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#1 | ||||||
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Join Date: Feb 2010
Posts: 143
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| Have you ever wondered why Roshan stands at the same place and never moving around? Well.. he was guarding a huge secret. That would be found out soon Squee,Spleen and Spoon, while they were killing Roshan, the saw a rune on a wall, curiosity overwhelmed them so they fixed a few barrels and blew them up.. But soon they regretted it as they found a pair of huge yellow eyes staring at them. This was what Roshan fought so hard to guard the secret. It was Ro' Vex. |
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Out of Ro' Vex mouth comes a great long versatile tongue which holds enemies and pulls them towards him the enemy takes 10/20/30/40 damage per second, tongue is passable and tongue is attackable. if tongue dies, Ro' Vex takes 200/180/170/160 damage. Target may attack but may not cast spells. Channeling Mana Cost: 200 Level 1 - Casting Range: 500, tongue hp: 100 hp. takes 200 damage if tongue dies and deals 10 damage per second to constricted enemy. Pulls at a slow rate. (200 ms) Level 2 - Casting Range: 750, tongue hp: 200 hp. takes 180 damage if tongue dies and deals 20 damage per second to constricted enemy. Pulls at a average rate. (250 ms) Level 3 - Casting Range: 1000, tongue hp: 300 hp. takes 170 damage if tongue dies and deals 30 damage per second to constricted enemy. Pulls at a fast rate. (250 ms) Level 4 - Casting Range: 1250, tongue hp: 450 hp. takes 160 damage if tongue dies and deals 40 damage per second to constricted enemy. Pulls at an insane rate. (300 ms) Note: tongue will pull till it reaches Ro' Vex Other Note: when i say ms its means hero move speed e.g. Barathrum moves at 300 ms naturally so the pull will be at Barathrum move speed. |
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After being greeted by the strange atmosphere he evolved insanely fast, allowing him to engulf his attacks in flame or ice. May be Toggled. Orb Effect Level 1 - 25% chance to release the toggled attack onto the target. Fiery Blast: 150 AoE. Arctic Blast: 20% slow in Attack Speed and Move Speed. Level 2 - 50% chance to release the toggled attack onto the target. Fiery Blast: 200 AoE. Arctic Blast: 30% slow in Attack Speed and Move Speed. Level 3 - 75% chance to release the toggled attack onto the target. Fiery Blast: 250 AoE. Arctic Blast: 40% slow in Attack Speed and Move Speed. Level 4 - 100% chance to release the toggled attack onto the target. Fiery Blast: 300 AoE. Arctic Blast: 50% slow in Attack Speed and Move Speed. Note: Artic Blast is for single targets!! |
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Gains MS while moving gradually, will lose the buff when he stops moving. Gains more MS when in forest. Buff starts at 100% slowly climbing. 30 extra move speed when in jungle/forest. Passive Level 1 - 1% per second, max 125% Level 2 - 2% per second, max 150% Level 3 - 3% per second, max 175% Level 4 - 4% per second, max 200% Note: Forest area means AWAY from BASE/LANE. Bonus MS is when your 800 units away from the lane/base |
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Ro' Vex fearlessly runs through trees,cliffs or mountains of sort to get to his destination, not being deterred by foes, he charges onto them dealing 20 damage, knocking them back and stunning them for 1.5 seconds. Makes Passable Terrain behind him for 8 seconds through slopes and he will destroy trees wherever he runs through. Level 1 - 500 running range, 400 mana cost and 25 seconds cool-down Level 2 - 750 running range, 300 mana cost and 20 seconds cool-down Level 3 - 1000 running range, 250 mana cost and 15 seconds cool-down Scepter Upgradable: Reduces cool-down to 2.5 seconds and reducing mana cost by 75. |
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Attaches a friendly hero to Ro' Vex allowing him to Fury Run with them. (skill is obtained and upgrades with Fury Run)(How To attach: target friendly hero with this skill. Friendly Hero must be within 300 range of Ro' Vex.) Will instantly teleport ally next to Ro' Vex. Level 1 - Holds 1 ally Level 2 - Holds 2 allies Level 3 - Holds 2 allies |

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#2 |
Member
Join Date: Feb 2010
Posts: 143
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Bump.
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#3 |
Member
Join Date: Feb 2010
Posts: 143
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bump
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#4 |
Member
Join Date: Feb 2010
Posts: 143
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bump
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#5 |
Member
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Don't bump anything. It's not allowed.
