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Old 02-09-2010, 01:07 PM   #1
pyjama
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Default slarks pounce vs void time walk


is time walk suppose to get rid off the effect of pounce(slark)?
i was wondering because mirana can't jump out of pounce ,but void can?
i just played a game in which void has timewalked out of pounce.



*edit* offtopic : isn't it overpowered that 40mana dark pact can be used to get out of roofys ulti?
so far
*edit2* a replay later on this thread
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Last edited by pyjama; 02-09-2010 at 03:28 PM.
Old 02-09-2010, 01:09 PM   #2
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Default Re: slarks pounce vs void time walk

no...he cant!
tried ^^"

edit: it does make him invulnerable for the timewalk period though >.<", making DP right after pounce useless
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Last edited by Roger Black; 02-09-2010 at 04:38 PM.
Old 02-09-2010, 01:12 PM   #3
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Default Re: slarks pounce vs void time walk

weird.i'm sure that void had the pounce effect on him (those violet stringys ^^ ) well maybe i'm mistaken
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Old 02-09-2010, 02:02 PM   #4
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Default Re: slarks pounce vs void time walk

Previously, Time walk cannot be used to escape.
Read the 6.66 changelog for details, and always read the changelog.
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Old 02-09-2010, 02:47 PM   #5
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Default Re: slarks pounce vs void time walk

well , so pounce is used to work against time walk, right?
pls check this replay , time : 19minutes and 30sec
maybe a bug?



and later on this replay dont know exactly when (late game, at roshan) void could not manage to use timewalk to escape out of pounce...weird...
*edit* minute 43 , timewalk didnt work . i'm confused^^
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Last edited by pyjama; 02-09-2010 at 03:28 PM.
Old 02-09-2010, 03:05 PM   #6
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Default Re: slarks pounce vs void time walk

I can't play replays properly, the commands does not kick in.

Well, some random dude told me it still does not.
So, from skill desc:
Quote:
• When an enemy unit is leashed, it takes 50/75/100/125 magic damage, and is unable to move more than 325 distance away from Murloc Nightcrawler's landing spot for 3.5 seconds (moving more than 1500 distance away in less than 0.03 seconds will break the leash).
Time Walk speed from another thread: 2.6k

Dunno exactly what this means though.
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Old 02-09-2010, 04:16 PM   #7
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Default Re: slarks pounce vs void time walk

can anybody clear the 2situations up that i've mentioned before?
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Old 02-09-2010, 05:11 PM   #8
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Default Re: slarks pounce vs void time walk

Quote:
(moving more than 1500 distance away in less than 0.03 seconds will break the leash).
This is incorrect. As of 6.66, the "1500 distance" has been changed to 100.
You see, the function checking whether the leash should be broken and all that stuff runs every 0.03 seconds. And here's the condition for breaking the leash
Code:
 if loc_real10>100 or loc_integer02>(3.5/.03)or Func0091(loc_unit02)==true then
    call DestroyLightning(loc_lightning01)
    call FlushChildHashtable(hashtable001,(loc_integer01))
    call Func0034(loc_trigger01)
As for Void's Timewalk, it moves Void for 65 units every 0.025 seconds, which means that with a proper (rather lucky) timing, you can move 130 units of distance within the time frame of 1 check for Pounce.
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Last edited by BBQ; 02-09-2010 at 05:23 PM.
Old 02-09-2010, 05:28 PM   #9
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Default Re: slarks pounce vs void time walk

That's copy/paste from Slark's corner, hmmm...
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Old 02-09-2010, 05:37 PM   #10
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Default Re: slarks pounce vs void time walk

6.65:
Code:
if loc_real08>1500 or loc_integer02>(3.5/ .03)or Func0091(loc_unit02)==true then
    call DestroyLightning(loc_lightning01)
    call FlushChildHashtable(hashtable001,(loc_integer01))
    call Func0034(loc_trigger01)
6.66:
Code:
if loc_real10>100 or loc_integer02>(3.5/.03)or Func0091(loc_unit02)==true then
    call DestroyLightning(loc_lightning01)
    call FlushChildHashtable(hashtable001,(loc_integer01))
    call Func0034(loc_trigger01)
Why don't you tell me how up-to-date "Slark's corner" is ?
e: And seriously, refrain from posting such comments.
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Last edited by BBQ; 02-09-2010 at 05:43 PM.
Old 02-09-2010, 05:51 PM   #11
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Default Re: slarks pounce vs void time walk

Murloc Nightcrawler - DotA Hero Details
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Old 02-09-2010, 06:01 PM   #12
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Default Re: slarks pounce vs void time walk

Quote:
Originally Posted by Dynes View Post
Just shut up, read everything I posted (you may want to read this as well) and leave the Advanced Mechanics section.
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Old 02-09-2010, 06:19 PM   #13
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Default Re: slarks pounce vs void time walk

The hero pages are often slightly out of date, or incorrect. Going to the code is the best way to find the answer.
Also BBQ's answer explains why sometimes he void managed to escape pounce and other times he could.
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Old 02-09-2010, 06:47 PM   #14
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Default Re: slarks pounce vs void time walk

well ok...so it's a question of luck...unsatisfying...

i'd vote for another remake ^^ make timewalk 100% work or not. luck is really shitty :/

thx for the answers guys
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Old 02-09-2010, 08:23 PM   #15
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Default Re: slarks pounce vs void time walk

What's with you?
Anyways, its been answered so yea.
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