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Old 02-11-2010, 09:53 AM   #1
BryonX
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Thumbs up [AGI-Neutral] Ro' Vex The Ancient Dinosaur




Link to model and icon here:Thunder Lizard Salamander - Warcraft 3 Skins

Stats:
Strength 12[+5.0]
Agility: 12 [+1.25]
Intelligence: 15 [+0.75]

Damage: 34-46
Health: 340
Mana: 200
Move Speed: 240/260
Armor: 6
Attack Speed: Average/Slow
Attack Range: 150 (Melee)
Background Story:
Quote:
Have you ever wondered why Roshan stands at the same place and never moving around? Well.. he was guarding a huge secret. That would be found out soon Squee,Spleen and Spoon, while they were killing Roshan, the saw a rune on a wall, curiosity overwhelmed them so they fixed a few barrels and blew them up.. But soon they regretted it as they found a pair of huge yellow eyes staring at them. This was what Roshan fought so hard to guard the secret. It was Ro' Vex.
Skills (and yes, all of them need a better name.)

Fiery Tongue
Quote:
Out of Ro' Vex mouth comes a great long versatile tongue
which holds enemies and pulls them towards him the enemy takes 10/20/30/40 damage per second, tongue is passable and tongue is attackable. if tongue dies, Ro' Vex takes 200/180/170/160 damage. Target may attack but may not cast spells.
Channeling
Mana Cost: 200
Level 1 - Casting Range: 500, tongue hp: 100 hp. takes 200 damage if tongue dies and deals 10 damage per second to constricted enemy. Pulls at a slow rate.
(200 ms)
Level 2 - Casting Range: 750, tongue hp: 200 hp. takes 180 damage if tongue dies and deals 20 damage per second to constricted enemy. Pulls at a average rate.
(250 ms)
Level 3 - Casting Range: 1000, tongue hp: 300 hp. takes 170 damage if tongue dies and deals 30 damage per second to constricted enemy. Pulls at a fast rate.
(250 ms)
Level 4 - Casting Range: 1250, tongue hp: 450 hp. takes 160 damage if tongue dies and deals 40 damage per second to constricted enemy. Pulls at an insane rate.
(300 ms)
Note: tongue will pull till it reaches Ro' Vex
Other Note: when i say ms its means hero move speed e.g. Barathrum moves at 300 ms naturally so the pull will be at Barathrum move speed.
Evolutional Attack
Quote:
After being greeted by the strange atmosphere he evolved insanely fast, allowing him to engulf his attacks in flame or ice. May be Toggled.
Orb Effect
Level 1 - 25% chance to release the toggled attack onto the target. Fiery Blast: 150 AoE. Arctic Blast: 20% slow in Attack Speed and Move Speed.

Level 2 - 50% chance to release the toggled attack onto the target. Fiery Blast: 200 AoE. Arctic Blast: 30% slow in Attack Speed and Move Speed.

Level 3 - 75% chance to release the toggled attack onto the target. Fiery Blast: 250 AoE. Arctic Blast: 40% slow in Attack Speed and Move Speed.

Level 4 - 100% chance to release the toggled attack onto the target. Fiery Blast: 300 AoE. Arctic Blast: 50% slow in Attack Speed and Move Speed.
Note: Artic Blast is for single targets!!
Over Charge
Quote:
Gains MS while moving gradually, will lose the buff when he stops moving. Gains more MS when in forest. Buff starts at 100% slowly climbing.
30 extra move speed when in jungle/forest.
Passive
Level 1 - 1% per second, max 125%

Level 2 - 2% per second, max 150%

Level 3 - 3% per second, max 175%
Level 4 - 4% per second, max 200%
Note: Forest area means AWAY from BASE/LANE. Bonus MS is when your 800 units away from the lane/base
Killer Rampage
Quote:
Ro' Vex fearlessly runs through trees,cliffs or mountains of sort to get to his destination, not being deterred by foes, he charges onto them dealing 20 damage, knocking them back and stunning them for 1.5 seconds.
Makes Passable Terrain behind him for 8 seconds through slopes and he will destroy trees wherever he runs through.