This first: Active skills always come before passive skills. First skill is horribly overpowered. What's the casting range of Fiery Tongue? And do you have a model? I'd tweak the spell a bit, but it's a cool idea of course. Third skill: Got no comment on this one atm. Fourth skill needs a complete remake, it's just exactly like Barathrum's ultimate. Subskill synergizes, it's cool n' stuff, suggest it as a remake for Barathrum's ultimate. |
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#6 |
Member
Join Date: Feb 2010
Posts: 143
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Oh Ok. Thnx For the criticism ill try and change the numbers.
right now ill reduce the first skill. hmm the casting range is posted at level 1: and stuff.
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#7 |
Member
Join Date: Feb 2010
Posts: 143
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and oh yeah, thanks for the really good review i tried improving it i guess it worked.
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#8 |
Member
Join Date: Oct 2009
Location: United Kingdom
Posts: 991
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Epic Story on the Roshan thing
). You should add " When Ursa came to kill Roshan, he saw the yellow eyes and started giving him a bear hug" Wadap my Brotah!
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#9 |
Member
Join Date: Feb 2010
Posts: 143
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haha ill make an alternative story based on roshan and ursa, and the main character Ro' Vex. abt rosh and Ro' Vex being sworn brothers, and why rosh is hostile to Ro' Vex
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#10 |
Member
Join Date: Jun 2009
Location: Pullman, Wash.
Posts: 1,089
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Skill 1 - The concept is cool, but is there a max duration? You also need to tone down the numbers.
Skill 2 - You need to make it clear exactly what each effect does. At the moment, you just mention that the fiery one has AoE, but what is the point when the ice one has slowing effects? Skill 3 - It is a good idea that you want to make like a terrain advantage passive, but the forest thing doesn't make that much sense when most of the DotA map has forest trees, so I guess that would mean this hero would basically get bonuses almost everywhere outside of base? I don't like the skill name, either. Skill 4 - It is just the Spiritbreaker's Charge of Darkness, basically. The sub-skill is also too overpowered. Furthermore, Fury Run sounds stupid. Why not just Rampage or something? So, I just like the first skill. A dinosaur hero would be cool, but the skill concept and numbers need to be balanced much more. |
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#11 |
Member
Join Date: Feb 2010
Posts: 143
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oh ok ill balance em when i get back. and thank you for the review
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#12 |
Member
Join Date: Feb 2010
Posts: 143
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oh yeah can i ask if editing the hero idea will move it to front?
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#13 |
Member
Join Date: Feb 2010
Posts: 143
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i really need a test map
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#14 |
Member
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For his first it deals damage over time, but you have to time decrease as the pull rate of the tongue increases per level. Maybe you should change that..?
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You can call me LEMONS
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#15 |
Member
Join Date: Jan 2010
Posts: 58
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why do you really need a test map?
every hero who has been implemented so far from forums hasn't had a test map with it. |
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#16 |
Member
Join Date: Feb 2010
Posts: 143
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to try and balance it out eg. ultimate could actually be imba but looks innocent at the stats of it. as he can run through terrain and everything.
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#17 |
Member
Join Date: Feb 2010
Posts: 143
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updated fiery tongue!
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#18 |
Member
Join Date: Sep 2009
Posts: 36
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Skill 1:
A new take on rhastas shackle, very interesting. Just a few questions to clarify: How is the tongue attackable? (representation of tongue). Is it only the tongue that gets 0 collision? If the player still got collision what happens if he gets blocked, by f.ex. trees, ES fissure, a hole in the ground? Skill 2: A swapable farming/chasing orb effect, nice. Skill 3: So do he gain movementspeed while moving outside of lane/base or while in the forest? (The first one includes the river, the second one doesn't). Skill 4: This idea looks quite fun, to make impassable terrain passable for a time allowing heroes to follow him, and the stun and damage doesn't hurt either ![]() But agian a few questions: Can he unattach heroes after they have been attached? Can attached heroes use skills/attack? Can attached heroes unattach themselves? What happens is his ultimate runs out while he is still on impassable terrain? Can he attach pudge/venge to himself and bring them upon a place that is impassable thus making it possible to trap enemies? You can surely think yourself to the rest of the problems connected with moving on impassable terrain. A mechanics explanation would make it a lot more likely that this hero would get more attention. Keep on going /h0vSa
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#19 |
Member
Join Date: Feb 2010
Posts: 143
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hmm ill put that under F.A.Q! thanks.
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#20 |
Member
Join Date: Feb 2010
Posts: 143
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updated.
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