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#1 |
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| Last edited by Dejaime; 07-30-2010 at 02:50 PM. | |
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#4 |
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It is codeable, believe me (:
There're already items like that (force staff, blink dagger, tp)
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#5 | |
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Basically it works like this: You double click on an item and it will cast the item on the location you acquired it(which is the base in most cases, hence double clicking on blink dagger leads to a blink towards the base). IceFrog didn't do anything to make that feature, it's in-built.
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Bored of long 45 minute games? Want a short, 20 minute, fast paced, action packed, ganking oriented DotA game? Then play -fastmode.
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#6 |
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Join Date: Jan 2010
Posts: 221
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Appreciated!
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#7 |
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T-Up if its codeable, its allways nice to be able to do a fast euls for avoiding those really quick spells
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#8 | |
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The same with TPs, I often buy TPs on side shops ant they still target the fountain. Make the following test: Start a new game and pick up a hero (don't move) Buy a TP (don't move) Use the TP. You'll see that it won't target your initial position nor the position you were when bought the TP. It'll target somewhere else.Exactly! Avoiding some charged skills, projectiles and etc.
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| Last edited by Dejaime; 04-10-2010 at 03:35 AM. | ||
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#9 | |
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Quote:
EDIT: You were right with the TP thing though, but I don't think that IceFrog purposely made TPs target the base when they are double clicked.
__________________
Bored of long 45 minute games? Want a short, 20 minute, fast paced, action packed, ganking oriented DotA game? Then play -fastmode.
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| Last edited by HellCraft; 02-08-2010 at 06:08 PM. | ||
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#10 |
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Join Date: Jun 2009
Posts: 5,234
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it would be very easy to replace the cyclone it has now with a dummy casted one. then you could do all kinds of fancy stuff.
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you are grossly lacking the technical skill required to play this hero and instead of recognizing this and improving you are bitching for the game to change.
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#12 |
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The same way force staff does. When you use force staff by double clicking, you don't necessarily go back to where you pick it up. You just get forced in the direction you're facing, just like normal. I have a replay if I really must be bothered to upload it. I'd rather you just do the following:
1. Singleplayer. But a forcestaff. 2. Double click it. Ta da! Your hero goes in the direction he's facing! Doesn't prove it? Move somewhere. No matter where you do it, you will always be forced as normal. Anyway, on topic, great suggestion. Easy, good, useful.
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#13 |
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Join Date: Jun 2009
Posts: 5,234
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^this.
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you are grossly lacking the technical skill required to play this hero and instead of recognizing this and improving you are bitching for the game to change.
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#14 | |
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But force staff just pushes you to the direction your hero is facing (normal effect applied), despite of the pickup location, and the TP targets the base... But this would work just as Force Staff, self target upon double clicking.Simple, this spell would be able to target items. If the item is your eul's, then it's effect is applied on the hero. Thanks all for the support
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#15 | |
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__________________
Bored of long 45 minute games? Want a short, 20 minute, fast paced, action packed, ganking oriented DotA game? Then play -fastmode.
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#16 |
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All Right. You won.
I've made a test map just for you! Have fun!
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#17 |
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Why is the map protected? I wanna see the code. And try adding other units on the map, because I think it's targeting self because you are the only unit there.
__________________
Bored of long 45 minute games? Want a short, 20 minute, fast paced, action packed, ganking oriented DotA game? Then play -fastmode.
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#18 |
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It uses a dummy. The dummy appears when the ability is cast.
Then it's ordered to cast the ability on an unit: - If the target is an item, it casts upon the item owner. - If not, it casts upon the original target. Try it yourself. I know it is codeable and this doesn't matter to the thread. The thread is about the suggestion's concept and effects upon gameplay. If you feel like it, create a new thread in mechanics and ask everything there.
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| Last edited by Dejaime; 02-09-2010 at 05:08 PM. Reason: typo | |
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#19 | |
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Quote:
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Bored of long 45 minute games? Want a short, 20 minute, fast paced, action packed, ganking oriented DotA game? Then play -fastmode.
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#20 |
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Added new units (an ally, an enemy and a neutral passive chicken), re-download the map.
As I can see, you don't have much knowledge upon coding... The trigger is simple: I create a new unit when the spell is cast. Then I see what's the target. - If it's a ground unit, cast it on the original target. - If not, cast it upon the caster. But please, go to mechanics, here's not the place. If you create a topic on mechanics asking about this, send me a PM and I'll gladly post the trigger. But not here. This is definitely not the right place for this discussion.
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| Last edited by Dejaime; 02-10-2010 at 03:12 AM. | |