Level 1 - 500 running range, 400 mana cost and 25 seconds cool-down
Level 2 - 750 running range, 300 mana cost and 20 seconds cool-down
Level 3 - 1000 running range, 250 mana cost and 15 seconds cool-down
Scepter Upgradable: Reduces cool-down to 2.5 seconds and reducing mana cost by 75.
Sub Skill: Loyal Ally
Quote:
Attaches a friendly hero to Ro' Vex allowing him to Fury Run with them. (skill is obtained and upgrades with Fury Run)(How To attach: target friendly hero with this skill. Friendly Hero must be within 300 range of Ro' Vex.)
Will instantly teleport ally next to Ro' Vex.
Level 1 - Holds 1 ally
Level 2 - Holds 2 allies
Level 3 - Holds 2 allies
Skill Synergy:
and
Who Doesn't Like a Good Ol' Chaser?

Pretty Much Done for now. need a test map to get synergies.
Needs A test map!
More Constructive Criticism would be nice.
And for those for you who are wondering yes, ultimate is based on Barathrum BUT its a more of a escape skill, remember it makes a passable terrain behind him so his allies can escape. Ill try and tweak his ultimate.. His ultimate is an instant Barathrum charge but it's AoE
F . A . Q .

Skill 1:
How is the tongue attack able? (representation of tongue)
The tongue has 0 collision and is aim-able, to balance it for the range the hero/unit being pulled can cast spells/attack. model for tongue is debatable. right now its shackles.
Is it only the tongue that gets 0 collision?
no, the unit and tongue get 0 collision to prevent a bugs from happening.
E.g. Drow Ranger is in river and is being pulled UP the river so if it has no collision the Drow Ranger will be pulled up from the river.

If the player still got collision what happens if he gets blocked, by f.ex. trees, ES fissure, a hole in the ground?
ah... as stated the hero/unit has 0 COLLISION which means he will safely pass through everything.

Skill 3:
So do he gain movement speed while moving outside of lane/base or while in the forest? (The first one includes the river, the second one doesn't).
Yes, everywhere. the bonus MS is gotten when your 800 units/range away from base and lane. yes, river included.

Skill 4:
Can he unattach heroes after they have been attached?
The Heroes will be unattached after 15 seconds.
if he Killer Rampages with the hero at 14 seconds, they will be attached to him until Killer Rampage stops.
Can attached heroes use skills/attack?
Yeap.
Can attached heroes unattach themselves?
nope. which would mean that teamwork is needed and that's what DotA is about.
What happens is his ultimate runs out while he is still on impassable terrain?
Remember if that happens he can run backwards to GTFO of the terrain or he can wait for the skill to cool down.

Can he attach pudge/venge to himself and bring them upon a place that is impassable thus making it possible to trap enemies?
Yes, it would work like um, Force staff?

And oh yes thnx to snow37 for trying to make my test map!
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Last edited by BryonX; 08-07-2010 at 07:38 AM.
Old 02-13-2010, 07:01 AM   #2
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Default Re: [AGI-Neutral] Ro' Vex The Ancient Dinosaur

Bump.
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Old 02-13-2010, 09:28 AM   #3
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Default Re: [AGI-Neutral] Ro' Vex The Ancient Dinosaur

bump
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Old 02-13-2010, 01:58 PM   #4
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Default Re: [AGI-Neutral] Ro' Vex The Ancient Dinosaur

bump
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Old 02-13-2010, 04:14 PM   #5
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Default Re: [AGI-Neutral] Ro' Vex The Ancient Dinosaur

Don't bump anything. It's not allowed.

This first:
Active skills always come before passive skills.

First skill is horribly overpowered.
What's the casting range of Fiery Tongue? And do you have a model? I'd tweak the spell a bit, but it's a cool idea of course.
Third skill: Got no comment on this one atm.
Fourth skill needs a complete remake, it's just exactly like Barathrum's ultimate. Subskill synergizes, it's cool n' stuff, suggest it as a remake for Barathrum's ultimate.
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Old 02-13-2010, 06:33 PM   #6
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Default Re: [AGI-Neutral] Ro' Vex The Ancient Dinosaur

Oh Ok. Thnx For the criticism ill try and change the numbers.
right now ill reduce the first skill. hmm the casting range is posted at level 1: and stuff.
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Old 02-14-2010, 02:02 AM   #7
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Default Re: [AGI-Neutral] Ro' Vex The Ancient Dinosaur

and oh yeah, thanks for the really good review i tried improving it i guess it worked.
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Old 02-14-2010, 04:07 AM   #8
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Default Re: [AGI-Neutral] Ro' Vex The Ancient Dinosaur

Epic Story on the Roshan thing ). You should add " When Ursa came to kill Roshan, he saw the yellow eyes and started giving him a bear hug" Wadap my Brotah!
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Originally Posted by MogulKahn94 View Post
T-down , but I think 2nd icon need changes but not needed!
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Old 02-14-2010, 07:26 AM   #9
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Default Re: [AGI-Neutral] Ro' Vex The Ancient Dinosaur

haha ill make an alternative story based on roshan and ursa, and the main character Ro' Vex. abt rosh and Ro' Vex being sworn brothers, and why rosh is hostile to Ro' Vex
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Old 02-14-2010, 08:09 AM   #10
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Default Re: [AGI-Neutral] Ro' Vex The Ancient Dinosaur

Skill 1 - The concept is cool, but is there a max duration? You also need to tone down the numbers.

