010, 01:37 PM   #15
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Default Re: [AGI-NEUT] Lamora, the Assisine

Quote:
Originally Posted by NoThlnG View Post
Well, 2nd skill requires this hero to constantly attacks an unit. Nullify evasion will minimize the chance the attack to miss that can make enemy to not to be slowed anymore. The unobstructive sight is good always xD. The armor nullification is to deal more damage.
You explained it yourself. Which part of this skill does not contribute to making it an auto-win button?
-------------------------------------------
I disagree with The Clown. 3rd skill is a good passive skill that has an active aspect, which is very nice. And that aspect also helps balance since she can't use it to jungle.
I really think you should add "Enemies out of sight won't be counted" to the 3rd skill. Why? Because you can take advantage of the skill to scout, 600 AoE is a safe range considering her 1st skill clearly can be used as an escape skill. Since the bonus of the skill is high already, I don't think such scouting potential is needed.
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Old 02-13-2010, 03:03 PM   #16
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Default Re: [AGI-NEUT] Lamora, the Assisine

Quote:
Originally Posted by kanzakill View Post
You explained it yourself. Which part of this skill does not contribute to making it an auto-win button?
-------------------------------------------
Ok, I'll change the ulti. Just need some ideas for now

Quote:
Originally Posted by kanzakill View Post
I disagree with The Clown. 3rd skill is a good passive skill that has an active aspect, which is very nice. And that aspect also helps balance since she can't use it to jungle.
I really think you should add "Enemies out of sight won't be counted" to the 3rd skill. Why? Because you can take advantage of the skill to scout, 600 AoE is a safe range considering her 1st skill clearly can be used as an escape skill. Since the bonus of the skill is high already, I don't think such scouting potential is needed.
Ok, notes added
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Old 02-13-2010, 05:02 PM   #17
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Default Re: [AGI-NEUT] Valeera Sanguinar, the Blood Elf Ro

Background story:

Quote:
After Valeera Sanguinar's family was killed by bandits when she was just a child, she lived on her own stealing to survive, learning how to move faster than the eye. Sadly, her luck eventually ran out. She was captured and sold as a slave to fight in the arena, and so she became a gladiator. Once again, Valeera mastered a new art to survive, this time, how to strike swiftly and precisely, weakening her enemy for the final and merciless blow. After staging an escape with other slaves, she is now free to do as she pleases, and kill whoever she wants.
A bit long, I know, I'll try to cut some words here and there...
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Old 02-13-2010, 05:08 PM   #18
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Default Re: [AGI-NEUT] Valeera Sanguinar, the Blood Elf Ro

The model is really bad in my opinion.


We already have that concept. It's Slark, Rikimaru and Bloodseeker together.

Please think of something new.
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Old 02-14-2010, 02:59 AM   #19
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Default Re: [AGI-NEUT] Valeera Sanguinar, the Blood Elf Ro

Quote:
Originally Posted by n!ght View Post
The model is really bad in my opinion.

We already have that concept. It's Slark, Rikimaru and Bloodseeker together.

Please think of something new.
Why do you think the model is bad? I think this model is good enough

I don't have any skill that resembles Slark. 3rd skill is more like desolate than slark's ulti.

Bloodseeker is a ganker by silencing enemy and rupture it + chaser because of it's third skill. This hero can be a ganker primarily because of 3rd skill but not a real chaser since she can't get full vision like BS or has a incredible MS.

For riki, this hero definitely has different concept. First thing is this hero isn't a sneaky hero that comes from nowhere by utilizing invisibility.

This hero is a carry and a ganker. So, the concept could be similar with other agi carry and ganker. And since this hero has concept of 'Assasin', so it could have similar concept with other 'Assasin' type heroes.

If you say this hero is mixture of slark, bloodseeker, and riki, you should also say that slark is mixture of bloodseeker and spectre, sven is mixture of magnus and ursa, nessaj is mixture of naga siren and mortred, etc.

Quote:
Originally Posted by Foede View Post
Background story:

A bit long, I know, I'll try to cut some words here and there...
I've read it. I used it for now but I think it still need some fixes. I think you should reduce the "learning" part to only one sentence..
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Last edited by NoThlnG; 02-14-2010 at 03:04 AM.
Old 02-14-2010, 03:05 AM   #20
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Default Re: [AGI-NEUT] Valeera Sanguinar, the Blood Elf Ro

I suck at inventing skill's names..
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