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Member
Join Date: Jan 2010
Posts: 103
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| Affiliation: | Intellect Neutral |
| Damage: | 40-60 |
| Armor: | 1.5 |
| Movespeed: | 280 |
| Starting HP/MP: | 435/286 |
| Attack Range: | 600 |

Reality Of Pain
__________ __________
Shi enters a the Reality of Pain. Shi takes damage within this reality. While in this reality Shi is granted increased movespeed and damage reduction. Enemys can only see Shi if they are within his sight range during this spell. The damage Shi takes in this reality are released to anyone in 500 AOE after Shi exits. Shi enters a new reality if this ability kills a hero.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 50 20 --- 500 --- Shi gains 10% movespeed, takes 20% less damage from enemy heroes. Reality Drains 2% health. Shi deals damage equal to health lost when exiting this Reality. Shi enters the Reality of Death if this kills an enemy hero. 2 50 20 --- 500 --- Shi gains 15% movespeed, takes 25% less damage from enemy heroes. Reality Drains 2% health. Shi deals damage equal to health lost when exiting this Reality. Shi enters the Reality of Death if this kills an enemy hero. 3 50 20 --- 500 --- Shi gains 20% movespeed, Takes 30% less damage from enemy heroes. Reality Drains 2% health. Shi deals damage equal to health lost when exiting this Reality. Shi enters the Reality of Death if this kills an enemy hero. 4 50 20 --- 500 --- Shi gains 25% movespeed, Takes 35% less damage from enemy heroes. Reality Drains 2% health. Shi deals damage equal to health lost when exiting this Reality. Shi enters the Reality of Death if this kills an enemy hero.
Reality Of Death (Self Buff)
__________ __________
Shi enters a the Reality of Death after killing an enemy hero with Reality of Pain. In this reality Shi becomes immune to death for 4 seconds.
Notes:Reality of Remorse (Allies only)
- Entering this Reality hurts Shi 2% health per second. Meaning Shi can spend 50 seconds in this reality until death, if no one interferes.
This spell being the characters only nuke scales with level and health.
It would be a good ganking device, if you had a way to heal well after.
__________ __________
Shi puts an ally in the Reality of Remorse. This ally gains health regeneration. If struck by an enemy the health regeneration is reduced by 2%. If Ally regenerates a certain percent of health Shi gains a benefit.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 75 15 600 --- 8 Ally gains 3% health regneration, reduced by 2% if they take hero damage. If they regenerate 24% health, Shi enters the Reality of Support. 2 85 15 600 --- 8 Ally gains 4% health regneration, reduced by 2% if they take hero damage. If they regenerate 32% health, Shi enters the Reality of Support. 3 95 15 600 --- 8 Ally gains 5% health regneration, reduced by 2% if they take hero damage. If they regenerate 40% health, Shi enters the Reality of Support. 4 100 15 600 --- 8 Ally gains 6% health regneration, reduced by 2% if they take hero damage. If they regenerate 48% health, Shi enters the Reality of Support.
Reality Of Support(Self Buff)
__________ __________
Shi enters a the Reality of Support after fully healing someone with Reality of Remorse. In this Reality Shi gains 20% movement speed when within 1000 AOE of heroes and has a increased sight range of 300 units. Lasts 8 seconds.
Notes:Previous Realities - Auto Cast
- Can be used on a hero just to enter Reality of Support. The idea is that using this ability to heal allies not only helps them but you too, if it can last to its full effect.
__________ __________
Shi can move allied heroes in 750 AOE back in to a previous reality. Giving them a chance to void damage.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 30 4 --- 750 --- 2% chance for Shi and allies to void damage from the last two seconds. 2 35 4 --- 750 --- 3% chance for Shi and allies to void damage from the last two seconds. 3 40 4 --- 750 --- 4% chance for Shi and allies to void damage from the last two seconds. 4 45 4 --- 750 --- 5% chance for Shi and allies to void damage from the last two seconds.
Notes:Reality Of Truth
- This is meant to be a Mana drainer. You would turn it on when you're in a team battle.
Also useful to cast once if you just got nuked hard.
__________ __________
The Gods of Reality fill the sky. They have assumed the realities of dragons. The 4 gods watch over Shi and anyone caught in the spell.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 200 120 --- 500 10 Reality of Truth grants allies and Shi, 2% health regeneration, 10% attack speed increase, enemies have 2% health degeneration, and are stunned for 1 second when they leave this reality. If an ally or Shi dies in this reality, the gods of reality attempt to avenge them by hitting the killer for 500 damage. 2 250 110 --- 500 10 Reality of Truth grants allies and Shi, 3% health regeneration, 20% attack speed increase, enemies have 3% health degeneration, and are stunned for 2 seconds when they leave this reality for. If an ally or Shi dies in this reality, the gods of reality attempt to avenge them by hitting the killer for 600 damage. 3 300 90 --- 500 10 Reality of Truth grants allies and Shi, 4% health regeneration, 30% attack speed increase, enemies have 4% health degeneration, and are stunned for 3 seconds when they leave this reality. If an ally or Shi dies in this reality, the gods of reality attempt to avenge them by hitting the killer for 700 damage.
Notes:
- Ultimate requires work.






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#2 |
Member
Join Date: Oct 2009
Location: United Kingdom
Posts: 991
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http://www.playdota.com/forums/17256...te/#post795402
Good concept, but you have too many buffs in one skill, too much percentage! Overall: T-null, but like the reality concept Balance status: Balanced. Also a shade!http://www.playdota.com/forums/17256...te/#post795402 |
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#3 |
Member
Join Date: Oct 2009
Location: United Kingdom
Posts: 991
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Everything is based on percentage, and your right, your ulti requires work. So keep it up alright
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#4 |
Member
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What is the duration on reality of pain? Do you manually force yourself out of it?
I have to admit, the hero is rather lack-luster imo. The concept is really good, but I don't think you don't take advantage of the concept very well. The effects are nothing new, just overly complicated skills that don't do all that much. Btw, he only starts with 435 hp and 286 mana. Heroes only start with an extra 150 hp, and they don't start with any extra mana.
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#5 |
Member
Join Date: Jan 2010
Posts: 103
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Reality of Pain would work like Pudges "Rot" in a way. In that it has to be turned on and off. But after it comes off it cool down starts. Thanks for the stats clarification.
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#6 |
Member
Join Date: Jan 2010
Posts: 103
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bump
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#7 |
Member
Join Date: Dec 2009
Posts: 104
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Really nice concept of different realities. Percentage-based hero, now that's something i haven't seen and really want to try. However, are you able to activate multiple realities at once?
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#8 |
Member
Join Date: Dec 2009
Posts: 104
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oh and btw, isn't the 72's tavern now only have sent and scourge affiliations now?
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