Skill 2 - You need to make it clear exactly what each effect does. At the moment, you just mention that the fiery one has AoE, but what is the point when the ice one has slowing effects?

Skill 3 - It is a good idea that you want to make like a terrain advantage passive, but the forest thing doesn't make that much sense when most of the DotA map has forest trees, so I guess that would mean this hero would basically get bonuses almost everywhere outside of base? I don't like the skill name, either.

Skill 4 - It is just the Spiritbreaker's Charge of Darkness, basically. The sub-skill is also too overpowered. Furthermore, Fury Run sounds stupid. Why not just Rampage or something?

So, I just like the first skill. A dinosaur hero would be cool, but the skill concept and numbers need to be balanced much more.
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Old 02-14-2010, 08:21 AM   #11
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Default Re: [AGI-Neutral] Ro' Vex The Ancient Dinosaur

oh ok ill balance em when i get back. and thank you for the review
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Old 02-15-2010, 06:51 AM   #12
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Default Re: [AGI-Neutral] Ro' Vex The Ancient Dinosaur

oh yeah can i ask if editing the hero idea will move it to front?
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Old 02-19-2010, 05:31 AM   #13
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Default Re: [AGI-Neutral] Ro' Vex The Ancient Dinosaur

i really need a test map
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Old 03-01-2010, 07:41 AM   #14
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Default Re: [AGI-Neutral] Ro' Vex The Ancient Dinosaur

For his first it deals damage over time, but you have to time decrease as the pull rate of the tongue increases per level. Maybe you should change that..?
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Old 03-01-2010, 07:54 AM   #15
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Default Re: [AGI-Neutral] Ro' Vex The Ancient Dinosaur

why do you really need a test map?

every hero who has been implemented so far from forums hasn't had a test map with it.
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Old 03-03-2010, 05:10 AM   #16
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Default Re: [AGI-Neutral] Ro' Vex The Ancient Dinosaur

to try and balance it out eg. ultimate could actually be imba but looks innocent at the stats of it. as he can run through terrain and everything.
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Old 03-04-2010, 06:04 AM   #17
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Default Re: [AGI-Neutral] Ro' Vex The Ancient Dinosaur

updated fiery tongue!
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Old 03-04-2010, 06:46 AM   #18
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Default Re: [AGI-Neutral] Ro' Vex The Ancient Dinosaur

Skill 1:
A new take on rhastas shackle, very interesting.
Just a few questions to clarify:
How is the tongue attackable? (representation of tongue).
Is it only the tongue that gets 0 collision?
If the player still got collision what happens if he gets blocked, by f.ex. trees, ES fissure, a hole in the ground?

Skill 2:
A swapable farming/chasing orb effect, nice.

Skill 3:
So do he gain movementspeed while moving outside of lane/base or while in the forest? (The first one includes the river, the second one doesn't).

Skill 4:
This idea looks quite fun, to make impassable terrain passable for a time allowing heroes to follow him, and the stun and damage doesn't hurt either
But agian a few questions:
Can he unattach heroes after they have been attached?
Can attached heroes use skills/attack?
Can attached heroes unattach themselves?
What happens is his ultimate runs out while he is still on impassable terrain?
Can he attach pudge/venge to himself and bring them upon a place that is impassable thus making it possible to trap enemies?
You can surely think yourself to the rest of the problems connected with moving on impassable terrain.
A mechanics explanation would make it a lot more likely that this hero would get more attention.

Keep on going

/h0vSa
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Old 03-05-2010, 10:31 AM   #19
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Default Re: [AGI-Neutral] Ro' Vex The Ancient Dinosaur

hmm ill put that under F.A.Q! thanks.
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Old 03-05-2010, 11:12 AM   #20
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Default Re: [AGI-Neutral] Ro' Vex The Ancient Dinosaur

updated.
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