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#1 |
Member
Join Date: Feb 2010
Posts: 101
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| Last edited by HeartAdriel; 02-15-2010 at 09:00 PM. Reason: Updated to v1.1 | |
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#2 |
Member
Join Date: Jun 2009
Posts: 94
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nice hero...XD...
i like tis hero model since play TFT... anywhere...tis hero's skill gt weakness... a hero wif high armor or tide's kraken shell can make him very useless... |
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#3 |
Member
Join Date: Feb 2010
Posts: 101
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Thanks for the comment. But the Boomerang Assau;t is intended for Creep Farming and for gaining its added power, the bonus damage. But it has been covered by the Razor Fan's pure damage. |
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#4 |
Member
Join Date: Jun 2009
Location: Pullman, Wash.
Posts: 1,089
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Boomerang Assault
- What is the speed of the boomerang because 1,500 distance is quite far, so if the blade is slow, this will leave the hero too vulnerable. - Can a target be hit more than once? - Is the damage just physical or mixed? If it's just physical, then there is no need to mention the magic resistance because it is not applicable. Razor Fan - Pretty cool. Ironskin - Not bad, but I don't like the name. Battle Mode - This is OK because I see that the ideal thing is to use spells first and then turn the ultimate on. - Again, the name is on the bad side. It is simple enough to match what the skill does, but it just sounds too generic. |
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#5 |
Member
Join Date: Jan 2010
Posts: 103
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Overall: At first glance this hero idea looks okay. A closer stat look reveals a few flaws that are easy to fix. The skills good, for the most part. The theme fits, You're new here by the looks of it. So I'll start a more in-depth review.
Boomerang Assault: I have almost no problems with this spell. I hope you realize 1500 units is a long distance. However the distance is justifiable. Perhaps the worse part of this spell is it would be easy for an enemy to avoid. But I bet you could get some pretty awesome Hero Kills using it perceptibly. The biggest problem here is pretty easy to see. Your starting mana is 200. This spell costs 120. You don't gain much intellect too. Starting out with this spell would be weak for this hero. Maybe scale the mana cost? Razor Fan: It's a creative AOE spell. I think it would be fun to use. It's mana cost is high too. Justifiable seeing it's an AOE. But 10 second cooldown? Seems a little low. I could see having to use it twice in two seconds, but sometimes it might seem a bit unfair. Just my thoughts. IronSkin: It's boring. It would be cooler if you made it a self cast-able buff or something. But I guess it's all right as a passive. It does fit the hero. Battlemode: It's simple. But that's not bad. Seeing most suggested ultimates are complicated these days. Conclusion: Skill Concepts 7/10 Numbers 7/10 Theme 10/10 My Relative Interest 8/10 Average: 8/10 My interest is high, mostly because I'd like to try some of these skills out. Your theme is good. But your numbers and skills need some tweaking. If you wouldn't mind, I'd appreciate it if you could check out one of my heroes. |
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#6 | ||||
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Join Date: Feb 2010
Posts: 101
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Okay. Now I got your point. First, my question is: Have you tried the test map? The test map answers all of your questions. Second, have you thought also of items? Because most of your reviews are item independent (mana cost). Here are my replies. Quote:
![]() - Yeah, I've thought of that too, that 1500 distance is quite long. But the blade moves as fast as Rexxar's Wild Axes I guess. - Why pointed out "Physical"? Just to clarify that it is "not" affected by magic immunity, magic resistance and magic block (pipe). - For the Battle Mode, I've come up of a different concept and planning to remake it tomorrow (since I have no classes tomorrow) Quote:
Quote:
![]() Quote:
![]() Just starting out? Right. First time to post, but I have already made a map (Glacier Bash). And the numbers are quite good. I'll reconsider your thoughts and construct a more balanced hero. But then again, thank you for your reviews. Appreciated ![]() |
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#7 |
Member
Join Date: Sep 2009
Location: Home
Posts: 522
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It's really cool. I tried the testmap. btw, pinoy ka?
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I am electric.
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#8 |
Member
Join Date: Feb 2010
Posts: 101
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Yeah, how did you figure that out? ![]() O really? That sounds good. Thanks for the feedback, appreciated. Edit: Oh, I see, my siggy answers my question ) |
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| Last edited by HeartAdriel; 02-11-2010 at 11:42 AM. | |
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#9 |
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Imo Boomerang should deal damage twice(as it flies through and back) , but at lvl 4 about 225 (so its 550) and should !reduce armor! Would be more awesome then. Battle Mode could also reduce armor or just steal it like every attack you steal .5 armor from opponent oO. Suggested names- Battle Mode- Steel Rage (or something like that ^^), Ironskin- Tank's Soul (LOL)
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#10 | |
Member
Join Date: Feb 2010
Posts: 101
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Quote:
If you have seen the effect of Boomerang Assault in the test map, it makes a parabola when coming back, therefore it doesn't touch units on its come back. I've been on remaking the ulti, and renaming Ironskin. Thanks for the feedback. |
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#11 |
Member
Join Date: Jun 2009
Location: Sweden
Posts: 1,620
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Does boomerang assault cut down trees (like rexars axes)? I think it would fit the theme.
Led Zeppelin could be a joke name ^^. Like "Gandaf" and "Mogul Khant Touch This". |
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#12 | |
Member
Join Date: Feb 2010
Posts: 101
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Quote:
Nope, it does not. Thanks for that, I'll apply that ![]() |
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#13 |
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Nice one T-UP
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#14 |
Member
Join Date: Feb 2010
Posts: 101
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Thanks for that. The update will be posted any while from now.
EDIT: Updated to Version 1.1! E2: BUMP! |
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| Last edited by HeartAdriel; 02-22-2010 at 01:12 AM. | |
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#15 |
Member
Join Date: Feb 2010
Posts: 101
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bump ![]() |
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#16 |
Member
Join Date: Sep 2009
Posts: 45
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How the hell is Skill 3 supposed to work if all his cooldowns are 10 seconds or above and the skill lasts 10 seconds?
and a 10x stack? umm, stacking at all is basically out of the question, 10x is like a hell no. T-up for concept though. |
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| Last edited by Zodiac; 02-22-2010 at 03:07 AM. | |
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#17 | |
Member
Join Date: Feb 2010
Posts: 101
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Quote:
Use what you call Logic. Scene One: You use Boomerang Assault, goes into cooldown for 12 seconds. Scene Two: After 8 seconds, you have cast Razor Fan, goes into cooldown for 12 seconds. After 4 seconds, the Boomerang Assault is once again ready. There are 6 seconds left for the buff. Scene Three: After 1 second, the Razor Fan is done. The Boomerang Assault is once again ready. After casting, turn on Goblin Engineering, leaving you +15 armor (at level 4). I'll consider changing numbers out there, just waiting for an in-depth review. Thanks for the comment. |
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| Last edited by HeartAdriel; 02-22-2010 at 03:15 AM. | ||
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#18 |
Member
Join Date: Jun 2009
Posts: 118
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Tested it and T-up for the concept. Likes Boomerang Assault but it would be cooler if it spins like a boomerang in a 180% arc and hits everything in its path as it completes its cycle. Makes the skill more interesting.
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#19 | |
Member
Join Date: Feb 2010
Posts: 101
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Quote:
Thanks for the comment though. I'm quite new in JASS programming and in this skill, I'm encountering problems when the blade goes back, as it won't follow the caster perfectly. So changing the skill into something like that would cause me so much problem, but thanks for the additional concept though. Thanks again ![]() |
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#20 |
Member
Join Date: Feb 2010
Posts: 101
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bump!
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